50(ish) Threshold-based Slider Set for NCAA 14

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #391
    Re: 50(ish) Threshold-based Slider Set for NCAA 14

    Originally posted by TNBassMan10
    I'll try that but that'll take forever on a dynasty
    Just do your team and your opponent for that week...
    Play the games you love, not the games you want to love.

    Comment

    • TNBassMan10
      Rookie
      • Aug 2011
      • 389

      #392
      Re: 50(ish) Threshold-based Slider Set for NCAA 14

      Well, I can't say I agree with this or not. I have seen teams stay more true to play-calling with fatigue off but I haven't seen them provide any more of a challenge.

      I've played with Tennessee every time the past couple weeks testing out games. I've tried and tried to find something challenging. What I'm looking for is when I'm playing with a cupcake team against a good team, I want to lose! I want to get beat. The only way I should win is if I bring my A game and the other team brings their C game. With even teams I want it to be a 50/50 game. When I'm playing a cupcake, I want a challenge too. It'd be nice to go blow-for-blow with a pesky up-and-coming cupcake for at least 3 quarters.

      Every time I play against the CPU I end up winning rather handily.

      I've tried this slider set for 2 games now:

      Tennessee (USER) [91 OVR] 30 - 20 Florida (CPU) [90 OVR]

      Tennessee (USER) [91 OVR] 41 - 28 Alabama (CPU) [94 OVR]

      I should not be scoring 40 points on Alabama! I want a game where it takes everything I got to score 3 TDs on a team like Bama. I can make this happen if I put all HUM sliders to 0 but that's not fair that's just cheesing.

      Any suggestions?
      Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #393
        Re: 50(ish) Threshold-based Slider Set for NCAA 14

        Originally posted by TNBassMan10
        Well, I can't say I agree with this or not. I have seen teams stay more true to play-calling with fatigue off but I haven't seen them provide any more of a challenge.

        I've played with Tennessee every time the past couple weeks testing out games. I've tried and tried to find something challenging. What I'm looking for is when I'm playing with a cupcake team against a good team, I want to lose! I want to get beat. The only way I should win is if I bring my A game and the other team brings their C game. With even teams I want it to be a 50/50 game. When I'm playing a cupcake, I want a challenge too. It'd be nice to go blow-for-blow with a pesky up-and-coming cupcake for at least 3 quarters.

        Every time I play against the CPU I end up winning rather handily.

        I've tried this slider set for 2 games now:

        Tennessee (USER) [91 OVR] 30 - 20 Florida (CPU) [90 OVR]

        Tennessee (USER) [91 OVR] 41 - 28 Alabama (CPU) [94 OVR]

        I should not be scoring 40 points on Alabama! I want a game where it takes everything I got to score 3 TDs on a team like Bama. I can make this happen if I put all HUM sliders to 0 but that's not fair that's just cheesing.

        Any suggestions?
        Based on those team overalls...those results aren't that crazy. A couple of questions though:

        1. Are you absolutely sure you have the sliders set up correctly?
        2. What were the coach aggressions set to for those CPU teams?
        3. What about those games felt "easy"?

        Going to need some specifics here in order to try to help out....
        Play the games you love, not the games you want to love.

        Comment

        • TNBassMan10
          Rookie
          • Aug 2011
          • 389

          #394
          Re: 50(ish) Threshold-based Slider Set for NCAA 14

          Originally posted by JoshC1977
          Based on those team overalls...those results aren't that crazy. A couple of questions though:

          1. Are you absolutely sure you have the sliders set up correctly?
          2. What were the coach aggressions set to for those CPU teams?
          3. What about those games felt "easy"?

          Going to need some specifics here in order to try to help out....
          1. Yes. 50 on all penalties. 50 on all sliders (except lowered tackling as some other posts suggested which I agree with. I had HUM tackling on 20 and CPU on 15). Fatigue and HFA OFF. I also put HUM QBA to 5 and CPU QBA to 30 (to avoid robo-QB). Passing wasn't a problem for either team.

