Circling Out --- Sprint Option For UFC 4

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #76
    Re: Circling Out --- Sprint Option For UFC 4

    Originally posted by aholbert32
    Acouple of things:

    You need to work on your paraphrasing. You really suck at it.

    I love how you blame the devs for "ignoring" your threads and dont look within and think "maybe its the way I express my ideas is the reason I'm ignored". Nah......it must be the devs. Couldnt possibly be you.

    I dont have a "vendetta" against you. Thats giving yourself too much credit. Its also giving me too much credit that I would care that much. I dont. If anything, if you look at our history its you responding to my posts. I dont think about you at all.

    Thanks for campaigning for Matt Serra. Never wouldve happened without your thread. I'm sure it had nothing to do with Serra taking part in the launch of the game back in January. I'm sure he didnt sign his deal until you made that one post back in late March 2018. Once again, the community thanks you.
    This only emphasizes what I wrote. There's no need to waste any time trying to marginalize me. You keep going back to making it about me while trivializing my feedback.

    I can work on how I convey my messages. I just want to be treated fairly and not be discriminated against just because I am apparently in the majority in this particular subject. What are the scenarios where sim positions are weighed with any 'pull' or consideration. Or are benefits exclusive to comp and casuals?

    Multidirectional sprint grants more free range of motion. We are prevented lateral sprinting when linear sprinting already exists and serves its own purpose. Expanding range of motion makes the game more casual friendly while deepen skill level at the same time. L3 is available for the whole concept of sprint like most games. Why complicated inputs that prevent most people from sprinting forward like double flick towards. Let us click L3 and we can move faster/sprint into any direction. Not only more intuitive but it is user friendly and a staple of gaming.

    There's many features that can be used offline but could be disabled for ranked and as a toggle for quick fight. Circling could also fall into this category (if it really comes to that), alongside things like doc stoppages, custom movesets, attires, more sliders, etc.

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #77
      Re: Circling Out --- Sprint Option For UFC 4

      Lets say theres 10,000 active players; we can agree the active player base is at least 10,000 players still right? So ok, now lets look at the top 100-- The "comp" players that "don't want running". Thats only 1% of the entire base...... So we are seriously making decisions based on what 1% of the player base wants?

      Ok next youre talking about what ESFL players want. So now we are talking about like 0.1% of the player base. So now we are making decisions based on what 0.1% of the player base wants?

      In what universe does either of those scenerios make sense?






      How about you just base the game on the sport its supposed to emulate, and stop worrying about making Street Fighter with MMA skins.

      -- And if we are talking about Esports, well, no serious fighting game players take UFC seriously anyway-- so there's again, just a very tiny demographic looking at UFC as an actual Esport. That's just fantasy land in all honesty, and isn't going to happen. So designing based around that idea makes no sense either.


      Now the arguement that the top players know the game best, so they know what the game needs is also extremely flawed. They know the game best, yes, but they also have an innate and dramatic bias; which is to a meta which they have learned, mastered, and gives them Ws. They know what the game needs to be more authentic, but they also know what they want, which is more often than not, far from authenticity. They have an automatic subjective bias against new mechanics, because the current systems they already have mastered.

      Many of these players openly admit they could care less about realism... Which makes no sense to me on a personal level; why are you even playing an MMA game then at that point? Their opinions have no more weight to them than the sim players, because they also are looking for a specific, tailored game experience. The only difference is their vision of the game, pushes it further and further from the path of authenticity, and replicating the sport its supposed to be replicating-- And more and more into a weird super niche video gamey fantasy world that only a very verrrry small amount of players actually want or enjoy.





      The thing is. You could introduce any mechanic you can imagine, and guys like Kinetic would still be top players. These guys are top players because they are amazing gamers. It has nothing to do with the current meta being "balanced", which it isn't anyways.

      Top players are always going to be the top players. So stop worrying about further catering the game to them. Stop designing the game for 1% of the player base.
      Last edited by Haz____; 05-02-2019, 01:45 AM.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #78
        Re: Circling Out --- Sprint Option For UFC 4

        Originally posted by johnmangala
        This only emphasizes what I wrote. There's no need to waste any time trying to marginalize me. You keep going back to making it about me while trivializing my feedback.

