offline CFM users only, post your sack numbers

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  • booker21
    MVP
    • Jun 2003
    • 4928

    #91
    Re: offline CFM users only, post your sack numbers

    Originally posted by Pedro45
    Is anyone paying attention to the plays that cause the CPU to hold the ball too long? I'm noticing ~90% of my sacks occur on curl-flats plays or verticals plays.
    This exactly. Curls and Verticals is almost an automatic sack. I tried several games on All madden with same results but i didn`t tested as much as All pro. I will try to play a bit with sliders on all madden and see if this level help on that regard. my biggest issue with All madden that there are more than 1 area unbalanced so i will have to tweak sliders a lot more than all pro.

    I will be back with more reports.
    English, is not my first language.

    Comment

    • RogueHominid
      Hall Of Fame
      • Aug 2006
      • 10900

      #92
      Re: offline CFM users only, post your sack numbers

      Running several test franchises with different slider sets.

      Thus far, my best four-game result is 18 sacks (KC).

      Usually I'd have closer to 30 sacks in a four-game span.

      The difference in this test seems to be the Roughing the Passer slider, which I have maxed out at 100. Contrary to years past, this DOES NOT produce overabundant RTP penalties. In fact, I go whole games without seeing a single one @ 100, and the most I ever see in a game is 2.

      What this slider really seems to do is up the CPU QB's ability to get rid of the ball under duress, rather than standing there for an eternity as he typically does under most OS slider guru penalty sets.

      This is a weird finding, but I'm growing more convinced that this slider has the greatest and most direct effect on sacks than any other penalty OR gameplay slider.

      Credit for this observation goes to Kchuskey, whose set has RTP @ 85, I think, and to KingV2K, who offered the theory that what made my sacks results under Kchuskey's sliders so much better was in fact the odd RTP value.

      I'm just the messenger here, but I want to share this in the main thread section rather than the slider sub-forum because it has completely changed the game for me.

      Comment

      • darkknightrises
        Banned
        • Sep 2012
        • 1468

        #93
        Re: offline CFM users only, post your sack numbers

        Originally posted by Trojan Man
        Running several test franchises with different slider sets.

        Thus far, my best four-game result is 18 sacks (KC).

        Usually I'd have closer to 30 sacks in a four-game span.

        The difference in this test seems to be the Roughing the Passer slider, which I have maxed out at 100. Contrary to years past, this DOES NOT produce overabundant RTP penalties. In fact, I go whole games without seeing a single one @ 100, and the most I ever see in a game is 2.

        What this slider really seems to do is up the CPU QB's ability to get rid of the ball under duress, rather than standing there for an eternity as he typically does under most OS slider guru penalty sets.

        This is a weird finding, but I'm growing more convinced that this slider has the greatest and most direct effect on sacks than any other penalty OR gameplay slider.

        Credit for this observation goes to Kchuskey, whose set has RTP @ 85, I think, and to KingV2K, who offered the theory that what made my sacks results under Kchuskey's sliders so much better was in fact the odd RTP value.

        I'm just the messenger here, but I want to share this in the main thread section rather than the slider sub-forum because it has completely changed the game for me.


        I will have to try this has I have been getting 8-9 sacks a game on all pro and 5-6 of them are just because the CPU wont though the ball away when they should witch leads to drives resulting in FG when they probly would be TD and drives that should maybe result in FG resulting in a punt. I was going to try all madden has I heard it improves QB IQ but I get killed on all madden and don't want to have to readjust my sliders for all madden has I found out side of sacks I was getting pretty good results on all pro and the RP slider is the only thing I have yet to really try.

        Comment

        • booker21
          MVP
          • Jun 2003
          • 4928

          #94
          Re: offline CFM users only, post your sack numbers

          How all madden is working for the rest? There are really less sacks? I'm in doubts. Some games seems better and somes feel the same.

          Sent from my GT-I9300 using Tapatalk
          English, is not my first language.