          2. Coach aggressions were set as instructed.

          3. It just didn't feel challenging. Both teams actually held a lead. Florida led 10-7 with 2:00 left in the 2nd quarter. Bama led at halftime 14-13. However, neither team can stop the read option. Neither team can stop a HB dive. Every single run I'm getting 5.0 YPC. The only way I don't score is if I throw a pic or fumble. I punted once in both games combined.
          It felt "easy" because I never felt in doubt. Even while trailing I knew that there was no way I wasn't going to score 30 points at least. Even with fatigue off these teams can't hang with me in the 2nd half.




          I'm not trying to brag or toot my own horn or anything but I know I'm pretty good at NCAA. Heck, the fact that we're still playing NCAA this man years later means that we're all probably pretty good (or either really nerdy when it comes to sports). The CPU just doesn't give me a challenge much. I do NOT use the read option but 4-5 times per game. However, in these tests I'm testing the read option b/c I will be using these sliders in a dynasty (online most likely as well) and I don't want the read option to be what everyone uses. I don't want to use house rules. I want a game that stops the read option. Sure, you should be able to run it successfully from time to time but literally it works just about 90% of the time for a 8-20 yard gain. Josh Dobbs, UT's QB, is a read option guy but I only ran with him 17 times (including sacks) in this game (which is a lot for me--normally QB runs about 3-4 times for me). He had 110 yards and a TD despite being sacked 4 times. That's 13 carries for about 135 yards. WAY WAY WAY too easy. My RB also had 20 carries for 145 yards and 2 TDs. Bama intercepted me once but never forced me to punt. They led 14-13 at half and by the time we started the 4th quarter it was 34-21 Tennessee and it was never in doubt.

          Florida was actually a better game. However, the only reason it was 30-20 was because they scored a TD with :30 left in the game. It was really over at 30-13 despite the Gators leading 10-7 late in the 2nd quarter. (However, this is about an accurate reflection of what can happen with even teams sometimes).

          In 7 games of testing various sliders about I've played with Tennessee each time. I'm 4-1 against UF and 2-0 against Bama. (The only game I lost I lost 24-9 b/c I put all offensive HUM sliders at 0 for an experiment).
          Last edited by TNBassMan10; 04-11-2016, 05:26 PM.
          Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

          Comment

          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #395
            Re: 50(ish) Threshold-based Slider Set for NCAA 14

            Originally posted by TNBassMan10
            1. Yes. 50 on all penalties. 50 on all sliders (except lowered tackling as some other posts suggested which I agree with. I had HUM tackling on 20 and CPU on 15). Fatigue and HFA OFF. I also put HUM QBA to 5 and CPU QBA to 30 (to avoid robo-QB). Passing wasn't a problem for either team.
            Ummm....that isn't this setup....take another look at the OP....sure you aren't responding to the wrong thread?
            Play the games you love, not the games you want to love.

            Comment

            • TNBassMan10
              Rookie
              • Aug 2011
              • 389

              #396
              Re: 50(ish) Threshold-based Slider Set for NCAA 14

              Originally posted by JoshC1977
              To get things rolling....I have cobbled this together based on some settings I have played with and what jp has been using. I will post results and impressions of my first three games with this set once played...
              Oh yeah sorry I was trying something new and posted incorrectly. However, I used this set the other day and killed UF like 50-14. I think I posted that
              Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

              Comment

              • TNBassMan10
                Rookie
                • Aug 2011
                • 389

                #397
                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                Sorry so "not another slider thread" said turn fatigue and HFA off but use whatever slider set (or just 50s across the board) you wanted and it would improve CPU 2nd half collapses. It would appear this is false as well. I used the exact set you posted in your 2nd post (I quoted it in the thread above this) and I won 52-10* as stated earlier.

