This only emphasizes what I wrote. There's no need to waste any time trying to marginalize me. You keep going back to making it about me while trivializing my feedback.
I can work on how I convey my messages. I just want to be treated fairly and not be discriminated against just because I am apparently in the majority in this particular subject. What are the scenarios where sim positions are weighed with any 'pull' or consideration. Or are benefits exclusive to comp and casuals?
Multidirectional sprint grants more free range of motion. We are prevented lateral sprinting when linear sprinting already exists and serves its own purpose. Expanding range of motion makes the game more casual friendly while deepen skill level at the same time. L3 is available for the whole concept of sprint like most games. Why complicated inputs that prevent most people from sprinting forward like double flick towards. Let us click L3 and we can move faster/sprint into any direction. Not only more intuitive but it is user friendly and a staple of gaming.
There's many features that can be used offline but could be disabled for ranked and as a toggle for quick fight. Circling could also fall into this category (if it really comes to that), alongside things like doc stoppages, custom movesets, attires, more sliders, etc.
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