How was yukes able to please both hardcores and casuals but only casuals matter in ea

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  • TheRizzzle
    MVP
    • Apr 2016
    • 1443

    #91
    Re: How was yukes able to please both hardcores and casuals but only casuals matter i

    Originally posted by johnmangala
    But even comp guys don't like the Edgar v Maynard vibe every other fight.



    This is where stats should matter more.
    They might not like it as much but they'll take it because they believe over time they can accumulate more of these knockdown and rocks and win over unskilled competition who can't keep up.

    What I dont understand is why they think they also wouldn't get more "lucky punch" knockouts using the probability logic also. Still gotta land a punch. Still have to do a lot of things right to do it. Still getting matched up with players of similar rank and skill as you move up the leaderboard. Still playing an MMA game where it happens in this sport.

    Sent from my SM-N975U using Tapatalk

    Comment

    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #92
      Re: How was yukes able to please both hardcores and casuals but only casuals matter i

      Originally posted by TheRizzzle
      They might not like it as much but they'll take it because they believe over time they can accumulate more of these knockdown and rocks and win over unskilled competition who can't keep up.

      What I dont understand is why they think they also wouldn't get more "lucky punch" knockouts using the probability logic also. Still gotta land a punch. Still have to do a lot of things right to do it. Still getting matched up with players of similar rank and skill as you move up the leaderboard. Still playing an MMA game where it happens in this sport.

      Sent from my SM-N975U using Tapatalk
      They also complain about comebacks which are more likely with those type of fights. It doesnt have to be Ngannou style but less than now.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #93
        Re: How was yukes able to please both hardcores and casuals but only casuals matter i

        Originally posted by johnmangala
        That may be the case. But will we ever see the scenario where we dont have edgar v Maynard every other fight?

        Also couldn't that be solved with a sim mode that's only available in quick fight so ranked will be comp haven.
        I'm past potential solutions. I did that all through the development of 2 and 3. you guys can continue to push for sim mode though. I honestly dont give a **** about how online play works.

        If they opened up offline and let me change stats....I wouldnt care what they did online.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #94
          Re: How was yukes able to please both hardcores and casuals but only casuals matter i

          Originally posted by aholbert32
          I'm past potential solutions. I did that all through the development of 2 and 3. you guys can continue to push for sim mode though. I honestly dont give a **** about how online play works.

          If they opened up offline and let me change stats....I wouldnt care what they did online.
          I wish they would just go nuts with sliders. If we opened up more of the internals to sliders, you could literally have the exact game you want. It would take some fiddling, but it's hard hard to achieve a certain gameplay style. It's really hard to balance it and have it please as many people as possible.

          Problem is the number of people who would take the time to fiddle with 100 sliders is really small, and it takes development effort to create and maintain all those sliders.

          Comment

          • Therebelyell626
            MVP
            • Mar 2018
            • 2883

            #95
            Re: How was yukes able to please both hardcores and casuals but only casuals matter i

            This thread is funny. I didn’t buy the game at release. I played my 10 hour trial and borrowed from my friend who pre-ordered it and didn’t have the time to play it. Played it for about another week and was sick of it. When I went to return it to him he had forgot he even bought it lol. I haven’t had a desire to play this game since and have mainly been peaking at these forums to see if they added fighters improved the game. Side note: they did not.

            The funny thing is I am not even bent out of shape about it. I didn’t spend my money and have mostly accepted the fact that this series is not good, and that I really haven’t been impressed with any of these games since UFC 2. I will not lose sleep over it. In fact I probably will never even think about EA sports UFC series ever again, despite being a massive fan of the sport going on 17 years. Of course I will read the news when it comes out for future games, and if they ever do anything that impressed me I may come back around. Other then that this is a dead series to me and I won’t sit on here and complain, or give my input, or even waste my breath or time one bit. Because EA Vancouver does not give even one (expletive) about how we feel. Aholbert has all but admitted as much. They view this game as a success and have made it exactly how they wanted it to and targeted at who they wanted it to.

