EA UFC 4 GPD Tweets

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  • TheUFCVeteran
    Pro
    • May 2016
    • 878

    #106
    Re: EA UFC 4 GPD Tweets

    Originally posted by GameplayDevUFC
    The ground positions in UD3 were much, much lighter in terms of number of animations needed.

    UFC has a much deeper ground game in terms of animations per positions, mostly to allow for the ability to perform transitions at the same time.

    It's a personal preference which setup you like, but there are way more ground animations in UFC 3 let alone UFC 4 than there ever were in UD3.

    And adding a single position is a pretty big undertaking in terms of content.

    If we only needed like 10 animations to make the position we would have done it ages ago.
    Ahh, okay, thanks for explaining, makes much more sense to me now. Appreciate it, looking forward to trying out UFC 4!
    Last edited by TheUFCVeteran; 07-12-2020, 07:01 PM.

    Comment

    • daawod.messymess
      Rookie
      • Jun 2020
      • 103

      #107
      Re: EA UFC 4 GPD Tweets

      Originally posted by GameplayDevUFC
      It was really more a question of "Do you want all new ground and pound, or a cage seated position?"

      Because when we crunched the numbers we only had animation budget for one or the other.

      What choice would you have made?
      Sir, tell me is it likely that this position will be added in the future? (In UFC 4 ofc)

      Sent from my SM-G965F using Operation Sports mobile app

      Comment

      • tomitomitomi
        Pro
        • Mar 2018
        • 987

        #108
        Re: EA UFC 4 GPD Tweets

        Mark Rosewater, The head developer of Magic: The Gathering, had a presentation in which he talked about the different lessons he has learned throughout the years about game development. This thread has been a great showcase of my favorite part.

        LESSON #19
        One of my many jobs is acting as spokesperson for the game. I interact with various sources of media, including social media. I'm active on numerous platforms (Twitter, Tumblr, Google+, and Instagram) and have over 80,000 followers. I'm most active, though, on Blogatog, my blog on Tumblr. I've been active on it for four years and in that time I've answered over 60,000 questions. That's a lot of interaction, and it led me to my next lesson:

        Lesson #19: Your audience is good at recognizing problems and bad at solving them

        My metaphor for this lesson is a doctor's appointment. What does a doctor always do first? They ask you how you're feeling. Why? Because you're the expert on you. No one else better understands how you feel. However, the doctor doesn't often ask you how to solve any problems that you might have because they're better equipped than you to do that. The same is true in game design.

        Your players have a better understanding of how they feel about your game than you do. They can tell easier when something is wrong and they're excellent at identifying problems, but they're not as equipped to solve the problems. They don't know the restrictions you're under or what needs you have to fulfill. They see the game from their perspective, but your job is to understand the perspective of all the players. So use your audience as a resource to help figure out what is wrong with your game, but take it with a grain of salt when they offer you solutions.
        ¯\_(ツ)_/¯

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        • Stealthhh
          Pro
          • Nov 2017
          • 516

          #109
          Re: EA UFC 4 GPD Tweets

          Originally posted by TheUFCVeteran
          Yup, it had ground sways, but IIRC, they didn't really work properly, I'm pretty sure everything hit you anyway.
          I looked up gameplay for UFC 1 and I saw ground sways but no crawling or any sort of ground movement. Would you happen to have a clip that shows this?

          Comment

          • manliest_Man
            MVP
            • May 2016
            • 1203

            #110
            Re: EA UFC 4 GPD Tweets

            Originally posted by Stealthhh
            I looked up gameplay for UFC 1 and I saw ground sways but no crawling or any sort of ground movement. Would you happen to have a clip that shows this?
            I think it was mostly, moving when your opponent was Standing Up and you were on the ground. But maybe my memory fails me.

            It wasn't anything like the UFC UD3, where someone was on a top position and could pick-up/drag you towards a fence and what not.

            Comment

            • tissues250
              MVP
              • Apr 2016
              • 1526

              #111
              Re: EA UFC 4 GPD Tweets

              I don't care there's seated cage position in UD3 or not. but I know that position is way more important than Pull guard, Knee on belly. because the cage seated position has to do with cage interactions. Honestly, I don't understand how they make their decision.
              Last edited by tissues250; 07-12-2020, 07:59 PM.