          Comment

          • xfgjdfj
            Just started!
            • Oct 2014
            • 4

            #95
            Re: offline CFM users only, post your sack numbers

            I had 37 sacks with Telvin Smith ROLB. I developed him into a beast though, and it's hard not to get sacks with a LB with 90 speed.

            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10900

              #96
              Re: offline CFM users only, post your sack numbers

              Originally posted by booker21
              How all madden is working for the rest? There are really less sacks? I'm in doubts. Some games seems better and somes feel the same.

              Sent from my GT-I9300 using Tapatalk
              I'm currently testing this using Charter's AM sliders and the modified penalty settings I mentioned. Early results are: 2 sacks vs. SF and 2 sacks vs. SD in a game that's currently in the 4th QTR.

              I tried Jarrod's green set, but it appears that HUM coverage values really do matter for CPU QB AI, as Jarrod has coverage and reaction maxed out at 100 but Charter does not. With Jarrod's set I saw 5 sacks before the half, so I exited that game and replayed it with Charter's coverage values and saw a drastic difference in sacks.

              Once I get to the 4-game mark, I'll post more stats, but it does appear that AM has CPU QB AI that helps mitigate the sack issue.

              For those worried about Robo QB, Kaep hit 61% of his passes vs. me. Rivers is pretty high, but I mis-timed a couple of swat/pick attempts that would have been incomplete if the CPU finished the play and the game is not over yet, so his percentage will likely be tolerable by game's end.

              Comment

              • booker21
                MVP
                • Jun 2003
                • 4928

                #97
                Re: offline CFM users only, post your sack numbers

                Originally posted by Trojan Man
                I'm currently testing this using Charter's AM sliders and the modified penalty settings I mentioned. Early results are: 2 sacks vs. SF and 2 sacks vs. SD in a game that's currently in the 4th QTR.

                I tried Jarrod's green set, but it appears that HUM coverage values really do matter for CPU QB AI, as Jarrod has coverage and reaction maxed out at 100 but Charter does not. With Jarrod's set I saw 5 sacks before the half, so I exited that game and replayed it with Charter's coverage values and saw a drastic difference in sacks.

                Once I get to the 4-game mark, I'll post more stats, but it does appear that AM has CPU QB AI that helps mitigate the sack issue.

                For those worried about Robo QB, Kaep hit 61% of his passes vs. me. Rivers is pretty high, but I mis-timed a couple of swat/pick attempts that would have been incomplete if the CPU finished the play and the game is not over yet, so his percentage will likely be tolerable by game's end.
                Are you using all charter slider set or only the pass coverage?
                English, is not my first language.

                Comment

                • geisterhome
                  MVP
                  • Sep 2011
                  • 2101

                  #98
                  Re: offline CFM users only, post your sack numbers

                  Originally posted by DLaren
                  I haven't been keeping up with this topic so forgive me if this has already been suggested, but I play on All-Madden with Human Pass Block set to 75 and CPU Pass Block set to 100; I haven't had any issues with sacks being too numerous.

                  If anything, I might reduce the slider values because I'm only seeing about a sack per game.
                  sounds logical, why doesn't increasing cpu pass block work? i know the problem is rather that the cpu qb are keeping the ball too long time but shouldn't it still have a positive effect?
                  Spending time with Jesus!

                  -Glad to be an Operation Sports Member!-

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10900

                    #99
                    Re: offline CFM users only, post your sack numbers

                    Originally posted by booker21
                    Are you using all charter slider set or only the pass coverage?
                    I'm using the Madden v. 3.0 (I think that's the title of it) in full, with the exception of penalty sliders, which I've modified.

                    Once I determine that CPU QB AI on All Madden really is better re: holding the ball too long and taking too many sacks, I will experiment with different coverage values and settle in on a modified version of Charter's sliders most likely.

                    To the above poster on pass blocking, my impression from lots of games on All Pro is that the Pass Block slider is not the issue. It's also not as effective as it should be, but that's another issue.

