offline CFM users only, post your sack numbers

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  • KrushEm12
    Rookie
    • Aug 2014
    • 88

    #76
    Re: offline CFM users only, post your sack numbers

    So since the damn sliders arent helping messing with qb traits isnt helping and EA isnt addressing the problem has anyone tried going all out and just edit offensive lineman thru out the league ??? I know it sucks and might take some time but why not try it ..... my crazy *** edits every damn players attributes thru out the league nothing 2 crazy but gets me into the game more .... anyways what ive noticed is alot of o-line blocking attributes are to low for my liking so I bump em up especially the run/pass blocking strength and run/pass footwork .... im done with all editing of players but I jus wanna go back and also bump up the BC vision for the o-lineman thinkin having them see the field better might help too ..... worth a shot guyz get in there n edit those o-lineman attributes !!! I get it that it might not help guyz 10 - 15 years into ur CFMs but worth fking shot cant hurt !!!

    Comment

    • kehlis
      Moderator
      • Jul 2008
      • 27738

      #77
      Re: offline CFM users only, post your sack numbers

      Originally posted by KrushEm12
      So since the damn sliders arent helping messing with qb traits isnt helping and EA isnt addressing the problem has anyone tried going all out and just edit offensive lineman thru out the league ??? I know it sucks and might take some time but why not try it ..... my crazy *** edits every damn players attributes thru out the league nothing 2 crazy but gets me into the game more .... anyways what ive noticed is alot of o-line blocking attributes are to low for my liking so I bump em up especially the run/pass blocking strength and run/pass footwork .... im done with all editing of players but I jus wanna go back and also bump up the BC vision for the o-lineman thinkin having them see the field better might help too ..... worth a shot guyz get in there n edit those o-lineman attributes !!! I get it that it might not help guyz 10 - 15 years into ur CFMs but worth fking shot cant hurt !!!
      First, the problem isn't the line play. The problem is that the AI QB doesn't get rid of the ball when it should and often times runs into a sack.


      Second. You may want to read the TOS real quick. You violated several rules with this post. You are new and I get it, but please refrain from the language going forward and just make your post by articulating your point without using immature curse words.

      Thank you.

      Comment

      • Kramer5150
        Medicore Mike
        • Dec 2002
        • 7395

        #78
        Re: offline CFM users only, post your sack numbers

        Originally posted by ggsimmonds
        Way to small of a sample size man. I've lost count of the times where someone thought they found a solution because they played one game and sacks were under control.
        I understand it's to small of a sample size,but in past test games by the half I would already have roughly 3-5 sacks.

        I would suggest you read my post again, I NEVER claimed I found a solution,so not sure how you could come to that conclusion.

        All I did was what I said I was going to do since none of the other theories panned out,never did I say I "found the solution"....so relax.
        People are for reviews if it backs their argument, and against them when they don't.
        “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
        “Quarterbacks should wear dresses.” Jack Lambert

        Comment

        • friscob
          Rookie
          • Jun 2013
          • 0

          #79
          Re: offline CFM users only, post your sack numbers

          Originally posted by CowherPower
          Just wanted to drop a quick update.
          I have went back to my AM slider set,as well as my penalty settings and I also deleted the tuner.

          I was able to only get a half in against Carolina in my final preseason game,but the sack results at the half? 0....that's right a big fat 0...lol
          I immediately noticed the sack totals being much higher post tuner. Would have entire games against the cpu without a sack before and now average somewhere around 5-7 per game with cpu bass blocking cranked up to 99. A lot of them coming on screen passes where they just refuse to throw the ball. How do you delete the tuner?
          OS Red Zone

          2014 Cleveland Browns 13-3
          2015 Cleveland Browns 6-1
          GT: MouthyRat

          Comment

          • Kramer5150
            Medicore Mike
            • Dec 2002
            • 7395

            #80
            Re: offline CFM users only, post your sack numbers

            Originally posted by friscob
            I immediately noticed the sack totals being much higher post tuner. Would have entire games against the cpu without a sack before and now average somewhere around 5-7 per game with cpu bass blocking cranked up to 99. A lot of them coming on screen passes where they just refuse to throw the ball. How do you delete the tuner?
            On the PS4,I believe it's under application saved data,you would also need to make sure it's deleted from the online saved stuff if you're a PS+ member.
            People are for reviews if it backs their argument, and against them when they don't.
            “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
            “Quarterbacks should wear dresses.” Jack Lambert

            Comment

            • booker21
              MVP
              • Jun 2003
              • 4928

              #81
              Re: offline CFM users only, post your sack numbers

              actually you can delete the tuner from inside the game. Just go to files managemnet, tuner, and delete tuner. That`s it.
              English, is not my first language.

