EA UFC 4 GPD Tweets

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  • tissues250
    MVP
    • Apr 2016
    • 1526

    #61
    Re: EA UFC 4 GPD Tweets

    Originally posted by Gion
    So you're saying seated cage still isnt in yet? [emoji51] as far as your knowledge?

    Sent from my SM-G960U using Operation Sports mobile app
    I can't believe if seated cage position isn't added to the game. I remember that has been requested for several years.

    Comment

    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #62
      Re: EA UFC 4 GPD Tweets

      Originally posted by tissues250
      I can't believe if seated cage position isn't added to the game. I remember that has been requested for several years.
      There is a possibility that it was too difficult to implement, not because they just don't care

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #63
        Re: EA UFC 4 GPD Tweets

        I want ground movement.

        Comment

        • tissues250
          MVP
          • Apr 2016
          • 1526

          #64
          Re: EA UFC 4 GPD Tweets

          Originally posted by RyanFitzmagic
          There is a possibility that it was too difficult to implement, not because they just don't care
          How do you know that? I'm not trying to be sarcastic. but I believe GDP really cared about that position when UFC3 was released.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #65
            Re: EA UFC 4 GPD Tweets

            Originally posted by RyanFitzmagic
            There is a possibility that it was too difficult to implement, not because they just don't care
            It was really more a question of "Do you want all new ground and pound, or a cage seated position?"

            Because when we crunched the numbers we only had animation budget for one or the other.

            What choice would you have made?

            Comment

            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1959

              #66
              Re: EA UFC 4 GPD Tweets

              Originally posted by tissues250
              How do you know that? I'm not trying to be sarcastic. but I believe GDP really cared about that position when UFC3 was released.
              I don't know for sure, that's why I said it's a possibility.

              And look at that, I was right.

              Comment

              • TheUFCVeteran
                Pro
                • May 2016
                • 878

                #67
                Re: EA UFC 4 GPD Tweets

                Originally posted by RyanFitzmagic
                There is a possibility that it was too difficult to implement, not because they just don't care
                At this point, there is no excuse for not having at least every grappling position that was in UD3, or at least the large majority of them.

                EDIT: Okay, replied to this before I clicked on this page, I see why now though. But still, Yuke's got all of this done with way less money (there is no way EA has less of a budget for UFC than Yuke's did) and then some.
                Last edited by TheUFCVeteran; 07-12-2020, 04:08 PM.

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                • RyanFitzmagic
                  MVP
                  • Oct 2011
                  • 1959

                  #68
                  Re: EA UFC 4 GPD Tweets

                  Originally posted by TheUFCVeteran
                  At this point, there is no excuse for not having at least every grappling position that was in UD3, or at least the large majority of them.

                  EDIT: Okay, replied to this before I clicked on this page, I see why now though. But still, Yuke's got all of this done with way less money (there is no way EA has less of a budget for UFC than Yuke's did) and then some.
                  That's not how things work. More money doesn't mean you can do everything another game did with (what I assume is) a totally different engine and team of developers.

                  I think you guys seriously need to stop and remember that devs aren't omnipotent and that making video games is a volatile science, and also it's simply difficult af. If a highly-requested feature isn't implemented, you shouldn't assume that it's because they don't care. There's a chance that it just wasn't possible.
                  Last edited by RyanFitzmagic; 07-12-2020, 04:13 PM.

                  Comment

                  • TheUFCVeteran
                    Pro
                    • May 2016
                    • 878

                    #69
                    Re: EA UFC 4 GPD Tweets

                    Originally posted by RyanFitzmagic
                    That's not how things work. More money doesn't mean you can do everything another game did with (what I assume is) a totally different engine and team of developers.

                    I think you guys seriously need to stop and remember that devs aren't omnipotent. If a highly-requested feature isn't implemented, you shouldn't assume that it's because they don't care.
                    That's on them. Look, these guys aren't newbies. They've been in the business for a long time. The fact that they only had the budget to get either a single cage position in or new ground and pound is unfortunate.

                    Seriously, we're going on EIGHT years since Undisputed 3 came out and nothing has pipped it, and nothing has more ground positions. It's not like EA is some indie studio. They should have the resources to do it.

                    It's highly requested because it's basic stuff at this point of MMA video games which should be in.

                    Sure, it's a different engine, but both Yuke's and EA built their own tech, it's not like they would be limited by third party engine issues. I understand it's not as simple as "add code and more freedom" but do you think they would've built an engine which didn't allow them to build upon it to give them the ability to implement UD3 ground positions?

