How about a balanced combo vs. block system?

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  • ryangil23
    Rookie
    • May 2016
    • 418

    #46
    Re: How about a balanced combo vs. block system?

    Originally posted by Phillyboi207
    It shouldnt have break blocking ability

    Other than that it’s in a good spot
    Ranked is just stupid. 2 players dancing in and out and flicking jabs constantly. Sometimes a double jab. Then on the opposite side of that is the players who just walk forward and it becomes a stationary combo phone booth war that starts with a jab and then button mashing hooks and uppercuts.

    Comment

    • TheGentlemanGhost
      MVP
      • Jun 2016
      • 1321

      #47
      Re: How about a balanced combo vs. block system?

      Yes, and admittedly, I use the double jab simply to close distance all the time. You move forward in an unnatural way with it, it might not be the cheapest thing to do but it does feel cheap. But I really don't understand why the jab was made to break the block the way it does. It seriously does become redundant game of block breaking, which I knew would happen people found out about it.

      Comment

      • bmlimo
        MVP
        • Apr 2016
        • 1123

        #48
        Re: How about a balanced combo vs. block system?

        Originally posted by ryangil23
        There's little vulnerability off of the jab now and that's how most start their combos and then get the higher speed follow ups. The only way to try and beat it is the leaning straight but even then if they throw hooks after it you will get caught
        I mean if we didn’t get any boost speed for combos, just the chain(fluidity) the game would balance itself... te extra combo speed/input extra speed make the game this dodge the first/ block all meta...

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #49
          Re: How about a balanced combo vs. block system?

          Originally posted by Phillyboi207
          It shouldnt have break blocking ability

          Other than that it’s in a good spot
          I disagree. I think it should be nerfed elsewhere. The block breaking seems realistic to me.

          Comment

          • tomitomitomi
            Pro
            • Mar 2018
            • 987

            #50
            Re: How about a balanced combo vs. block system?

            Are we really having this conversation again?

            Originally posted by Kenetic NRG
            Anyone who does complain about pressure needs to git gud.
            Originally posted by Kenetic NRG
            People want to sacrafice entertainment and balance for the sake of “realism”. These same people also have terrible ideas of how to change the game, ideas that would litetally cause 80% of the player base to flat out quit
            Originally posted by Kenetic NRG
            My problem is that currently, the defensive “running” point fighting, stamina taxing way of play is superior to aggression.
            You are completely out of touch when it comes to how 80% of the player base plays the game. They are not "gud" enough to beat aggression which has a lot lower skill floor than defending. Are you seriously trying to suggest that the player base now is lower than UFC 2 because defensive fighting is too good?

            In other games no one compares competitive and public matches because the meta is completely different.

            Originally posted by Sivo
            MMA isnt that big of a sport so it has to appeal the casual audience and i truly believe having a game where u can only throw 20-40 punches a round or someone can force an outside fight by just pushing backwards or at an angle the entire fight will kill of whats left of the casual playerbase especially online. The hadrcore audeince might grow a little bit but that will be far outweighed by not having enough casual players online or buying the next one in the series.
            Why does it always have to be so black and white? What most people are asking for is that the game rewards utilizing real life MMA tactics and fundamentals. Of course there is the odd guy who wants an extreme hardcore simulation where your screen gets blurry if you get eyepoked or some random **** like that but those people are the minority.

            Originally posted by Sivo
            Just using ppv numbers as a guide there are only a couple of hundered thousand hardcore mma fans in the us and where i am (uk) u get UFC for free with your other subscriptions so they cant even sell ufc events as ppv's outside the us which should tell you all u need to know about the hardcore mma fan base.
            This isn't a very good measurement because of how rampant illegal streaming is which heavily correlates with the "hardcore MMA" fanbase. Plus, PPVs are an outdated concept that is on its way out.

            Originally posted by Sivo
            FIfa/NBA and all the other sports sim games began as arcade games for years and years before they moved into simulation gameplay and these are the biggest sports in the world i just dont get where hardcore mma fans think the buys are coming from if they make a sim mma game.
            PES and NHL 2k were considered much better than EA's FIFA and NHL in PS2 games primarily for being more realistic. I think people said the same stuff about the Madden games back then but I don't like handegg so I don't know myself. FIFA improved dramatically and I think 2k lost licenses to the other sports leagues (because EA money talks).