              Comment

              • RogueHominid
                Hall Of Fame
                • Aug 2006
                • 10900

                #82
                Re: offline CFM users only, post your sack numbers

                Originally posted by friscob
                I immediately noticed the sack totals being much higher post tuner. Would have entire games against the cpu without a sack before and now average somewhere around 5-7 per game with cpu bass blocking cranked up to 99. A lot of them coming on screen passes where they just refuse to throw the ball. How do you delete the tuner?
                What exactly was tuned with the tuner, at least as far as the official word goes?

                Comment

                • bberger
                  Rookie
                  • Jan 2013
                  • 15

                  #83
                  Re: offline CFM users only, post your sack numbers

                  What even is a tuner?

                  Gesendet von meinem XT894 mit Tapatalk

                  Comment

                  • booker21
                    MVP
                    • Jun 2003
                    • 4928

                    #84
                    Re: offline CFM users only, post your sack numbers

                    Originally posted by Trojan Man
                    What exactly was tuned with the tuner, at least as far as the official word goes?
                    it changed the win/loss ratio for user DL. This only apply if you controlled the DL. This was said by Clint through tweeter. It also fixed a nano blitz exploit.

                    Tuner:Small tweaks to the game that are small enough to do it through tuner and not necessary as a Patch
                    English, is not my first language.

                    Comment

                    • Rabid_Beaver
                      Banned
                      • Oct 2014
                      • 43

                      #85
                      Re: offline CFM users only, post your sack numbers

                      I have 21 currently in week 10 with Watt....

                      So stupid

                      Comment

                      • fcf250
                        Rookie
                        • Aug 2014
                        • 223

                        #86
                        Re: offline CFM users only, post your sack numbers

                        Originally posted by kehlis
                        First, the problem isn't the line play. The problem is that the AI QB doesn't get rid of the ball when it should and often times runs into a sack.
                        Yes, this. It's making the game way less fun. Sometimes for kicks I try actively NOT to sack the QB (switch to the nearest DL and run him out of the play, then repeat), and sometimes they'll hold the ball for 10 seconds or more. I'm not sure what to do about it, but it's making it such that playing is not really fun - in every other respect I've found a slider set that plays really balanced, but the AI simply can't score against me because they're taking 1-2 sacks per possession in a lot of cases.

                        I realize I've added zero new information here, but sometimes you just gotta complain somewhere.

                        Comment

                        • Rudy09
                          Rookie
                          • Sep 2008
                          • 97

                          #87
                          Re: offline CFM users only, post your sack numbers

                          Originally posted by kzdwfy
                          To be honest the only time sack numbers went down was when I was playing all-madden default instead of all-pro. All sack numbers became normal so you might try that to help with this issue
                          Good point. I've always used All-Pro, maybe switching to All-Madden will reduce the number of sacks. Played my first CFM game last night and sacked Big Ben 13 times. My DLine is good, but not 10 sacks in one game.

                          Comment

                          • Pedro45
                            Rookie
                            • Oct 2003
                            • 11

                            #88
                            Re: offline CFM users only, post your sack numbers

                            Is anyone paying attention to the plays that cause the CPU to hold the ball too long? I'm noticing ~90% of my sacks occur on curl-flats plays or verticals plays.

                            Comment

                            • wanescotting
                              Rookie
                              • Jan 2010
                              • 25

                              #89
                              Re: offline CFM users only, post your sack numbers

                              Originally posted by Pedro45
                              Is anyone paying attention to the plays that cause the CPU to hold the ball too long? I'm noticing ~90% of my sacks occur on curl-flats plays or verticals plays.

                              This. The problem is, say you get a sack one first or second down... Now the cpu HAS to throw deep...almost always ends in a coverage sack

                              Comment

                              • Rabid_Beaver
                                Banned
                                • Oct 2014
                                • 43

                                #90
                                Re: offline CFM users only, post your sack numbers

                                I don't control any DL OR BLITZING LB/DB...

                                Even at 99/100 PBLK I still end up with 7-10 per game no matter who the QB is or how great the OL is.

                                EA saying they didn't see an issue is because they ONLY tested head to head.

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