THE ULTIMATE GUIDE (Frame Data Simplified!)

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  • Poulpy
    Rookie
    • Feb 2018
    • 186

    #31
    Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

    I would like to know frame/range ( like you do haymaker vs overhand ) for straight /jab.

    Jab vs backfist vs stiff jab

    And

    Straight vs looping cross vs celtic cross

    I fell the backfist is really fast. But frame/damage/range ?

    Same think with celtic. It look pretty sharp. Looping is good but a lot of movement. Straight pretty basic but..

    If you can put some number there, greatly apprecied. Thanks.

    Comment

    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #32
      Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

      Originally posted by Poulpy
      I would like to know frame/range ( like you do haymaker vs overhand ) for straight /jab.

      Jab vs backfist vs stiff jab

      And

      Straight vs looping cross vs celtic cross

      I fell the backfist is really fast. But frame/damage/range ?

      Same think with celtic. It look pretty sharp. Looping is good but a lot of movement. Straight pretty basic but..

      If you can put some number there, greatly apprecied. Thanks.
      Jab is 4 frames faster than the straight.

      Advancing straight is 8 frames slower than the standing straight.

      Spinning backfist is indeed fast. Might be among the best strikes that combine speed and damage. I can't tell its frames, yet, though. Have to wait for an official release. Sorry.

      Comment

      • SUGATA
        MVP
        • Apr 2016
        • 1375

        #33
        Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

        Solid_Altair, 1) from where you took your frames numbers (especially which you called “whiff”) in your video?
        Based on GPDs Frame data your numbers in video are not correct.
        2) are your recommended series a Hard Combo?
        Last edited by SUGATA; 05-20-2018, 06:59 PM.
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        • Poulpy
          Rookie
          • Feb 2018
          • 186

          #34
          Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

          Originally posted by Solid_Altair
          Jab is 4 frames faster than the straight.

          Advancing straight is 8 frames slower than the standing straight.

          Spinning backfist is indeed fast. Might be among the best strikes that combine speed and damage. I can't tell its frames, yet, though. Have to wait for an official release. Sorry.
          So you dont know if backfist (Bruce Lee jab not spinning) and stiff jab (nate diaz jab ) are faster than normal jab ?
          Same for looping cross ( nate diaz straight), celtic cross ( connor straight ).

          We can put all move we want in Ultimate Team, i have the feeling backfist (jab) is way faster than regular jab and looping cross cover more distance than regular straight. But its only a feeling..

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          • 1212headkick
            Banned
            • Mar 2018
            • 1823

            #35
            Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

            wheres a detailed list of all the frame data? something like this https://www.youtube.com/watch?v=q42GAjobsx0

            Comment

            • SUGATA
              MVP
              • Apr 2016
              • 1375

              #36
              Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

              Originally posted by 1212headkick
              wheres a detailed list of all the frame data? something like this https://www.youtube.com/watch?v=q42GAjobsx0
              the correct frame data with correct numbers is here from GPD:
              https://forums.operationsports.com/f...mage-data.html

              but it has not frame data for most of the strikes.
              Asked for them there to appeal dev's attention...
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              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #37
                Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                Originally posted by Poulpy
                So you dont know if backfist (Bruce Lee jab not spinning) and stiff jab (nate diaz jab ) are faster than normal jab ?
                Same for looping cross ( nate diaz straight), celtic cross ( connor straight ).

                We can put all move we want in Ultimate Team, i have the feeling backfist (jab) is way faster than regular jab and looping cross cover more distance than regular straight. But its only a feeling..
                Oh! Sorry.

                I forgot to answer those. These fancy strikes are just like the regular versions. They just look different.

                I think only Thompson's roundhouses and Cruz's punches are actually different strikes.

                And teh strike I was mentioning as being very fast and strog was the spining backfist. Not fast like a jab, but very fast for how strong it is.

                Originally posted by SUGATA
                Solid_Altair, 1) from where you took your frames numbers (especially which you called “whiff”) in your video?
                Based on GPDs Frame data your numbers in video are not correct.
                2) are your recommended series a Hard Combo?
                1- The Whiff is the RecoveryMissDefense. I took it from the updated chart.

