Let's Talk Recruiting (CFB 25)

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19790

    #796
    Originally posted by Jeffruel

    I’m taking it with a grain of salt, but that is an interesting point.

    If I had it my way, the gadget abilities would be 360, Shifty, Side Step, Option King, Safety Valve
    I do think that would be a good loadout for an gadget player because they'd be able to be a playmaker in the open field, run options(also helps with wear and tear), and helps catch the ball out of the backfield. I do wonder if Gadgets will be the same size profile. If there are bigger gadgets, I would substitute 360 for either Balanced or Downhill.

    As for Pure Runner, they should not be liable passing options. I would change the loadout. I would go Downhill, Option King, Shifty, Ball Security, Side-Step/Headfirst..

    Comment

    • Jeffruel
      Pro
      • Mar 2019
      • 847

      #797
      Originally posted by illwill10
      I do think that would be a good loadout for an gadget player because they'd be able to be a playmaker in the open field, run options(also helps with wear and tear), and helps catch the ball out of the backfield. I do wonder if Gadgets will be the same size profile. If there are bigger gadgets, I would substitute 360 for either Balanced or Downhill.

      As for Pure Runner, they should not be liable passing options. I would change the loadout. I would go Downhill, Option King, Shifty, Ball Security, Side-Step/Headfirst..
      Yeah I’m a perfect world we would get gadgets without passing attributes, added brushed attributes. They all shouldn't get the same 5 abilities.

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19790

        #798
        Originally posted by Jeffruel

        Yeah I’m a perfect world we would get gadgets without passing attributes, added brushed attributes. They all shouldn't get the same 5 abilities.
        It would be nice to have a customized archetype that isn't locked to any ability load out. I think the best way to handle that is to have those customized archetypes in the ATH builds. In general, ATH builds shouldn't be based on any single archetypes.

        Sent from my SM-G781U1 using Tapatalk

        Comment

        • Kyleimb
          Rookie
          • Aug 2016
          • 157

          #799
          Are we totally sure that the site with the abilities is accurate? It does seem pretty legit, and I wouldn't be surprised if most of them are correct, but I did notice in addition to the gadget player being oddly way too QB ability heavy, the dual threat and pure runner QB archetypes have the exact same abilities. I'd be shocked if they had two different QB archetypes set up like that. Just doesn't makes sense or seem like something that they'd do.

          Comment

          • Jeffruel
            Pro
            • Mar 2019
            • 847

            #800
            Originally posted by Kyleimb
            Are we totally sure that the site with the abilities is accurate? It does seem pretty legit, and I wouldn't be surprised if most of them are correct, but I did notice in addition to the gadget player being oddly way too QB ability heavy, the dual threat and pure runner QB archetypes have the exact same abilities. I'd be shocked if they had two different QB archetypes set up like that. Just doesn't makes sense or seem like something that they'd do.
            I’m assuming 85-90% accurate. Same website that did the player ratings and he made a mistake there. This is what he said about that when he messed up throw power.

            “I mapped the THP and POW columns wrong (The display name in the DB files aren't the same as what's shown in the game if you've played with Dynasty Editors before), I'm pushing through the updates rn.”

            Not sure exactly what it would look like now, but on NCAA 14 when I was modding it was super easy to make a mistake/forget something in a dynasty editor. I also don’t know where he’s getting the DB files in the game from though.

            Comment

            • georgiafan
              Hall Of Fame
              • Jul 2002
              • 11048

              #801
              I dont know anything about the site, but I wouldn't count it as the gospel. They could have got this info from the beta and the devs changed stuff after that. I believe speedster and contact weren't in the beta so maybe those are just guesses. The 2 QB's being the same are the biggest sign

              Also while I'm here a major change to recruiting that's got overlooked. as I believe we have a picture of it somewhere, but its early and my energy drink hasn't kicked in yet. The perk where you added extra hours to a position which was the #2 or 3 on tier last year. It's been moved to tier #2 under elite recruiter.

