EA UFC 4 GPD Tweets
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Re: EA UFC 4 GPD Tweets
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Re: EA UFC 4 GPD Tweets
Mark Rosewater, The head developer of Magic: The Gathering, had a presentation in which he talked about the different lessons he has learned throughout the years about game development. This thread has been a great showcase of my favorite part.
LESSON #19
One of my many jobs is acting as spokesperson for the game. I interact with various sources of media, including social media. I'm active on numerous platforms (Twitter, Tumblr, Google+, and Instagram) and have over 80,000 followers. I'm most active, though, on Blogatog, my blog on Tumblr. I've been active on it for four years and in that time I've answered over 60,000 questions. That's a lot of interaction, and it led me to my next lesson:
Lesson #19: Your audience is good at recognizing problems and bad at solving them
My metaphor for this lesson is a doctor's appointment. What does a doctor always do first? They ask you how you're feeling. Why? Because you're the expert on you. No one else better understands how you feel. However, the doctor doesn't often ask you how to solve any problems that you might have because they're better equipped than you to do that. The same is true in game design.
Your players have a better understanding of how they feel about your game than you do. They can tell easier when something is wrong and they're excellent at identifying problems, but they're not as equipped to solve the problems. They don't know the restrictions you're under or what needs you have to fulfill. They see the game from their perspective, but your job is to understand the perspective of all the players. So use your audience as a resource to help figure out what is wrong with your game, but take it with a grain of salt when they offer you solutions.¯\_(ツ)_/¯Comment
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Re: EA UFC 4 GPD Tweets
I looked up gameplay for UFC 1 and I saw ground sways but no crawling or any sort of ground movement. Would you happen to have a clip that shows this?Comment
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Re: EA UFC 4 GPD Tweets
It wasn't anything like the UFC UD3, where someone was on a top position and could pick-up/drag you towards a fence and what not.Comment
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Re: EA UFC 4 GPD Tweets
I don't care there's seated cage position in UD3 or not. but I know that position is way more important than Pull guard, Knee on belly. because the cage seated position has to do with cage interactions. Honestly, I don't understand how they make their decision.Last edited by tissues250; 07-12-2020, 07:59 PM.Comment
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Re: EA UFC 4 GPD Tweets
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Re: EA UFC 4 GPD Tweets
Knowing how they improve and support the game, I have no doubt that they will add it. But how without confirmation? [emoji16]
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Re: EA UFC 4 GPD Tweets
Buddy don't rush like that. They clearly explained that there was a choice. I will repeat my question for developers. Is it likely that the seated cage position will be added in the future?
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As I mentioned in an earlier post, mocap across the entire industry has pretty much shut down due to the pandemic. I don't think anyone knows what's going to happen.Comment
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Re: EA UFC 4 GPD Tweets
Smh sounds like you guys didn’t have much to work with. I wish they gave you guys a bigger budget to move around with.Comment
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Re: EA UFC 4 GPD Tweets
sorry, but i need to know : transition blocking are the same as it was in ufc-3?
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No from what I heard and thank god to because that’s not how it works in real.Comment
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Re: EA UFC 4 GPD Tweets
Not offense at all but have you ever trained in jiu jistu or any form grappling to make that statement?Comment
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Re: EA UFC 4 GPD Tweets
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Re: EA UFC 4 GPD Tweets
So in real life you sit there and do nothing waiting for the guy to move before you do any sort of action? No you are holding on to him controlling posture which is simulated by holding the right stick.
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Probably typed that wrong or didn’t understand but in real your not waiting then deny waiting then hit the head and body then try to pass then deny. Both fighters are trying to pass , hit the other to not “gain advantage to fill a bar” but to get the opponent thinking about something else other than passing or trying to do damage, bottom fighter has to control the wrists and make some moves to get to a better position and there a lot more that goes into it but I’m not going to explain over the phone how grappling works to someone that probably hasn’t trained in his/her life. The way grappling denials are in UFC 3 isn’t right that’s what I’m commenting on and there could be a more innovative way to pass guard other than filling a bar or something. UFC 4 sounds like they got it right but I’m going to have to seeComment
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