How was yukes able to please both hardcores and casuals but only casuals matter in ea

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  • Creamofwheat
    Rookie
    • Aug 2016
    • 94

    #76
    Re: How was yukes able to please both hardcores and casuals but only casuals matter i

    Originally posted by GameplayDevUFC
    No, that is not what I'm saying at all.
    Next time listen to us hardcores.

    Comment

    • Sleep Doctor
      Rookie
      • Aug 2020
      • 39

      #77
      Re: How was yukes able to please both hardcores and casuals but only casuals matter i

      Originally posted by Creamofwheat
      Next time listen to us hardcores.
      Only guy to really take part in the community but there's no "next time". He's off the dev team. Either way after catching up on this thread and reading some of the comments, its no wonder they ignore most feedback. They just consider it "****tin" on the game (which was nowhere near realistic no matter how you spin it).

      Closest thing to sim in striking was ea mma imo with a normal clock and actually dangerous counters and one shot stopping power. As the games have come out we've lost more and more depth.

      We used to have for example

      LH power
      RH power
      LL power
      RL power
      Handspeed
      Kick speed

      Then they cut corners to
      Hand power
      Leg power
      Striking speed

      And im sure have continued to regress. But yea totally realistic cuz Dan Henderson left hand is as devastating as his right.

      You guys have been coasting off a monopoly. This game would fare as well as Bellator Onslaught if it didn't have the ufc license.

      EA MMA did a hell of a job with a small budget and even implemented things like wrist control.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #78
        Re: How was yukes able to please both hardcores and casuals but only casuals matter i

        Originally posted by Sleep Doctor
        Only guy to really take part in the community but there's no "next time". He's off the dev team. Either way after catching up on this thread and reading some of the comments, its no wonder they ignore most feedback. They just consider it "****tin" on the game (which was nowhere near realistic no matter how you spin it).

        Closest thing to sim in striking was ea mma imo with a normal clock and actually dangerous counters and one shot stopping power. As the games have come out we've lost more and more depth.


        We used to have for example

        LH power
        RH power
        LL power
        RL power
        Handspeed
        Kick speed

        Then they cut corners to
        Hand power
        Leg power
        Striking speed

        And im sure have continued to regress. But yea totally realistic cuz Dan Henderson left hand is as devastating as his right.

        You guys have been coasting off a monopoly. This game would fare as well as Bellator Onslaught if it didn't have the ufc license.

        EA MMA did a hell of a job with a small budget and even implemented things like wrist control.
        I have to agree with that.

        It has been the only game that I was actually concerned about getting one shot KO'd. I used to run a universe with that game and was hyped about a Gilbert Melendez v. Eddie Alverez fight.....

        The AI caught me on a counter and KO'd me with a walkoff uppercut 30 seconds into the fight.

        I would LOVE if thats how UFC 4 worked.

        Comment

        • Sleep Doctor
          Rookie
          • Aug 2020
          • 39

          #79
          Re: How was yukes able to please both hardcores and casuals but only casuals matter i

          Originally posted by aholbert32
          I have to agree with that.

          It has been the only game that I was actually concerned about getting one shot KO'd. I used to run a universe with that game and was hyped about a Gilbert Melendez v. Eddie Alverez fight.....

          The AI caught me on a counter and KO'd me with a walkoff uppercut 30 seconds into the fight.

          I would LOVE if thats how UFC 4 worked.

          Weight classes made a difference. Sometimes we'd do fights with Bob Sapp and it was Russian Roulette basically not knowing when it could all end. I had so many one shot knockouts in the first 10 seconds. I absolutely loved that game, especially with the fight cards.

          And the lower the weight classes, the harder it was to get one shot knockouts. Here, no matter what it's rock em sock em robots with 10 knockdowns before a "ko" happens most of the time.

          Comment

          • LarsP
            Pro
            • Mar 2016
            • 720

            #80
            Re: How was yukes able to please both hardcores and casuals but only casuals matter i

            This is the sad thing about the current state of sports gaming thanks to EA.

