How to fix QB Sim Stat Bug (Workaround)

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  • Connolly22
    Rookie
    • Oct 2012
    • 408

    #166
    Re: How to fix QB Sim Stat Bug (Workaround)

    Originally posted by Mauer4MVP
    I'm in a rush but wanted to quick share my results. Here are my year 1 simulation results. I used the workaround except I didn't use the special roster. I also first did one with injuries on. Peterson got hurt, so I did one with injuries off as well to see the stats of stars playing a full 16 games.

    Injuries on.

    There were 5 defensive players with 20+ sacks.

    There were 6 qbs with 4,000 plus yards (Manning led with 4,914)

    EJ Manuel was the only QB to throw over 30 tds.

    Matt Ryan threw 33 picks and Geno Smith threw 31. Multiple 20+.

    Overall, I hated the stats with injuries on. That's why I didn't post much on them.

    Injuries off:

    3 Defensive players with 20+ sacks (Freeney with 28)

    10 QBs with 4,000 yards (Manning with 4,887) Two qbs didn't throw for 3,000 yards (Newton and RG3 with 2,800).

    4 QBs had 30+ tds (Flacco led the league with 33)

    7 qbs with 20+ ints (Flacco, Manning, Rodgers, Bradford at 22)

    7 RBs with 10+ tds (Foster with 16)

    9 RBs with 1,200+ yards (Peterson with 1,592)

    6 WRs with 10+ tds (Dez Bryant with 12)

    18 WRs with 1,200+ yards (Brandon Marshall with 1,666)


    Overall, the stats are actually pretty decent besides low passing tds still.

    I'm just not sure if they are decent enough to start a legitimate CFM.
    try the roster…you'd just need to start over again

    Comment

    • jeremym480
      Speak it into existence
      • Oct 2008
      • 18198

      #167
      Re: How to fix QB Sim Stat Bug (Workaround)

      Honestly, all of this seems like a lot of work for slightly improved stats and the QB's seem to still get shuffled around no matter what.

      I think I'm just going to start my offline CFM and play every game. Then hope that the patch will work with existing CFM's. I'll use that time to decide which team(s) I mainly want to use.

      Sent from my VS920 4G using Tapatalk
      My 2K17 Boston Celtics MyLeague

      Alabama Crimson Tide
      Green Bay Packers
      Boston Celtics

      New Orleans Pelicans

      Comment

      • JohnnyFenoli
        Rookie
        • Oct 2003
        • 100

        #168
        Re: How to fix QB Sim Stat Bug (Workaround)

        I went through and simmed one game, then compared last years stats, to the sim result.... here is the yards per game for all the starting qb's who played both years, with the same team.

        team - playbook/scheme - Real life - Sim
        chi- west coast/west coast 237 257
        cin- west coast/balanced 268 205
        buf- balanced/balanced 197 253
        den- pass balanced/vertical 342 293
        cle- run balanced/west coast ?
        tb- run balanced/ balanced 201 191
        ari- run balanced/ vertical 267 231
        sd- west coast/ west coast 280 224
        kc- run balanced/ balanced 221 206
        ind- pass balanced/ vertical 239 250
        dal- west coast/ balanced 255 238
        mia- balanced/ power run 245 232
        phi- run balanced/ zone run 222 195
        atl- west coast/ vertical 282 249
        sf- pistol/ power run 200 203
        nyg- balanced/ balanced 239 192
        jax- balanced/ west coast ?
        nyj- run balanced/ vertical 190 238
        det- pass balanced/ vertical 291 294
        gb- pass balanced/ west coast 282 254
        car- pistol/ power run 211 169
        ne- pass balanced/ west coast 271 273
        oak- balanced/ west coast ?
        st.l- balanced/ power run ?
        bal- balanced/ balanced 245 270
        was- pistol/ west coast 246 174
        no- pass balanced/ vertical 323 314
        sea- pistol/ balanced 210 187
        pit-balanced/ balanced 266 203
        hou- balanced/ vertical ?
        ten- balanced/ balanced ?
        min- run balanced/ power run 201 172

        Comment

        • Connolly22
          Rookie
          • Oct 2012
          • 408

          #169
          Re: How to fix QB Sim Stat Bug (Workaround)

          Originally posted by jeremym480
          Honestly, all of this seems like a lot of work for slightly improved stats and the QB's seem to still get shuffled around no matter what.

          I think I'm just going to start my offline CFM and play every game. Then hope that the patch will work with existing CFM's. I'll use that time to decide which team(s) I mainly want to use.