              Originally posted by Kyleimb
              Are we totally sure that the site with the abilities is accurate? It does seem pretty legit, and I wouldn't be surprised if most of them are correct, but I did notice in addition to the gadget player being oddly way too QB ability heavy, the dual threat and pure runner QB archetypes have the exact same abilities. I'd be shocked if they had two different QB archetypes set up like that. Just doesn't makes sense or seem like something that they'd do.
              Retro Redemption - Starting over with a oldschool PowerBone Offense

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              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19790

                #802
                Originally posted by Kyleimb
                Are we totally sure that the site with the abilities is accurate? It does seem pretty legit, and I wouldn't be surprised if most of them are correct, but I did notice in addition to the gadget player being oddly way too QB ability heavy, the dual threat and pure runner QB archetypes have the exact same abilities. I'd be shocked if they had two different QB archetypes set up like that. Just doesn't makes sense or seem like something that they'd do.
                Yeah, for the most part it looks legit. Even the rating requirements looks right. But, some look off. Pure Runner and Dual Threat having the same loadout. The Gadget loadout seems more suited for Dual Threat. Boundary looks off. Why would a CB have Quick Jump. Most of the CB abilities look like they need to be switched around. There's 4 new abilities this year. Battering Ram, On Time, Hot Head, and Instincts. Instinct isn't listed on any of the archetypes. Since it is the run stopping version of Quick Jump, I'd imagine it'll be on Thumper, Edge Setter, and gap specialist

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19790

                  #803
                  Originally posted by georgiafan
                  I dont know anything about the site, but I wouldn't count it as the gospel. They could have got this info from the beta and the devs changed stuff after that. I believe speedster and contact weren't in the beta so maybe those are just guesses. The 2 QB's being the same are the biggest sign

                  Also while I'm here a major change to recruiting that's got overlooked. as I believe we have a picture of it somewhere, but its early and my energy drink hasn't kicked in yet. The perk where you added extra hours to a position which was the #2 or 3 on tier last year. It's been moved to tier #2 under elite recruiter.


                  I believe Always be Crootin' is tier 4 in Elite Recruiter. I got a snapshot from the beta. They definitely wanted to nerf Recruiter this year.

                  I definitely like that we can see exactly which coaching abilities that a coordinator has when hiring a coordinator this year. I didn't like going in blind last year. I think it'll help us strategize which coach to hire. I want to hire a coordinator(or former HC) who has the Mindreader ability since it tells you the dev trait after scouting. Just like I want hire a coach that has Architect.

                  Comment

                  • georgiafan
                    Hall Of Fame
                    • Jul 2002
                    • 11048

                    #804
                    This is where I stand with my archetypes at the moment where obviously I'll have to test when it comes out. This is for my 80% run offense under center. I'm really glad about manual progression and now it gives me more flexibility in the archetypes I go after. I wrote more then I expected so I'll save defense for later

                    QB
                    I'll have to see what shakes out from Dual threat/ scrambler and maybe even gadget WR. I'm thinking dual threat as it should give me a little more passing especially if it gets downhill. Until I'm proven otherwise, I'm sticking with Field General as my #2 especially this year with manual progression. It's harder to find early on as I want a gem that has some speed. Everyone says you can't use a field general in a option offense bc no option king. My strategy is he will have enough arm talent so I don't have to worry about his arm and can just focus on his running abilities. Which should have some upside since he is a gem. The box is so loaded when I pass 20% of the time the accuracy can be deadly

                    HB
                    I basically have 4 starting HB's not counting FB in my offense so these are options #4 and #5 so not a super high priority. It doesn't seem like moving deep[ threat WR to HB will be the play this year. I basically have 2 starters here and I like backfield threat or north/south receiver as one of them for the 3rd down passes. The North / South receiver could also double as my #2 power back so I like that thought and catch passes. The east / west playmaker I'm sure will be tempting for the speed on rocket tosses. The elusive bruiser could be so OP I just load up on those..... basically Idk yet lol

                    Power HB
                    I'm still not 100% convinced on what contact seeker is as that site is the only place I've seen it. If it's real and it's missing headfirst that seems very odd as with it then it's a homerun here. Sometimes I will double my flexbone FB in this spot which will likely be elusive bruiser. The north / south blocker would fit if contact seeker is fake

                    Flexbone FB
                    Feels like you got to elusive bruiser here as it gives some acceleration with power running. I'll prob have a in house rule needing to be 220+ pounds here

                    FB
                    Blocking is my #1 and I always keep a utility or two backups. Those give me options to move to TE and this year I'm intrigued by the north / south blocker here as they could have more speed with blocking

