New ratings are up. Hooker got a buff, Icon fighters were nerfed some along with several other changes to fighters.
List of small stat changes that can improve fighter ranking accuracy
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Re: List of small stat changes that can improve fighter ranking accuracy
New ratings are up. Hooker got a buff, Icon fighters were nerfed some along with several other changes to fighters. -
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Re: List of small stat changes that can improve fighter ranking accuracy
If we are going to get technical about it, its actually Steal Your Girlfriend Aldo.I wouldn't be mad at Holloway having the highest striking stamina in the game tbh, I think he threw the most strikes in a single round in UFC history in the 3rd round of his 2nd Aldo fight.
I'm also of the opinion that Aldo's problems with gassing are overstated, it happened once in the Hominick fight and otherwise he's been fine late in fights, you can argue he faded against Lamas, but I'd consider controlling half the round being fine. I would probably bump his grapple stamina and endurance up by 2-3 points each, because I don't see why Aldo should have lower grappling stamina than Bektic and worse endurance than Yair.
Also, the correct term is Mexican Playboy Aldo, not moustache Aldo
Edit: Why is Yair more accurate than Aldo? I'm actually offended by this one point difference
But yeah, I was surprised myself when I saw Max only had 93 SS.
His 1-2 is high level though so you can throw it for days still.Comment
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Re: List of small stat changes that can improve fighter ranking accuracy
I'll rewatch them, I'm pretty sure I have most of em on DVD, I did watch Mendes/Aldo 2 when it was up as a free fight, *** **** that's a great fight.At least you admit it's based on the perception of the Holloway fights, so I respect that. His head movement in the second fight before being ego driven to a brawl with Holloway was absolutely stellar in the first two rounds. My only wish is that he had gotten a full camp for that one as well.
Rewatch these fights (chronological order) : Aldo vs Frankie 1, Chang Sung Jung in where he uses grappling to make up for a broken foot, Lamas, FOTY with Mendes 2 where he literally catches a second wind in the 5th after dropping the only round he lost in Round 4 against him, and his UFC 200 bout against Frankie Edgar. That was post 13 second KO, in where he was the Underdog and Frankie was expected to beat him, Aldo lost the first round due to an activity and won the next four due to a stellar jab and maintaining his pace.
Of course if I were to go nuts with Aldo and throw a bunch of spinning things (lol) I should lose a considerable amount of stamina, however, if I'm fighting just like him at his best, keeping my opponent at bay, and using successful movement, I shouldn't be punished.
You can see in the second fight with Edgar, as the quickest, longest, and most efficient punch in Aldo's arsenal, the jab allows him to steal fractions of seconds from his opponent. As that jab is connecting, and the opponent is reacting to its impact--or working to avoid it--Aldo has a moment in which to adjust. He can take small steps with every jab, and consistently frustrate Edgar's efforts to slip in under and close the gap.
At his best, Aldo must control distance, take angles, and then use his defensive advantages to do damage.
Jose Aldo is a master of sending messages. When he fought Chad Mendes at UFC 179, for example, he stymied the aggressive power puncher's assault with a few choice bursts of reckless aggression. Despite being knocked down and staggered early on, Aldo ended up winning the first round, and scared Mendes off in the process. Though Chad had his moments throughout the rest of the fight, he was not able to make himself pressure the way he did at first.
Yair Rodriguez's Striking Stamina is at 93 my friend. So is Holloways, only difference is that Holloway gets more accurate the more combos you land, along if the guy he's fighting gets in a health event. I can settle for 91 for Aldo and I especially want some love for Chad Mendes as well. 90 for Mendes, along with a buff for his footwork, and head movement and blocking to 90. Negative Reinforcement Level 3 would be nice as well.
In terms for a lower rated character, Ross Pearson has to be shown some respect for his Head Movement. Has one of the best out there, needs at least a 93.
EDIT: MUSTACHE ALDO! >:C
I think a lot of the lower stamina stats on certain guys like Aldo and Mendes might be reflect that they often load up like a MF'er and put a LOT of power into shots, which obviously uses more energy.
But you cant do that in game, a hooks always the same old hook, so its almost like power/stamina were used to compensate this.. if that makes sense.
Not saying I agree with it, its just how I perceived some of these ratings.
Holy smokes you're right on Yair, too.
It is 93, did that get buffed??
I'm POSITIVE it was 91 at launch, I distinctly remeber seeing it at 91, crazy.
91 Aldo I'm cool with, TBH I think 93 for Max is too low, it should be 94-95, especially if Yair is 93.
As for Mendes, I don't really think his SS should match his GS personally, but 87 SS seems low too, 89 SS and 90 End (+1) sounds good in my head for some reason. But again, my memory on Mendes isn't super fresh so I'm definitely not flatout disagreeing.
Hopefully he puts on a show this weekend.
I'm expecting Beast mode Mendes myself.Comment

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