        I can work on how I convey my messages. I just want to be treated fairly and not be discriminated against just because I am apparently in the majority in this particular subject. What are the scenarios where sim positions are weighed with any 'pull' or consideration. Or are benefits exclusive to comp and casuals?
        I was going to stop replying to your comments but one thing stood out to me and so I had to respond.

        What data do you have that supports that your position is the majority?

        Serious question.

        Let me make something clear. I love OS. I have been a member for almost 20 years. I was a mod and admin for years. I love what this site contributes to sports gaming.

        As a member of OS for 2 decades has made me realize is that we are NEVER the majority. We are hardcore sim gamers who focus and obsess over everything that happens in the actual sport. Doesnt matter if its basketball, hockey, soccer, baseball or MMA.

        Now that obsession is usually good for sports games. That obsession with realism typically makes better games but I've never been clueless enough to believe that the majority cares that much about what we obsess over.

        Dont get it ****ed up. There are 30 plus people who post here regularly. That isnt the majority. That isnt a consensus. Just because 1212 or Haz_ agrees with something doesnt mean that the majority does or that your idea is something the majority wants. Same goes for any idea that I agree with.

        As I said 8 HOURS AGO, if you are going to argue that something needs to be added or changed, the best approach is to get a clear consensus. Not the majority of people who post here. A group of people that includes OS but doenst consist only of OS.

        Comment

        • RomeroXVII
          MVP
          • May 2018
          • 1663

          #79
          Re: Circling Out --- Sprint Option For UFC 4

          Originally posted by Haz____
          How about you just base the game on the sport its supposed to emulate, and stop worrying about making Street Fighter with MMA skins.
          This game isn't even remotely close to Street Fighter, or any of those kinds of games; you're dragging it with that hyperbole.

          Personally, I'm just hoping for more immersive grappling, and a solid game where every playstyle is viable.
          EA Sports UFC GameChanger
          PSN: RomeroXVII
          ESFL UFC 4 PS4 Champion
          E-Sports Summer Series EA UFC Champion (Season 1)
          ESFL UFC 4 Las Vegas 2022 World Champion

          Comment

          • Kingslayer04
            MVP
            • Dec 2017
            • 1482

            #80
            Re: Circling Out --- Sprint Option For UFC 4

            @aholbert32, I didn't realise that posting solely on OS constitutes hiding and preaching to a choir. Months ago, when we were rampant about changes to movement we had to convince both competitive players and the devs. That's not preaching to a choir, we faced a pretty strong backlash and it took a lot of convincing. We succeeded and we got lunges and the arm retreat. That being said, you've always emphasised how we here aren't the majority. This is absolutely true. But you've also encouraged us to keep it coming and that the devs see everything we post. From my experience posting on here has yielded a number of great results. That's why I've been posting only on here and haven't felt the need to do so elsewhere.
            Last edited by Kingslayer04; 05-02-2019, 02:53 AM.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #81
              Re: Circling Out --- Sprint Option For UFC 4

              Originally posted by aholbert32
              I was going to stop replying to your comments but one thing stood out to me and so I had to respond.

              What data do you have that supports that your position is the majority?

              Serious question.

              Let me make something clear. I love OS. I have been a member for almost 20 years. I was a mod and admin for years. I love what this site contributes to sports gaming.

              As a member of OS for 2 decades has made me realize is that we are NEVER the majority. We are hardcore sim gamers who focus and obsess over everything that happens in the actual sport. Doesnt matter if its basketball, hockey, soccer, baseball or MMA.

              Now that obsession is usually good for sports games. That obsession with realism typically makes better games but I've never been clueless enough to believe that the majority cares that much about what we obsess over.

              Dont get it ****ed up. There are 30 plus people who post here regularly. That isnt the majority. That isnt a consensus. Just because 1212 or Haz_ agrees with something doesnt mean that the majority does or that your idea is something the majority wants. Same goes for any idea that I agree with.

