Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • DatIsraeliGuy
    MVP
    • Jul 2014
    • 1180

    #121
    Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

    I decided to give these attributes edits a go, but I'm having a lot of trouble with some ratings and the reasons behind them.
    I'll give you a few examples:
    Brock Lesnar is rated 76 while Bret Hart is 66, Big Show and Brock have 95 reversal while Bret has much less.
    Edge has Technical Submission offense maxed out, and Batista is rated 40?
    I don't understand how does that make sense, Big Show isn't nearly as technical as Hart, and I don't think I've ever seen Edge win by submission.

    Comment

    • Hyperballer21
      MVP
      • Feb 2003
      • 2040

      #122
      Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

      Originally posted by DatIsraeliGuy
      I decided to give these attributes edits a go, but I'm having a lot of trouble with some ratings and the reasons behind them.
      I'll give you a few examples:
      Brock Lesnar is rated 76 while Bret Hart is 66, Big Show and Brock have 95 reversal while Bret has much less.
      Edge has Technical Submission offense maxed out, and Batista is rated 40?
      I don't understand how does that make sense, Big Show isn't nearly as technical as Hart, and I don't think I've ever seen Edge win by submission.
      The short answer to your question is simple; kayfabe. I'll explain your examples below;

      1) When these were generated, I made sure I did not pay attention to overall ratings. I wanted to make sure that matches played out like the would in real life.

      2) Bret Hart has 65 reversal, or 3 reversal bars. I separated each by the following:
      - 1 reversal bar = low to mid card wrestlers
      - 2 reveral bars = upper to main eventers and icons
      - I then gave technical gave technical wrestlers an extra bar to highlight that skill.
      - Big Show, Brock and other "MONSTERS" have 5 to show that they can reverse/power out of any attack. These wrestlers also have the technician ability to reduce the stamina penalty for this action. I did to keep in line how they are represented in real life.
      - Luchadors also have 5 reversals to simulate the constant back-and-forth their matches are.

      3) Any one who has a submission based signature or finisher has their submission maxed out. Depending on the type of submission (power vs technical) determines the attribute increased. This version of Edge in game uses the Edgecution as a finisher, which is why his is maxed out.
      As for Batista, this is the version of him from 2/3 years ago, where he did not use the Beast Bite, so I did not give him that bonus. If I add 2010 Batista to the sheet (which I plan to do), then he would have that bonus.

      Comment

      • DatIsraeliGuy
        MVP
        • Jul 2014
        • 1180

        #123
        Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

        Originally posted by Hyperballer21
        The short answer to your question is simple; kayfabe. I'll explain your examples below;

        1) When these were generated, I made sure I did not pay attention to overall ratings. I wanted to make sure that matches played out like the would in real life.

        2) Bret Hart has 65 reversal, or 3 reversal bars. I separated each by the following:
        - 1 reversal bar = low to mid card wrestlers
        - 2 reveral bars = upper to main eventers and icons
        - I then gave technical gave technical wrestlers an extra bar to highlight that skill.
        - Big Show, Brock and other "MONSTERS" have 5 to show that they can reverse/power out of any attack. These wrestlers also have the technician ability to reduce the stamina penalty for this action. I did to keep in line how they are represented in real life.
        - Luchadors also have 5 reversals to simulate the constant back-and-forth their matches are.

        3) Any one who has a submission based signature or finisher has their submission maxed out. Depending on the type of submission (power vs technical) determines the attribute increased. This version of Edge in game uses the Edgecution as a finisher, which is why his is maxed out.
        As for Batista, this is the version of him from 2/3 years ago, where he did not use the Beast Bite, so I did not give him that bonus. If I add 2010 Batista to the sheet (which I plan to do), then he would have that bonus.
        Okay, I can understand that, but I can't understand how's Brock rated 76... I mean, he's a beast, but how is he rated higher than 01 Kane, 01 Undertaker, Bret Hart, Shawn Michaels etc.
        About Batista, would you also do the Evolution version?