                2- What series do you mean? The strikes combos are all hard combos, yes. And the punch - slip - punch sequences flow like a hard combo, too, animation-wise, I think. But the stamina efficiency doesn't work like a hard combo, as far as I know. The slip breaks the the combo, in terms of stamina.You don't get the usual bonus of all the strike sin the combo dealing damage as according to the stamina you had when you started the combo.

                The devs know the chart is incomplete. I hope they'll release the full frame data, soon. And that chart in the forums, with the basic strikes, is a bit outdated, too.

                Comment

                • SUGATA
                  MVP
                  • Apr 2016
                  • 1375

                  #38
                  Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                  Originally posted by Solid_Altair

                  1- The Whiff is the RecoveryMissDefense. I took it from the updated chart.

                  2- What series do you mean? The strikes combos are all hard combos, yes. And the punch - slip - punch sequences flow like a hard combo, too, animation-wise, I think. But the stamina efficiency doesn't work like a hard combo, as far as I know. The slip breaks the the combo, in terms of stamina.You don't get the usual bonus of all the strike sin the combo dealing damage as according to the stamina you had when you started the combo.

                  The devs know the chart is incomplete. I hope they'll release the full frame data, soon. And that chart in the forums, with the basic strikes, is a bit outdated, too.

                  1) You frame numbers in the video on which you are creating your setups are wrong. Wrong frame data = may be wrong conclusions.
                  They are NOT from GPD's frame data.
                  So, i am asking from where you took them...

                  2) Hard combos has reduced its follow up strikes execution, so frame data is changing + it is based NOT only on ratings and wieght but also on Short stamina = so, it creates many variants of possible situations with different frame advantage numbers.
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                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #39
                    Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                    Originally posted by SUGATA
                    1) You frame numbers in the video on which you are creating your setups are wrong. Wrong frame data = may be wrong conclusions.
                    They are NOT from GPD's frame data.
                    So, i am asking from where you took them...

                    2) Hard combos has reduced its follow up strikes execution, so frame data is changing + it is based NOT only on ratings and wieght but also on Short stamina = so, it creates many variants of possible situations with different frame advantage numbers.
                    1- I said it: from the updated chart (not released, yet).

                    2- Correct.

                    Comment

                    • Poulpy
                      Rookie
                      • Feb 2018
                      • 186

                      #40
                      Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                      Originally posted by Solid_Altair
                      Oh! Sorry.

                      I forgot to answer those. These fancy strikes are just like the regular versions. They just look different.

                      I think only Thompson's roundhouses and Cruz's punches are actually different strikes.

                      And teh strike I was mentioning as being very fast and strog was the spining backfist. Not fast like a jab, but very fast for how strong it is.

                      OK thanks, so same speed/damage. Good to know.

                      And range as well if i understand correctly ? I really feel looping cross have more range. Look like im wrong..

                      If you confirm looping cross have the same range as straight, i take off the card and stay with regular version for more bonus points.
                      Last edited by Poulpy; 05-21-2018, 08:54 AM.

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                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #41
                        Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                        Originally posted by Solid_Altair
                        1- I said it: from the updated chart (not released, yet).

                        2- Correct.
                        Yikes

                        That’s kinda unfair that you guys get frame data before everyone else but you’re allowed to compete in tournaments

                        I really wish this game had a guide with frama data and specific info for the differences in weight classes/ratings.

                        Comment

                        • SUGATA
                          MVP
                          • Apr 2016
                          • 1375

                          #42
                          Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                          Originally posted by Solid_Altair
                          1- I said it: from the updated chart (not released, yet).

                          2- Correct.
                          1. I am asking one more time - where is this "updated frame data"? does it means devs gave you actual frame data but you and they did not posted it here in open... then WHY? Post this frame data here so all can use it - this is NOT a secret as you posted it in your videos.

                          Does your words means that posted GPD's frame data here is mainly a bs, because almost all moves in your video has another frame data?

                          BUT honestly i am sure about it b/c i dont find much more mentions about changing frame data of every strike phases in patch logs - so you are saying that this was hidden tuning (which no one knows)?