              As I said 8 HOURS AGO, if you are going to argue that something needs to be added or changed, the best approach is to get a clear consensus. Not the majority of people who post here. A group of people that includes OS but doenst consist only of OS.
              Lol what. I don't mean I'm claiming I am the majority with all. In fact I was going by what you said by saying sim is majority on OS. I was replying to you talking about sim being the majority on OS. What's weirder is I asked you the same thing earlier..

              Thanks for bringing that up, because it relates to another idea that has been ignored and that's official in game surveys and news section. A official consensus can be established.

              The main point is there's many features that can be used offline but could be disabled for ranked and as a toggle for quick fight. Circling could also fall into this category (if it really comes to that), alongside things like doc stoppages, custom movesets, attires, more sliders, etc.

              What there's for comp to oppose then, nothing will change in their field. Going further, your assumption that comp will still complain even with balanced circling ignores one more crucial thing... That punishing 'running' can become more effective, as it has become to punish body 1212. If comp really are bothered by 'running' that much... this is actually the opportunity for them to have fun and shut down 'running' with a stand up skill... something that can be even more effective combined with high level striking. GPD has said they wanted to find a way for better cage cutting. This is a way.

              Finally, what about the idea of moving sprinting from double flick towards to L3? Set aside circling for a moment, we still have back and forward sprinting. So just click L3 and you can sprint back and forth in a more accessible way.

              This has been a criticism by all.. you asked for consensus. I'd imagine all parties agree the double flick towards for sprinting is awkward. L3 is a more accessible and natural input. It would free up two inputs in the process the only input for stiff arm retreat and the double flick if actually used again.

              What do you think about L3 as the input for sprinting? Since I have only been mentioned once by the devs and GCs in private while most my ideas are ignored because of my form- maybe consider this idea for sprinting.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #82
                Re: Circling Out --- Sprint Option For UFC 4

                Originally posted by Kingslayer04
                @aholbert32, I didn't realise that posting solely on OS constitutes hiding and preaching to a choir. Months ago, when we were rampant about changes to movement we had to convince both competitive players and the devs. That's not preaching to a choir, we faced a pretty strong backlash and it took a lot of convincing. We succeeded and we got lunges and the arm retreat. That being said, you've always emphasised how we here aren't the majority. This is absolutely true. But you've also encouraged us to keep it coming and that the devs see everything we post. From my experience posting on here has yielded a number of great results. That's why I've been posting only on here and haven't felt the need to do so elsewhere.
                I'll break if down for you:

                If you are trying to make an argument that the entire EA UFC community agrees with you, you need to show that and you cant show that simply by posting on OS. There arent enough of us here and many of us are like minded. You need to show that community actually supports it.

                If you are trying to make an argument solely on its merits (this idea is good and would benefit the entire community even if they dont agree with you), then presenting it here alone is fine. I still think it helps to go other places and present that same argument though.

                If you have a good idea, post it here. the devs lurk and take the feedback. With that said, dont assume that you are the majority simply because everyone here agrees with you.

                Comment

                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #83
                  Re: Circling Out --- Sprint Option For UFC 4

                  Originally posted by aholbert32
                  I'll break if down for you:

                  If you are trying to make an argument that the entire EA UFC community agrees with you, you need to show that and you cant show that simply by posting on OS. There arent enough of us here and many of us are like minded. You need to show that community actually supports it.

                  If you are trying to make an argument solely on its merits (this idea is good and would benefit the entire community even if they dont agree with you), then presenting it here alone is fine. I still think it helps to go other places and present that same argument though.

                  If you have a good idea, post it here. the devs lurk and take the feedback. With that said, dont assume that you are the majority simply because everyone here agrees with you.
                  Theres alot of people on Reddit who bashed the **** out of how bad outside fighting it is. Literally just play a match throw mainly your jab and theyll immediately walk back to the cage and lean into a hook. Pressuring is the easiest way to win compared to grappling with its broken standup timers and poor posturing system. You want a comp players opinion? I have 120 days played. Probably as much as all the gcs...combined. Pressure has lowered the skill gap. If you can play footsies and throw a jab congrats your top 100.

