EA UFC 3 current Strike FEINT MECHANICS:
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> FEINT - [during Strike’s startup beginning] (may holding) press Block – Strike cancel into Feint.
Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.
Possible to Feint ANY strike of a Hard/Soft Combo (and even several strikes or even ALL EVERY strikes of one Combo) by click the Block button after inputting the button press for a strike, and continue the Combo - w/o loosing anything of Hard/Soft Combo properties!
Examples:
1f-2-5-2
1-2-5f-2
1-2f-5-2f
1f-2f-5f-2f
Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff:
- strike is input, you immediately are taxed the execution ST Stamina cost of the strike
- if the strike is Feinted, the Feint interrupts the strike with NO additional ST Stamina cost. Do NOT Feint powerful ST Stamina consuming strikes b/c will cost the same large ST Stamina!
- if the strike Whiffs, you are taxed an additional Whiff penalty which is what was increased with the patch.
Feint Usage:
- to get your Block up faster if you realize you made a mistake
- you can cancel to Feint
- you can queue up (buffering) a Strike cancel in a Combo to try and bait an opponent’s Sway/Step and catch your opponent.
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ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.
So, what is the reason to Feint? It is only psychological baiting, BUT this works IRL, but in the game where you dont see your opponent's eyes/reactions it will not work this way so good.
> Buff follow up Strike after the Feint. How?
- possibly by shorter Strike startup by 2-4 frames (as we have in Swaying strikes)
- by increasing Power (usually follow up strike after a Feint is accented strike, in EA UFC3 all ur strike ARE accented - this is WRONG and UNREALISTIC, increasing by 0.3 for example strike damage or stopping power will help!).
ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
It mean of i want to feint my (powerful and 30% stamina cost) Flying knee i will PAY THE SAME 30% Stamina cost for this - for TIPTOE! Just look on powerful strike's Feint animation - it will never cost the same huge Stamina tax IRL!
This is breaking Feints usage (too much costs) and bs unrealistic!
> Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax
OR remove Stamina tax for Feints at all. Even if you will need to instantly return removed on input stamina value
OR make 3 levels on draining ST Stamina from a strike: 1st until it can be cancelled (into a Feint), 2nd to strike ends, 3rd of strike results (whiffed, blocked, landed).
Why? because Feinted strike is ALWAYS a planned strike (it is NOT a cancelled of failed strike) , so the fighter initially never will deposit much stamina and energy in it.
[FIXED 1.09] ISSUE #3 (discussed before) - Feints are counting as Strikes.
This is not right from any aspects and does not exist IRL in judging stats.
> Possibly it does not take effect on Decision by judges, but Missed/Landed strikes is an important stats anyway for many players, and i hope devs will fix it - any strike cancelled on early startup by Block is NOT counting as Strike in stats results.
ISSUE #4 [08.01.2019]
BUG with FEINT STRIKE in GA cost: During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.
> Remove granting GA to the opponent from my Feints totally OR make it much less (at least 1/3 from mid full strike GA).
ISSUE #5 [added 09.01.2019]
TD feint does NOT allow to queue it into follow up Strike (large delay) or any Lunges - so no ability to use it as a bait!
> Allow to buffer/queue TD feint into strikes or lunges. > I created 1.5 year ago a thread about Feints evolving - it has some ideas how to evolve Feint further:
https://forums.operationsports.com/f...scussions.html
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P.S. Dear Devs, please, pay more attention and more reaction on constructive threads/bug reports/how to fix ideas from the community and less on replying to trolls and empty complaints!
Your reaction like this:
- like button
- questions
- counter arguments
- thanks
- even words like "go learn how to use google translate to english right, commie!"
... this will show that you are TRULY READING this threads and hope using them for game evolving.
Instead of falling into trolls' baiting and flaming with them about sales, and other bs.
Some examples of "ignored" threads:
https://forums.operationsports.com/f...-after-kd.html
https://forums.operationsports.com/f...n-how-fix.html
https://forums.operationsports.com/f...-attempts.html
https://forums.operationsports.com/f...rnet-menu.html
https://forums.operationsports.com/f...-fix-them.html
https://forums.operationsports.com/f...a-ufc-3-a.html
https://forums.operationsports.com/f...e-cancels.html
... Otherwise, you will force somebody to use more trolling to appeal your attention/response =).
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