Playmakers CFB 26 Varsity Sliders (Hybrid 0 Default set & advanced Difficulty set)

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15344

    #1

    Playmakers CFB 26 Varsity Sliders (Hybrid 0 Default set & advanced Difficulty set)

    Added both USER vs CPU & CPU vs CPU GAMEPLAY
    Last edited by Playmakers; 08-24-2025, 09:47 PM.
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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15344

    #2
    USER vs CPU ADVANCED DIFFICULTY SET UPDATED 08/25/25

    BASE SET PATCH UPDATE

    CLASSIC PASSING

    ***(SLIDERS BUILT ON NO SWITCH DEFENSIVE RULE)***

    CAMERA SETTINGS OPTIONAL (I Personally prefer Wide camera on Offense and Defense)

    PRECIPITATION SCALING
    Catch - 55
    Pass accuracy - 55
    Pass strength - 60
    Broken tackle - 40
    Kick accuracy - 55
    Kick strength - 60
    Movement - 60

    WEAR & TEAR SETTINGS. (Remains at Default until further notice. Utilizing the Injury & fatigue Sliders to dictate subs when needed)
    Normal Tackle Impact 50
    Catch Tackle Impact 50
    Hit Stick Impact 50
    Cut Stick Impact 50
    Defender Tackle Advantage 50
    Sack Impact 50
    Block Impact 50
    Impact Block Impact 50
    Per-Play Recovery 50
    Per-Timeout Recovery 50
    Between-Quarter Recovery 50
    Halftime Recovery 50
    Week to Week Recovery 50
    In-Game Healing Reserve Pool 50

    GAME SETTINGS
    Difficulty: VARSITY
    Quarter Length: 12 Minutes
    Accelerated Clock: On
    Minimum Play Clock Time: 20 Seconds
    Defensive Ball Hawk: ON
    Defensive Heat Seeker Assist: OFF ***(New Change)***
    Injuries: 40...................(Reduced this down from 50)
    Fatigue: 85
    Player Speed parity Scale: 25

    PENALTIES
    Offside: 55
    False State: 85
    Offensive Holding: 70
    Facemask: 40***(Recent Change)****
    Defensive Pass Interference: 85
    Offensive PI ON
    Kick Catch Interefernce ON
    ILLEGAL BLOCK IN BACK 55***(Recent Change)****
    Intentional Grounding OFF ***(Make Sure SET To Off)***
    Roughing The Passer 51
    Roughing The Kicker ON
    Running Into The Kicker OÑ
    Illegal Contact ON

    PLAYER SKILL
    QB Accuracy: 20
    Pass Blocking: 40***(Recent Change)***
    WR CATCH 45
    Run Blocking: 5***(Recent Change)***
    Ball Security: 40
    Reaction Time: 20***(Recent Change)***
    Interceptions: 35****(Recent Change)***
    Pass Coverage: 40***(Recent Change)***
    Tackling: 5****(Recent Change)*****

    CPU
    QBA 40***(Recent Change)***
    Pass Blocking: 65
    WR Catching: 35***(Recent Change)***
    Run Blocking: 85
    Ball Security: 60***(Recent Change)***
    Reaction Time: 65
    Interceptions: 50
    Pass Coverage: 65
    Tackling 50

    SPECIAL TEAMS
    FG Power 40
    FGA 35
    Punt Power 40
    Punt Accuracy 65
    Kick Off Power 55

    AUTO SUBS DEFAULT (Using the Fatigue setting only with Default Wear & Tear)
    Last edited by Playmakers; 08-24-2025, 11:51 PM.
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15344

      #3
      CPU vs CPU GAMEPLAY (Version 1 Created 08/23/25)


      PLACEMENT PASSING
      PASS SLOW DOWN OFF
      PASS LEAD INCREASE (Small)
      RETICLE SPEED 7

      PRECIPITATION SCALING
      Catch - 55
      Pass accuracy - 55
      Pass strength - 60
      Broken tackle - 40
      Kick accuracy - 55
      Kick strength - 60
      Movement - 60

      WEAR & TEAR SETTINGS. (Remains at Default until further notice. Utilizing the Injury & fatigue Sliders to dictate subs when needed)
      Normal Tackle Impact 50
      Catch Tackle Impact 50
      Hit Stick Impact 50
      Cut Stick Impact 50
      Defender Tackle Advantage 50
      Sack Impact 50
      Block Impact 50
      Impact Block Impact 50
      Per-Play Recovery 50
      Per-Timeout Recovery 50
      Between-Quarter Recovery 50
      Halftime Recovery 50
      Week to Week Recovery 50
      In-Game Healing Reserve Pool 50