                  P.s good things were said ehhhh? Like what ��
                  Last edited by 1212headkick; 05-02-2019, 06:31 AM.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #84
                    Re: Circling Out --- Sprint Option For UFC 4

                    Originally posted by 1212headkick
                    Theres alot of people on Reddit who bashed the **** out of how bad outside fighting it is. Literally just play a match throw mainly your jab and theyll immediately walk back to the cage and lean into a hook. Pressuring is the easiest way to win compared to grappling with its broken standup timers and poor posturing system. You want a comp players opinion? I have 120 days played. Probably as much as all the gcs...combined. Pressure has lowered the skill gap. If you can play footsies and throw a jab congrats your top 100.

                    P.s good things were said ehhhh? Like what ��
                    Best argument I’ve seen for sim and I agree.

                    Easy mode for pressure also lowers the skill gap. Things like false ranges and the auto zoom on a lot of strikes. Not to mention stamina on blocked strikes(although I understand it’s meant to help casuals as well). Yet the pressure crowd doesnt mind.

                    A lot of dudes won’t admit it but favoring pressure is 100% just their preference in playstyle. They want the game to cater to them and use their clout as a way to shape the game towards their style.

                    I agree 100% with Romero in that all styles should be viable.

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #85
                      Re: Circling Out --- Sprint Option For UFC 4

                      Originally posted by Phillyboi207
                      Best argument I’ve seen for sim and I agree.

                      Easy mode for pressure also lowers the skill gap. Things like false ranges and the auto zoom on a lot of strikes. Not to mention stamina on blocked strikes(although I understand it’s meant to help casuals as well). Yet the pressure crowd doesnt mind.

                      A lot of dudes won’t admit it but favoring pressure is 100% just their preference in playstyle. They want the game to cater to them and use their clout as a way to shape the game towards their style.

                      I agree 100% with Romero in that all styles should be viable.
                      Not just viable, but viable using certain fighters and against certain fighters. In some cases not just viable, but practically obligatory. Not being able to trade blows with Ngannou untll you've figured out their pattern. Aholbert said it clearly though - we need to get more people behind the idea. Shall we make a post in the EA UFC subreddit ot something?
                      Last edited by Kingslayer04; 05-02-2019, 09:00 AM.

                      Comment

                      • bmlimo
                        MVP
                        • Apr 2016
                        • 1123

                        #86
                        Re: Circling Out --- Sprint Option For UFC 4

                        Originally posted by Phillyboi207
                        Best argument I’ve seen for sim and I agree.

                        Easy mode for pressure also lowers the skill gap. Things like false ranges and the auto zoom on a lot of strikes. Not to mention stamina on blocked strikes(although I understand it’s meant to help casuals as well). Yet the pressure crowd doesnt mind.

                        A lot of dudes won’t admit it but favoring pressure is 100% just their preference in playstyle. They want the game to cater to them and use their clout as a way to shape the game towards their style.

                        I agree 100% with Romero in that all styles should be viable.
                        100% this, you are a guy that know how the games works, what has to be done to counter cheesy strategy but don’t like at all having to play this kind of game.
                        What I don’t understand is how people know what is bad and what is good if we never had the game with proper realistic tools, I would love to see more sliders in the betalike, changing the combo speed, changing stamina on blocked strikes, changing striking range, disabling autotrack... we having this we could see how the game would work and choose from what we have now or a realistic paced game with all kind of styles available

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #87
                          Re: Circling Out --- Sprint Option For UFC 4

                          Originally posted by bmlimo
                          100% this, you are a guy that know how the games works, what has to be done to counter cheesy strategy but don’t like at all having to play this kind of game.
                          What I don’t understand is how people know what is bad and what is good if we never had the game with proper realistic tools, I would love to see more sliders in the betalike, changing the combo speed, changing stamina on blocked strikes, changing striking range, disabling autotrack... we having this we could see how the game would work and choose from what we have now or a realistic paced game with all kind of styles available
                          When I did play ranked I utilized different kinds of fighters
                          Derrick Lewis
                          OSP
                          Gastelum
                          Usman
                          Iaquinta
                          Moicano
                          Jimmie Rivera
                          Juliana Pena
                          Claudia Galdelhia

                          So I have experience using all styles. A lot of comp players have one specific style they’re good at and they master it. Then they lobby for the game to cater to that style to help them in the name of “fun”.
                          Last edited by Phillyboi207; 05-02-2019, 11:20 AM.