          Sent from my VS920 4G using Tapatalk
          the stats are more than slightly improved.. out of box, peyton manning will throw for sub 20 td and around 20 ints…cmon now

          Comment

          • Connolly22
            Rookie
            • Oct 2012
            • 408

            #170
            Re: How to fix QB Sim Stat Bug (Workaround)

            Originally posted by JohnnyFenoli
            I went through and simmed one game, then compared last years stats, to the sim result.... here is the yards per game for all the starting qb's who played both years, with the same team.

            team - playbook/scheme - Real life - Sim
            chi- west coast/west coast 237 257
            cin- west coast/balanced 268 205
            buf- balanced/balanced 197 253
            den- pass balanced/vertical 342 293
            cle- run balanced/west coast ?
            tb- run balanced/ balanced 201 191
            ari- run balanced/ vertical 267 231
            sd- west coast/ west coast 280 224
            kc- run balanced/ balanced 221 206
            ind- pass balanced/ vertical 239 250
            dal- west coast/ balanced 255 238
            mia- balanced/ power run 245 232
            phi- run balanced/ zone run 222 195
            atl- west coast/ vertical 282 249
            sf- pistol/ power run 200 203
            nyg- balanced/ balanced 239 192
            jax- balanced/ west coast ?
            nyj- run balanced/ vertical 190 238
            det- pass balanced/ vertical 291 294
            gb- pass balanced/ west coast 282 254
            car- pistol/ power run 211 169
            ne- pass balanced/ west coast 271 273
            oak- balanced/ west coast ?
            st.l- balanced/ power run ?
            bal- balanced/ balanced 245 270
            was- pistol/ west coast 246 174
            no- pass balanced/ vertical 323 314
            sea- pistol/ balanced 210 187
            pit-balanced/ balanced 266 203
            hou- balanced/ vertical ?
            ten- balanced/ balanced ?
            min- run balanced/ power run 201 172
            buf is too high and the jets are too high everything else is pretty consistent

            Comment

            • newmich
              Rookie
              • Oct 2011
              • 339

              #171
              Re: How to fix QB Sim Stat Bug (Workaround)

              I'm sure someone already asked this but its a hassle check all the posts with my phone. Is there a way to download these rosters on PS4?

              If not then should I just change the playbooks for all the teams?

              Thanks guys and am really excited to see the results since I am obsessed with sim stats.

              Sent from my SCH-S720C using Tapatalk 2

              Comment

              • Connolly22
                Rookie
                • Oct 2012
                • 408

                #172
                Re: How to fix QB Sim Stat Bug (Workaround)

                Alright, since things look good here so far, progression is the one thing that is killing me. I haven't done any new tests or anything with the new playbooks and schemes, I can imagine stats improve greatly though. So, assuming these stats play out correctly after a season is over, a QB who had a decent year shouldn't have a huge drop off the next season, correct? Because stats and confidence are tied together. So that should solve Big Ben being a third stringer two years into a cfm. And should help the few times three current started ended up on the same team with low 70s ratings. I have a firm belief that stats control more than people think in this game.

                I'm going to throw it all together today or tonorrow and run some tests and see what I get. I'll try it with my roster, and the updated roster ea gave us. It looks like thy may have fixed development for most players, so that roster will have different long term results. I just really don't feel like going thru all of it again. Lol

                Angels, if you're here, did u run that test earlier with all teams on pass balance or just teams that pass a lot? Were both so close to exactly where we need, but were both on the opposite sides of our goal. My mistake was that I assumes run n gun was the most pass aggressive playbook for whatever reason, so I equipped Denver, New England Green Bay etc with a playbook mixed with run and pass plays as opposed to teams who I felt passed most of the time like a typicial modern day team would today, Dallas, Atlanta, Detroit etc. so you're fix could possibly nail this thing up stats wise, I think just limited teams to pass balanced would do it (Denver, Green Bay, New England, New Orleans, Indianapolis)

                Also, I believe it was angel who I got this idea from an built off of. I wanna shout it him out and anyone else who had ideas. Thank you guys. I can answer more questions as well. Sorry if u messaged me an I didn't answer I've een busy the last couple daysAnd you might've hit a double decker if stats solely can fix progression coupled with my roster or EAs new one
                Last edited by Connolly22; 08-29-2014, 04:27 PM.

                Comment

                • Connolly22
                  Rookie
                  • Oct 2012
                  • 408

                  #173
                  Re: How to fix QB Sim Stat Bug (Workaround)

                  Originally posted by newmich
                  I'm sure someone already asked this but its a hassle check all the posts with my phone. Is there a way to download these rosters on PS4?