      GAME SETTINGS
      Difficulty: VARSITY
      Quarter Length: 12 Minutes
      Accelerated Clock: On
      Minimum Play Clock Time: 20 Seconds
      Defensive Ball Hawk: ON
      Defensive Heat Seeker Assist: ON
      Injuries: 40.......................(Wear & Tear Default settings has generally kept this around 2-3 Minor injuries per game)
      Fatigue: 90.........,............(This has led to good rotations at RB)
      Player Speed parity Scale: 17

      PENALTIES
      Offside: 55
      False State: 95
      Offensive Holding: 70
      Facemask: 40
      Defensive Pass Interference: 95
      Offensive PI ON
      Kick Catch Interference ON
      ILLEGAL BLOCK IN BACK 55
      Intentional Grounding OFF ***(Make Sure SET To Off)***
      Roughing The Passer 51
      Roughing The Kicker ON
      Running Into The Kicker OÑ
      Illegal Contact ON

      PLAYER SKILL & CPU SKILL EQUAL (QBA 55 + WR Catch 20 creates more incompletions)
      QB Accuracy: 50
      Pass Blocking: 40
      WR CATCH 25
      Run Blocking: 80
      Ball Security:55
      Reaction Time: 55
      Interceptions: 45
      Pass Coverage 95
      Tackle 5

      SPECIAL TEAMS
      FG Power 40
      FGA 35
      Punt Power 40
      Punt Accuracy 65
      Kick Off Power 55

      AUTO SUBS DEFAULT (Using the Fatigue setting only with Default Wear & Tear)
      Last edited by Playmakers; 08-24-2025, 11:33 AM.
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15344

        #4
        CPU defense definetly needs and upgrade vs skilled passers. USER QbA is just too strong.

        I'll most likely look to increase the INT Slider for them to 45 and possibly Coverage and see if that helps before reducing USER QBA

        Definetly want to keep USER run game as low as possible much like previius years.

        I also think CPU QB can go up and WR CATCH down that way the Qb's stay closer to ratings and the catch slider will impact completion % the same way
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • icvu42
          Rookie
          • Feb 2003
          • 220

          #5
          I just played a game with these sliders. I am doing a Louisiana Monroe test franchise. I was 1-3 before this game against Marshall. Both teams were rated 69 so it was a good one to start these sliders with.
          I won 24-14. Passing seemed good on both sides. CPU was 19-30 for 200 yards. I was 22-38 for 199.
          the CPU Qb ran all over me on options and scrambles for over 100 yards. Their main RB was 15 for 38.. my RB had 127 yards on 22 carries so I will have to see how it plays against tougher opponents.
          the only thing that concerned me was the weather effects for the kicker. The game was in the rain and I missed two FG under 30 yards as the kicks died and didn’t even reach the end zone. The CPu had three punts less than 20 yards. One which set up a TD for me.
          Otherwise these played very well.

          Rick
          Last edited by icvu42; 07-26-2025, 05:20 PM.

          Comment

          • Helios12787
            MVP
            • Mar 2006
            • 1628

            #6
            The one thing I've noticed across all slider sets is that RPO's and Read Option based offenses will gash you for huge yards while you try to tweak sliders to make NORMAL runs actually get anywhere. For both user and CPU

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15344

              #7
              Originally posted by icvu42
              I just played a game with these sliders. I am doing a Louisiana Monroe test franchise. I was 1-3 before this game against Marshall. Both teams were rated 69 so it was a good one to start these sliders with.
              I won 24-14. Passing seemed good on both sides. CPU was 19-30 for 200 yards. I was 22-38 for 199.
              the CPU Qb ran all over me on options and scrambles for over 100 yards. Their main RB was 15 for 38.. my RB had 127 yards on 22 carries so I will have to see how it plays against tougher opponents.
              the only thing that concerned me was the weather effects for the kicker. The game was in the rain and I missed two FG under 30 yards as the kicks died and didn’t even reach the end zone. The CPu had three punts less than 20 yards. One which set up a TD for me.
              Otherwise these played very well.

              Rick
              I will definitely make note of the Kicking. Were you using the settings I posted for weather?

              Also I'll give it a little more time on the QbA. Right now it seems like a little to good atleast for me from the USER side.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15344

                #8
                Originally posted by Helios12787
                The one thing I've noticed across all slider sets is that RPO's and Read Option based offenses will gash you for huge yards while you try to tweak sliders to make NORMAL runs actually get anywhere. For both user and CPU
                I actually think the USER Run Block is still too good tbh even at 30.