            As a kid in the early 2000's I remember thinking how awesome our sports games were gonna be in 10-15 years. The reality is we're not much better off than we were a decade ago.

            Comment

            • The meticulous Esp
              Rookie
              • Oct 2017
              • 244

              #81
              Re: How was yukes able to please both hardcores and casuals but only casuals matter i

              Originally posted by aholbert32
              I have to agree with that.

              It has been the only game that I was actually concerned about getting one shot KO'd. I used to run a universe with that game and was hyped about a Gilbert Melendez v. Eddie Alverez fight.....

              The AI caught me on a counter and KO'd me with a walkoff uppercut 30 seconds into the fight.

              I would LOVE if thats how UFC 4 worked.
              The KO System in EA SPORTS MMA was amazing. That system in Ufc 4 would be naer perfect in my opinion.

              Comment

              • The meticulous Esp
                Rookie
                • Oct 2017
                • 244

                #82
                Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                Originally posted by aholbert32
                I have to agree with that.

                It has been the only game that I was actually concerned about getting one shot KO'd. I used to run a universe with that game and was hyped about a Gilbert Melendez v. Eddie Alverez fight.....

                The AI caught me on a counter and KO'd me with a walkoff uppercut 30 seconds into the fight.

                I would LOVE if thats how UFC 4 worked.
                The KO System in EA SPORTS MMA was amazing. That system in Ufc 4 would be naer perfect in my opinion.

                Comment

                • tomitomitomi
                  Pro
                  • Mar 2018
                  • 987

                  #83
                  Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                  For what it's worth, the online players whined about "hook spam" and how it took no skill to drop people with hooks. I didn't have an issue with it but I'd imagine this forum would complain about it if it came out today.
                  ¯\_(ツ)_/¯

                  Comment

                  • Sleep Doctor
                    Rookie
                    • Aug 2020
                    • 39

                    #84
                    Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                    Originally posted by tomitomitomi
                    For what it's worth, the online players whined about "hook spam" and how it took no skill to drop people with hooks. I didn't have an issue with it but I'd imagine this forum would complain about it if it came out today.

                    Hook spam was nowhere as prevalent as it is in this franchise. Especially post patch where they tuned stamina. All it took was one good counter to sleep them or rock them. No matter how great your timing is in ufc, they just eat your shots and continue throwing their 5 piece combo uninterrupted (most of the time.

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #85
                      Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                      Originally posted by SMOKEZERO
                      I believe the narrative of UFC 4’s success is quite skewed, and it’s more than just marketing to casuals. Pretty sure all professional sports except the UFC on ESPN being absent upped viewership of this sport tremendously. The gaming industry as a whole saw a massive surge including M$ claiming gamepass subs were up 5mil. This game being absent from EA’s showcase, then doing a shotgun marketing campaign just before Madden was good timing for them as well. Let’s also consider the loyal fan base was starving for the next iteration after the longest period of titles released of the series. Circumstance and timing are the name of the game in business marketing, but you only get to pull these types of moves so much before they bite you in the ***. The consensus of the player base is we got burned. Personally I’m disappointed and shocked that this is the product we ultimately have. Sales may be great, but I don’t see this release as healthy for the franchise’s future. I’m sure UFC 4’s tail will be much shorter regardless of the dumpster fire sales we’ll eventually see.


                      Sent from my iPhone using Operation Sports
                      I agree with you.

                      I think the ESPN deal, MMA being the first sport back, and COVID giving people more free time all play a part in the sales.

                      But good luck convincing the hire ups at EA. They’re going to take all the credit for turning their games into Fortnite and think they’re marketing geniuses.

                      The war has been lost my friend.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #86
                        Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                        Originally posted by tomitomitomi
                        For what it's worth, the online players whined about "hook spam" and how it took no skill to drop people with hooks. I didn't have an issue with it but I'd imagine this forum would complain about it if it came out today.
                        I agree. I fought this battle a few years ago so I dont need to get that in depth about it.

                        We are never going to see a system totally like EA MMA because of online players and specifically ranked online players.

