Day 1 patch and release build suggestions

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #46
    Re: Day 1 patch and release build suggestions

    - Arm damage instead of block meter.

    Comment

    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #47
      Re: Day 1 patch and release build suggestions

      - CAF toggle in ranked or separate CAF and roster ranked.
      - Increase TD denial window so we can get more driving TDs.
      - Increase stamina drain for missed and blocked strikes.
      - Increase single strike damage.
      - Add HUD for clinch. Add back subs/arm traps from postured.
      - Decrease recovery frames from denials
      - Increase time for successful postured GNP. You shouldn’t be postured down unless your stamina is out imo.
      - No sub hud by using new TD mechanic for subs. Or have the HUD around the edges of the edge away from the action in the center.
      - Add input for o/u (R1+rear punch is available). We should be able to transition to single under and double under from there. Plus bring back strikes in o/u- shoulder strikes and stomps.
      - Add back ability to select shorts color.
      - Add boxing/kickboxing/muay Thai/BJJ/wrestling rulesets.
      - Choke subs are too nerfed. Should be like UFC 3.

      Comment

      • NewSkiLLZZ
        Rookie
        • May 2016
        • 141

        #48
        Re: Day 1 patch and release build suggestions

        Takedowns should take more stamina. Had a guy spam the takedown where you grab at the feet four times in a row blocked and literally no stamina decrease in him. A glitch where someone literally holds your head in muay thai and your stamina drains all the way down they to for a submission. Also, joint submissions in general. That definitely needs to be reworked somehow.

        Comment

        • Irish0331
          Banned
          • Oct 2016
          • 485

          #49
          Re: Day 1 patch and release build suggestions

          Originally posted by FlaccoNumba5
          for kicks, change the controls to how they used to be. it was weird throwing lead leg kicks with the back leg input (think switch kick)

          have the fighters actually plant when they move instead of gliding around. UFC 2 did a great job of this. makes it feel like their feet are actually on the ground.

          restore the ability for us to be able to transition in both sub and dom postured up positions

          online tournament modes

          the option to turn off the opponents HUD in offline and Quick Fight (think when you cant see your opponents hud after div 5 in UFC 3)

          add in a hud for the clinch so it is easier to grasp as we learn in real time

          a broadcast camera
          As far as kicking inputs go, are you talking about all kicks (low, leg, head) have you using rear inputs for a lead kick?

          I noticed this in a few fights, but not all. Could it just be a development glitch where some fighters are set up that way in error? I'll be in one fight and use a lead kick input and it deploys fine. Other times i've hit lead buttons but i get a rear deployment and vice versa. Weird.

          Comment

          • NewSkiLLZZ
            Rookie
            • May 2016
            • 141

            #50
            Re: Day 1 patch and release build suggestions

            Again, the ******* headlock which somehow drains your entire stamina bar then the person locks in a sub is still showing it's colors. Absolutely unplayable until this dumb *** thing gets patched.

            Also stopping power where I'm slipping a jab then hooking somehow doesn't effect them and they can come in with a overhand?

            Comment

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