Damage and stoppages are just a serious pet peeve of mine and I just can't not mention them. Hell, if you want to humiliate someone and prolong it grappling Khabib style and taunting are legitimate and realistic options, but drops and rocks - only until a certain point. That's where the referee should come in and end it.
Quitting shouldn’t cost 30 points
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Re: Quitting shouldn’t cost 30 points
Damage and stoppages are just a serious pet peeve of mine and I just can't not mention them. Hell, if you want to humiliate someone and prolong it grappling Khabib style and taunting are legitimate and realistic options, but drops and rocks - only until a certain point. That's where the referee should come in and end it. -
Re: Quitting shouldn’t cost 30 points
Yeah I have almost everyone I beat quit cause I am really good at bodyshots. I only throw head strikes if they leave an opening but for some reason people don't fear them. Because this is my usual gameplan people quit as soon as their stamina gets low. It feels like I did a bunch of work for no reward. I basically won by landing 100 bodyshots over a few rounds and the finish is extremely anti climaticComment
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Re: Quitting shouldn’t cost 30 points
I can't lie, I do this to pressure fighters who just keep pressuring lol, or Conor players. But the KDs are ridiculous.
But when it happens to me, it always starts early with crazy rocks, but I never once even thought about quitting. I just don't get the logic of rage quitting, just reflex and take the beating, maybe they can time a few good head kicks to equalize the match at some point, who knows what can happen.
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Re: Quitting shouldn’t cost 30 points
I think it also effects your rewards in UT though, but I'm not sure. I haven't exactly been frequenting that mode in this game unlike in UFC 2...bad they butchered that mode.
Plus with the way they do perks & etc, I think they go to waste and counted off. If so, I wouldn't mind a free basic pack if certain goals are cut short on top of DNF not going against your perks & bonuses.
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Maybe the problem is a need for better handling of quits. It shouldn’t result in a menu saying “connection lost”; that gives players the impression that it’s a dirty move. It should result in an animation showing your opponent give up.Xbox GT: the relaxed guyComment
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Re: Quitting shouldn’t cost 30 points
If I want to quit and take an L, why is that a problem? My opponent still gets the W, and I still get the L. If someone reaches a point in a game where they feel winning is no longer a possibility, why should they have to sit through another two or three rounds?
It’s not like quitting the game somehow cheats your opponent out of a win. It makes no sense why quitting a game results in a 30 point penalty.
If someone quits on the ground, it should result in a “tapping” animation, with the result being a submission. If someone quits on the feet, it should show the fighter wave off the contest in shame (crowd booing), with the result being a verbal submission. If someone quits between rounds, it should result in a TKO by retirement.
Who the hell wants to sit through two rounds of slowly obtaining that L, when you’re down three rounds, low on stamina, and facing someone who isn’t looking for a finish.
because there re some selfish people out there who thinks they re so great when their team level 500 is torturing some poor guy with lvl 50 team and refuse to finish them instead they play with them like cat with mouse
good lord Frank Mir just tapped out to strikes in Bellator because Avi Ayala or what s his name broke his tooth
David Branch tapped out to strikes because Rockhold would just give him more brain damagen from that back mount flat position
look at tough Mark Hunt he certainly got some brain damage from fights with Lesnar or Miocic, they were beating him brutally on ground for too long
or Barboza beaten by Khabib, that fight should be called by refree after 1st round
or absolutely stupid refree in Schevchenko vs Cachoiera fight
thanks god for at least doctor stoppage in Holloway Ortega fight
what they re tough for? they really want to end up like Chuck Lidell?Comment
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Re: Quitting shouldn’t cost 30 points
It shouldn’t even be called “rage” quitting. There’s too much ego surrounding the subject of quitting.
When some quits, they’re simply saying,
“Ok, you’re way better than me. I have no chance of winning this. In fact, this isn’t even competitive, and I have no interest in continuing this matchup. It’s a foregone conclusion, and I don’t want to waste anymore of your time, because frankly this is unenjoyable for me. So, I give up. You win, well done. Let’s both move on to another fight, where hopefully we both find a more enjoyable matchup.”
But instead people are all like “haha this tryhard just quit. He’s such a loser. He tried so hard, then quit when it didn’t go his way. He should be banned.”
Like WTF? Where’s this negative attitude come from? So when you’re rolling in BJJ and your opponent taps, do you look down on them as a “rage quitter”? Did they “deprive you of the experience”? No, they tapped. It’s over, out of mind. Should be the same with MMA gaming. You still get the points, you still get the W. You guys act like by quitting, the player is automatically some bad human being worthy of some form of penalty. It’s not like that at all... it’s a verbal submission. Acknowledgement of defeat.
“Rage quitting” is a term for players who leave games in a way that either negatively impacts other players, or with a motive to avoid some sort of outcome. That doesn’t exist in this game.
If the person in the game quitting was treated as an actual verbal submission, there would be zero issue with any of this. However, as things currently stand, it should be treated as unacceptable behaviour. As has already been pointed out, the quit DOES deprive the other player. It has an impact on their enjoyment.
Quitting means that the other person loses out on the replay and post fight stats. They also lose out on having the fight marked as a KO or sub win, instead it’s marked as DNF. That can also stop people earning certain achievements/rewards.
Then there’s the fact that when someone quits, you get less points for your win than you do if they don’t quit.
So there, I’ve just given you a bunch of reasons why quitting has a negative impact on the other player. If it were actually treated as a verbal submission by the game, and it was marked on records as a sub win and points stayed the same and we could still see replays and post fight stats, then sure, I’d be happy to let quitting be a viable thing. But as the way things currently stand in game, quitting it’s an indefensible offence, because it ruins the experience for other people.Comment
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Re: Quitting shouldn’t cost 30 points
It's pretty clear that each argument being presented is referring to different instances. Yes, we're talking about quitting early, but there's a certainly differences here.
