50(ish) Threshold-based Slider Set for NCAA 14

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  • Dawgfan1
    MVP
    • Jul 2013
    • 1202

    #1081
    Re: 50(ish) Threshold-based Slider Set for NCAA 14

    Originally posted by JoshC1977
    User Defense
    • I always start with a defensive lineman. Yes, can lead to sack totals being a bit higher, but it is how I roll. I think that "usering" a LB or DB can put one in a position to make a lot more plays
    I always used to do this, but lately, I've started doing what a YouTuber I watch does and not been controlling anyone on defense. By this, I mean to select a player on defense and, once the play starts, do nothing. The player will move on his own and play just like an AI-controlled player. It's not too much, but it makes things just a little bit more ratings-based (4.5% more to be precise).
    NCAA: Georgia Bulldogs and Clemson Tigers
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    PSN: supersnivy48

    Comment

    • kurtisek
      Rookie
      • Sep 2016
      • 15

      #1082
      Re: 50(ish) Threshold-based Slider Set for NCAA 14

      I went through and edited all of the coaches on my roster file to match your specifications as close as I can.

      All coaches were already defaulted to 50 sub frequency both O and D. I matched the aggression of all coaches to 30 for D and 65 for O. I may slowly adjust these in season if I feel appropriate for some teams, but I wanted to try the default set out for a bit.

      As for D play run/pass, some of the coaches were edited to be off of the 5s, so they started at like 42, and since I don't have the editor I can only move in increments of 5. I just made them as close to 50/50 as I could (i.e., 48, 52, so on). I did not adjust any offensive run/pass.

      I'm going to make some small tweaks to the recruiting stuff and try it out. I'm going to add my own house rule that you can't scout a player more than 50%. I saw on one of your replies you said that it's reasonable a team would not scout a player at all, and I disagree with this. I worked in quality control with a small D1 team for a couple seasons and they heavily scout. Even during the season coaches would spend a few hours a week watching film. They also may go and watch a player in person if it worked out just right. Not to mention tons of time at camps during the summer, often seeing players over 2-3-4 years at camps. Though you never get a true look at exactly how a player will turn out like when you scout them 100% in game. So by limiting this, I think it's a more realistic picture of scouting.

      I'm going to adopt some of your other house rules as well, such as no hot routes (with the exception of using "smart routes" to adjust for appropriate route depth, which I think is true-to-life for most teams). Much of your overall play style rules I already did, so a lot of that won't be a big change. The no hot routes will be though, I used to use that a lot, sometimes up to like 4 players on one play.

      I was thinking about using Wyoming, but those recruiting rules would be deadly. So I decided to make the Big 12 actually 12 again. I'm going to add Houston and 1 other team, possibly out east since the conference already went that way with WV. I'm going to play as Texas Tech. Excited to try this system out!

      I'll check in periodically when I get rolling. The wife and I just bought a house so over the next couple weeks we have a lot of sorting out, packing, and moving to do, which may detract from some of my dedication.

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #1083
        Re: 50(ish) Threshold-based Slider Set for NCAA 14

        Originally posted by kurtisek
        I went through and edited all of the coaches on my roster file to match your specifications as close as I can.

        All coaches were already defaulted to 50 sub frequency both O and D. I matched the aggression of all coaches to 30 for D and 65 for O. I may slowly adjust these in season if I feel appropriate for some teams, but I wanted to try the default set out for a bit.

        As for D play run/pass, some of the coaches were edited to be off of the 5s, so they started at like 42, and since I don't have the editor I can only move in increments of 5. I just made them as close to 50/50 as I could (i.e., 48, 52, so on). I did not adjust any offensive run/pass.

        I'm going to make some small tweaks to the recruiting stuff and try it out. I'm going to add my own house rule that you can't scout a player more than 50%. I saw on one of your replies you said that it's reasonable a team would not scout a player at all, and I disagree with this. I worked in quality control with a small D1 team for a couple seasons and they heavily scout. Even during the season coaches would spend a few hours a week watching film. They also may go and watch a player in person if it worked out just right. Not to mention tons of time at camps during the summer, often seeing players over 2-3-4 years at camps. Though you never get a true look at exactly how a player will turn out like when you scout them 100% in game. So by limiting this, I think it's a more realistic picture of scouting.

