Playmakers CFB 26 Varsity Sliders (Hybrid 0 Default set & advanced Difficulty set)
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Playmakers CFB 26 Varsity Sliders (Hybrid 0 Default set & advanced Difficulty set)
Added both USER vs CPU & CPU vs CPU GAMEPLAYLast edited by Playmakers; 08-24-2025, 09:47 PM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Tags: None🥰 3 -
USER vs CPU ADVANCED DIFFICULTY SET UPDATED 08/25/25
BASE SET PATCH UPDATE
CLASSIC PASSING
***(SLIDERS BUILT ON NO SWITCH DEFENSIVE RULE)***
CAMERA SETTINGS OPTIONAL (I Personally prefer Wide camera on Offense and Defense)
PRECIPITATION SCALING
Catch - 55
Pass accuracy - 55
Pass strength - 60
Broken tackle - 40
Kick accuracy - 55
Kick strength - 60
Movement - 60
WEAR & TEAR SETTINGS. (Remains at Default until further notice. Utilizing the Injury & fatigue Sliders to dictate subs when needed)
Normal Tackle Impact 50
Catch Tackle Impact 50
Hit Stick Impact 50
Cut Stick Impact 50
Defender Tackle Advantage 50
Sack Impact 50
Block Impact 50
Impact Block Impact 50
Per-Play Recovery 50
Per-Timeout Recovery 50
Between-Quarter Recovery 50
Halftime Recovery 50
Week to Week Recovery 50
In-Game Healing Reserve Pool 50
GAME SETTINGS
Difficulty: VARSITY
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: ON
Defensive Heat Seeker Assist: OFF ***(New Change)***
Injuries: 40...................(Reduced this down from 50)
Fatigue: 85
Player Speed parity Scale: 25
PENALTIES
Offside: 55
False State: 85
Offensive Holding: 70
Facemask: 40***(Recent Change)****
Defensive Pass Interference: 85
Offensive PI ON
Kick Catch Interefernce ON
ILLEGAL BLOCK IN BACK 55***(Recent Change)****
Intentional Grounding OFF ***(Make Sure SET To Off)***
Roughing The Passer 51
Roughing The Kicker ON
Running Into The Kicker OÑ
Illegal Contact ON
PLAYER SKILL
QB Accuracy: 20
Pass Blocking: 40***(Recent Change)***
WR CATCH 45
Run Blocking: 5***(Recent Change)***
Ball Security: 40
Reaction Time: 20***(Recent Change)***
Interceptions: 35****(Recent Change)***
Pass Coverage: 40***(Recent Change)***
Tackling: 5****(Recent Change)*****
CPU
QBA 40***(Recent Change)***
Pass Blocking: 65
WR Catching: 35***(Recent Change)***
Run Blocking: 85
Ball Security: 60***(Recent Change)***
Reaction Time: 65
Interceptions: 50
Pass Coverage: 65
Tackling 50
SPECIAL TEAMS
FG Power 40
FGA 35
Punt Power 40
Punt Accuracy 65
Kick Off Power 55
AUTO SUBS DEFAULT (Using the Fatigue setting only with Default Wear & Tear)Last edited by Playmakers; 08-24-2025, 11:51 PM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14🥰 2 -
CPU vs CPU GAMEPLAY (Version 1 Created 08/23/25)
PLACEMENT PASSING
PASS SLOW DOWN OFF
PASS LEAD INCREASE (Small)
RETICLE SPEED 7
PRECIPITATION SCALING
Catch - 55
Pass accuracy - 55
Pass strength - 60
Broken tackle - 40
Kick accuracy - 55
Kick strength - 60
Movement - 60
WEAR & TEAR SETTINGS. (Remains at Default until further notice. Utilizing the Injury & fatigue Sliders to dictate subs when needed)
Normal Tackle Impact 50
Catch Tackle Impact 50
Hit Stick Impact 50
Cut Stick Impact 50
Defender Tackle Advantage 50
Sack Impact 50
Block Impact 50
Impact Block Impact 50
Per-Play Recovery 50
Per-Timeout Recovery 50
Between-Quarter Recovery 50
Halftime Recovery 50
Week to Week Recovery 50
In-Game Healing Reserve Pool 50
GAME SETTINGS
Difficulty: VARSITY
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: ON
Defensive Heat Seeker Assist: ON
Injuries: 40.......................(Wear & Tear Default settings has generally kept this around 2-3 Minor injuries per game)
Fatigue: 90.........,............(This has led to good rotations at RB)
Player Speed parity Scale: 17
PENALTIES
Offside: 55
False State: 95
Offensive Holding: 70
Facemask: 40
Defensive Pass Interference: 95
Offensive PI ON
Kick Catch Interference ON
ILLEGAL BLOCK IN BACK 55
Intentional Grounding OFF ***(Make Sure SET To Off)***
Roughing The Passer 51
Roughing The Kicker ON
Running Into The Kicker OÑ
Illegal Contact ON
PLAYER SKILL & CPU SKILL EQUAL (QBA 55 + WR Catch 20 creates more incompletions)
QB Accuracy: 50
Pass Blocking: 40
WR CATCH 25
Run Blocking: 80
Ball Security:55
Reaction Time: 55
Interceptions: 45
Pass Coverage 95
Tackle 5
SPECIAL TEAMS
FG Power 40
FGA 35
Punt Power 40
Punt Accuracy 65
Kick Off Power 55
AUTO SUBS DEFAULT (Using the Fatigue setting only with Default Wear & Tear)Last edited by Playmakers; 08-24-2025, 11:33 AM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14👍 4Comment
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CPU defense definetly needs and upgrade vs skilled passers. USER QbA is just too strong.