                Just trying to find something
                Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

                Comment

                • honkyplaya
                  Rookie
                  • Mar 2016
                  • 61

                  #398
                  Re: 50(ish) Threshold-based Slider Set for NCAA 14

                  TN, I think your sliders about the all 50's was the "fundamentally sound sliders". I tried those and thought they were ok to open up the run game but after a couple games I saw the light. Josh, these are by far the best ones that coincide with how I play. Everyone is different and no set will do it all. My only question is, without messing up how these sliders play, is there any way either with substitution sliders or some other way to make the cpu be more aggressive. Sub slider seems like the only thing I can think that would make the cpu be more cut throat. Ever since using these, I can pile a huge game on the cupcakes. I can blow out highly rated teams that have a lackluster coach because obviously the cpu scheme isn't working with that team which makes sense. I have been beat upon by lower rated teams that have a high winning percentage based on a good scheme, but the only games I have yet to be beaten in are one loss power 5 bowl games where the team is rated higher. Like I said, I prefer to not alter the penalties or gameplay sliders. On the other hand maybe I should be content that I have found sliders that are great to use in a long term dynasty run.

                  Comment

                  • jhogan3132
                    OHIO ST8
                    • Jan 2005
                    • 6942

                    #399
                    Re: 50(ish) Threshold-based Slider Set for NCAA 14

                    Originally posted by JoshC1977
                    SET NOW POSTED - SLIDERS ARE FINALIZED

                    I have decided to create a new thread outside of the OS Community Slider Thread to use as a discussion place for a 50(ish) Threshold based slider set. When I say 50ish, I am basically meaning a range between ~40-60.

                    Discussion of Threshold

                    What does threshold do?: Threshold affects the acceleration of players. Let's say you have 2 players, 1 with 80 speed/90 acceleration and another with 80 speed/99 acceleration. Put them in a foot race....at 1 threshold, the 2nd player would always win due to his higher acceleration. At 100 threshold, it would be even due to the same speed (i.e. acceleration is basically canceled-out at high threshold).

                    Why use a threshold setting around 50?: A range of 40-60 threshold is considered the most ratings-based. See the following thread for more details:

                    http://www.operationsports.com/forum...rs-2014-a.html

                    What is the best threshold?: Well jp18 did some awesome work using speed/acceleration tables and from that work, determined that a setting of 55 threshold is the speed that most accurately portrays all player speeds - LBs don't play too fast, RBs can break away, and WRs can get deep - IF the ratings allow.

                    Other Matters

                    What Auto Subs do you use?
                    Long story short....autosub settings have a major impact on gameplay! I first discovered this effect on M16 and decided to try it out on NCAA. Sure enough, definite impact. The simplest way to explain it is that the higher the autosub value, the more aggressive the players play. As I have done on M16, I am advocating going with default autosubs (60 Out/80 In) across the board. The gameplay feels a bit tougher, but lineplay is much more even (i.e., much harder to get sacks).

                    Sub Frequency
                    It is basically your fatigue slider. As in M16, this is best left at 50. Why? The CPU has more juice in their energy bar to break tackles, make special moves, etc. Setting both user and CPU coaches to all have a sub frequency of 50 also has resulted in more injuries (not enough for my taste...but better) and those second-half comebacks due to CPU slowing down are virtually eliminated. Those of you who like the fatigue off approach might enjoy this as a nice middle ground.

                    What do the other sliders do?: Refer to the following thread:
                    http://www.operationsports.com/forum...-included.html

                    User and CPU sliders affect one another: Put simply, you can't just jack-up CPU sliders and lower User sliders and get a realistic challenge. User and CPU sliders push and pull on one another...so raise one, and it affects the other. If the User QBA is at 5, the user QB will be more accurate when CPU QBA is at 50 as opposed to 10.

                    Coach Sliders:
                    OK....so JP and I basically wound up at the same spot when it came to coach sliders and it is playing well.

                    The basic parameters are as follows:
                    • Offensive Run/Pass Ratio: basically to reflect the team's style.
                    • Defensive Run/Pass Ratio: at or near 50 keeps the defensive playcalling more realistic.
                    • Offensive Aggression: for the most part, the offensive aggression will be set above 50. The players play harder and teams go for the killer blow more readily (if too many teams are below 50 or so, the CPU play begins to suffer a fair bit). These are set to reflect the real life aggressiveness of the teams so a team like Baylor will be more aggressive than a team like LSU when it comes to deep balls and the like.
                    • Defensive Aggression: The vast majority of teams will be set between 30 and 50. A setting of 30 is more controlled and disciplined - so your stronger defenses will be set at or near here for the most part. A higher setting is more aggressive (more gambling for tackles and so on) with a higher propensity for giving up big plays. The problem with really high settings is that CPU teams blitz a LOT and can make it almost too easy for the user to pick them apart.