I get annoyed when I'm in a competitive fight and at the first sign of hardship, my opponent quits. I'm not talking about them being knocked down 4 times in 30 seconds. I'm talking about a fight that's been extremely close, then suddenly one person gets a knockdown to take the round, or body rock that leaves them with less stamina.
I get annoyed if they've been taking rounds throughout the fight, to quit when I've managed to take them down.
I really don't care about the ranking points. In order to learn, I need to lose. I'm gonna rack up plenty more losses. It's the fact the experience has been ended prematurely because someone else can't be bothered.
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Re: Quitting shouldn’t cost 30 points
Also, touching on something someone else said...
It can be frustrating playing a mismatch, but it's also a perfect opportunity to learn. I've had plenty of occasions playing against someone in quick fight and they're clearly thinking one step ahead of me all the time. But I always rematch these people as much as I can. You eventually start figuring out what they're doing and can test different things to see what works. Quitting early means these players aren't learning, at least imo.
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Re: Quitting shouldn’t cost 30 points
I like that the quitter has more points taken from him. The argument of the OP is valid, but if you played UFC 2 you know how annoying it can get. People quitting while being submitted, in the FTF sequence, even when you score the first takedown...
Basically, if you enter a match, you accept to see it through, and the guy winning should not be penalized with an anticlimatic end.
Some opponents try to win and when is impssible they make a taunt, a bow or just stay still, and I knock them out.
But if someone cheap shots me, Im taking him until 30 seconds before the final bell. They could quit, it is still an option, but they dont usually.Comment
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Re: Quitting shouldn’t cost 30 points
When you roll in BJJ, you tap when you get caught in a submission, not when you’re just stuck on bottom. There’s a difference. You tap when you have lost, not when you are losing.
If the person in the game quitting was treated as an actual verbal submission, there would be zero issue with any of this. However, as things currently stand, it should be treated as unacceptable behaviour. As has already been pointed out, the quit DOES deprive the other player. It has an impact on their enjoyment.
Quitting means that the other person loses out on the replay and post fight stats. They also lose out on having the fight marked as a KO or sub win, instead it’s marked as DNF. That can also stop people earning certain achievements/rewards.
Then there’s the fact that when someone quits, you get less points for your win than you do if they don’t quit.
So there, I’ve just given you a bunch of reasons why quitting has a negative impact on the other player. If it were actually treated as a verbal submission by the game, and it was marked on records as a sub win and points stayed the same and we could still see replays and post fight stats, then sure, I’d be happy to let quitting be a viable thing. But as the way things currently stand in game, quitting it’s an indefensible offence, because it ruins the experience for other people.
I guess we could agree that if quits registered as legitimate fight outcomes - with animations, result, points, and everything - it wouldn’t be a problem.
Because honestly, there SHOULD be a way to respectably quit a game without it a “connection lost” rage quit vibe. There should always be an animation, based upon the context of the quit. So if you just rocked them, and they quit, they should take a dive and curl up in a ball. If it’s on the ground, it should show a frantic tap, like that one dude who fought Royce gracie back in the day and literally just freaked the **** out. Between rounds, a quit should show the towel thrown in.
Hell, even showing a fighter just hop over the cage and run away would be a funny way to deal with quitting. Like if you randomly quit from kicking range, for no real reason, your fighter should just pause for a second... look a round... and sprint full speed right over the cage, down the aisle, and off into the distance. I honestly make so many people quit, it would be fantastic to see some entertaining animations play out.Xbox GT: the relaxed guyComment
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Re: Quitting shouldn’t cost 30 points
Good response. Actually explains reasons why quitting has a negative impact, and should have a 30 point penalty.
I guess we could agree that if quits registered as legitimate fight outcomes - with animations, result, points, and everything - it wouldn’t be a problem.
Because honestly, there SHOULD be a way to respectably quit a game without it a “connection lost” rage quit vibe. There should always be an animation, based upon the context of the quit. So if you just rocked them, and they quit, they should take a dive and curl up in a ball. If it’s on the ground, it should show a frantic tap, like that one dude who fought Royce gracie back in the day and literally just freaked the **** out. Between rounds, a quit should show the towel thrown in.
Hell, even showing a fighter just hop over the cage and run away would be a funny way to deal with quitting. Like if you randomly quit from kicking range, for no real reason, your fighter should just pause for a second... look a round... and sprint full speed right over the cage, down the aisle, and off into the distance. I honestly make so many people quit, it would be fantastic to see some entertaining animations play out.
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Re: Quitting shouldn’t cost 30 points
It's kinda surprising that nobody (unless I missed it) has brought up the concept of throwing in the towel. I'm pretty sure FNC used that phrasing when you wanted to quit a match. I never quit matches but I don't see the issue with the option to forfeit. It's a common feature in competitive games nowadays anyway.
The lack of post-fight stats and replays after someone quits is more on the game IMO. For instance, is there a reason why the game couldn't compile a list of highlights the player can choose from (e.g. Round 2: Knockdown) etc. The game obviously shows highlights in-between rounds so you'd think the technology is there.¯\_(ツ)_/¯Comment
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Re: Quitting shouldn’t cost 30 points
Well the main point of the game is to PLAY. Your argument only makes sense if you only care about winning or losing. Some of us actually want to play the game as it was intended....precision beats power and timing beats speed... and realism beats meta.Comment
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Re: Quitting shouldn’t cost 30 points
So why should your subjective preference be prioritized over those who don't want to finish matches they think they've lost?¯\_(ツ)_/¯Comment
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Re: Quitting shouldn’t cost 30 points
This isn't working out for me... bye.
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