Your vulnerable when changing stances. This would provide a bit of balance to shuffle stepping. Also it is useful as to disguise your footwork and create angles that werent there before. This is the risk associated with having your feet directly under you.
Circling Out --- Sprint Option For UFC 4
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Re: Circling Out --- Sprint Option For UFC 4
Your vulnerable when changing stances. This would provide a bit of balance to shuffle stepping. Also it is useful as to disguise your footwork and create angles that werent there before. This is the risk associated with having your feet directly under you. -
Re: Circling Out --- Sprint Option For UFC 4
1. My solution would be holding the buttons longer, already exists in other EA titles and works well. The input delay that already exists would also allow this to work.
2. Holding block and using the RS towards the opponent.
3. Agreed.
4. I wouldn't necessarily say they need to square up but it would make the animation a lot cleaner, it's essentially just side steps like you do in warm ups or running backwards at angles. RB+RS for the controls, so the same input as for the retreat that already exists, I would personally have that reworked so that it also has its own lunges attached as well.
2) I'd rather use this input for something like blocking while moving my head. Still hoping this makes it into the game.
4) I understand the request and won't really oppose it much, but the question the Devs will inevitably have is "Why should we do the work of making this a deliberate stance players are able to get into, as opposed to just part of the shuffle animation".
"To disguise footwork and create angles" is really not a valid answer either because we can ALREADY do that in the game.
Still waiting for your answer to the rest of the questions I asked.Comment
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Re: Circling Out --- Sprint Option For UFC 4
Some yall are just crazy immature. The pictures and gifs are totally unnecessary. And you wonder why 1212 is being so defensive... Smh.
Honestly it's baffling to me the way some of you guys act and treat each other.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Circling Out --- Sprint Option For UFC 4
1212Headkick's startling lack of logic and self awareness is genuinely hilarious. Are you really going to swoop in and lecture us all about maturity in defense of a man who completely ignores other people's arguments and shouts "Boom, roasted!" ?ZombieRommel on YouTube - UFC3 coverage has begun!Comment
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Re: Circling Out --- Sprint Option For UFC 4
1) Holding the button longer won't work. Don't ask me why, just trust, I have a concrete reason for saying this and you'll see why soon. We need another way.
2) I'd rather use this input for something like blocking while moving my head. Still hoping this makes it into the game.
4) I understand the request and won't really oppose it much, but the question the Devs will inevitably have is "Why should we do the work of making this a deliberate stance players are able to get into, as opposed to just part of the shuffle animation".
2. I actually agree here, that was off the top of my head. Myself I'd use this for rolling etc, LB+RT+RS also opens up many signature moves for fighters, ie Diaz bros shoulder roll or Poriers style
3. Multiple different layers to fighters brings a lot of depth to the game, makes fighter feel unique and true to themselves. Tbh the neutral stance would make shifting a lot easier and fluid as well, which is a great addition imo.Comment
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Re: Circling Out --- Sprint Option For UFC 4
No one needs to do anything other than talk about the ****ing game, it's not hard for Christ sake.
I'm Scottish so swearing is just part of my language.Comment
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Re: Circling Out --- Sprint Option For UFC 4
1. It works well for other sports games, would also work well with the concept of "loading" which would mean your strikes would have longer start up frames, holding for longer also would affect pace which is a major part of rythmn manipulation. I will wait for your concrete reasoning before I believe it, which is fair.
2. I actually agree here, that was off the top of my head. Myself I'd use this for rolling etc, LB+RT+RS also opens up many signature moves for fighters, ie Diaz bros shoulder roll or Poriers style
3. Multiple different layers to fighters brings a lot of depth to the game, makes fighter feel unique and true to themselves. Tbh the neutral stance would make shifting a lot easier and fluid as well, which is a great addition imo.
If he has concrete reasoning as to why holding the button can't be a thing, it's likely because that holding down mechanic may already be in use something for the next installment, if that's the case, I'd like R1+L1 to be the input for power modifiers for the simpler strikes.EA Sports UFC GameChanger
PSN: RomeroXVII
ESFL UFC 4 PS4 Champion
E-Sports Summer Series EA UFC Champion (Season 1)
ESFL UFC 4 Las Vegas 2022 World ChampionComment
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Re: Circling Out --- Sprint Option For UFC 4
If he has concrete reasoning as to why holding the button can't be a thing, it's likely because that holding down mechanic may already be in use something for the next installment, if that's the case, I'd like R1+L1 to be the input for power modifiers for the simpler strikes.
Nah but seriously what else could it be?Comment
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EA Sports UFC GameChanger
PSN: RomeroXVII
ESFL UFC 4 PS4 Champion
E-Sports Summer Series EA UFC Champion (Season 1)
ESFL UFC 4 Las Vegas 2022 World ChampionComment
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Re: Circling Out --- Sprint Option For UFC 4
None of you would talk that way to each other in person. And it's not a "tough guy" thing. It's a human decency thing.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Circling Out --- Sprint Option For UFC 4
Parries would work best with block and the correseposnding side of the block button. So if some throws a Jab X/Square it would be block plus Y/Triangle to parry it. Holding buttons for grappling on the feet doesnt make to much sense to me. Signature strikes then yes that's fair enough.Comment
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Re: Circling Out --- Sprint Option For UFC 4
I would say the exact same about a bunch of people in this thread. A stupifying lack of self awareness from the lot. I'm literally reading through this with my jaw dropped, just shaking my head. Literally. Actually.
None of you would talk that way to each other in person. And it's not a "tough guy" thing. It's a human decency thing.Comment
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Re: Circling Out --- Sprint Option For UFC 4
I would say the exact same about a bunch of people in this thread. A stupefying lack of self awareness from the lot. I'm literally reading through this with my jaw dropped, just shaking my head. Literally. Actually.
None of you would talk that way to each other in person. And it's not a "tough guy" thing. It's a human decency thing.
I wouldnt hesitate to say it to his face. Not at all. I hope he would do the same.
Anyway dont want to distract from the game discussion.Comment
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Re: Circling Out --- Sprint Option For UFC 4
I actually have some free time because a meeting got cancelled so Ill play along. I actually thought about this question when you posted a day ago but I was having so much fun clowning you that I decided not to respond.
No comp wouldnt complain if it was limited to quick fight and offline because they only play ranked. Thats an obvious answer that didnt require you even asking.
The problem is that devs typically dont separate out gameplay elements like movement or moves from one mode. I actually cant think of one scenario where they have done that. Its not the same as having stamina drain or power different in those modes.
I normally would dig deeper and see if other sports games have ever done anything similar to what you are suggesting but I dont particularly enjoy discussing the game with you so I'll stop right here.
Now back to clowning you. I dont credit your ideas because I have no evidence that shows that you are responsible for any additions to the game. I'm not lying to you. In 4 years, you were mentioned once behind the scenes. 1 time back in 2015 and it had nothing to do with your ideas.
As I stated before, that doesnt prove that you didnt play a role in some addition. I just know that since 2014, GC's and Devs have regularly posted OS threads in our chat to discuss amongst ourselves. Many of the people who post here have had their threads discussed.....except you.
Now back to martial and the neutral stance. I would like to be able to go neutral and every time have the option of returning to a different stance to give different looks. It would make offense and defense harder to read(skill gap increase) and even provide bait for players to swing but go ortho or southpaw and counter. Many kos have occurred irl because of being square and done thoughtfully could add alot to the gameComment
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