                  If not then should I just change the playbooks for all the teams?

                  Thanks guys and am really excited to see the results since I am obsessed with sim stats.

                  Sent from my SCH-S720C using Tapatalk 2
                  Id be happy to put it up there if u could show me how to put it somewhere ps4 users can get it

                  Comment

                  • HozAndMoose
                    MVP
                    • Mar 2013
                    • 3614

                    #174
                    Re: How to fix QB Sim Stat Bug (Workaround)

                    The more i look at it the more i think the issue with INT's is the line backers. In my last sim 21 had 3 or more INT. Only 11 had that many last year. 9 in 2012 and 7 in 2011. Manning had 5,835 yards. 47 TD and 14 INT. Brees 5,120, 27 and 16. Brady 5,021,38 and 10. Manuel led the league with 31 INT. 10 had 20 or more.

                    Also in my last sim Cam Newton only had 4 TDs. He played every snap of every game. 1,911 yards. Just 4.6 yards per attempt. Of the 32 QB's with the most attempts last year. None had lower than 6.3 YPA. Compared to 22 of the QB;s in my latest sim.

                    I need to run a few more to see what AVG's are. But from the looks of it those playbooks or schemes do make some QB's number good. But others just get worse.

                    Comment

                    • Connolly22
                      Rookie
                      • Oct 2012
                      • 408

                      #175
                      Re: How to fix QB Sim Stat Bug (Workaround)

                      Originally posted by HozAndMoose
                      The more i look at it the more i think the issue with INT's is the line backers. In my last sim 21 had 3 or more INT. Only 11 had that many last year. 9 in 2012 and 7 in 2011. Manning had 5,835 yards. 47 TD and 14 INT. Brees 5,120, 27 and 16. Brady 5,021,38 and 10. Manuel led the league with 31 INT. 10 had 20 or more.

                      Also in my last sim Cam Newton only had 4 TDs. He played every snap of every game. 1,911 yards. Just 4.6 yards per attempt. Of the 32 QB's with the most attempts last year. None had lower than 6.3 YPA. Compared to 22 of the QB;s in my latest sim.

                      I need to run a few more to see what AVG's are. But from the looks of it those playbooks or schemes do make some QB's number good. But others just get worse.
                      Can you check like ten random starting linebackers and see if they have agressive trait?

                      Comment

                      • HozAndMoose
                        MVP
                        • Mar 2013
                        • 3614

                        #176
                        Re: How to fix QB Sim Stat Bug (Workaround)

                        Originally posted by Connolly22
                        Id be happy to put it up there if u could show me how to put it somewhere ps4 users can get it
                        There isnt a way. You would have to tell us what all you changed and Someone would have to do it for PS4. The one im using no DB has better than 75 catch. For the ones that i had to lower i checked their traits and changed any that were aggressive to balanced and balanced to conservative. I also bumped up every QB accuracy stat 2 points for the top QB on each team.

                        Comment

                        • Connolly22
                          Rookie
                          • Oct 2012
                          • 408

                          #177
                          Re: How to fix QB Sim Stat Bug (Workaround)

                          [QUOTE=HozAndMoose;2046529960]The more i look at it the more i think the issue with INT's is the line backers. In my last sim 21 had 3 or more INT. Only 11 had that many last year. 9 in 2012 and 7 in 2011. Manning had 5,835 yards. 47 TD and 14 INT. Brees 5,120, 27 and 16. Brady 5,021,38 and 10. Manuel led the league with 31 INT. 10 had 20 or more.

                          Also in my last sim Cam Newton only had 4 TDs. He played every snap of every game. 1,911 yards. Just 4.6 yards per attempt. Of the 32 QB's with the most attempts last year. None had lower than 6.3 YPA. Compared to 22 of the QB;s in my latest sim.

                          I need to run a few more to see what AVG's are. But from the looks of it those playbooks or schemes do make some QB's number good. But others just get worse.[/QUOTE

                          I think that could be another mistake I made misinterpreting what the game meant by passing/running balanced. I didn't know they were the most emphasized out of the selections. I would change every team that's run balanced to balanced except Minnesota and a few other teams that run the ball crazy.

                          What do QB rushing numbers look like with the teams for pistol playbook (kapernick. Wilson. Newton. And that migh be it idk. But how many attempt and yards to qbs have?