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2040

          #124
          Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

          Originally posted by DatIsraeliGuy
          Okay, I can understand that, but I can't understand how's Brock rated 76... I mean, he's a beast, but how is he rated higher than 01 Kane, 01 Undertaker, Bret Hart, Shawn Michaels etc.
          About Batista, would you also do the Evolution version?
          It's based on his domination of his current generation. He is marketed as being virtually unbeatable. The power and damage behind his moves are doubled of the majority of the in game roster. I did the same to current Undertaker. When you put these two in a match, it can go either way. When you fight Brock, I made it an uphill battle. When you fight as Brock, have fun dominating most of the competition.

          Added: back when hbk, taker, Kane, etc were all fighting in the attitude Era, those guys were just about even. They didn't look dominant over competitors on their card level, but they all for the most part had spectacular matches. The attributes given to them will allow for that.
          Last edited by Hyperballer21; 06-09-2016, 05:11 PM.

          Comment

          • DatIsraeliGuy
            MVP
            • Jul 2014
            • 1180

            #125
            Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

            Originally posted by Hyperballer21
            It's based on his domination of his current generation. He is marketed as being virtually unbeatable. The power and damage behind his moves are doubled of the majority of the in game roster. I did the same to current Undertaker. When you put these two in a match, it can go either way. When you fight Brock, I made it an uphill battle. When you fight as Brock, have fun dominating most of the competition.

            Added: back when hbk, taker, Kane, etc were all fighting in the attitude Era, those guys were just about even. They didn't look dominant over competitors on their card level, but they all for the most part had spectacular matches. The attributes given to them will allow for that.
            Got it. I would try and change Brock a bit to be more like his 2003 HCTP version

            Comment

            • Hyperballer21
              MVP
              • Feb 2003
              • 2040

              #126
              Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

              Originally posted by DatIsraeliGuy
              Got it. I would try and change Brock a bit to be more like his 2003 HCTP version
              Yup. His rating would be closers to those other ruthless aggression Era guys. He along with a few others will be up in the retro section sometime today.

              Comment

              • DatIsraeliGuy
                MVP
                • Jul 2014
                • 1180

                #127
                Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                I searched within the spreadsheet but there was only one version of Brock (the current one)
                Had to do it from knowledge and it's quite good.

                Comment

                • Hyperballer21
                  MVP
                  • Feb 2003
                  • 2040

                  #128
                  Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                  Hes on there now with a few others.

                  Comment

                  • mikemulloy
                    Pro
                    • Apr 2004
                    • 510

                    #129
                    Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                    hey gang, i'll update now that another PPV has passed. Shouldn't take long

                    Comment

                    • mikemulloy
                      Pro
                      • Apr 2004
                      • 510

                      #130
                      Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                      Originally posted by mikemulloy
                      hey gang, i'll update now that another PPV has passed. Shouldn't take long
                      all done. just main roster wwe guys this round. waiting on a kayfabe tier update from NJPW and i'll update those guys as well!

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #131
                        Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                        I've also add The Shield to the bottom of the sheet.

                        And 2 younger version of Cody Rhodes
                        Last edited by Hyperballer21; 06-22-2016, 04:44 PM.

                        Comment

                        • Hyperballer21
                          MVP
                          • Feb 2003
                          • 2040

                          #132
                          Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                          Question:

                          How are these edits playing out in Universe mode; specifically the personality traits?

                          Comment

                          • leefus33
                            Rookie
                            • Nov 2012
                            • 4

                            #133
                            Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                            I'm a little late to the party but I've been playing with your settings for about a week now & it made the game new & fun again. Great job! Thanks for all your hard work!

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2040

                              #134
                              Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                              Update 6/24/16

                              NEW
                              -Added peak versions of some current superstars at the bottom of the sheet

                              Updated
                              -Increased "FILL" superstars' offensive stats to make their matches with Mid-carders more realistic; Arm Power, Leg Power, Momentum, Reverse Offense
                              -Universally adjusted the following stats to get better gameplay results; Grapple Speed, Damage Recovery, Power Submission, Technical Submission, Environmental Offense, Power Submission Defense, Technical Submission Defense.
                              -Universally adjusted Loyal/Treacherous personality trait.
                              -Universally adjusted the following Abilities; Ring Escape, Ruthless Aggression

                              Outside of adding new performers, I am basically done with the sheet. Unless I figure out how to make HOT TAGS more frequent.

                              Comment

                              • Hyperballer21
                                MVP
                                • Feb 2003
                                • 2040

                                #135
                                Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                                Added a BOXER fighting style

                                Comment

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