        I'm going to adopt some of your other house rules as well, such as no hot routes (with the exception of using "smart routes" to adjust for appropriate route depth, which I think is true-to-life for most teams). Much of your overall play style rules I already did, so a lot of that won't be a big change. The no hot routes will be though, I used to use that a lot, sometimes up to like 4 players on one play.

        I was thinking about using Wyoming, but those recruiting rules would be deadly. So I decided to make the Big 12 actually 12 again. I'm going to add Houston and 1 other team, possibly out east since the conference already went that way with WV. I'm going to play as Texas Tech. Excited to try this system out!

        I'll check in periodically when I get rolling. The wife and I just bought a house so over the next couple weeks we have a lot of sorting out, packing, and moving to do, which may detract from some of my dedication.
        Not sure where I said this, but if I did, it is a typo. I DO NOT think that the "don't scout players" limitation that some people invoke is reasonable. If anything, I think not using points in scouting could make things easier as you would have more to spread around.

        I fully scout every player of interest on my 35-player board. And yes, those recruiting restrictions are tough...using Idaho....oh good lordy...

        ================================
        Completely different note: I THINK I have resolved the issue of images not showing up for people. It is an Operating System issue with .PNG files showing-up in browsers and the newer Windows (likely some sort of asinine security thing). So, I have converted the attachments to .JPGs. Those of you who previously had issues viewing the OP images, please let me know if you can see them now. Quality is fuzzier, but if avoids future comments, I can live with that
        Play the games you love, not the games you want to love.

        Comment

        • kurtisek
          Rookie
          • Sep 2016
          • 15

          #1084
          Re: 50(ish) Threshold-based Slider Set for NCAA 14

          Originally posted by JoshC1977
          Not sure where I said this, but if I did, it is a typo. I DO NOT think that the "don't scout players" limitation that some people invoke is reasonable. If anything, I think not using points in scouting could make things easier as you would have more to spread around.
          Oh ok. I may have read it wrong.

          Comment

          • gibbstastic
            Rookie
            • Apr 2017
            • 8

            #1085
            Re: 50(ish) Threshold-based Slider Set for NCAA 14

            Originally posted by kurtisek
            I went through and edited all of the coaches on my roster file to match your specifications as close as I can.

            All coaches were already defaulted to 50 sub frequency both O and D. I matched the aggression of all coaches to 30 for D and 65 for O. I may slowly adjust these in season if I feel appropriate for some teams, but I wanted to try the default set out for a bit.

            As for D play run/pass, some of the coaches were edited to be off of the 5s, so they started at like 42, and since I don't have the editor I can only move in increments of 5. I just made them as close to 50/50 as I could (i.e., 48, 52, so on). I did not adjust any offensive run/pass.

            I also just finished doing the same thing. I had the same limitations and just got it as close to 50/50 as possible.

            I downloaded the Dericksun 2017 rosters first. Reordered the depth charts and edited all the coaches. If anyone needs them on xbox, search for gibbstastic.

            Comment

            • kurtisek
              Rookie
              • Sep 2016
              • 15

              #1086
              Re: 50(ish) Threshold-based Slider Set for NCAA 14

              Hey Josh do you have any insight on quarter length? 9 seems a bit long in terms of real time passing over the course of a game, in the past I usually played 8. I had a really good feel to a game with SMU as Texas Tech to open the season. I ended up pulling it out by 14 but was a close contest with teams that are relatively close ratings wise.

              I changed to 8 min quarters just to see, and I pounded TCU in the first half, was up 31-10. It seems weird that just quarter length would make such a different. That score was actually the final. No one scored in the second half. It was a struggle for both teams going back and forth. It was an interesting game.

              In general I struggle to get a real feel from scrambling qbs. They seem to just take off so much. For instance in the tcu game Kenny hill rushed 17 times and I would say probably 14 of them were scrambles, and I had 6 sacks almost all on times when he started to scramble.

              Anyway, have you done any testing with quarter length to land on 9? I will do a bit of experimenting and see how it continues to play out, but I was just curious if you'd tested this or not.

              Comment

              • gibbstastic
                Rookie
                • Apr 2017
                • 8

                #1087
                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                Let me set this up a little bit. My PS3 broke back in the summer in 2013. I went 6+ months surviving on Nintendo/Super Nintendo emulators. Then In early spring 2014 I got a PS4. I never got to play this game. But I've had the NCAA itch since my PS3 broke. I ended up getting a Xbox360 to play some exclusives I never had a chance to and for this game.

