canes21 College Football 25 Sliders

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22895

    #46
    Re: canes21 College Football 25 Sliders

    Originally posted by Justb__
    Hey Cane! Have you noticed AI Quarterbacks on Hesiman , be way too accurate. I played against Arizona St, Auburn Qbs neither are elite Qbs. They absolutely tore up my defense, like 80%+ completion rates. It didnt seem to matter what I called. I recall ALL-Madden having the same issue.



    Sent from my iPhone using Operation Sports
    On default sliders they are far too accurate. That's why we have it dropped to where it is right now in 1.0.
    “No one is more hated than he who speaks the truth.”


    ― Plato

    Comment

    • canes21
      Hall Of Fame
      • Sep 2008
      • 22895

      #47
      Re: canes21 College Football 25 Sliders

      The game is too fun and has me staying up way too late to play it. I've got 6 games in so far with 1.0. It's not a perfect set, but it still plays well and is an absolute blast to play.

      Just to give an idea on how the sample size is going, here's the games played thus far. Warning, this is long, so spoilers for convenience.

      Spoiler
      “No one is more hated than he who speaks the truth.”


      ― Plato

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      • ConnorGW24
        Rookie
        • Oct 2015
        • 6

        #48
        Re: canes21 College Football 25 Sliders

        Enjoyed playing with these. Lost as Maryland 40-45 on the road against Boise State. Lots of penalties, which was kinda nice to see compared to NCAA 14. It's funny you are disappointed with the CPU run game. Every rush they had wide open gaps for me and could usually get 10 yards a carry. Will have to play more and see how they do. But definitely feeling better than default AA or Heisman. Keep doing your thing!

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22895

          #49
          Re: canes21 College Football 25 Sliders

          Originally posted by ConnorGW24
          Enjoyed playing with these. Lost as Maryland 40-45 on the road against Boise State. Lots of penalties, which was kinda nice to see compared to NCAA 14. It's funny you are disappointed with the CPU run game. Every rush they had wide open gaps for me and could usually get 10 yards a carry. Will have to play more and see how they do. But definitely feeling better than default AA or Heisman. Keep doing your thing!
          It seems a number of you all are seeing the CPU have a good rushing attack so that's only reinforcing to me that maybe Miami's DL is just that good in game.

          I need to play a game as someone with a mediocre front 7 and see how it goes. If I get washed, I'll be very happy lol.

          Sent from my SM-S901U using Tapatalk
          “No one is more hated than he who speaks the truth.”


          ― Plato

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          • letsgopens66
            Pro
            • Aug 2010
            • 844

            #50
            Re: canes21 College Football 25 Sliders

            Originally posted by canes21
            It seems a number of you all are seeing the CPU have a good rushing attack so that's only reinforcing to me that maybe Miami's DL is just that good in game.

            I need to play a game as someone with a mediocre front 7 and see how it goes. If I get washed, I'll be very happy lol.

            Sent from my SM-S901U using Tapatalk
            Are you doing anything special to stop the run? If I play anything other than zone it’s a guaranteed 10-15 yard gain with a bad run defense. Even then the CPU could pick up 5-7 yards easily
            Pittsburgh Penguins
            Penn State Nittany Lions
            Pittsburgh Pirates
            Denver Broncos

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            • canes21
              Hall Of Fame
              • Sep 2008
              • 22895

              #51
              Re: canes21 College Football 25 Sliders

              Originally posted by letsgopens66
              Are you doing anything special to stop the run? If I play anything other than zone it’s a guaranteed 10-15 yard gain with a bad run defense. Even then the CPU could pick up 5-7 yards easily
              I run the defense very similar to how Lance Guidry runs it in real life with our biggest difference being that I blitz less often than he does.

              Cover 4 and cover 3 are the base coverages and the base shell is cover 0. That's what I am in the majority of the game. Cover 3 and cover 4 shells are used very often as well.

              Depending on what the offense is doing against me is what dictates how often I change things up. If the opposing offense is trying to stretch the field vertically, we run more cover 4 and cover 2 shells. If they are not stretching the field vertically and/or are coming out in more 12 personnel looks, then we mix in more cover 3 shells to bring that extra safety all the way into the box.