                    OL
                    I'm all in raw strength here give me all 5 of them. Last year agile was my #2 and I'll likely replace that with well rounded

                    WR
                    I'm all in on gritty possession since I'm 80% run and a lock to have the blocking abilities since mentioned in the blog. I don't see a good backup for this position maybe physical route runner

                    TE
                    The WR are grabbing the headlines for new archetypes, but I love what I see at TE. Last year my move was move a utility FB to TE and that doesn't seem like it will work. The pure blocker / gritty possession
                    / possession all seem like quality options. The pure blocker last year was about 70 speed and utility FB about 80 so that's why I made the move. The pure blocker on blocking doesn't have a bad ability so that's my #1 for the time being
                    Last edited by georgiafan; 06-25-2025, 10:17 AM.
                    Retro Redemption - Starting over with a oldschool PowerBone Offense

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                    • illwill10
                      Hall Of Fame
                      • Mar 2009
                      • 19790

                      #805
                      I do think Dynamic Traits will fundamentally change how I approach recruiting. Last year, i was beyond Gem-Focused. Unless it was a 4/5 star, I prioritized gems. With Dynamic Traits and having a coach on staff with Mindreader, I can go after players who have normal dev and higher ratings and work them up to Impact or better. Even Busts are viable options if they have good starting ratings.

                      I do like Recruiting battles. Nothing was worse than having a good lead on a recruit for a while, then a team has a visit and immediately jumps you and gets a instant commit
                      Last edited by illwill10; 06-25-2025, 10:25 AM.

                      Comment

                      • canes21
                        Hall Of Fame
                        • Sep 2008
                        • 22893

                        #806
                        My first career dynasty from the bottom up is going to be running a primarily 20 personnel triple option offense that blends in a few air raid concepts to have a more modern passing game. The goal is to have a lot of motion and misdirection like the classic option offenses married with the few air raid concepts I can afford to install all out of more modern pistol and gun looks.

                        The bulk of the offense will be the ground game with plenty of option looks. We'll mix in a few RPO wrinkles to add a modern twist on the triple option, then have a small handful of air raid concepts to have somewhat of a competent passing game, how many concepts I can run with depends on how expensive it is to install all the option stuff first in my playbook tool.

                        At QB we're going either Pure Runner or Dual Threat as QB mobility will be key.

                        At RB Contact Seeker and Elusive Bruiser feel like what I'll most lean towards to have a nice rotation of backs that can withstand the approach while wearing down defenses.

                        At FB we'll likely just be trotting a RB out there, but if not, I'm leaning towards a Utility type with the thinking being he could be deadly in the PA game should we be able to install a few PA concepts.

                        TE is Gritty Possession all the way. We likely won't feature the TE as often as you might expect in such a run heavy offense since the aim is to go 20 personnel as much as possible to create lighter boxes for the run game to eat with, but when we do have some on the field, we'll need guys that can block but also be threats over the middle. They'll mostly be featured in the PA and Y Pop air games, so I'll need guys that can block but also hold onto the ball over the middle when called upon.

                        WR is going to lean Gritty Possession as well. Need guys that can hold their blocks on the perimeter with what we're aiming to do. Potentially will go with a Speedster in the slot that will be in on a lot of the fly, load, and orbit motions so that there is always a threat for us stretch the field horizontally. Pairing that outside running threat of the speedier WR with the gritty inside run game has some potential to be deadly.

                        OL is going to be Agile or Well Rounded only. Need guys that can excel in space and in the option game and those are the two archetypes that can do it. Our base plays are going to be option runs and potentially inside zone tagged with some RPOs, so the agile types are exactly what I need to run that most efficiently. If they can be well rounded enough to also excel with some gap blocking, then we'll mix in more veer, power, or counter if we can install it, but the goal is to be based around your zone read and your typical triple option plays, so I need guys that can do that first and foremost.