                        They are focused on "skill" over everything and would be furious if some "unskilled" player was able to one punch KO a top 100 player because of a simple counter or a legitimate stat difference. We will likely never see a scenario where an Ngannou can first round one punch KO people without it being a counter to something big like a overhand or some other special move.

                        Another battle that was lost years ago.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #87
                          Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                          Originally posted by aholbert32
                          I agree. I fought this battle a few years ago so I dont need to get that in depth about it.

                          We are never going to see a system totally like EA MMA because of online players and specifically ranked online players.

                          They are focused on "skill" over everything and would be furious if some "unskilled" player was able to one punch KO a top 100 player because of a simple counter or a legitimate stat difference. We will likely never see a scenario where an Ngannou can first round one punch KO people without it being a counter to something big like a overhand or some other special move.

                          Another battle that was lost years ago.
                          That may be the case. But will we ever see the scenario where we dont have edgar v Maynard every other fight?

                          Also couldn't that be solved with a sim mode that's only available in quick fight so ranked will be comp haven.

                          Comment

                          • TheRizzzle
                            MVP
                            • Apr 2016
                            • 1443

                            #88
                            Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                            Originally posted by johnmangala
                            That may be the case. But will we ever see the scenario where we dont have edgar v Maynard every other fight?

                            Also couldn't that be solved with a sim mode that's only available in quick fight so ranked will be comp haven.
                            Doesn't matter. They love seeing their game being on public platforms like YouTube and ESFL (I think thats the UFC league that gets all the love).

                            They don't care what our silent reactions alone in our living room is.

                            So whatever they have to do to cater to the competitive crowd or the audience that will show the game off publicly, thats who they will serve.

                            Could they do both? They could do a lot of stuff but time and budget and desire will dictate that.

                            Sent from my SM-N975U using Tapatalk

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #89
                              Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                              Originally posted by TheRizzzle
                              Doesn't matter. They love seeing their game being on public platforms like YouTube and ESFL (I think thats the UFC league that gets all the love).

                              They don't care what our silent reactions alone in our living room is.

                              So whatever they have to do to cater to the competitive crowd or the audience that will show the game off publicly, thats who they will serve.

                              Could they do both? They could do a lot of stuff but time and budget and desire will dictate that.

                              Sent from my SM-N975U using Tapatalk
                              But even comp guys don't like the Edgar v Maynard vibe every other fight.

                              This is where stats should matter more.

                              Comment

                              • TheRizzzle
                                MVP
                                • Apr 2016
                                • 1443

                                #90
                                Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                                Originally posted by aholbert32
                                I agree. I fought this battle a few years ago so I dont need to get that in depth about it.

                                We are never going to see a system totally like EA MMA because of online players and specifically ranked online players.

                                They are focused on "skill" over everything and would be furious if some "unskilled" player was able to one punch KO a top 100 player because of a simple counter or a legitimate stat difference. We will likely never see a scenario where an Ngannou can first round one punch KO people without it being a counter to something big like a overhand or some other special move.

                                Another battle that was lost years ago.
                                I don't want to re-hash it either because it's clear how it'll go.

                                But I just can't wrap my head around it. Almost without fail when someone is griping about potential gameplay spams or exploits, there is a competitive player who will tell you exactly what counters what and break down some meta that I can't even begin to have the time or energy to understand.

                                Yet it feels like those some competitive players have a complete lack of confidence in themselves to avoid a single strike that for all intents and purposes, while lucky, would still have a lot of explainable elements behind why it worked.

                                And all while playing an MMA game where part of the appeal to the sport is that sometimes **** just happens. Doesn't mean Fighter X is better than Fighter Y, just means in that moment, it was that Fighter X's moment.

                                And they play 1000's of fights per month but they wouldn't have the ability to just let it roll off their back and move onto the next match, but us offline realistic players have to simply live with a game that will never accurately capture MMA, despite by their own evidence and data we actually make up the majority of the player base?

                                Again...if you guys would simply not buy the game that doesn't cater to you, we could collectively vote with our dollars and EA would be forced to change. But they don't have to and probably won't because they have a far better chance of re-monetizing the online competitive leagues than they do the offline player base.

                                Comment

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