This isn’t fight night. 4oz gloves are the great equalizer, if you get hyper aggressive and you catch a well timed straight, you may be hitting the deck or your lights might be going out. There’s nothing unrealistic about that.
Recovery Frame Question
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Re: Recovery Frame Question
This isn’t fight night. 4oz gloves are the great equalizer, if you get hyper aggressive and you catch a well timed straight, you may be hitting the deck or your lights might be going out. There’s nothing unrealistic about that....precision beats power and timing beats speed... and realism beats meta. -
Re: Recovery Frame Question
There’s nothing realistic about every fighter being Anderson Silva in the pocket.
The point I’m making is that you guys don't mind unrealistic stuff as long as it fits your preferences. You pick and choose which unrealistic elements you cant stand while advocating for things like the bobble head meta or OP body shots.Comment
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Re: Recovery Frame Question
That makes 0 sense. A jab irl is a safe “poke”.
it is safe on block. Its too safe too whiff jabs. If you make someone miss you should be able to make them pay
They decide which suggestions they want to implement. I’ve had a handful of them added to the game over the years.
I dont mind greater vulnerability and damage in general (Always have and probably always will fight for more realistic damage) but every fighter could bob and weave like Tyson. Not to mention every fighter could hit like a power striker.
There’s nothing realistic about every fighter being Anderson Silva in the pocket.
The point I’m making is that you guys don't mind unrealistic stuff as long as it fits your preferences. You pick and choose which unrealistic elements you cant stand while advocating for things like the bobble head meta or OP body shots.Comment
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Re: Recovery Frame Question
I would love a block counter for jabs or the ability to minor slip into an overhand. I agree that jabs are too safe atm.
I just don't think that making them just as punishable as hooks/uppers make sense both from a realism and a competitive perspective.Comment
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Re: Recovery Frame Question
I suggested parries for straight punches only, just as an extension of blocking and making it more active.Comment
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Re: Recovery Frame Question
It’s as though some people are completely incapable of making a point without entirely misrepresenting someone’s a opinion. That’s why phillyboi is on my ignore list now, because he literally can’t make a post without constructing a strawman dressed up in hyperbole.
Preferring something in its original form relative to what it eventually became as a whole is not the same as saying it was perfect in its original form. I’m happy with the defensive tools that were added to the game, the additions to headmovement (minor sways), the ability to block while lunging, the defensive retreat, pushing etc. Those things were sufficient to negative the realistic power. Not everyone hit like Tyson. Tyson one shots everybody and there is nothing they can do about it because I’m boxing everyone is restricted to just standing and punching. Were you getting knocked out cold with one punch regularly? I certainly wasn’t. I was only knocking out people or getting knocked out if I was very overly aggressive and got sloppy or reckless....precision beats power and timing beats speed... and realism beats meta.Comment
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Re: Recovery Frame Question
It’s as though some people are completely incapable of making a point without entirely misrepresenting someone’s a opinion. That’s why phillyboi is on my ignore list now, because he literally can’t make a post without constructing a strawman dressed up in hyperbole.
Preferring something in its original form relative to what it eventually became as a whole is not the same as saying it was perfect in its original form. I’m happy with the defensive tools that were added to the game, the additions to headmovement (minor sways), the ability to block while lunging, the defensive retreat, pushing etc. Those things were sufficient to negative the realistic power. Not everyone hit like Tyson. Tyson one shots everybody and there is nothing they can do about it because I’m boxing everyone is restricted to just standing and punching. Were you getting knocked out cold with one punch regularly? I certainly wasn’t. I was only knocking out people or getting knocked out if I was very overly aggressive and got sloppy or reckless.
And EVERYONE was getting one shotted regularly that’s why it was patched. It was a low skill meta that anyone could succeed in. Fights pretty much became a coin flip.
But all good. You don’t actually want to discuss the game you just want an echo chamber.Comment
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Re: Recovery Frame Question
That makes 0 sense. A jab irl is a safe “poke”.
They decide which suggestions they want to implement. I’ve had a handful of them added to the game over the years.
I dont mind greater vulnerability and damage in general (Always have and probably always will fight for more realistic damage) but every fighter could bob and weave like Tyson. Not to mention every fighter could hit like a power striker.
There’s nothing realistic about every fighter being Anderson Silva in the pocket.
The point I’m making is that you guys don't mind unrealistic stuff as long as it fits your preferences. You pick and choose which unrealistic elements you cant stand while advocating for things like the bobble head meta or OP body shots.
But who’s fault is that every fighter was given those animations and that the head movement stat basically means nothing?
The game only played that way because that’s who it was designed, had that not been the case good head movement would’ve been more based on stats.
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Re: Recovery Frame Question
If they had more stopping power the additional recovery could balance the out, Personally I miss the arm damage system from ufc 2 instead of this Mario party block break mini game.
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Re: Recovery Frame Question
I can agree with most of what you said there.
I am not and never was a fan of the block break minigame.
I think a high level jab should have additional stopping power but most MMA fighters don't utilize an effective jab. I’d like for extra things implemented specifically to counter jabs in the game. I know the meta consists of leading with a jab because it’s too safe.