              Being in cover 0, 3, and 4 looks and having the base defense be cover 4 and 3 leads to me having my safeties closer to the LOS, sometimes in the box, and at least 1 always looking to play the run first. That obviously helps my run defense out.

              I do mix in cover 1 a decent amount throughout the game. Cover 2 man is often reserved only for passing situations, but I will mix it in on earlier downs, more often in games where my DL has a clear advantage over the OL and I can safely rely on the front 6 to hold their own. The Wake game was one where I had the talent advantage and could man up more often.

              Given the alignment of my defense is already aggressive enough, I don't blitz as often as Guidry does in real life. I'd say I maybe blitz only around 20-25% of the time at the very most, but it may be less than that. I've not actually tracked it, but I feel that guess is pretty accurate.

              Outside of the base cover 3 and 4 with the occasional cover 1, I also mix in the bracket/double team plays along with cover 2 and cover 6. Cover 2 is used more when I am getting backed up towards my own end zone or when teams are trying to stretch the field more horizontally than vertically. Wake was constantly running underneath crossing routes and going to the flats, so I mixed in more cover 2 that game to counter it. I use the split field cover 6 coverages to try and fool the QB every now and then while also still having the benefit of 1 safety watching the run action at the snap.

              So, the base defense I am running with my scheme is one geared to slow the run game down, so that's obviously contributing to it. Like I said, the CPU will have some successful runs here or there. Georgia Tech had a 50 yard TD run on me and Notre Dame averaged 4+ yards on designed runs, but the vast majority of carries are being swallowed up quickly and given what many of you all are saying, I think I am starting to lean towards it more being my scheme I am running in combination + the DL's ratings that is slowing the run game down more than it is the CPU not having the capability to do so. If that is the case, awesome, it means X's and O's and ratings are doing their jobs well.
              Last edited by canes21; 07-17-2024, 09:52 AM.
              “No one is more hated than he who speaks the truth.”


              ― Plato

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              • Xcfisme
                Rookie
                • Sep 2016
                • 246

                #52
                Re: canes21 College Football 25 Sliders

                I'm gonna try these sliders out tonight when I start my first Dynasty

                Comment

                • ML
                  Eli for HOF
                  • Aug 2011
                  • 1947

                  #53
                  Re: canes21 College Football 25 Sliders

                  Nice job on these. The only changes I've made is that I've reduced the quarter lengths to 11 mins and 15 second clock. I think this aligns better with the current sim stats - at the sacrifice of getting a lower than realistic amount of snaps. Hopefully this is something EA will fix, but I'm not holding my breath. I've also increased user runblock to 35 as I was averaging 2.1 YPC as UCLA... at one point against Minnesota I had 12 carries for -1 yard.

                  Will circle back with more feedback as I get more games in this weekend. Keep up the good work!
                  Big Blue Revival | New York Giants Franchise

                  Comment

                  • marjemulumba
                    Rookie
                    • Nov 2016
                    • 63

                    #54
                    Re: canes21 College Football 25 Sliders

                    Hey cane, never used your sliders before but I'm going to try these out today! thank you for you attention to detail

                    Comment

                    • letsgopens66
                      Pro
                      • Aug 2010
                      • 844

                      #55
                      Re: canes21 College Football 25 Sliders

                      Originally posted by canes21
                      I run the defense very similar to how Lance Guidry runs it in real life with our biggest difference being that I blitz less often than he does.

                      Cover 4 and cover 3 are the base coverages and the base shell is cover 0. That's what I am in the majority of the game. Cover 3 and cover 4 shells are used very often as well.

                      Depending on what the offense is doing against me is what dictates how often I change things up. If the opposing offense is trying to stretch the field vertically, we run more cover 4 and cover 2 shells. If they are not stretching the field vertically and/or are coming out in more 12 personnel looks, then we mix in more cover 3 shells to bring that extra safety all the way into the box.

                      Being in cover 0, 3, and 4 looks and having the base defense be cover 4 and 3 leads to me having my safeties closer to the LOS, sometimes in the box, and at least 1 always looking to play the run first. That obviously helps my run defense out.