            Originally posted by Sivo
            This is why i believe there needs to be a balance between simulation and a more fun game not necesarilly an arcade game.
            Which is what everyone else thinks too. You're the one who brought up the random 40 strikes per round limit.

            Originally posted by Sivo
            If u have 2 brand new players fighting each other and one of them could just hold back and just stay out of range the entire fight i dont think this would be the type of gameplay that would sell online to new players whereas being forced into a war to me atleast is the better of the 2 options as i can only imagine how difficult it is to balance these 2 things in a game without allowing an opponent to just stay out of range the enitre fight.
            Again something literally no one has suggested. Also, new players will 99% just stand and bang anyway as evidenced by the new UFC videos with Bisping/Weidman and friends playing.

            Originally posted by Sivo
            u could only throw 40 shots a round or that the opponent could just stay out of range the entire fight without any skill would hurt the sales massively
            Again, who is claiming they want this???


            ---------

            I think MMA games should definitely cater to the MMA fanbase because that is the only advantage they have over other fighting games. If all you are concerned with is being as balanced of a fighting game as possible with no regard for sim elements you are just left with worse MMA-themed Street Fighter or Virtua Fighter with a tenth of the depth and skill.

            People want an MMA game that rewards you for using MMA skills and tactics. For some reason, people interpret this as only wanting 40 strikes per round or being able to just hold back to avoid all contact.

            Also, I think the game does have an issue with the whole "just-pick-it-up-and-play" but I would blame that entirely on the finger yoga controls.
            ¯\_(ツ)_/¯

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #51
              Re: How about a balanced combo vs. block system?

              Originally posted by Solid_Altair
              I disagree. I think it should be nerfed elsewhere. The block breaking seems realistic to me.
              Jabs dont really have any impact on someone’s block though.

              You should be able to walk through them with a high guard. The danger is what ever follows the jab.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #52
                Re: How about a balanced combo vs. block system?

                Originally posted by Phillyboi207
                Jabs dont really have any impact on someone’s block though.

                You should be able to walk through them with a high guard. The danger is what ever follows the jab.
                And that is how it works in the game.

                Comment

                • Sivo
                  Rookie
                  • May 2016
                  • 428

                  #53
                  Re: How about a balanced combo vs. block system?

                  in response to tomitomitomi

                  You do see ppl on here talking about having really low stirkes counts and ultra realism and allot of them tend to be the most active posters or atleast it can seem that way while reading. I dont have anything against them as they just want the same as me a game they enjoy and they believe will sell well but it can feel like they are in the majority on here at times so i feel i have to make some posts like i did in order to remind ppl reading that there are ppl who dont agree with them.

                  I understand that the majority on here dont want a perfect simulation of mma but it doesnt always seem that way with the posts so i feel i have to post sometimes in order for a certain side of an argument to have more than 1 voice behind it.
                  Last edited by Sivo; 06-04-2018, 08:47 AM.

                  Comment

                  • bmlimo
                    MVP
                    • Apr 2016
                    • 1123

                    #54
                    Re: How about a balanced combo vs. block system?

                    Originally posted by Sivo
                    in response to tomitomitomi

                    You do see ppl on here talking about having really low stirkes counts and ultra realism and allot of them tend to be the most active posters or atleast it can seem that way while reading. I dont have anything against them as they just want the same as me a game they enjoy and they believe will sell well but it can feel like they are in the majority on here at times so i feel i have to make some posts like i did in order to remind ppl reading that there are ppl who dont agree with them.

                    I understand that the majority on here dont want a perfect simulation of mma but it doesnt always seem that way with the posts so i feel i have to post sometimes in order for a certain side of an argument to have more than 1 voice behind it.
                    Well I don’t mind 100 strikes in a round... if they tax it... if you are over confident that u are going to finish, why not!?

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #55
                      Re: How about a balanced combo vs. block system?

                      Originally posted by Solid_Altair
                      And that is how it works in the game.
                      In game a double/triple jab pretty much kills your block so the follow up can get through

                      It makes no sense that someone would start overguarding their front to stop a jab.

                      I could literally go 1-1 then go 1-3 and the hook gets through cuz of the jab. That doesnt really make sense.