                    Attached to this post is a modification of the PS3 of UGA's 2015 roster (with his permission...I take no credit for the roster at all....). JP set the coach aggression sliders and run/pass ratios for all of the coaches. If someone can host this roster, it would be most appreciated as I am currently hosting UGA's unmodified roster.

                    For XBox users, I have posted the exported 2015 coach spreadsheet from the editor...it just needs to be imported into the roster. I'd do it myself, but an unfamiliar with the XBox programs needed to compress the final roster. If someone can help by uploading it here, it would be terrific.

                    As an added bonus, I grabbed a 2013 roster (I think it is Buffeyes, but not 100% sure) and added jp's aggression slider and sub frequency edits to it. I went ahead and left the defensive run/pass ratio alone for this set.

                    Final Note & Disclaimer: These rosters are provided as a nicety to enhance the gameplay experience with these sliders. They are not necessary to make the sliders work nor will they be updated in the future.
                    Is someone hosting this roster with the updated aggression and sub frquency etc?
                    Twitter

                    My YouTube Channel

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                    • UravenzownU
                      Rookie
                      • Apr 2011
                      • 644

                      #400
                      Re: 50(ish) Threshold-based Slider Set for NCAA 14

                      Glad this is still being updated, good stuff Josh
                      If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
                      http://www.twitch.tv/uravenzownu

                      Comment

                      • UravenzownU
                        Rookie
                        • Apr 2011
                        • 644

                        #401
                        Re: 50(ish) Threshold-based Slider Set for NCAA 14

                        And just to clarify

                        Sub frequency for all cpu and user coaches and coordinators should be at 50?

                        Auto Subs for every position should be 60 out/80 in?
                        If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
                        http://www.twitch.tv/uravenzownu

                        Comment

                        • JoshC1977
                          All Star
                          • Dec 2010
                          • 11564

                          #402
                          Re: 50(ish) Threshold-based Slider Set for NCAA 14

                          Originally posted by UravenzownU
                          And just to clarify

                          Sub frequency for all cpu and user coaches and coordinators should be at 50?

                          Auto Subs for every position should be 60 out/80 in?
                          Yes, you are correct...
                          Play the games you love, not the games you want to love.

                          Comment

                          • pdog428
                            Just started!
                            • Nov 2015
                            • 2

                            #403
                            Re: 50(ish) Threshold-based Slider Set for NCAA 14

                            I'm a big fan of these sliders, but was wondering if there was a way to increase the CPU rush defense without jeopardizing the other settings? I'm averaging 12-15 YPC per game with my top two running backs and if I could find a way to improve the CPU run defense it would really help my games be more competitive. I would really like to get back into the game again without it becoming too easy and boring. Any advice or help would be greatly appreciated. Thanks again for the sliders and all the hard work!

                            Comment

                            • JoshC1977
                              All Star
                              • Dec 2010
                              • 11564

                              #404
                              Re: 50(ish) Threshold-based Slider Set for NCAA 14

                              Originally posted by pdog428
                              I'm a big fan of these sliders, but was wondering if there was a way to increase the CPU rush defense without jeopardizing the other settings? I'm averaging 12-15 YPC per game with my top two running backs and if I could find a way to improve the CPU run defense it would really help my games be more competitive. I would really like to get back into the game again without it becoming too easy and boring. Any advice or help would be greatly appreciated. Thanks again for the sliders and all the hard work!
                              Try bumping up CPU TAK 5-10 points.
                              Play the games you love, not the games you want to love.

                              Comment

                              • jhogan3132
                                OHIO ST8
                                • Jan 2005
                                • 6942

                                #405
                                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                                Originally posted by JoshC1977
                                Try bumping up CPU TAK 5-10 points.


                                Just to clarify, you have to sets of sliders in the first post. Which are you recommending
                                Twitter

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