EA UFC 4 GPD Tweets
Collapse
Recommended Videos
Collapse
X
-
-
Comment
-
-
Comment
-
Re: EA UFC 4 GPD Tweets
Because when we crunched the numbers we only had animation budget for one or the other.
What choice would you have made?Comment
-
Comment
-
Re: EA UFC 4 GPD Tweets
EDIT: Okay, replied to this before I clicked on this page, I see why now though. But still, Yuke's got all of this done with way less money (there is no way EA has less of a budget for UFC than Yuke's did) and then some.Last edited by TheUFCVeteran; 07-12-2020, 04:08 PM.Comment
-
Re: EA UFC 4 GPD Tweets
At this point, there is no excuse for not having at least every grappling position that was in UD3, or at least the large majority of them.
EDIT: Okay, replied to this before I clicked on this page, I see why now though. But still, Yuke's got all of this done with way less money (there is no way EA has less of a budget for UFC than Yuke's did) and then some.
I think you guys seriously need to stop and remember that devs aren't omnipotent and that making video games is a volatile science, and also it's simply difficult af. If a highly-requested feature isn't implemented, you shouldn't assume that it's because they don't care. There's a chance that it just wasn't possible.Last edited by RyanFitzmagic; 07-12-2020, 04:13 PM.Comment
-
Re: EA UFC 4 GPD Tweets
That's not how things work. More money doesn't mean you can do everything another game did with (what I assume is) a totally different engine and team of developers.
I think you guys seriously need to stop and remember that devs aren't omnipotent. If a highly-requested feature isn't implemented, you shouldn't assume that it's because they don't care.
Seriously, we're going on EIGHT years since Undisputed 3 came out and nothing has pipped it, and nothing has more ground positions. It's not like EA is some indie studio. They should have the resources to do it.
It's highly requested because it's basic stuff at this point of MMA video games which should be in.
Sure, it's a different engine, but both Yuke's and EA built their own tech, it's not like they would be limited by third party engine issues. I understand it's not as simple as "add code and more freedom" but do you think they would've built an engine which didn't allow them to build upon it to give them the ability to implement UD3 ground positions?Comment
-
Re: EA UFC 4 GPD Tweets
I really don't think you have the right to say that unless you're a developer or you know exactly what goes in to making a video game, but that's just me. I could be wrong, but I just don't think you should assume things are as simple as you think they are when you don't have first-hand experience.Comment
-
Re: EA UFC 4 GPD Tweets
I really don't think you have the right to say that unless you're a developer or you know exactly what goes in to making a video game, but that's just me. I could be wrong, but I just don't think you should assume things are as simple as you think they are when you don't have first-hand experience.
There are a lot of moves and positions that aren't in either UFC 4 or UD3. This one is only harped on so much because you're so attached to the nostalgia of that game, not because that position would impact the gameplay significantly or have that much bigger of an impact on the immersion or simulation of the sport that those other missing elements.Comment
-
Re: EA UFC 4 GPD Tweets
I really don't think you have the right to say that unless you're a developer or you know exactly what goes in to making a video game, but that's just me. I could be wrong, but I just don't think you should assume things are as simple as you think they are when you don't have first-hand experience.
How much time and money do they need to match an eight year old game? Again, I understand it's not easy but these guys surely must have the ability to at least do what Undisputed 3, did, right? Keyframed animations, while very slow in comparison, could help with adding more positions since you don't need to schedule motion capture sessions. Would take some work getting it to flow with mocapped stuff, though.Comment
-
Re: EA UFC 4 GPD Tweets
I also think you're over valuing the cage seated position just because it's something UD3 had.
There are a lot of moves and positions that aren't in either UFC 4 or UD3. This one is only harped on so much because you're so attached to the nostalgia of that game, not because that position would impact the gameplay significantly or have that much bigger of an impact on the immersion or simulation of the sport that those other missing elements.
Sent from my SM-G960U using Operation Sports mobile appComment
-
Re: EA UFC 4 GPD Tweets
I'm not saying it's easy - I know making a game is hard work, but look, again, these guys know what they're doing. They can do it. Should they not be trying to raise the bar? You would think they'd want to improve on UD3's grappling positions in every way, wouldn't you?
I can look at MMA in 2020 and make a perfectly well informed choice of what positions to include based on our games budget, timeline and priorities relative to other features.Comment
-
Re: EA UFC 4 GPD Tweets
I also think you're over valuing the cage seated position just because it's something UD3 had.
There are a lot of moves and positions that aren't in either UFC 4 or UD3. This one is only harped on so much because you're so attached to the nostalgia of that game, not because that position would impact the gameplay significantly or have that much bigger of an impact on the immersion or simulation of the sport that those other missing elements.
I know you don't work at EA any more so it is what it is, but I wish you guys would've looked at Undisputed 3 and just how responsive and snappy it was, and transferred that feeling into your UFC games. It's what makes it just so replayable and amazing to play. That combined with the sim energy/damage, the whole package really. We all have our own opinions but I really don't think anything has topped it, not in the striking, or the grappling.
UFC 4 could get closer, though, I'm going into it with an open mind. I'm excited.Comment
Comment