I'll most likely look to increase the INT Slider for them to 45 and possibly Coverage and see if that helps before reducing USER QBA
Definetly want to keep USER run game as low as possible much like previius years.
I also think CPU QB can go up and WR CATCH down that way the Qb's stay closer to ratings and the catch slider will impact completion % the same wayNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14👍 1Comment
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I just played a game with these sliders. I am doing a Louisiana Monroe test franchise. I was 1-3 before this game against Marshall. Both teams were rated 69 so it was a good one to start these sliders with.
I won 24-14. Passing seemed good on both sides. CPU was 19-30 for 200 yards. I was 22-38 for 199.
the CPU Qb ran all over me on options and scrambles for over 100 yards. Their main RB was 15 for 38.. my RB had 127 yards on 22 carries so I will have to see how it plays against tougher opponents.
the only thing that concerned me was the weather effects for the kicker. The game was in the rain and I missed two FG under 30 yards as the kicks died and didn’t even reach the end zone. The CPu had three punts less than 20 yards. One which set up a TD for me.
Otherwise these played very well.
RickLast edited by icvu42; 07-26-2025, 05:20 PM.👍 2Comment
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The one thing I've noticed across all slider sets is that RPO's and Read Option based offenses will gash you for huge yards while you try to tweak sliders to make NORMAL runs actually get anywhere. For both user and CPU👍 2Comment
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I just played a game with these sliders. I am doing a Louisiana Monroe test franchise. I was 1-3 before this game against Marshall. Both teams were rated 69 so it was a good one to start these sliders with.
I won 24-14. Passing seemed good on both sides. CPU was 19-30 for 200 yards. I was 22-38 for 199.
the CPU Qb ran all over me on options and scrambles for over 100 yards. Their main RB was 15 for 38.. my RB had 127 yards on 22 carries so I will have to see how it plays against tougher opponents.
the only thing that concerned me was the weather effects for the kicker. The game was in the rain and I missed two FG under 30 yards as the kicks died and didn’t even reach the end zone. The CPu had three punts less than 20 yards. One which set up a TD for me.
Otherwise these played very well.
Rick
Also I'll give it a little more time on the QbA. Right now it seems like a little to good atleast for me from the USER side.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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I know on this set i actually lowered the CPU Tackle slider for the 1st time ever. So I'll eventually scale back the USER Run game even more.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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This could have a lot to do with my team (who is 79 overall with i think my only good o-lineman being my right guard).
It's still playing fun as hell though. Just run game feels kinda weird both sides atm across most slider sets.Comment
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I play as Georgia Tech so my options for runs are either zone runs, RPOs or options. The zone runs I will get 3 yards maybe 10% of the time. RPOs and options are almost guaranteed (assuming the correct read). It creates a weird situation where for me and my team/playbook the blocking is too good on certain plays and bad on others.
This could have a lot to do with my team (who is 79 overall with i think my only good o-lineman being my right guard).
It's still playing fun as hell though. Just run game feels kinda weird both sides atm across most slider sets.
I only say this because on my testing on the hybrid 0 set the CpU can play smash mouth football on me. My players still tackle and the LB'S hold up well. It's usually the secondary guys that broken tackles occur against and I'm actually amazed at the run after catch ability by the WR's. They don't just catch it and always get tackled right away.
If you have a run after catch WR then he looks much when the tackle slider isn't suctioning defenders into himNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Just played my second game with these sliders. Lost to JMU 24-13. This game I really struggled to run. My main RB was 17 for 47 yards. CPU main RB was 14 for 77 yards. CPU was 26-37 passing. I was 23-33. This game I couldn’t get any pressure on the QB. O sacks for me where last game I had 4. On the other end, I was sacked 5 times. I picked off the CPU twice, once in the end zone, which kept me in the game.
I really like how these are playing.
Rick👍 2Comment
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Just played my second game with these sliders. Lost to JMU 24-13. This game I really struggled to run. My main RB was 17 for 47 yards. CPU main RB was 14 for 77 yards. CPU was 26-37 passing. I was 23-33. This game I couldn’t get any pressure on the QB. O sacks for me where last game I had 4. On the other end, I was sacked 5 times. I picked off the CPU twice, once in the end zone, which kept me in the game.
I really like how these are playing.
Rick
I been silent on these because I'm trying to dial back somethings. There are some settings that I noticed don't need to be as high as they are which actually makes things feel more organic. The only CPU slider that I can say for sure that needs to be high is Run Blocking.
Other than that I can real them in back close to default settings and they will still compete
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14👍 1Comment
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I don't post videos much but look at this Hybrid 0 Sliders CPU Rb hurdle over the defender.
2nd video of different Rb pulling off Hurdle move
Last edited by Playmakers; 07-30-2025, 06:55 PM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14👍 1Comment
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This was something to see! Looking forward to you Hybrid 0 set, brother. Hope you're doing well.Former NYC P.O. - US Army Veteran
“You deal with the best of people on their worst days and the worst of people on their best days.”
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Hooah👍 1Comment
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