            The sad part is Aholbert is right. I see a lot of people in here who have been playing the game who were staunch in their convictions that they would not be buying the game under any circumstances. Well, you got what you paid for. Why complain. If the 10 hour trial wasn’t enough for you to have made your decision then it’s your own fault. This game is clearly not what anyone of us actual MMA fans wanted. And truth is it probably never will be. Move on. Lurk on the forums. Read the news for the new games. But ultimately just move on. You’ll keep your sanity and live longer

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #96
              Re: How was yukes able to please both hardcores and casuals but only casuals matter i

              Originally posted by GameplayDevUFC
              I wish they would just go nuts with sliders. If we opened up more of the internals to sliders, you could literally have the exact game you want. It would take some fiddling, but it's hard hard to achieve a certain gameplay style. It's really hard to balance it and have it please as many people as possible.

              Problem is the number of people who would take the time to fiddle with 100 sliders is really small, and it takes development effort to create and maintain all those sliders.
              This would also take dev time but I just want to be able to adjust the stats. I know the number of people who do that would be small but man would it quiet the complaints from the offline crowd.

              I could use the entire 100 point scale instead of being limited to 80 or higher.

              I'm not foolish enough to think the game should cater to me. I'm a small fish. But the sports games I play (NBA 2k, Madden and Fifa on the PC, MLB the Show) are games that let me edit the game through stat changes.

              IMO, Just bite the ****ing bullet and use dev time to open that up. Its will literally fix alot of the offline gameplay complaints and its a one time fix that doesnt have to be managed. The nerds here (including me) would spend months tweaking just to get the game we want.

              Comment

              • TheRizzzle
                MVP
                • Apr 2016
                • 1443

                #97
                Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                Originally posted by aholbert32
                This would also take dev time but I just want to be able to adjust the stats. I know the number of people who do that would be small but man would it quiet the complaints from the offline crowd.

                I could use the entire 100 point scale instead of being limited to 80 or higher.

                I'm not foolish enough to think the game should cater to me. I'm a small fish. But the sports games I play (NBA 2k, Madden and Fifa on the PC, MLB the Show) are games that let me edit the game through stat changes.

                IMO, Just bite the ****ing bullet and use dev time to open that up. Its will literally fix alot of the offline gameplay complaints and its a one time fix that doesnt have to be managed. The nerds here (including me) would spend months tweaking just to get the game we want.
                Exactly. We would just go off into our little hole and be quiet.

                I play all sports games. There is a reason I don't go on the Madden and 2K forums as much. I don't have much that I can't sort of fix on my own due to the customization they offer.

                It's amazing what certain baseline quality of life features can do for a game and appeasing the consumer base.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #98
                  Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                  Originally posted by TheRizzzle
                  Exactly. We would just go off into our little hole and be quiet.

                  I play all sports games. There is a reason I don't go on the Madden and 2K forums as much. I don't have much that I can't sort of fix on my own due to the customization they offer.

                  It's amazing what certain baseline quality of life features can do for a game and appeasing the consumer base.
                  Rizzle...we are ****ing twins.

                  I play 2k, Madden and Fifa a ton and I never ever go in there unless its to download a mod.

                  All of the complaints I see arent a problem because I can fix them on my own or someone else already fixed them.

                  Comment

                  • Sleep Doctor
                    Rookie
                    • Aug 2020
                    • 39

                    #99
                    Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                    I exclusively play online. Haven't done a career mode since undisputed 3 i believe.

                    The argument of a "skilled" player crying over getting one punch ko'd makes is pointless. If you're good, you will rarely get caught like that. It showed on the hundreds of fight cards all of the top players would do.

                    And its supposed to be sim, we already know absolutely anything can happen in this sport. Masvidal/Askren, khamzat/ghert, or Kongo/Barry for example. And tbh, the "skilled" players in this game mostly consist of exploiters, spammers, or both.