                    Comment

                    • RyanFitzmagic
                      MVP
                      • Oct 2011
                      • 1959

                      #70
                      Re: EA UFC 4 GPD Tweets

                      Originally posted by TheUFCVeteran
                      They should have the resources to do it.

                      It's highly requested because it's basic stuff at this point of MMA video games which should be in.
                      I really don't think you have the right to say that unless you're a developer or you know exactly what goes in to making a video game, but that's just me. I could be wrong, but I just don't think you should assume things are as simple as you think they are when you don't have first-hand experience.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #71
                        Re: EA UFC 4 GPD Tweets

                        Originally posted by RyanFitzmagic
                        I really don't think you have the right to say that unless you're a developer or you know exactly what goes in to making a video game, but that's just me. I could be wrong, but I just don't think you should assume things are as simple as you think they are when you don't have first-hand experience.
                        I also think you're over valuing the cage seated position just because it's something UD3 had.

                        There are a lot of moves and positions that aren't in either UFC 4 or UD3. This one is only harped on so much because you're so attached to the nostalgia of that game, not because that position would impact the gameplay significantly or have that much bigger of an impact on the immersion or simulation of the sport that those other missing elements.

                        Comment

                        • TheUFCVeteran
                          Pro
                          • May 2016
                          • 878

                          #72
                          Re: EA UFC 4 GPD Tweets

                          Originally posted by RyanFitzmagic
                          I really don't think you have the right to say that unless you're a developer or you know exactly what goes in to making a video game, but that's just me. I could be wrong, but I just don't think you should assume things are as simple as you think they are when you don't have first-hand experience.
                          I'm not saying it's easy - I know making a game is hard work, but look, again, these guys know what they're doing. They can do it. Should they not be trying to raise the bar? You would think they'd want to improve on UD3's grappling positions in every way, wouldn't you?

                          How much time and money do they need to match an eight year old game? Again, I understand it's not easy but these guys surely must have the ability to at least do what Undisputed 3, did, right? Keyframed animations, while very slow in comparison, could help with adding more positions since you don't need to schedule motion capture sessions. Would take some work getting it to flow with mocapped stuff, though.

                          Comment

                          • Gion
                            Rookie
                            • Apr 2016
                            • 490

                            #73
                            Re: EA UFC 4 GPD Tweets

                            Originally posted by GameplayDevUFC
                            I also think you're over valuing the cage seated position just because it's something UD3 had.

                            There are a lot of moves and positions that aren't in either UFC 4 or UD3. This one is only harped on so much because you're so attached to the nostalgia of that game, not because that position would impact the gameplay significantly or have that much bigger of an impact on the immersion or simulation of the sport that those other missing elements.
                            I would rather say that it's such a common position where grinders trap their opponents and either advance position or do damage. The position brings more depth

                            Sent from my SM-G960U using Operation Sports mobile app

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #74
                              Re: EA UFC 4 GPD Tweets

                              Originally posted by TheUFCVeteran
                              I'm not saying it's easy - I know making a game is hard work, but look, again, these guys know what they're doing. They can do it. Should they not be trying to raise the bar? You would think they'd want to improve on UD3's grappling positions in every way, wouldn't you?
                              Why? Why should I care what positions were in UD3?

                              I can look at MMA in 2020 and make a perfectly well informed choice of what positions to include based on our games budget, timeline and priorities relative to other features.

                              Comment

                              • TheUFCVeteran
                                Pro
                                • May 2016
                                • 878

                                #75
                                Re: EA UFC 4 GPD Tweets

                                Originally posted by GameplayDevUFC
                                I also think you're over valuing the cage seated position just because it's something UD3 had.

                                There are a lot of moves and positions that aren't in either UFC 4 or UD3. This one is only harped on so much because you're so attached to the nostalgia of that game, not because that position would impact the gameplay significantly or have that much bigger of an impact on the immersion or simulation of the sport that those other missing elements.
                                I don't think you can call it nostalgia when I play it literally every week and often times multiple times a week and have done for years.

                                I know you don't work at EA any more so it is what it is, but I wish you guys would've looked at Undisputed 3 and just how responsive and snappy it was, and transferred that feeling into your UFC games. It's what makes it just so replayable and amazing to play. That combined with the sim energy/damage, the whole package really. We all have our own opinions but I really don't think anything has topped it, not in the striking, or the grappling.

                                UFC 4 could get closer, though, I'm going into it with an open mind. I'm excited.

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