How to fix QB Sim Stat Bug (Workaround)

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  • Connolly22
    Rookie
    • Oct 2012
    • 408

    #286
    Re: How to fix QB Sim Stat Bug (Workaround)

    Originally posted by KrushEm12
    Jus wondering when I do every player editing bringing up there overall a lil bit wit traits/schemes and **** might actually help out specially with regression in the long run ... we'll find out I guess !! Hey Connolly great work bro u been killin it in here dont give up lolzz
    I think I've conpletely nailed it with all of the traits now. Today I went through QBs, DBs RBs LBs and WRs and fixed QB pocket awareness traits to properly mirror their play style and decision making. I turned about 20 elite dudes clutch traits on to set them apart from other players (Aaron Rodgers, Andrew luck, demaryious Thomas etc) also turned players who I feel are capable of being good for a long time to high motor (bortles, Tayvon austin, Eddie lacy etc)

    The new QB traits also make defenses treat each QB different along with qbs acting more like themselves. Mike Vick will force more throws and throw more INTs or try and run more times when he shouldn't. Peyton manning will throw the ball away or get rid of it much faster to a check down target when sensing pressure instead of taking sacks. Big Ben will run around and get sacked etc. it works really well. EA puts these traits in the game but most of them aren't even tuned and just stuck on te average level. These traits make HUGE improvements to gameplay and make it so much better to gameplan for teams and attack very game completely different. It's like they forgot to go back an finish all of the players or something

    After doing this i was forced to delete my official cfm and strt all over again because it's just not the same lol. I had to do the process listed on the OP ONE more time I wa devastated lol. But it's so worth it. I even took an hour looking up noteable cuts and released most of the players cut and made the mallett trade to Houston (that's really te only legit trade so far in real life) idk if it means anything but my intentional grounding slider is on 1 because I was getting too many sacks before doing this. It's still on 1 and things are great.

    These clutch boosts and pocket awareness traits should lower sacks and INTs to EXACTLY where we need them. I feel like with these, it would be POSSIBLE to see Peyton throw for 7 TDs in a game simulated, I haven't seen that I'm just saying if things all add up, it could be POSSIBLE. Just to show how adverse things can get.

    Also, some sick stuff: week 1, GB lost to SEA 34-0!!!!! Week 2, GB beat NYJ 54-10!!! Lol so things I guess can get crazy. Nothing else stood out all too much. Roddy white is leading in yards REC thru week 2 an I don't think I touched him. So my tweaks shouldn't be overpowering.

    Try these out if you want and lemme know what U guys think.

    Thanks
    Last edited by Connolly22; 08-31-2014, 11:15 PM.

    Comment

    • grob23lbj
      Rookie
      • Jul 2006
      • 131

      #287
      Re: How to fix QB Sim Stat Bug (Workaround)

      Originally posted by Connolly22
      I never play madden online I hate how most people play so I'm not sure but changing only schemes and playbooks still result in numbers that are too low. Changing a few player traits makes a huge difference.

      Note: I just tried changing QB player traits an it's crazy good.defenses treat qbs differently to their traits in the pocket. A player with oblivious trait in pocket gets blitEd more etc it really makes playing with a crappy QB more challenging. Player traits is where it's at IMO
      One player online is just you against the CPU, so you wouldnt have to worry about playing other people! The stats are already fixed in online CFM. Also, it sims faster. You get all options of offline CFM but you play as one user. I'm positive this is what he meant.

      Comment

      • KrushEm12
        Rookie
        • Aug 2014
        • 88

        #288
        Re: How to fix QB Sim Stat Bug (Workaround)

        Connolly that **** makes sense bro .... Thats y I gotta be offline for CFM theres no way I could start a season wit out player editing it without question makes the game better ... jus 2 edit wat they missed player by player even more so in madden where ur only shot at this is b4 u start ur franchise !!! This Madden crew needz 2 take a page from MLB THE SHOW !!! Player editing at any and all points or ur franchises career .... The reall funny part is the % of people who play offline CFM than Online its like 3/1 in favor of offline ..... COME ON MADDEN CREW STEP THE HELL UP ALREADY !!!! we shouldnt be doing ur job 4 u !!!

        Comment

        • Averted Tragedy
          Just started!
          • Aug 2014
          • 4

          #289
          So I tried it last night, and you can take edited rosters into online CFM. I havent got too far into simming ahead but everything looks groovy. Just set it up to where its private and youre the only user. The only downside I can see to this would be getting booted from the servers.

          Comment

          • Averted Tragedy
            Just started!
            • Aug 2014
            • 4

            #290
            Re: How to fix QB Sim Stat Bug (Workaround)

            I am going in and changing some traits and I believe this untouched consistency rating has some impact, so Im going in and editing some of those.

