Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • martywebb
    Banned
    • May 2012
    • 188

    #136
    Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

    Originally posted by Hyperballer21
    Update 6/24/16

    NEW
    -Added peak versions of some current superstars at the bottom of the sheet

    Updated
    -Increased "FILL" superstars' offensive stats to make their matches with Mid-carders more realistic; Arm Power, Leg Power, Momentum, Reverse Offense
    -Universally adjusted the following stats to get better gameplay results; Grapple Speed, Damage Recovery, Power Submission, Technical Submission, Environmental Offense, Power Submission Defense, Technical Submission Defense.
    -Universally adjusted Loyal/Treacherous personality trait.
    -Universally adjusted the following Abilities; Ring Escape, Ruthless Aggression

    Outside of adding new performers, I am basically done with the sheet. Unless I figure out how to make HOT TAGS more frequent.
    Your work is much appreciated!

    Comment

    • mikemulloy
      Pro
      • Apr 2004
      • 510

      #137
      Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

      updating NJPW now

      Comment

      • mikemulloy
        Pro
        • Apr 2004
        • 510

        #138
        Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

        adding some new guys including guys in the CWC. don't know all of them intimately so if there's something you feel you can add or tweak, have at it.

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2040

          #139
          Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

          Originally posted by mikemulloy
          adding some new guys including guys in the CWC. don't know all of them intimately so if there's something you feel you can add or tweak, have at it.
          OR even putting a scouting report in this thread would help also.

          Comment

          • ShovelThrower
            Just started!
            • Jul 2016
            • 3

            #140
            Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

            Holy sh*t. There has been a lot of work put into this. I'm going to apply these sliders/attributes to a few guys and see how it plays out. Shame it's such a lengthy process.

            Comment

            • Hyperballer21
              MVP
              • Feb 2003
              • 2040

              #141
              Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

              Originally posted by ShovelThrower
              Holy sh*t. There has been a lot of work put into this. I'm going to apply these sliders/attributes to a few guys and see how it plays out. Shame it's such a lengthy process.
              It's looks more tedious than it really is. Even I just guesstimate the personalitytraits. Takes me less than 5 minutes to do a character.

              Comment

              • Artamonich92
                Rookie
                • Jul 2015
                • 13

                #142
                Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                To all kind day, I write from Russia. At once I want to ask forgiveness for my English)
                Generally I would like to express big gratitude to those people who supervise this project. With your parameters game changes cardinally for the better.
                In the CPU CPU vs mode wrestlers if to take a detached view, look very realichtichny in relation to the real persons.

                Concerning a wish of rather further development of this project I have a request concerning curators of this project:
                as I at the moment use PC the WWE 2K16 version, quite recently I managed to restore by means of special instructions of the forum smacktalks in WWE 2K16 of some wrestlers from WWE 2K15.
                And so, from 10 restored wrestlers on 3 me it wasn't succeeded to find attributes in your table, namely on Justin Gabriel, Corey Graves, The Great Khali.

                Couldn't - you to add them?)

                In advance I express gratitude!

                Comment

                • jaye_will
                  Rookie
                  • May 2012
                  • 28

                  #143
                  Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                  Originally posted by Hyperballer21
                  Question:

                  How are these edits playing out in Universe mode; specifically the personality traits?
                  I've a had a considerable bump in cutscenes. I've had at least two a week from the 3 possible rivals. I'm seeing cutscenes I've never seen before and the matches have a true to life feel to them

                  Comment

                  • Hyperballer21
                    MVP
                    • Feb 2003
                    • 2040

                    #144
                    Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                    Originally posted by Artamonich92
                    To all kind day, I write from Russia. At once I want to ask forgiveness for my English)
                    Generally I would like to express big gratitude to those people who supervise this project. With your parameters game changes cardinally for the better.
                    In the CPU CPU vs mode wrestlers if to take a detached view, look very realichtichny in relation to the real persons.

                    Concerning a wish of rather further development of this project I have a request concerning curators of this project:
                    as I at the moment use PC the WWE 2K16 version, quite recently I managed to restore by means of special instructions of the forum smacktalks in WWE 2K16 of some wrestlers from WWE 2K15.
                    And so, from 10 restored wrestlers on 3 me it wasn't succeeded to find attributes in your table, namely on Justin Gabriel, Corey Graves, The Great Khali.

