Re: Let's Talk Recruiting (CFB 25)
YES! This would be amazing.
Penn State got in on Drew Allar when he was an unknown 3-star prospect. He blew up into a 5-star QB. Happens all the time. God I wish this would be in the game. Get this idea in front of EA.
Now that we have enough videos out here to have a good idea on recruiting, I felt like we could talk about the system a little more. I know it's early to talk about future releases, but here I am.
As many videos have shown, the old gem/bust system is back. You scout a player and are told if they are a gem or a bust. You are told this information before they ever take a step on campus. I get the idea behind it, but I feel like it's not really representative of what those terms mean in real life.
In real life, a kid that is a gem or a bust is not given that tag until they've already joined a program and then exceeded expectations or failed to meet them after a year or two at minimum. It's not something that is determined while they are still in high school before they've even signed pen to paper or even had their first collegiate practice.
What I would rather see is the game not ID recruits as gems or busts. Remove that part of the game. Instead, I think it would be great to have recruiting rankings update throughout the season. The game already knows what a kid's ranking is and what their actual ratings are and that's how it determines the gems/busts. It could use that knowledge to move players up and down the boards throughout the season.
It would be a more realistic way to show a kid's initial rating wasn't accurate. Instead of scouting a 3* QB and finding out they are a gem the current way, you would scout them, see they have some nice stats that you like, and then maybe in week 6 of the season they are bumped up to a 4* after a ratings update. How cool would it be to get on a kid like that early and then also see them earn their new star?
What I am thinking is that maybe every 3-4 weeks in dynasty the rankings update. There is the pre-season rankings and those last through week 3. In week 4, you get a notice that recruiting rankings have been updated. Those are the rankings through week 7, then in week 8 you get the same notice. Repeat that in weeks 12 and 16. Week 16 could maybe be the final rankings, or those could come out at the conclusion of bowl season.
What would also be a pretty cool touch that may help out the CPU and help out with some of the potential issues we've seen with CPU logic and some blue chip players not getting recruited at all is that when each rankings update occurs, the CPU teams have their logic updated and they may start pursuing new kids that got bumps and are now on their radar. They may drop a kid they scouted and didn't like and also dropped in the rankings.
Maybe having the CPU's recruiting have some sort of light refresh every few weeks could help with some of their issues that look to be potentially there after watching so many dynasty videos already?
What would also be really cool is if the ranking updates weren't based purely off the behind the scenes ratings, but also influenced slightly by the offer lists of each player. Maybe a highly rated 4* is rated appropriately based off his ratings under the hood, but he has offers from 4 teams ranked in the top 10. That could give him a slight bump in his ranking. It happens in real life, it'd be cool to see in the game.
It could also be a way to balance out the user recruiting some more. Say whoever you're playing as is the reigning national title and you have a dynasty going and you scout a 3* that isn't elite by any means, but he has 99 speed. You show great interest. As a result, he gets bumped to a 4* and that leads to more CPU teams being attracted to him. It would be a way to help counter some "cheese" in the recruiting game when players heavily rely on certain attributes that may be overpowered in gameplay.
Do you guys think it would be cool to see rankings update? Did someone else already mention this idea earlier in the thread? I'd be curious to see how the community here would feel about those changes.
As many videos have shown, the old gem/bust system is back. You scout a player and are told if they are a gem or a bust. You are told this information before they ever take a step on campus. I get the idea behind it, but I feel like it's not really representative of what those terms mean in real life.
In real life, a kid that is a gem or a bust is not given that tag until they've already joined a program and then exceeded expectations or failed to meet them after a year or two at minimum. It's not something that is determined while they are still in high school before they've even signed pen to paper or even had their first collegiate practice.
What I would rather see is the game not ID recruits as gems or busts. Remove that part of the game. Instead, I think it would be great to have recruiting rankings update throughout the season. The game already knows what a kid's ranking is and what their actual ratings are and that's how it determines the gems/busts. It could use that knowledge to move players up and down the boards throughout the season.
It would be a more realistic way to show a kid's initial rating wasn't accurate. Instead of scouting a 3* QB and finding out they are a gem the current way, you would scout them, see they have some nice stats that you like, and then maybe in week 6 of the season they are bumped up to a 4* after a ratings update. How cool would it be to get on a kid like that early and then also see them earn their new star?
What I am thinking is that maybe every 3-4 weeks in dynasty the rankings update. There is the pre-season rankings and those last through week 3. In week 4, you get a notice that recruiting rankings have been updated. Those are the rankings through week 7, then in week 8 you get the same notice. Repeat that in weeks 12 and 16. Week 16 could maybe be the final rankings, or those could come out at the conclusion of bowl season.
What would also be a pretty cool touch that may help out the CPU and help out with some of the potential issues we've seen with CPU logic and some blue chip players not getting recruited at all is that when each rankings update occurs, the CPU teams have their logic updated and they may start pursuing new kids that got bumps and are now on their radar. They may drop a kid they scouted and didn't like and also dropped in the rankings.
Maybe having the CPU's recruiting have some sort of light refresh every few weeks could help with some of their issues that look to be potentially there after watching so many dynasty videos already?
What would also be really cool is if the ranking updates weren't based purely off the behind the scenes ratings, but also influenced slightly by the offer lists of each player. Maybe a highly rated 4* is rated appropriately based off his ratings under the hood, but he has offers from 4 teams ranked in the top 10. That could give him a slight bump in his ranking. It happens in real life, it'd be cool to see in the game.
It could also be a way to balance out the user recruiting some more. Say whoever you're playing as is the reigning national title and you have a dynasty going and you scout a 3* that isn't elite by any means, but he has 99 speed. You show great interest. As a result, he gets bumped to a 4* and that leads to more CPU teams being attracted to him. It would be a way to help counter some "cheese" in the recruiting game when players heavily rely on certain attributes that may be overpowered in gameplay.
Do you guys think it would be cool to see rankings update? Did someone else already mention this idea earlier in the thread? I'd be curious to see how the community here would feel about those changes.
Penn State got in on Drew Allar when he was an unknown 3-star prospect. He blew up into a 5-star QB. Happens all the time. God I wish this would be in the game. Get this idea in front of EA.
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