                I've also never played as a pistol/option heavy team. Or limited myself with significant house rules or recruiting limits. In addition to a bunch mentioned, I also have gone to "ask coach" play calling to stop me from taking advantage of gimmie plays.

                And I am so impressed with these settings. Two games into my dynasty and I'm comfortable saying there will be no searching for a way to make this game balanced.

                As Southern Miss I've played against a Tulane team that was fairly below me and a LA Tech team that was slightly better than me. Both games ended with a similar score, but you could feel a huge difference in difficulty. There was a moment in both where I thought I had it locked away and it might be too comfortable to play, but that feeling quickly disappeared. Tulane made a strong second half push to make me work for the win and LA Tech came back from an early 14-pt deficit and the only reason I won was because some big plays at the end.

                Star players make their impact known. Position battles are key. Play styles matter. Some plays worked great in one game and terrible the next. Both opposing offenses and defenses felt COMPLETELY different. Big plays are earned by you and your cpu teammates. I love it.

                And with the house rules, I switched to playing DE instead of MLB. I noticed I got two user sacks against LA Tech in the first to drives. Switched to the LE and had a much harder time. Not taking advantage of the game and allowing it to play realistic. Great work on all of this and, even though I'm a few years behind, I will surely get plenty of dynasties in under these settings.

                Comment

                • gibbstastic
                  Rookie
                  • Apr 2017
                  • 8

                  #1088
                  Re: 50(ish) Threshold-based Slider Set for NCAA 14

                  Originally posted by kurtisek
                  In general I struggle to get a real feel from scrambling qbs. They seem to just take off so much. For instance in the tcu game Kenny hill rushed 17 times and I would say probably 14 of them were scrambles, and I had 6 sacks almost all on times when he started to scramble.
                  I've only played 3 games with these settings. First game against Tulane and third game against Memphis had scrambling QBs. For me, ll I had to do was Hot Route one of my defensive players (either a lineman or blitzing LB) to QB spy. That kept him in the pocket pretty well. I mixed it up against them, and both were very good at reading the D for a QB spy.

                  Comment

                  • kurtisek
                    Rookie
                    • Sep 2016
                    • 15

                    #1089
                    Re: 50(ish) Threshold-based Slider Set for NCAA 14

                    Originally posted by gibbstastic
                    I've only played 3 games with these settings. First game against Tulane and third game against Memphis had scrambling QBs. For me, ll I had to do was Hot Route one of my defensive players (either a lineman or blitzing LB) to QB spy. That kept him in the pocket pretty well. I mixed it up against them, and both were very good at reading the D for a QB spy.

                    I think it's going to take some testing for me. In the past on heisman with all those fancy slider edits I would still dominate teams with a scrambling qb by using a spy. It may make a difference if you rush 4 and a spy, I was always rushing 3 with a spy to keep 7 in coverage.

                    For TCU I started doing that then decided to apply the hot route rule to D as well. I can't tell which way worked better because he was kind of a **** show the whole game (I say that while he threw 37 times with 72% completion for 300+, but they only scored 10 points. It's possible the quarter length affected something too.

                    Comment

                    • Von Dozier
                      MVP
                      • Apr 2006
                      • 2196

                      #1090
                      Re: 50(ish) Threshold-based Slider Set for NCAA 14

                      Originally posted by kurtisek

                      In general I struggle to get a real feel from scrambling qbs. They seem to just take off so much. For instance in the tcu game Kenny hill rushed 17 times and I would say probably 14 of them were scrambles, and I had 6 sacks almost all on times when he started to scramble.
                      Scrambling QBs are pretty much broken in that way. Generally they just take off right into a D-lineman.

                      Basically, to get a more natural scrambling QB, you need to edit their ratings (usually give them a higher strength rating, or lower their agility a bit) until they go from "Scrambler" to "Balanced". Balanced QBs still scramble quite a bit, but they just seem smarter on when and why they do it.

                      Comment

                      • gibbstastic
                        Rookie
                        • Apr 2017
                        • 8

                        #1091
                        Re: 50(ish) Threshold-based Slider Set for NCAA 14

                        I think that's where some of the "house rules" come into play. Some plays I have a option to QB spy it, some I don't. If I pick a play that has two blitzing LBs on a 2nd or 3rd and short, I'm not going to hot route either blitz. On 3rd and long or defending the two minute drill, if it's a play with a single blitzer I can hot route that person or I can hot route a DE.