                          2. IF "Correct" - it means that some of your combo setups may be wrong...
                          Last edited by SUGATA; 05-21-2018, 10:38 AM.
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                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #43
                            Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                            Originally posted by Phillyboi207
                            Yikes

                            That’s kinda unfair that you guys get frame data before everyone else but you’re allowed to compete in tournaments

                            I really wish this game had a guide with frama data and specific info for the differences in weight classes/ratings.
                            I'm glad you said that, so that I can clarify this matter.

                            1- I am barely playing lately, so you don't have to worry about my advantage.

                            2- The other GCs (including the ones that play competitively) don't even look at the frame data. The sheets are very complicated, especially for people who aren't use to read frame data.

                            3- I have to look at frame data, in order to give feedback about it.

                            4- I'm requesting the release of the full frame data, as much as anyone. We just gotta be patient.

                            5- When that happens I intend to make more videos like the one in the OP, to help translating the essence of the frame data, to the players who don't wanna bury their heads in the chart.

                            All good?

                            Comment

                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #44
                              Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                              Originally posted by SUGATA
                              1. I am asking one more time - where is this "updated frame data"? does it means devs gave you actual frame data but you and they did not posted it here in open... then WHY? Post this frame data here so all can use it - this is NOT a secret as you posted it in your videos.

                              Does your words means that posted GPD's frame data here is mainly a bs, because almost all moves in your video has another frame data?

                              BUT honestly i am sure about it b/c i dont find much more mentions about changing frame data of every strike phases in patch logs - so you are saying that this was hidden tuning (which no one knows)?

                              2. IF "Correct" - it means that some of your combo setups may be wrong...
                              1- One more time, the updated chart. Yes. I have access to the full frame data, that hasn't been released, yet. It's the only way I can give feedback about it.

                              GPD's data is for the MEDIUM Frames, LW, WW and MW. I posted the ones for the FAST Frames. Plus, the data posted by GPD long ago might be outdated in regards to some change sthat happened since then.

                              2- If correct, some set-ups depend on context. This is actually an interesting thing to lab. How low must the stamina go and how much of advantage the other fighter must have, in order to change the breakpoints of some of those set ups? If you lab this stuff, I'd be interested in the results. I think the lack of stamina would have to be pretty big to make a difference in those set ups.

                              I also don't know if the combo speed of punch - slip -punch is affected by lack of stamina in the same way as punch - punch combos are.

                              Comment

                              • SUGATA
                                MVP
                                • Apr 2016
                                • 1375

                                #45
                                Re: THE ULTIMATE GUIDE (Frame Data Simplified!)

                                Originally posted by Solid_Altair
                                1- One more time, the updated chart. Yes. I have access to the full frame data, that hasn't been released, yet. It's the only way I can give feedback about it.

                                GPD's data is for the MEDIUM Frames, LW, WW and MW. I posted the ones for the FAST Frames. Plus, the data posted by GPD long ago might be outdated in regards to some change sthat happened since then.

                                2- If correct, some set-ups depend on context. This is actually an interesting thing to lab. How low must the stamina go and how much of advantage the other fighter must have, in order to change the breakpoints of some of those set ups? If you lab this stuff, I'd be interested in the results. I think the lack of stamina would have to be pretty big to make a difference in those set ups.

                                I also don't know if the combo speed of punch - slip -punch is affected by lack of stamina in the same way as punch - punch combos are.
                                1. You have access to FULL and ACTUAL frame data. ONLY you from the community. OK.
                                WHY i and others still do not have?

                                Will it be released for all (devs said that now after 1.05 they will move to grappling so it means it is final version)?

                                When approx it will be released?

                                WHY you can not post it right now (IF you already revealed this in your video so this is not a secret anymore!)?


                                IF the actual and full Frame data will not be posted in open sources like OS forum soon enough = this will be one of the most DISRESPECTIFUL actions from the Devs to the Community (hidden meta for some elected persons)!

                                2. You forgot about "Execution range - number of frames available to add to execution time based on ratings and stamina (50/50 split)" in your video. This range can increase strike execution nearly twice (12 exe and 8 frames range for Jab for ex) so it can dramatically change the situation.
                                THUS is the difference between Acrade fighting games (like you Soul Calibur) and fight SIM games (where moves has ANALOG numbers which are changing from many factors).
                                Last edited by SUGATA; 05-21-2018, 11:14 AM.
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