                      I do mix in cover 1 a decent amount throughout the game. Cover 2 man is often reserved only for passing situations, but I will mix it in on earlier downs, more often in games where my DL has a clear advantage over the OL and I can safely rely on the front 6 to hold their own. The Wake game was one where I had the talent advantage and could man up more often.

                      Given the alignment of my defense is already aggressive enough, I don't blitz as often as Guidry does in real life. I'd say I maybe blitz only around 20-25% of the time at the very most, but it may be less than that. I've not actually tracked it, but I feel that guess is pretty accurate.

                      Outside of the base cover 3 and 4 with the occasional cover 1, I also mix in the bracket/double team plays along with cover 2 and cover 6. Cover 2 is used more when I am getting backed up towards my own end zone or when teams are trying to stretch the field more horizontally than vertically. Wake was constantly running underneath crossing routes and going to the flats, so I mixed in more cover 2 that game to counter it. I use the split field cover 6 coverages to try and fool the QB every now and then while also still having the benefit of 1 safety watching the run action at the snap.

                      So, the base defense I am running with my scheme is one geared to slow the run game down, so that's obviously contributing to it. Like I said, the CPU will have some successful runs here or there. Georgia Tech had a 50 yard TD run on me and Notre Dame averaged 4+ yards on designed runs, but the vast majority of carries are being swallowed up quickly and given what many of you all are saying, I think I am starting to lean towards it more being my scheme I am running in combination + the DL's ratings that is slowing the run game down more than it is the CPU not having the capability to do so. If that is the case, awesome, it means X's and O's and ratings are doing their jobs well.
                      This is great — I typically run cover 3 but should probably work in more Cover 4 and be more deliberate about coverage shells as well. Gonna give these a try in my PSU dynasty against UCLA, especially now that I feel more comfortable with RPO plays
                      Pittsburgh Penguins
                      Penn State Nittany Lions
                      Pittsburgh Pirates
                      Denver Broncos

                      Comment

                      • TuffJuff
                        Rookie
                        • Jan 2011
                        • 340

                        #56
                        Re: canes21 College Football 25 Sliders

                        Just plugged these in and had a fun game. Playing as Minnesota in Camp Randall against Wisconsin. Down 20-17 with a little under 2 minutes to go. First and 10 and I gain 9 yards on a hb screen for the first play of the drive. I hurry it up and audible to a run. Just want to get the easy yard to get a first and stop the clock to move the chains. I did not notice that my team didn’t hear my audible while #7 hardest places to play is going crazy. Obviously I got sacked with no one blocking and me not expecting to be throwing another screen pass. Ruined the whole drive and I lost…..

                        Not even mad. That was amazing.

                        I had 17 first downs, 276 yards of total offense. 30 carries for 88 yards. 18/29 for 188. 4 penalties for 30 yards. My rushing stats look bad because QB was 4 for -29 yards. I actually had an 100 yard rushing back

                        Wisconsin had 21 first downs, 426 yards, 35 carries for 237 yards. 16/24 for 189. 11 penalties for 90 yards.

                        0 turnovers for each of us. They had 3 sacks I believe. I had 0. Think I only even had 1 QB pressure.


                        Very fun game. Obviously small sample size, but some concerns would be they had multiple stretches where they had 3 or 4 holding penalties in a row. And idk if this is the sliders doing it, but it was my understanding that wisconsin was actually more of an air raid team now. Obviously they were killing me the ground so I get running, but they weren’t really mixing in organic throws if that makes sense. I would bet almost 40% of the attempts came in the final 3 minutes of each half
                        Last edited by TuffJuff; 07-17-2024, 11:40 AM.
                        "Friends dont let friends be packer fans"

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                        • cwilson250733
                          Rookie
                          • Sep 2007
                          • 229

                          #57
                          Re: canes21 College Football 25 Sliders

                          I played last night with South Carolina come to Arkansas (me) I led at the half 17-14, but some costly mistakes, meaning trying to throw the ball into tight coverage and got picked off 2 times. I ended up losing 34-31. Both teams ran for over 150 and threw for over 250. It was solid. I dont want to win every game. Arkansas doesnt go 12-0 ever year and sometimes there is no team finish with a perfect record. I want real outcomes or as close as possible. If I take Akron in to Georgia the game should never really be close. In real life Georgia would probably be favored by 35+. But I will keep using these and see if the results come out as they should.

