EA Sports UFC 3 Content Update #8 Available Now - Patch Notes Here
Collapse
Recommended Videos
Collapse
X
-
Re: Patch spoilers discussion
Originally posted by AydinDubstepLast edited by Kingslayer04; 08-19-2018, 11:34 AM. -
Re: Patch spoilers discussion
No more spamming clinch and takedown predeny......something I've been asking for since launch....u the man GPD, this patch is gonna be epicPSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
-
-
Re: Patch spoilers discussion
Yup just about every single patch note has a thread (or 10) about it somewhere on OS haha team effort all around from GCers to forum guys but of course GPD deserves all the credit if only for not giving up on us as we are a tough crowd....to say the least lolPSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
-
Re: Patch spoilers discussion
Hmmm only change im not a big of a fan of is making it easier to duck headkicks
I think the back lunge should be the go to for dodging them
Really happy for block counters and I how it’s expanded uponComment
-
Comment
-
Re: Patch spoilers discussion
Guess I'm going to relearn the game for the 3rd or 4th time lol
Those changes are massive and a lot more to comeComment
-
Re: Patch spoilers discussion
I'm a little wary about the block counters but I like it. It forces us to throw combinations short and deliberate, only stringing long combinations for finishing the fight
Sent from my LGMP450 using Operation Sports mobile appComment
-
Re: Patch spoilers discussion
I'm a little wary about the block counters but I like it. It forces us to throw combinations short and deliberate, only stringing long combinations for finishing the fight
Sent from my LGMP450 using Operation Sports mobile app
Could really open up the use of feinting mid comboComment
-
Re: Patch spoilers discussion
Hopefully man! The wording is a little bit of a concern. Added a cooldown... i take it that’s just technical term for stopping people switching between the two.Comment
-
Re: Patch spoilers discussion
Speed up forward moving side slipping open side straight and hook counter strikes making it possible to evade and counter a standing 1-2 with a forward moving slip straight. #patchspoilers #EAUFC3
Intercepting a back lean with a straight strike will now play a push back hit reaction. #patchspoilers #EAUFC3
Improved AI’s ability to block strikes and capitalize on grapple advantage while grappling. #patchspoilers #EAUFC3
Improved AI's choice of strikes when advancing from range and throwing punches. #patchspoilers #EAUFC3
Expanded AI’s behavioral diversity and adjusted many AI behavioral tendencies based on player feedback. #patchspoilers #EAUFC3Comment
-
Re: Patch spoilers discussion
Dang patch spoilers.. I wanna play.. But not without all these new tweaks/features/additions, tasty, tasty stuff.
Can't wait.Comment
-
Re: Patch spoilers discussion
They are indeed complicated, conceptually. Basically, it means that you'll have time to squeeze a lead hook, after you block a punch with your lead arm. It's a realistic counter. It will probably hard to pull off and the opponent can still counter your counter, by using head movement after he punches your block with the "bad hook" of his. The cool thing is that the "bad hook" will depend on the stances. If the stances are not the same, the lead hook will be the unsafe thing to throw. If the stances match, the rear hook is the unsafe one.
I didn't really make things better, did I?
Maybe some gif gods can help us, showing some real life examples of this.Comment
-
Re: Patch spoilers discussion
Source: http://shoryuken.com/glossary/
Basically think of a top 50 Costa spammer. Gets you against the cage, pokes out jabs over and over to try to break your block and interrupt whatever you do. Throws an overhand after. Tries to apply pressure in such a way that anything you do gets interrupted by what he's doing, "trapping" you.
The reason that pressure works in the game is the hesitation caused by the possibility of the opponent continuing his combo. It's not about the actual frames. In fact, the actual frames are tuned to make this strategy less powerful. The frames are actually working against the dude performing the combo pressure. This mitigates the effect of the hesitation. But the hesitation factor is still pretty strong.
A legit frame trap in the game would be landing an overhand cleanly, then striking the opponent with a straight, right away. It would interrupt any attack he would throw at you right after eating the overhand (unless he'd somehow evade it).Last edited by Solid_Altair; 08-19-2018, 02:19 PM.Comment
Comment