                    Couldn't - you to add them?)

                    In advance I express gratitude!
                    I've added Gabriel, Khali, and Graves to the sheet. Use the ctrl+f function to find them. Thank for the kind words!

                    Comment

                    • Hyperballer21
                      MVP
                      • Feb 2003
                      • 2040

                      #145
                      Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                      Update 7/18/16:

                      I've added a WEIGHT CLASS section onto the sheet. These are suggested weight classes for each superstar to get them to function more like their counterparts. For example;
                      -Rob Van Dam is a Light-heavyweight in real life, but to make him jump onto the top turnbuckle, you must set him to Cruiser-weight.
                      -Brock Lesnar ('02-'04) is a Super-heavyweight, but to make him chain grapple, you must set him to Heavyweight.

                      Notes:
                      1) These are for CAWs and Clones only. Unfortunately, you cannot change the weightclass of an in-game superstar as far as my knowledge.
                      2) Women only have 2 weight classes (feather, light), so I've updated every female superstar's <b>Top Rope Diver</b> skill so the average and smaller ones aren't all jumping onto the turnbuckle RVD style. Those who actually use diving moves, you'll have to live with them doing so.

                      Comment

                      • knozis
                        Rookie
                        • Mar 2015
                        • 6

                        #146
                        Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                        Originally posted by Hyperballer21
                        Update 7/18/16:

                        I've added a WEIGHT CLASS section onto the sheet. These are suggested weight classes for each superstar to get them to function more like their counterparts. For example;
                        -Rob Van Dam is a Light-heavyweight in real life, but to make him jump onto the top turnbuckle, you must set him to Cruiser-weight.
                        -Brock Lesnar ('02-'04) is a Super-heavyweight, but to make him chain grapple, you must set him to Heavyweight.

                        Notes:
                        1) These are for CAWs and Clones only. Unfortunately, you cannot change the weightclass of an in-game superstar as far as my knowledge.
                        2) Women only have 2 weight classes (feather, light), so I've updated every female superstar's <b>Top Rope Diver</b> skill so the average and smaller ones aren't all jumping onto the turnbuckle RVD style. Those who actually use diving moves, you'll have to live with them doing so.
                        Thank you guys so much for still continuing to update and for all your hard work

                        Comment

                        • RyanLaFalce
                          MVP
                          • Apr 2009
                          • 2337

                          #147
                          Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                          I've been off WWE 2K16 for a few months. How have these edits turned out?


                          Sent from my iPad using Tapatalk

                          Comment

                          • knozis
                            Rookie
                            • Mar 2015
                            • 6

                            #148
                            Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                            Some of the decisions made on these ratings lead me to believe that they weren't actually that well thought out or tested now that I am actually looking into them. For instance, a large portion of wrestlers you have put down to have the "Ring Breaker" OMG moment, yet you do not have them down for the "Fired Up" action that is required to use the "Ring Breaker." Another example is Tamina, who you have down for "Ladder Daredevil" despite not putting her down for "Top Rope Diver" which is required for it. How were decisions made in regards to their skill settings?

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2040

                              #149
                              Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                              Originally posted by knozis
                              Some of the decisions made on these ratings lead me to believe that they weren't actually that well thought out or tested now that I am actually looking into them. For instance, a large portion of wrestlers you have put down to have the "Ring Breaker" OMG moment, yet you do not have them down for the "Fired Up" action that is required to use the "Ring Breaker." Another example is Tamina, who you have down for "Ladder Daredevil" despite not putting her down for "Top Rope Diver" which is required for it. How were decisions made in regards to their skill settings?
                              Just some formulas that didn't calculate correctly. These were very thought out, since wwe 2k15.

                              Comment

                              • knozis
                                Rookie
                                • Mar 2015
                                • 6

                                #150
                                Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                                Originally posted by Hyperballer21
                                Just some formulas that didn't calculate correctly. These were very thought out, since wwe 2k15.
                                Okay cool. I actually just finished inputing everything and am playing right now, this totally transforms the game! Thank you guys again for all of the work you put into this.

                                Comment

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