                        The biggest question mark I have with this setup is going with the Gritty Possession WRs. I want guys that can block and that's the archetype to do it with, but given some of the concepts in the air we're looking to run, they don't fit your typical air raid profile which is get your fast guys the ball in space and let them work. However, I think given how we'll be run first, if things are operating efficiently, the WRs are going to get plenty of 1 on 1 looks and Gritty Possession guys should be able to excel in those situations well and the air raid concepts should hopefully make things a little easier on them and not require them to be such precise route runners. Their lack of speed is the main concern, but maybe we'll get lucky and find some guys that can move and still block.
                        Last edited by canes21; 06-25-2025, 10:26 AM.
                        “No one is more hated than he who speaks the truth.”


                        ― Plato

                        Comment

                        • illwill10
                          Hall Of Fame
                          • Mar 2009
                          • 19790

                          #807
                          That's what makes Recruiting fun. We all have our own schemes, so we all have our own archetype preferences.

                          I already gave my list earlier. My offense will be 55-60% Run. But, I'm not running options. I want to have a lot of Motions, double motions, and shifts. I want to have a quick rhythmic passing game. So having Pocket Passers to be paired with Route Runners should be a good match. I just want WRs who can get open quick. I don't think I will target Speedsters or gadget. So, if I run a trick play, it'll be with an East/West Playmaker or Elusive RR. I want to win the time of possession battle. I want to run a lot of pulling plays, so having Agile Interior OL is key.

                          Comment

                          • georgiafan
                            Hall Of Fame
                            • Jul 2002
                            • 11048

                            #808
                            The thing I'm the most excited about with this is having more players transfer out of my team which ties into development upgrades. Like many of yall I'll turn that too high for user and make it more of a challenge. It will definitely change how I recruit because no guarantee the true freshman I just signed will wait around till year 4 to start. I'm going to have my offseason progression skill for HB's ideally x2 so I know that position will develop well and get production in my offense.

                            Last year I had a 2* HB named Demarcus Clare that was a 4* year starter and finished his career with 4,894 yards and 48 TD's. His overall rating was low so he never won any awards and had normal development. This year he is more likely to get a +dev trait and transfer out with dynamic deal breaker. It will be really fun to see him transfer out and see how he does at a new school and then I schedule that team. It will also make the ones that stick with me all career mean more
                            Last edited by georgiafan; 06-25-2025, 01:20 PM.
                            Retro Redemption - Starting over with a oldschool PowerBone Offense

                            My Youtube

                            Twitter

                            PS5 ID = BubbasCruise

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                            • illwill10
                              Hall Of Fame
                              • Mar 2009
                              • 19790

                              #809
                              I wish there was a versatile defender archetype. Having that Honey Badger or Jabril Peppers type of defender would do well in my defense. The abilities would be Wrap Up, Robber, Quick Jump, Outside Disrupter, and Knockout. That way he could tackle in space, put him in zone coverage, Blitz, help on outside runs, and force incompletions. While, not being overpowered because you couldn't put him on an elite WR/TE and good Tackles would hold up well on blitzers. That Versatile defender would be the ultimate formation subs defender for me.

                              Sent from my SM-G781U1 using Tapatalk

                              Comment

                              • Jeffruel
                                Pro
                                • Mar 2019
                                • 847

                                #810
                                Originally posted by illwill10
                                I wish there was a versatile defender archetype. Having that Honey Badger or Jabril Peppers type of defender would do well in my defense. The abilities would be Wrap Up, Robber, Quick Jump, Outside Disrupter, and Knockout. That way he could tackle in space, put him in zone coverage, Blitz, help on outside runs, and force incompletions. While, not being overpowered because you couldn't put him on an elite WR/TE and good Tackles would hold up well on blitzers. That Versatile defender would be the ultimate formation subs defender for me.

                                Sent from my SM-G781U1 using Tapatalk

                                With formation subs I’ve been thinking an awful lot about defense lately. More on that later, but the honey badger type of defender I think can be done with formation subs.

                                I’m looking at Lurker for LB with 90+ speed since he would have house call, knockout, bounced, hammer, and wrap up so could play coverage or in the box.

                                Field CBs could play the slot, or as a box LB/S since they have wrap up, but then I like the robber, knockout, blanket coverage, and ball hawk.

                                Hybrid Safety because that’s what the honey badger was. Wrap up, hammer, knockout, aftershock, and blow up are all solid, but I would also like him to be better in coverage.

                                At this point im leading towards a bigger field CB since I’m assuming he’ll have the speed, but then can tackle and cover as my true hybrid player.

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