            Comment

            • morkusyambo
              Rookie
              • Dec 2012
              • 32

              #291
              Re: How to fix QB Sim Stat Bug (Workaround)

              Guys, the online CFM patch has fixed all of the simming issues. Some may still complain that INTs are still a bit high (I am not one of those), but it really is working now and QB progression is amazing. Some may say TOO amazing (8 QBs with a 99 overall in yr 8), but I think there is nothing that can be done about that short of re-writing the entire code for CFM, stat simming, and progression.

              I drafted a rookie QB in the 4th round with average development and 66 overall. By week 16 I had him up to an 81. He then jumped to a 96! I guess the computer decided since he allmost won all the major awards that he should be rated higher.

              Comment

              • asandique
                Pro
                • Oct 2012
                • 645

                #292
                Re: How to fix QB Sim Stat Bug (Workaround)

                So Connolly, which qbs exactly hold which particular traits

                Comment

                • Connolly22
                  Rookie
                  • Oct 2012
                  • 408

                  #293
                  Re: How to fix QB Sim Stat Bug (Workaround)

                  Originally posted by Averted Tragedy
                  I am going in and changing some traits and I believe this untouched consistency rating has some impact, so Im going in and editing some of those.
                  i don't think consistency rating saves..it resets before each season

                  Comment

                  • Connolly22
                    Rookie
                    • Oct 2012
                    • 408

                    #294
                    Re: How to fix QB Sim Stat Bug (Workaround)

                    Originally posted by asandique
                    So Connolly, which qbs exactly hold which particular traits
                    i have QBs that rarely get sacked at 'paranoid': these QBs are quicker to throw the ball away, to a check down route, or tuck it and run depending on what their other traits are. if they have the scramble trait, they will be faster to decide to run when under pressure, if they have throw ball away trait on, then they will throw it away quicker, examples of these QBs: Tom Brady, Peyton Manning, Cam Newton---

                    I have QBs who tend to take a lot of sacks set to 'oblivious': these guys get sacked more than normal, usually back ups or younger dudes who are still learning the game. It sets backups apart from starters and really makes a difference when Drew Brees goes down for the rest of the game and his backup has to come in.

                    And then the guys who force throw when pressured and throw frequent INTs i put in 'trigger happy': Eli manning, would be an example of this. Or mike vick. just use your own basic knowledge or look up a few stats online to see who gets sacked the most.

                    I only turned clutch traits on for guys who are elite. (Peyton manning, tom brady, aaron rodgers, adrian peterson, troy polomalu, etc.)

                    High motor traits for young guys who could be good in the future. (Brdigwater, Lacy, Mingo, Watkins , etc.)


                    ill have the roster updated soon online

                    Comment

                    • asandique
                      Pro
                      • Oct 2012
                      • 645

                      #295
                      Re: How to fix QB Sim Stat Bug (Workaround)

                      I wanna guess these little changes made all the difference huh?

                      Comment

                      • asandique
                        Pro
                        • Oct 2012
                        • 645

                        #296
                        Re: How to fix QB Sim Stat Bug (Workaround)

                        And can u give out the name of the roster file it will be under when you're done? You've done great work so far!!!! Thank you!

                        Comment

                        • tbunz1324
                          Rookie
                          • Mar 2010
                          • 233

                          #297
                          Re: How to fix QB Sim Stat Bug (Workaround)

                          Connolly have you fixed the issue with being able to make any trade? I like the fact that the game makes it hard to trade players and I don't want to be susceptible to making an unrealistic trade. Also it seems your workaround can be very time consuming....your thoughts?

                          Comment

                          • Connolly22
                            Rookie
                            • Oct 2012
                            • 408

                            #298
                            Re: How to fix QB Sim Stat Bug (Workaround)

                            Originally posted by asandique
                            And can u give out the name of the roster file it will be under when you're done? You've done great work so far!!!! Thank you!
                            Name of roster is SIMROSTER my GT is Tconzz22514. Give me another couple hours to update it I'm not home noq

                            Comment

                            • Connolly22
                              Rookie
                              • Oct 2012
                              • 408

                              #299
                              Re: How to fix QB Sim Stat Bug (Workaround)

                              Originally posted by tbunz1324
                              Connolly have you fixed the issue with being able to make any trade? I like the fact that the game makes it hard to trade players and I don't want to be susceptible to making an unrealistic trade. Also it seems your workaround can be very time consuming....your thoughts?
                              I can't figure out being able to make any trade. Idk how to fix this yet. However, other teams will make more realistic trades because this workaround fixes progression issues so Andrew luck shouldn't be traded away for 2nd round pick or something dumb like that.

                              If you start from scratch, from downloading the roster, this shouldn't take anymore than 45 min to an hour. Closer to 40-45 mins

                              Comment

                              • Connolly22
                                Rookie
                                • Oct 2012
                                • 408

                                #300
                                Re: How to fix QB Sim Stat Bug (Workaround)

                                Originally posted by asandique
                                I wanna guess these little changes made all the difference huh?
                                Yes they really have. Madden has all the stuff needed to make gameplay perfect, they just don't set some players traits idk why. 80% of players in the game just have generc traits

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