EA Sports UFC 3 Content Update #8 Available Now - Patch Notes Here

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #31
    Re: Patch spoilers discussion

    Originally posted by LeonVegaSuarez
    This game is going to be a completely different game after this patch, which isn't a bad thing at all.
    I know people are going to kill me for hyping up the game but this is truly how I feel.

    I was planning to have a few fights in my Universe yesterday but after seeing some of the videos I've seen of the AI post patch...I decided to hold off until the patch is released next week. Especially because two of the guys greatly affected by the AI changes in the patch (Machida and Romero) were on the card I wanted to run.

    Will it feel like a new game? Nah but it will feel different when it comes to AI.

    Comment

    • RomeroXVII
      MVP
      • May 2018
      • 1663

      #32
      Re: Patch spoilers discussion

      R.I.P. to the frame trapping pressure fighters.
      EA Sports UFC GameChanger
      PSN: RomeroXVII
      ESFL UFC 4 PS4 Champion
      E-Sports Summer Series EA UFC Champion (Season 1)
      ESFL UFC 4 Las Vegas 2022 World Champion

      Comment

      • TheRizzzle
        MVP
        • Apr 2016
        • 1443

        #33
        Re: Patch spoilers discussion

        Originally posted by aholbert32
        I know people are going to kill me for hyping up the game but this is truly how I feel.

        I was planning to have a few fights in my Universe yesterday but after seeing some of the videos I've seen of the AI post patch...I decided to hold off until the patch is released next week. Especially because two of the guys greatly affected by the AI changes in the patch (Machida and Romero) were on the card I wanted to run.

        Will it feel like a new game? Nah but it will feel different when it comes to AI.
        I just deleted my whole universe out of Evernote.

        Sent from my SM-N920V using Tapatalk

        Comment

        • mr420_qq
          Rookie
          • Nov 2017
          • 262

          #34
          Re: Patch spoilers discussion

          Originally posted by aholbert32
          I know people are going to kill me for hyping up the game but this is truly how I feel.

          I was planning to have a few fights in my Universe yesterday but after seeing some of the videos I've seen of the AI post patch...I decided to hold off until the patch is released next week. Especially because two of the guys greatly affected by the AI changes in the patch (Machida and Romero) were on the card I wanted to run.

          Will it feel like a new game? Nah but it will feel different when it comes to AI.
          Would it be to much to ask for a Universe starter guide? I've always been into the ranked part but i feel like offline players enjoy this game the most, i wanna give it a shot!


          Sent from my ONEPLUS A6003 using Operation Sports mobile app

          Comment

          • LeonVegaSuarez
            Rookie
            • Apr 2016
            • 431

            #35
            Re: Patch spoilers discussion

            Originally posted by aholbert32
            I know people are going to kill me for hyping up the game but this is truly how I feel.

            I was planning to have a few fights in my Universe yesterday but after seeing some of the videos I've seen of the AI post patch...I decided to hold off until the patch is released next week. Especially because two of the guys greatly affected by the AI changes in the patch (Machida and Romero) were on the card I wanted to run.

            Will it feel like a new game? Nah but it will feel different when it comes to AI.
            I haven't played the game in a week and won't until the patch is out. AI changes are always good.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #36
              Re: Patch spoilers discussion

              Pretty awesome we got new pivot lunges and block while lunging. Looking forward to this patch.

              Comment

              • Mossfan8480
                MVP
                • Jul 2002
                • 1169

                #37
                Re: Patch spoilers discussion

                I have to say, I was very critical of this game when it first came out. I never purchased it, but have been popping in every other month or so to see its progress. The amount of work the development team has put into this game post-launch is incredible, and the changes they are implementing appear to be in support of a realistic, simulation of MMA.

                I'm still awaiting more information on the upcoming patch, and will probably wait to see video of the new features in motion before actually purchasing, but as of now, if the patch looks as good as it sounds, I will most likely be buying in a week or two.

                Comment

                • Counter Punch
                  Pro
                  • Apr 2018
                  • 949

                  #38
                  Re: Patch spoilers discussion

                  Originally posted by aholbert32
                  I know people are going to kill me for hyping up the game but this is truly how I feel.

                  I was planning to have a few fights in my Universe yesterday but after seeing some of the videos I've seen of the AI post patch...I decided to hold off until the patch is released next week. Especially because two of the guys greatly affected by the AI changes in the patch (Machida and Romero) were on the card I wanted to run.

                  Will it feel like a new game? Nah but it will feel different when it comes to AI.

                  Wait have you played a build of the new patch or no?
                  ...precision beats power and timing beats speed... and realism beats meta.