              Comment

              • daawod.messymess
                Rookie
                • Jun 2020
                • 103

                #112
                Re: EA UFC 4 GPD Tweets

                Originally posted by tissues250
                I don't care there's seated cage position in UD3 or not. but I know that position is way more important than Pull guard, Knee on belly. because the cage seated position has to do with cage interactions. Honestly, I don't understand how they make their decision.
                Buddy don't rush like that. They clearly explained that there was a choice. I will repeat my question for developers. Is it likely that the seated cage position will be added in the future?

                Sent from my SM-G965F using Operation Sports mobile app

                Comment

                • daawod.messymess
                  Rookie
                  • Jun 2020
                  • 103

                  #113
                  Re: EA UFC 4 GPD Tweets

                  Knowing how they improve and support the game, I have no doubt that they will add it. But how without confirmation? [emoji16]

                  Sent from my SM-G965F using Operation Sports mobile app

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #114
                    Re: EA UFC 4 GPD Tweets

                    Originally posted by daawod.messymess
                    Buddy don't rush like that. They clearly explained that there was a choice. I will repeat my question for developers. Is it likely that the seated cage position will be added in the future?

                    Sent from my SM-G965F using Operation Sports mobile app
                    It's impossible for me to say.

                    As I mentioned in an earlier post, mocap across the entire industry has pretty much shut down due to the pandemic. I don't think anyone knows what's going to happen.

                    Comment

                    • Jizamurai
                      Rookie
                      • Dec 2019
                      • 320

                      #115
                      Re: EA UFC 4 GPD Tweets

                      Originally posted by GameplayDevUFC
                      It was really more a question of "Do you want all new ground and pound, or a cage seated position?"



                      Because when we crunched the numbers we only had animation budget for one or the other.



                      What choice would you have made?


                      Smh sounds like you guys didn’t have much to work with. I wish they gave you guys a bigger budget to move around with.

                      Comment

                      • Jizamurai
                        Rookie
                        • Dec 2019
                        • 320

                        #116
                        Re: EA UFC 4 GPD Tweets

                        Originally posted by metodman39
                        sorry, but i need to know : transition blocking are the same as it was in ufc-3?

                        Sent from my WAS-LX1 using Operation Sports mobile app


                        No from what I heard and thank god to because that’s not how it works in real.

                        Comment

                        • Jizamurai
                          Rookie
                          • Dec 2019
                          • 320

                          #117
                          Re: EA UFC 4 GPD Tweets

                          Originally posted by tissues250
                          I don't care there's seated cage position in UD3 or not. but I know that position is way more important than Pull guard, Knee on belly. because the cage seated position has to do with cage interactions. Honestly, I don't understand how they make their decision.


                          Not offense at all but have you ever trained in jiu jistu or any form grappling to make that statement?

                          Comment

                          • smokeface
                            Rookie
                            • Aug 2017
                            • 415

                            #118
                            Re: EA UFC 4 GPD Tweets

                            Originally posted by Jizamurai
                            No from what I heard and thank god to because that’s not how it works in real.
                            So in real life you sit there and do nothing waiting for the guy to move before you do any sort of action? No you are holding on to him controlling posture which is simulated by holding the right stick.

                            Sent from my SM-N950U1 using Operation Sports mobile app

                            Comment

                            • Jizamurai
                              Rookie
                              • Dec 2019
                              • 320

                              #119
                              Re: EA UFC 4 GPD Tweets

                              Originally posted by smokeface
                              So in real life you sit there and do nothing waiting for the guy to move before you do any sort of action? No you are holding on to him controlling posture which is simulated by holding the right stick.

                              Sent from my SM-N950U1 using Operation Sports mobile app


                              Probably typed that wrong or didn’t understand but in real your not waiting then deny waiting then hit the head and body then try to pass then deny. Both fighters are trying to pass , hit the other to not “gain advantage to fill a bar” but to get the opponent thinking about something else other than passing or trying to do damage, bottom fighter has to control the wrists and make some moves to get to a better position and there a lot more that goes into it but I’m not going to explain over the phone how grappling works to someone that probably hasn’t trained in his/her life. The way grappling denials are in UFC 3 isn’t right that’s what I’m commenting on and there could be a more innovative way to pass guard other than filling a bar or something. UFC 4 sounds like they got it right but I’m going to have to see

                              Comment

                              • MacAttack33
                                Banned
                                • Oct 2018
                                • 165

                                #120
                                Re: EA UFC 4 GPD Tweets

                                Originally posted by Jizamurai
                                No from what I heard and thank god to because that’s not how it works in real.
                                Where did you hear transition blocking has changed?

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