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #88
                            Re: Circling Out --- Sprint Option For UFC 4

                            Originally posted by Phillyboi207
                            When I did play ranked I utilized different kinds of fighters
                            Derrick Lewis
                            OSP
                            Gastelum
                            Usman
                            Iaquinta
                            Moicano
                            Jimmie Rivera
                            Juliana Pena
                            Claudia Galdelhia

                            So I have experience using all styles. A lot of comp players have one specific style they’re good at and they master it. Then they lobby for the game to cater to that style to help them in the name of “fun”.
                            Me too I use
                            Lyoto
                            Yair
                            Gaethje
                            Juliana pena
                            Funk master
                            Till

                            Comment

                            • Kingslayer04
                              MVP
                              • Dec 2017
                              • 1482

                              #89
                              Re: Circling Out --- Sprint Option For UFC 4

                              Originally posted by Phillyboi207
                              When I did play ranked I utilized different kinds of fighters
                              Derrick Lewis
                              OSP
                              Gastelum
                              Usman
                              Iaquinta
                              Moicano
                              Jimmie Rivera
                              Juliana Pena
                              Claudia Galdelhia

                              So I have experience using all styles. A lot of comp players have one specific style they’re good at and they master it. Then they lobby for the game to cater to that style to help them in the name of “fun”.
                              Let's make a post on Reddit then. Perhaps some compendium of points and suggestions can be included in it, I don't know, and see how many people would actually get behind them?

                              Obviously there has to be the reasoning as well, although I feel it's pretty self-explanatory - a plethora of different styles and match-ups, all working differently, each with its pros and cons and each fight feeling unique - what's not to like? Hell, weight classes themselves would feel different (stamina and power at HW). If you want to entice casuals you can always promote the true knockout power they'd get with all these power hitters. It'd be there. Well stamina will be gone quickly but hey, something has to give right? No 100 strikes per round to trouble them unless their opponent picks a select few fighters. Like, really a select few. And even then things would be different because of the changes to the general gameplay. There would just be so many colours and flavours to choose from. If we're going to get a new, exciting grappling and clinching system, then they'd feel further motivated to explore that whenever they need to tie up a Derrick Lewis or someone like that. If casuals are so afraid to lose stamina they can also pick someone with great stamina, why not? Pick those guys. There would be something for everyone. There have been a ton of leg kick effects suggestions, TKO suggestions, etc, that can also be posted. For the competitive players, I'm not campaigning for RNG - that can be a thing for offline.

                              And so on and so forth.

                              Any other suggestions on how it should be formulated, what it should include, any other thoughts in general?
                              Last edited by Kingslayer04; 05-02-2019, 01:07 PM.

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #90
                                Re: Circling Out --- Sprint Option For UFC 4

                                Originally posted by aholbert32
                                I'll break if down for you:

                                If you are trying to make an argument that the entire EA UFC community agrees with you, you need to show that and you cant show that simply by posting on OS. There arent enough of us here and many of us are like minded. You need to show that community actually supports it.

                                If you are trying to make an argument solely on its merits (this idea is good and would benefit the entire community even if they dont agree with you), then presenting it here alone is fine. I still think it helps to go other places and present that same argument though.

                                If you have a good idea, post it here. the devs lurk and take the feedback. With that said, dont assume that you are the majority simply because everyone here agrees with you.
                                The bias is so apparent. I literally post a same idea earlier but when one of his apologist minions posts the same idea.. he'll support it. It's clear discrimination and cronism.

                                I mean he spent so much time trying to tear me down.. but when I give him actually ideas he's out and fast. It's evident he only wants to nitpick.

                                I provided ideas like he asked for but he'll ignore them because he doesn't want opposition to his presentation. He just undermine ideas of people he doesn't like and support those he does.

                                There's many features that can be used offline but could be disabled for ranked and as a toggle for quick fight. Circling could also fall into this category (if it really comes to that), alongside things like doc stoppages, custom movesets, attires, more sliders, etc.

                                What about the idea of moving sprinting from double flick towards to L3.

                                Comment

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