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                          • marjemulumba
                            Rookie
                            • Nov 2016
                            • 63

                            #58
                            Re: canes21 College Football 25 Sliders

                            1st game as Penn State against Michigan for a classic Big 10 Matchup, I chose to go with Penn State since I had the best feel for how they actually play considering I played against them last year in real life. I had fun...getting the crap kicked out of me lol. Score was 27-7 and AI adjustments at half is very noticeable. Michigan has a beastly defensive line who gave hell to Penn States weaker O line this year resulting in 5 sacks but we countered with 4 against them which seems a bit excessive but star rushers made up the majority of the sacks. 11 penalties and majority of them were block in the back which happened 3 plays in a row.

                            Also need to get used to the revamped passing but I definitely see the potential. The ground game struggled to get going (N. Singleton 14/49) but besides those concerns I had extreme amount of fun and saw some sick gameplay and both sides were able to produce realistic explosive college plays.

                            Also where do you guys see the stats for how many plays are ran in the game?
                            Last edited by marjemulumba; 07-17-2024, 01:09 PM.

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                            • Kadwish
                              Just started!
                              • Jul 2024
                              • 4

                              #59
                              Re: canes21 College Football 25 Sliders

                              Quick question, when version 2.0 of the sliders comes out, does it get posted back to the first page, or is it in the thread?

                              Comment

                              • canes21
                                Hall Of Fame
                                • Sep 2008
                                • 22895

                                #60
                                Re: canes21 College Football 25 Sliders

                                Originally posted by letsgopens66
                                This is great — I typically run cover 3 but should probably work in more Cover 4 and be more deliberate about coverage shells as well. Gonna give these a try in my PSU dynasty against UCLA, especially now that I feel more comfortable with RPO plays
                                Awesome, I am excited to hear how it goes for you. It may take you a bit to get used to what shells to run with your personnel and based off what the other team is doing, but it can be fun to get into a groove and see what you're calling is countering what they're calling. And then the Real Time Coaching will kick in and make you look clueless and it's a fun challenge to try and adjust to. I can't say enough good things about the adaptive AI.

                                Originally posted by marjemulumba
                                1st game as Penn State against Michigan for a classic Big 10 Matchup, I chose to go with Penn State since I had the best feel for how they actually play considering I played against them last year in real life. I had fun...getting the crap kicked out of me lol. Score was 27-7 and AI adjustments at half is very noticeable. Michigan has a beastly defensive line who gave hell to Penn States weaker O line this year resulting in 5 sacks but we countered with 4 against them which seems a bit excessive but star rushers made up the majority of the sacks. 11 penalties and majority of them were block in the back which happened 3 plays in a row.

                                Also need to get used to the revamped passing but I definitely see the potential. The ground game struggled to get going (N. Singleton 14/49) but besides those concerns I had extreme amount of fun and saw some sick gameplay and both sides were able to produce realistic explosive college plays.

                                Also where do you guys see the stats for how many plays are ran in the game?
                                There's no line that shows you total plays ran by itself. You can just add up the run attempts and the pass attempts. That's all I do to get a tally.

                                Penalties are still a WIP for sure. I haven't actually seen many blocks in the back so far. Let me know if you keep seeing a lot of them because I'd be curious to see what is causing them to happen more frequently in your games vs mine.

                                Originally posted by Kadwish
                                Quick question, when version 2.0 of the sliders comes out, does it get posted back to the first page, or is it in the thread?
                                Whenever I have updated versions, I make a post in the thread with that version and I also update the original post on page 1. That original post will always have the updated sliders and all prior versions on it as well tucked away behind spoilers so that you all always have access to prior sets in case you ever feel they played better than whatever update I put out.

                                So, to make things easy on you, if you ever want to see if there is an updated version but don't want to try and read through the thread, just check the first post. If there is a new version, it will be there.
                                Last edited by canes21; 07-17-2024, 02:54 PM.
                                “No one is more hated than he who speaks the truth.”


                                ― Plato

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