                      People spams cuz it’s an easy way to start combos and wear down the block.

                      Comment

                      • bmlimo
                        MVP
                        • Apr 2016
                        • 1123

                        #56
                        Re: How about a balanced combo vs. block system?

                        Originally posted by Phillyboi207
                        In game a double/triple jab pretty much kills your block so the follow up can get through

                        It makes no sense that someone would start overguarding their front to stop a jab.

                        I could literally go 1-1 then go 1-3 and the hook gets through cuz of the jab. That doesnt really make sense.

                        People spams cuz it’s an easy way to start combos and wear down the block.
                        Jab isn’t the problem... the follow strikes are, the game reward combo spam, the speed difference between normal strikes and combo strikes is to big... when it comes to block break works the same way u gonna lose your block just with thenfollow strikes

                        Comment

                        • FCB x Finlay
                          MVP
                          • Nov 2017
                          • 1293

                          #57
                          Re: How about a balanced combo vs. block system?

                          The fix to block is simple. Add parrys, ive outlined it serveral times, its balanced.

                          No stun or freeze
                          Only for jab and straights plus no block breakdown
                          Very tight window for execution.
                          If the window is missed, block drops and there is time to land a shot.

                          Possible additions
                          Small movement boost.
                          Small frame advantage to certain strikes, check hook.

                          Comment

                          • rabbitfistssaipailo
                            MVP
                            • Nov 2017
                            • 1625

                            #58
                            Re: How about a balanced combo vs. block system?

                            Whether arcade or sim ....truthfully if you want to go all Tekken about ...by the third round you should be gassed .

                            If you want to throw lunging strikes all day you should gas .

                            If I want to defend I should be able to circle out or run and gas if I abuse it in the latter rounds .

                            Short term stamina is suspect in this game . Let's not even talk of long term stamina in the current meta .

                            Sim and arcade should both be catered for but with equal mechanics and consequences .

                            Where this balance is I don't know ... I really don't know .

                            Grappling is virtually dead in this game . Just like the UFC is killing it real life . Khabib is the only grappler getting a push . And even he had to strike for a round or two to amuse the fans when he fought AL .

                            Some of the animations in this game are just off . E.g the lunging double hook strikes it looks unnatural and it's magnetic .

                            Until stamina is fixed in this game ... Don't expect this topic to go far or have any influence .

                            # say no Aladin on a carpet lunging strikes with no long term stamina tax .





                            Sent from my Infinix Zero 4 using Operation Sports mobile app

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #59
                              Re: How about a balanced combo vs. block system?

                              Originally posted by rabbitfistssaipailo
                              Whether arcade or sim ....truthfully if you want to go all Tekken about ...by the third round you should be gassed .

                              If you want to throw lunging strikes all day you should gas .

                              If I want to defend I should be able to circle out or run and gas if I abuse it in the latter rounds .

                              Short term stamina is suspect in this game . Let's not even talk of long term stamina in the current meta .

                              Sim and arcade should both be catered for but with equal mechanics and consequences .

                              Where this balance is I don't know ... I really don't know .

                              Grappling is virtually dead in this game . Just like the UFC is killing it real life . Khabib is the only grappler getting a push . And even he had to strike for a round or two to amuse the fans when he fought AL .

                              Some of the animations in this game are just off . E.g the lunging double hook strikes it looks unnatural and it's magnetic .

                              Until stamina is fixed in this game ... Don't expect this topic to go far or have any influence .

                              # say no Aladin on a carpet lunging strikes with no long term stamina tax .





                              Sent from my Infinix Zero 4 using Operation Sports mobile app
                              Balance is hard to archive when u want to mix arcade + sim

                              Comment

                              • rabbitfistssaipailo
                                MVP
                                • Nov 2017
                                • 1625

                                #60
                                Re: How about a balanced combo vs. block system?

                                Bro is it really ?

                                I don't think it is . Problem here is the machine UFC .

                                Just look no more blood on the canvas like really .

                                No more boring grappling .

                                Just like when McMahon said no no no more bleeding in the wwe .but yeah you guys can be friendly in public . As wrestling ain't real .

                                Like aholbert said certain Gcs don't want certain things to happen in this game .



                                Sent from my Infinix Zero 4 using Operation Sports mobile app

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