                        As I kind of mentioned previously, I'm trying my hardest to not gimmick the game. If it's realistic for me to do something I will. But this has provided realistic returns from the game. Neither scrambling QB I played was great, but the Memphis QB was clearly a stronger passer and sometimes picked me apart if I didn't rush at least 4. The Tulane QB was a weaker passer and really struggled, but they also kept running options to keep his scrambling threat. So against both, I still felt obligated to keep a realistic pressure based on down/distance.

                        Comment

                        • JoshC1977
                          All Star
                          • Dec 2010
                          • 11564

                          #1092
                          Re: 50(ish) Threshold-based Slider Set for NCAA 14

                          Originally posted by kurtisek
                          Hey Josh do you have any insight on quarter length? 9 seems a bit long in terms of real time passing over the course of a game, in the past I usually played 8. I had a really good feel to a game with SMU as Texas Tech to open the season. I ended up pulling it out by 14 but was a close contest with teams that are relatively close ratings wise.

                          I changed to 8 min quarters just to see, and I pounded TCU in the first half, was up 31-10. It seems weird that just quarter length would make such a different. That score was actually the final. No one scored in the second half. It was a struggle for both teams going back and forth. It was an interesting game.

                          In general I struggle to get a real feel from scrambling qbs. They seem to just take off so much. For instance in the tcu game Kenny hill rushed 17 times and I would say probably 14 of them were scrambles, and I had 6 sacks almost all on times when he started to scramble.

                          Anyway, have you done any testing with quarter length to land on 9? I will do a bit of experimenting and see how it continues to play out, but I was just curious if you'd tested this or not.
                          College games have more plays per game than the NFL. So, where NFL games are around 130 total plays, college games tend to range from 140-180 (obviously the high-end will be with two no-huddle teams playing). I find that nine minute quarters for NCAA really replicates the college plays per game number. Eight minute quarters result in total plays per game closer to NFL averages (and lower).
                          Play the games you love, not the games you want to love.

                          Comment

                          • JoshC1977
                            All Star
                            • Dec 2010
                            • 11564

                            #1093
                            Re: 50(ish) Threshold-based Slider Set for NCAA 14

                            As far as scramblers go...adjusting your in-game coach adjustment for QB contain can work pretty well (with the downside of opening up intermediate pass patterns - so it is a chess match there). I also find that playing more base defenses and not overloading on one side can help with contain.
                            Play the games you love, not the games you want to love.

                            Comment

                            • kurtisek
                              Rookie
                              • Sep 2016
                              • 15

                              #1094
                              Re: 50(ish) Threshold-based Slider Set for NCAA 14

                              Originally posted by JoshC1977
                              As far as scramblers go...adjusting your in-game coach adjustment for QB contain can work pretty well (with the downside of opening up intermediate pass patterns - so it is a chess match there). I also find that playing more base defenses and not overloading on one side can help with contain.
                              Yeah I'm comfortable with playing against them, I wasn't asking how to stop them. But it seems like with those qbs they play weird. Sometimes they hit the drop back and sprint immediately. Or they'll stand there and stare over the defense for 4 seconds then take off but it's often not effective. I don't do a lot of blitzing or overloading either.

                              I'm going to take a more realistic coaching style approach kind of like gibbstatic said and have some rules. Like coaches will gameplay sometimes that it's something they'll dedicate to or just have their DL adjust their pass rush. And make it so I can only adjust between drives. If I'm getting killed with scramble I can't adjust to use a spy until the next drive when I can get my players off the field and design the adjustment.

                              Comment

                              • BlackRain37
                                Rookie
                                • Jun 2006
                                • 374

                                #1095
                                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                                Originally posted by JoshC1977
                                College games have more plays per game than the NFL. So, where NFL games are around 130 total plays, college games tend to range from 140-180 (obviously the high-end will be with two no-huddle teams playing). I find that nine minute quarters for NCAA really replicates the college plays per game number. Eight minute quarters result in total plays per game closer to NFL averages (and lower).


                                While 140-180 may be the range, wouldn't it be wiser to match what the game sims? When looking through all the games of the week, the average is usually 130.


                                Sent from my iPhone using Operation Sports

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