                          Comment

                          • tdawg3782
                            I hate you Norv
                            • Nov 2003
                            • 4803

                            #178
                            Re: How to fix QB Sim Stat Bug (Workaround)

                            Originally posted by glenzariczny
                            Anyone try this yet? Sounds like a way easier fix if it works.
                            Originally posted by Vtownwaves
                            Or you could just drop catching slider to 25(granted you'll have more drops by wrs as well but thats football)... In fact, in madden 25 at least(maybe 15 as well), you'll get realistic stats setting it to all madden then make all the reg sliders 25(FOR BOTH CPU AND HUMAN). Kicking sliders are 50 fg power, 25 fga, 50 punt p, 100 punt a, 50 kickoff.

                            Peyton manning threw for 4800 yards on these, brees was right behind him. User will throw for more if than 5500 if you pass too much, especially if you're usering with elite offense. Otherwise every other stat comes in beautifully. 18 sacks for aldon smith, no more than 8 interceptions this season and rarely will you see people over 10 if that. Even return tds(both defensive and st) are kept in check for the most part. Have to be a supreme athlete to get more than 3 now and it wont be often.

                            Im sure these tweaks to the roster help, they just might not be needed with proper slider adjustments.


                            Gameplay sliders have never affected sim stats. Now I haven't tested this year but I can't imagine they would have changed this. It's just a whole different process.

                            Comment

                            • Connolly22
                              Rookie
                              • Oct 2012
                              • 408

                              #179
                              Re: How to fix QB Sim Stat Bug (Workaround)

                              Originally posted by HozAndMoose
                              The more i look at it the more i think the issue with INT's is the line backers. In my last sim 21 had 3 or more INT. Only 11 had that many last year. 9 in 2012 and 7 in 2011. Manning had 5,835 yards. 47 TD and 14 INT. Brees 5,120, 27 and 16. Brady 5,021,38 and 10. Manuel led the league with 31 INT. 10 had 20 or more.

                              Also in my last sim Cam Newton only had 4 TDs. He played every snap of every game. 1,911 yards. Just 4.6 yards per attempt. Of the 32 QB's with the most attempts last year. None had lower than 6.3 YPA. Compared to 22 of the QB;s in my latest sim.

                              I need to run a few more to see what AVG's are. But from the looks of it those playbooks or schemes do make some QB's number good. But others just get worse.
                              Originally posted by HozAndMoose
                              There isnt a way. You would have to tell us what all you changed and Someone would have to do it for PS4. The one im using no DB has better than 75 catch. For the ones that i had to lower i checked their traits and changed any that were aggressive to balanced and balanced to conservative. I also bumped up every QB accuracy stat 2 points for the top QB on each team.
                              Yup the last changes I made last night I just doubled whatever I had already taken off. Because my yards need a 300 yard boost and TDs need another 8-10 average per playerfor me to be happy. All of my stats are great except for interceptions could still be cut down a bit. Which is where I think a lot of line backers have aggressive rating so that might be why. Angels test had quite a few guys with 40 TDs, maybe a couple with 50? Peyton was the first to hit 50, his sim had a couple in the first season. And he had four or five with over 5000 yards which would be crazy. It'll happen in ten years if football keeps moving forward with this emphasis on offense. But not yet, maybe three will in the next few years. But I think only three or four have ever reached 5000 and they're all within the past four or five years. So if he got those extreme results in one sim (that's all we have to take from it) we have to assume that it's possible for that amount of pass balanced playbooks will result in like 1-9 5000 yard passers ever season. You understand what I'm saying? I'm talking like standard deviation and stuff like that. Satistics. So we need to blend mine with his. I feel like limiting pass balance playbooks to four or five would do the trick. (I think of it as every pass balance playbook QB has a CHANCE to hit 5000 yards in a season) so hopefully we could bring that down to two or three. Let's hope pass balance offense doesn't result in MORE INTs that wouldn't be good at all.
                              Last edited by Connolly22; 08-29-2014, 04:45 PM.

                              Comment

                              • newmich
                                Rookie
                                • Oct 2011
                                • 339

                                #180
                                Re: How to fix QB Sim Stat Bug (Workaround)

                                Originally posted by HozAndMoose
                                There isnt a way. You would have to tell us what all you changed and Someone would have to do it for PS4. The one im using no DB has better than 75 catch. For the ones that i had to lower i checked their traits and changed any that were aggressive to balanced and balanced to conservative. I also bumped up every QB accuracy stat 2 points for the top QB on each team.
                                I found a roster for it in the vault. I just had to do some digging

                                Sent from my SCH-S720C using Tapatalk 2

                                Comment

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