I think the combo system is also a part of the problem. We shouldn't be seeing speed boosts on a strike just because you feinted or threw a jab first.Comment
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Re: Recovery Frame Question
It’s as though some people are completely incapable of making a point without entirely misrepresenting someone’s a opinion. That’s why phillyboi is on my ignore list now, because he literally can’t make a post without constructing a strawman dressed up in hyperbole.
Preferring something in its original form relative to what it eventually became as a whole is not the same as saying it was perfect in its original form. I’m happy with the defensive tools that were added to the game, the additions to headmovement (minor sways), the ability to block while lunging, the defensive retreat, pushing etc. Those things were sufficient to negative the realistic power. Not everyone hit like Tyson. Tyson one shots everybody and there is nothing they can do about it because I’m boxing everyone is restricted to just standing and punching. Were you getting knocked out cold with one punch regularly? I certainly wasn’t. I was only knocking out people or getting knocked out if I was very overly aggressive and got sloppy or reckless.
I mostly get ko’d by strikes in the pocket and at punching range that I should’ve have to defend against like headkicks.
And I agree the head movement and countering out of slips felt better at launch, there was literally one bug that made the forward moving rear hook animation (which was faster) come out when someone was moving forward and slipping to the outside instead of the slower animation that towards exist if you held forward while doing that “pro players” went crazy with. I know this because when I fought them thats how they approached the entire fight. But because of that one bug head movement got nerfed. And then moving your head preemptively as a way to avoid strikes as you approach got an unrealistic debuff to damage because a YouTuber called them empty slips and claimed they were getting a bonus amount of damage when in reality the were only getting that bump when the opponent finally pressed a slower button. Which is how the vulnerability system works you do something you take more damage so the damage was a result of that not the slip which only gave you the evasion to avoid whatever was pressed as you approached. In my mind adding evasion to more strikes and make counters more consistent would’ve been better but nope “body punch” spam got that removed when it was easy to counter in the first place. My point is the crying about the game at launch shifted the devs focus to appeasing the players that were struggling which in turn negativity impacted with game that was on track and made them have to spend time working backwards to reengineer reality and made the game more gamey not arcade like because those games out the box are better more polished titles off rip.
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Re: Recovery Frame Question
I can agree with most of what you said there.
I am not and never was a fan of the block break minigame.
I think a high level jab should have additional stopping power but most MMA fighters don't utilize an effective jab. I’d like for extra things implemented specifically to counter jabs in the game. I know the meta consists of leading with a jab because it’s too safe.
I think the combo system is also a part of the problem. We shouldn't be seeing speed boosts on a strike just because you feinted or threw a jab first.
And that’s what y’all don’t realize the game is based around combos and then not at the same time.
Want a guaranteed rock? Land a combo but also no matter the stopping power, stun, or damage your opponent can block right after your first strike lands forcing you to have to settle for a lower damage mix up.
Now flip that you learned this clean combo but your opponent can walk away faster then you can approach or get your strikes out.
Take it even further your opponent is combo crazed and you want to incept that ok cool now figure out which of your strikes has the shortest frame time with good enough stopping power to incept even if your being chased down or your strike stationary or not is going to get blown up by the combo. Stuff like this speaks to a lack of focus on what the game should be and just turns into a mixed bag of conflicting mechanics.
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Re: Recovery Frame Question
And that’s what y’all don’t realize the game is based around combos and then not at the same time.
Want a guaranteed rock? Land a combo but also no matter the stopping power, stun, or damage your opponent can block right after your first strike lands forcing you to have to settle for a lower damage mix up.
Now flip that you learned this clean combo but your opponent can walk away faster then you can approach or get your strikes out.
Take it even further your opponent is combo crazed and you want to incept that ok cool now figure out which of your strikes has the shortest frame time with good enough stopping power to incept even if your being chased down or your strike stationary or not is going to get blown up by the combo. Stuff like this speaks to a lack of focus on what the game should be and just turns into a mixed bag of conflicting mechanics.
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Intercepts vary depending on the vulnerability and timing. That’s also pretty realistic. You have the ability to land a straight after 2 punches from your opponents forward moving combo. You can block a strike and you’re guaranteed the ability to slip the next. The counters are there.
We can agree on jabs being too safe and the block being weird but based on the game’s mechanics you can intercept and counter just fine.
It sounds like you have a youtube channel. Are you planning on posting anything with the UFC4 trial? Would be cool to see which specific in game instances you think are bad.Comment
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Re: Recovery Frame Question
There are instances where there’s enough hit stub for 2 consecutive strikes. I think it’s realistic that you can’t consistently land 3-4 hit combos. That’s rare in MMA and we had for UFC 2. No one liked being hit with guaranteed long combos from hit stun (or parries).
Intercepts vary depending on the vulnerability and timing. That’s also pretty realistic. You have the ability to land a straight after 2 punches from your opponents forward moving combo. You can block a strike and you’re guaranteed the ability to slip the next. The counters are there.
We can agree on jabs being too safe and the block being weird but based on the game’s mechanics you can intercept and counter just fine.
It sounds like you have a youtube channel. Are you planning on posting anything with the UFC4 trial? Would be cool to see which specific in game instances you think are bad.Comment
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Re: Recovery Frame Question
I dont see why people are against having more defensive tools, has been brought up in the past as well as here as they say they are fine (not saying they arent). Allowing more types and varieties of defense can massively hell the realism of the game as well as creative more unique exchanges.Comment
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