                    Another feature that was great from EA MMA was the ability to search anyone on the leaderboards and see their last 5 fights. I remember watching a friend's fight where a guy kept dropping him and taunting him. My friend landed a shot that dropped the dude and he finished the guy. I could only imagine how mad that guy was lol.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #100
                      Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                      Originally posted by Sleep Doctor
                      I exclusively play online. Haven't done a career mode since undisputed 3 i believe.

                      The argument of a "skilled" player crying over getting one punch ko'd makes is pointless. If you're good, you will rarely get caught like that. It showed on the hundreds of fight cards all of the top players would do.

                      And its supposed to be sim, we already know absolutely anything can happen in this sport. Masvidal/Askren, khamzat/ghert, or Kongo/Barry for example. And tbh, the "skilled" players in this game mostly consist of exploiters, spammers, or both.

                      Another feature that was great from EA MMA was the ability to search anyone on the leaderboards and see their last 5 fights. I remember watching a friend's fight where a guy kept dropping him and taunting him. My friend landed a shot that dropped the dude and he finished the guy. I could only imagine how mad that guy was lol.
                      You are talking to the wrong crowd. I've heard from SEVERAL online players that they dont want to lose to a "newb" or a "bum" simply because they got "lucky" and landed a punch. That is one of the reasons the game is what it is.

                      But again...I'm not fighting that fight anymore especially for OSers.

                      Comment

                      • TheRizzzle
                        MVP
                        • Apr 2016
                        • 1443

                        #101
                        Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                        Originally posted by aholbert32
                        You are talking to the wrong crowd. I've heard from SEVERAL online players that they dont want to lose to a "newb" or a "bum" simply because they got "lucky" and landed a punch. That is one of the reasons the game is what it is.



                        But again...I'm not fighting that fight anymore especially for OSers.
                        I'm sure they don't want to lose a fight ever and since they most understand the mechanics under the hood, they have a distinct advantage when making their arguments.

                        Most of us offline realism people can't really describe in gaming terms what we want or what it would take to make us happy. We just know that there a lot of things we see done in real MMA that are actively developed AGAINST in the one simulation video game available.

                        But alas...it is what it is as Max Holloway says.

                        Sent from my SM-N975U using Tapatalk

                        Comment

                        • Creamofwheat
                          Rookie
                          • Aug 2016
                          • 94

                          #102
                          Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                          There is no comparison. Undisputed 3 was able to balance realism and immersion for the hardcores while still making the game enjoyable for casuals. Yukes actually CARED.

                          Video proves how EA is MILES behind Undisputed 3. It's pathetic.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #103
                            Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                            Originally posted by GameplayDevUFC
                            I wish they would just go nuts with sliders. If we opened up more of the internals to sliders, you could literally have the exact game you want. It would take some fiddling, but it's hard hard to achieve a certain gameplay style. It's really hard to balance it and have it please as many people as possible.

                            Problem is the number of people who would take the time to fiddle with 100 sliders is really small, and it takes development effort to create and maintain all those sliders.
                            That’s where slider share would come in. There a large group that would download someone else’s sliders

                            Comment

                            • lbnt149
                              Rookie
                              • Apr 2016
                              • 353

                              #104
                              Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                              Originally posted by Kingslayer04
                              Funny thing is there's not even a roster update for UFC 4.
                              Boom, roasted

                              Comment

                              • CamelN36
                                Rookie
                                • Jul 2018
                                • 67

                                #105
                                Re: How was yukes able to please both hardcores and casuals but only casuals matter i

                                Originally posted by GameplayDevUFC
                                Here's another theory for why EA target's the casual audience.

                                The argument for targeting the hard core, who will buy the game anyway, is that if they like it they'll promote it to their friends who are casuals.

                                But when we make arguably the best standup striking system in any combat sport game ever, that is geared 100% towards the hard core audience what happens? You **** all over it anyway.

                                So why cater to you anymore?

                                Yeah, no.


                                Your striking system has consistently favored exclusively pressure fighters. It’s been like this in every game. Far from the best in a combat sports game. Glad you’re giving yourself so much credit though. Just LOL.


                                And as others pointed out, if this mode is so geared towards hardcores, why is it the only part of the game casuals want to play?

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