                  Comment

                  • The_Waterboy92
                    Pro
                    • Mar 2016
                    • 528

                    #39
                    Re: Patch spoilers discussion

                    Originally posted by mr420_qq
                    Would it be to much to ask for a Universe starter guide? I've always been into the ranked part but i feel like offline players enjoy this game the most, i wanna give it a shot!


                    Sent from my ONEPLUS A6003 using Operation Sports mobile app

                    What do you mean by a start guide? Like an explanation of how we run our universe or a file to open?

                    Comment

                    • 1212headkick
                      Banned
                      • Mar 2018
                      • 1823

                      #40
                      Re: Patch spoilers discussion

                      Originally posted by cal7_11
                      Made it so an attacking fighter will stop tracking their opponent when a side lunge evades a forward moving strike. #patchspoilers #EAUFC3

                      This means side stepping a fwd moving combo will see your opponent go flying by you, allowing you to create angles on your opponent the game never supported before, for a potential counter opportunity or to regain control of the octagon. #patchspoilers #EAUFC3

                      This is fantastic! We might actually be able to side step an overhand!!
                      You can side step overhands just gotta have your sidesteps down most people completely abandoned them

                      Comment

                      • MartialMind
                        EA Game Changer
                        • Apr 2016
                        • 321

                        #41
                        Re: Patch spoilers discussion

                        The lunge change is all about adding some "conservation of momentum" to the game in a realistic way.

                        It should simulate something like this.



                        Against the Overhand



                        The pivot (Which works when you sway a strike then lunge to the outside of the strike) will act very closely to this:



                        If all goes as planned, a player that constantly inputs a string of forward moving combos will quickly start looking really foolish once one of those strikes gets evaded by a lunge.

                        This won't serve as a "Hand hold" for players who suck and don't wanna ever engage... it'll still require skill and yeah, you will most definitely still run into strikes and get stopped by pressure fighters while trying to use these tools, but at the very least... we will now have some solid solid distance creation tools.

                        Can't wait.

                        Comment

                        • Freshly Baked Gregg
                          Pro
                          • Jan 2018
                          • 605

                          #42
                          Re: Patch spoilers discussion

                          Originally posted by RomeroXVII
                          R.I.P. to the frame trapping pressure fighters.


                          What is frame trapping?


                          Sent from my iPhone using Operation Sports

                          Comment

                          • ZombieRommel
                            EA Game Changer
                            • Apr 2016
                            • 659

                            #43
                            Re: Patch spoilers discussion

                            Originally posted by Freshly Baked Gregg
                            What is frame trapping?


                            Sent from my iPhone using Operation Sports
                            Frame trap: An attack that, when timed correctly, opens up enough of a gap for the opponent to try to attack but nothing the opponent does will come out fast enough to avoid being stuffed.
                            Source: http://shoryuken.com/glossary/

                            Basically think of a top 50 Costa spammer. Gets you against the cage, pokes out jabs over and over to try to break your block and interrupt whatever you do. Throws an overhand after. Tries to apply pressure in such a way that anything you do gets interrupted by what he's doing, "trapping" you.
                            ZombieRommel on YouTube - UFC3 coverage has begun!

                            Comment

                            • Freshly Baked Gregg
                              Pro
                              • Jan 2018
                              • 605

                              #44
                              Re: Patch spoilers discussion

                              Originally posted by ZombieRommel
                              Source: http://shoryuken.com/glossary/



                              Basically think of a top 50 Costa spammer. Gets you against the cage, pokes out jabs over and over to try to break your block and interrupt whatever you do. Throws an overhand after. Tries to apply pressure in such a way that anything you do gets interrupted by what he's doing, "trapping" you.


                              Ah so this is the difference between fighting a pressure fighter where I feel I can actually counter them and fighting a pressure fighter where it feels hopeless. Thanks.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • Whiteshark209
                                Banned
                                • Jul 2018
                                • 171

                                #45
                                Re: Patch spoilers discussion

                                Originally posted by ZombieRommel
                                Source: http://shoryuken.com/glossary/

                                Basically think of a top 50 Costa spammer. Gets you against the cage, pokes out jabs over and over to try to break your block and interrupt whatever you do. Throws an overhand after. Tries to apply pressure in such a way that anything you do gets interrupted by what he's doing, "trapping" you.
                                To add to this... you would be blocking in this situation where there are block recovery frames where even after you release block you can’t perform a strike till these recovery frames execute. So the jab is the fastest and least dangerous strike in the game. If he continually jabs and you try to counter he will catch you in the required strike start up frames that stops your strike you try to throw after block. Basically trapping you in a block trap if the player is knowledgeable enough.

                                Comment

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