                I know on this set i actually lowered the CPU Tackle slider for the 1st time ever. So I'll eventually scale back the USER Run game even more.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

                Comment

                • icvu42
                  Rookie
                  • Feb 2003
                  • 220

                  #9
                  Originally posted by Playmakers

                  I will definitely make note of the Kicking. Were you using the settings I posted for weather?

                  Also I'll give it a little more time on the QbA. Right now it seems like a little to good atleast for me from the USER side.
                  Yes I used the exact sliders in your setup.

                  Rick

                  Comment

                  • Helios12787
                    MVP
                    • Mar 2006
                    • 1628

                    #10
                    Originally posted by Playmakers

                    I actually think the USER Run Block is still too good tbh even at 30.

                    I know on this set i actually lowered the CPU Tackle slider for the 1st time ever. So I'll eventually scale back the USER Run game even more.
                    I play as Georgia Tech so my options for runs are either zone runs, RPOs or options. The zone runs I will get 3 yards maybe 10% of the time. RPOs and options are almost guaranteed (assuming the correct read). It creates a weird situation where for me and my team/playbook the blocking is too good on certain plays and bad on others.

                    This could have a lot to do with my team (who is 79 overall with i think my only good o-lineman being my right guard).

                    It's still playing fun as hell though. Just run game feels kinda weird both sides atm across most slider sets.

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15344

                      #11
                      Originally posted by Helios12787

                      I play as Georgia Tech so my options for runs are either zone runs, RPOs or options. The zone runs I will get 3 yards maybe 10% of the time. RPOs and options are almost guaranteed (assuming the correct read). It creates a weird situation where for me and my team/playbook the blocking is too good on certain plays and bad on others.

                      This could have a lot to do with my team (who is 79 overall with i think my only good o-lineman being my right guard).

                      It's still playing fun as hell though. Just run game feels kinda weird both sides atm across most slider sets.
                      I'm actually beginning to think the run block slider especially for CPU is just better with it lowered and the Tackle Slider is actually the most important slider.

                      I only say this because on my testing on the hybrid 0 set the CpU can play smash mouth football on me. My players still tackle and the LB'S hold up well. It's usually the secondary guys that broken tackles occur against and I'm actually amazed at the run after catch ability by the WR's. They don't just catch it and always get tackled right away.

                      If you have a run after catch WR then he looks much when the tackle slider isn't suctioning defenders into him
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                      Comment

                      • icvu42
                        Rookie
                        • Feb 2003
                        • 220

                        #12
                        Just played my second game with these sliders. Lost to JMU 24-13. This game I really struggled to run. My main RB was 17 for 47 yards. CPU main RB was 14 for 77 yards. CPU was 26-37 passing. I was 23-33. This game I couldn’t get any pressure on the QB. O sacks for me where last game I had 4. On the other end, I was sacked 5 times. I picked off the CPU twice, once in the end zone, which kept me in the game.

                        I really like how these are playing.

                        Rick

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15344

                          #13
                          Originally posted by icvu42
                          Just played my second game with these sliders. Lost to JMU 24-13. This game I really struggled to run. My main RB was 17 for 47 yards. CPU main RB was 14 for 77 yards. CPU was 26-37 passing. I was 23-33. This game I couldn’t get any pressure on the QB. O sacks for me where last game I had 4. On the other end, I was sacked 5 times. I picked off the CPU twice, once in the end zone, which kept me in the game.

                          I really like how these are playing.

                          Rick
                          Good stuff

                          I been silent on these because I'm trying to dial back somethings. There are some settings that I noticed don't need to be as high as they are which actually makes things feel more organic. The only CPU slider that I can say for sure that needs to be high is Run Blocking.

                          Other than that I can real them in back close to default settings and they will still compete
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15344

                            #14
                            I don't post videos much but look at this Hybrid 0 Sliders CPU Rb hurdle over the defender.



                            2nd video of different Rb pulling off Hurdle move
                            Last edited by Playmakers; 07-30-2025, 06:55 PM.
                            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                            https://forums.operationsports.com/f...s-dynasty.html

                            Follow some the Greatest College Football players of All Time in NCAA Football 14

                            Comment

                            • mikemck09
                              Rookie
                              • Apr 2010
                              • 206

                              #15
                              This was something to see! Looking forward to you Hybrid 0 set, brother. Hope you're doing well.
                              Former NYC P.O. - US Army Veteran
                              “You deal with the best of people on their worst days and the worst of people on their best days.”
                              “We didn’t come here to save a cat out of a tree - someone’s getting collared.”

                              Hooah

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