EA Sports UFC 3 Content Update #8 Available Now - Patch Notes Here

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  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #61
    Re: Patch spoilers discussion

    Originally posted by AydinDubstep
    GEOFFFFFFFFFFFFFFFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!
    I don't really get what these block counters are.
    Last edited by Kingslayer04; 08-19-2018, 11:34 AM.

    Comment

    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #62
      Re: Patch spoilers discussion

      No more spamming clinch and takedown predeny......something I've been asking for since launch....u the man GPD, this patch is gonna be epic
      PSN: Boiler569
      Have Fun, It's Just A GAME!
      Top 10 (Fight Night Series) R.I.P. Joe Frazier
      FNR4 Gamestop Vegas Tournament Qualifier
      Ranked #1 (EA MMA)

      UFC 3 LEC: 2x Diamond; 6x Plat.
      @Boiler569 on Twitter & Twitch

      Comment

      • UFCBlackbelt
        MVP
        • Jan 2018
        • 1067

        #63
        Re: Patch spoilers discussion

        Wow they really have been listening

        Comment

        • Boiler569
          MVP
          • Apr 2016
          • 2006

          #64
          Re: Patch spoilers discussion

          Originally posted by UFCBlackbelt
          Wow they really have been listening
          Yup just about every single patch note has a thread (or 10) about it somewhere on OS haha team effort all around from GCers to forum guys but of course GPD deserves all the credit if only for not giving up on us as we are a tough crowd....to say the least lol
          PSN: Boiler569
          Have Fun, It's Just A GAME!
          Top 10 (Fight Night Series) R.I.P. Joe Frazier
          FNR4 Gamestop Vegas Tournament Qualifier
          Ranked #1 (EA MMA)

          UFC 3 LEC: 2x Diamond; 6x Plat.
          @Boiler569 on Twitter & Twitch

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #65
            Re: Patch spoilers discussion

            Hmmm only change im not a big of a fan of is making it easier to duck headkicks

            I think the back lunge should be the go to for dodging them

            Really happy for block counters and I how it’s expanded upon

            Comment

            • Reinfarcements
              Pro
              • Nov 2017
              • 633

              #66
              Re: Patch spoilers discussion

              Originally posted by Kingslayer04
              I don't really get what these block counters are.
              Sounds like if certain strikes hit your lead side block, you can fire off a counter that will beat your opponents next strike.

              Same with blocked body hooks I think.

              Comment

              • LeonVegaSuarez
                Rookie
                • Apr 2016
                • 431

                #67
                Re: Patch spoilers discussion

                Guess I'm going to relearn the game for the 3rd or 4th time lol

                Those changes are massive and a lot more to come

                Comment

                • Gion
                  Rookie
                  • Apr 2016
                  • 490

                  #68
                  Re: Patch spoilers discussion

                  I'm a little wary about the block counters but I like it. It forces us to throw combinations short and deliberate, only stringing long combinations for finishing the fight

                  Sent from my LGMP450 using Operation Sports mobile app

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #69
                    Re: Patch spoilers discussion

                    Originally posted by Gion
                    I'm a little wary about the block counters but I like it. It forces us to throw combinations short and deliberate, only stringing long combinations for finishing the fight

                    Sent from my LGMP450 using Operation Sports mobile app
                    You’d also have to be less predictable

                    Could really open up the use of feinting mid combo

                    Comment

                    • cal7_11
                      Rookie
                      • Aug 2009
                      • 446

                      #70
                      Re: Patch spoilers discussion

                      Originally posted by Boiler569
                      No more spamming clinch and takedown predeny......something I've been asking for since launch....u the man GPD, this patch is gonna be epic
                      Hopefully man! The wording is a little bit of a concern. Added a cooldown... i take it that’s just technical term for stopping people switching between the two.

                      Comment

                      • cal7_11
                        Rookie
                        • Aug 2009
                        • 446

                        #71
                        Re: Patch spoilers discussion

                        Speed up forward moving side slipping open side straight and hook counter strikes making it possible to evade and counter a standing 1-2 with a forward moving slip straight. #patchspoilers #EAUFC3

                        Intercepting a back lean with a straight strike will now play a push back hit reaction. #patchspoilers #EAUFC3

                        Improved AI’s ability to block strikes and capitalize on grapple advantage while grappling. #patchspoilers #EAUFC3

                        Improved AI's choice of strikes when advancing from range and throwing punches. #patchspoilers #EAUFC3

                        Expanded AI’s behavioral diversity and adjusted many AI behavioral tendencies based on player feedback. #patchspoilers #EAUFC3

                        Comment

                        • AeroZeppelin27
                          MVP
                          • Nov 2017
                          • 2287

                          #72
                          Re: Patch spoilers discussion

                          Dang patch spoilers.. I wanna play.. But not without all these new tweaks/features/additions, tasty, tasty stuff.

                          Can't wait.

                          Comment

                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #73
                            Re: Patch spoilers discussion

                            Originally posted by Kingslayer04
                            I don't really get what these block counters are.
                            They are indeed complicated, conceptually. Basically, it means that you'll have time to squeeze a lead hook, after you block a punch with your lead arm. It's a realistic counter. It will probably hard to pull off and the opponent can still counter your counter, by using head movement after he punches your block with the "bad hook" of his. The cool thing is that the "bad hook" will depend on the stances. If the stances are not the same, the lead hook will be the unsafe thing to throw. If the stances match, the rear hook is the unsafe one.

                            I didn't really make things better, did I?

                            Maybe some gif gods can help us, showing some real life examples of this.

                            Comment

                            • Ultras123
                              Rookie
                              • Jun 2018
                              • 121

                              #74
                              Re: Patch spoilers discussion

                              Originally posted by Boiler569
                              No more spamming clinch and takedown predeny......something I've been asking for since launch....u the man GPD, this patch is gonna be epic
                              Good work gpd!

                              Comment

                              • Solid_Altair
                                EA Game Changer
                                • Apr 2016
                                • 2043

                                #75
                                Re: Patch spoilers discussion

                                Originally posted by ZombieRommel
                                Source: http://shoryuken.com/glossary/

                                Basically think of a top 50 Costa spammer. Gets you against the cage, pokes out jabs over and over to try to break your block and interrupt whatever you do. Throws an overhand after. Tries to apply pressure in such a way that anything you do gets interrupted by what he's doing, "trapping" you.
                                Strictly speaking that is not it. But it is very close to it. And the guy who mentioned frame trapping first probably meant that.

                                The reason that pressure works in the game is the hesitation caused by the possibility of the opponent continuing his combo. It's not about the actual frames. In fact, the actual frames are tuned to make this strategy less powerful. The frames are actually working against the dude performing the combo pressure. This mitigates the effect of the hesitation. But the hesitation factor is still pretty strong.

                                A legit frame trap in the game would be landing an overhand cleanly, then striking the opponent with a straight, right away. It would interrupt any attack he would throw at you right after eating the overhand (unless he'd somehow evade it).
                                Last edited by Solid_Altair; 08-19-2018, 02:19 PM.

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