                    The real issue is CPU QB intelligence. RTP has a direct effect on CPU QB intelligence, and play level may as well, with AM making CPU QBs more apt to find an open receiver, to get rid of the ball when under duress, or to scramble for positive yardage rather than taking a sack.

                    My sense is that even the QBA slider, which I think has correctly been identified with more than simple pass accuracy, is not even the biggest contributor to QB AI logic. It's the penalty sliders. And on this point I absolutely disagree with the opinion that these do not affect game play.

                    Comment

                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #100
                      Re: offline CFM users only, post your sack numbers

                      Originally posted by geisterhome
                      sounds logical, why doesn't increasing cpu pass block work? i know the problem is rather that the cpu qb are keeping the ball too long time but shouldn't it still have a positive effect?
                      Apparently cpu pass block only affects the cpu lineman's ability to protect against user controlled pass rushers. Setting this higher makes it harder to get sacks by controlling a rusher. It has no effect on the effectiveness of your AI controlled teammates.

                      Comment

                      • treq21
                        Banned
                        • Mar 2005
                        • 419

                        #101
                        Re: offline CFM users only, post your sack numbers

                        Originally posted by booker21
                        How all madden is working for the rest? There are really less sacks? I'm in doubts. Some games seems better and somes feel the same.

                        Sent from my GT-I9300 using Tapatalk
                        All madden is good with sacks, I am not seeing too many, but the CPU QB completion numbers are ridiculous. 2 games last night...1st one 27-29 and second 33-34. Almost all passes less than 10 yards and spot on target every time. The 3 incompletions were near sacks that hit the QB as he was throwing.

                        That is with QB accuracy at 10. I am about ready to give up.

                        Comment

                        • RogueHominid
                          Hall Of Fame
                          • Aug 2006
                          • 10900

                          #102
                          Re: offline CFM users only, post your sack numbers

                          Originally posted by treq21
                          All madden is good with sacks, I am not seeing too many, but the CPU QB completion numbers are ridiculous. 2 games last night...1st one 27-29 and second 33-34. Almost all passes less than 10 yards and spot on target every time. The 3 incompletions were near sacks that hit the QB as he was throwing.

                          That is with QB accuracy at 10. I am about ready to give up.
                          CPU QBA needs to be at 5 or below to generate misfires.

                          It also needs to be coupled with a high setting for HUM INT or Reaction or both, but not Coverage, as the last one seems to break CPU QB pocket AI if it's above default.

                          So far the most effective sack-reducing combination I've found is Charter's AM set w/ QBA @ 5 and the RTP and Holding penalties maxed out at 100.

                          Comment

                          • booker21
                            MVP
                            • Jun 2003
                            • 4928

                            #103
                            Re: offline CFM users only, post your sack numbers

                            After several tries and different theories i can`t get to fix the sacks issue.

                            now my question is, there are someone on here that is not 1st in Sacks after several weeks in CFM?

                            If you are, could you post what sliders are u using and what method are you playing with?
                            English, is not my first language.

                            Comment

                            • RogueHominid
                              Hall Of Fame
                              • Aug 2006
                              • 10900

                              #104
                              Re: offline CFM users only, post your sack numbers

                              Just finished the halfway mark in a KC test franchise.

                              4 games under various All Pro sliders yielded 18 team sacks. The key seemed to be upping RTP to 100.

                              The next 4 games were using Charter's All Madden sliders and they yielded 13 team sacks for a total of 31 at the halfway point.

                              The most encouraging thing about the 4-game AM test was that the sacks looked like this:

                              Vs. SF: 2 sacks, Kapernick 61% Completions
                              Vs. SD: 2 sacks, Rivers 82% Completions (I mis-played several user swats)
                              Vs. STL: 8 sacks, Bradford 68% Completions
                              Vs. NYJ: 1 sack, Smith 62% Completions

                              The clear outlier is the STL game, and even with that, my per-game average was tolerable. With the exception of the Rivers debacle, CPU completion percentages were also in line with what I can believe and accept.

                              I really believe that the combination of this set, the AM level, and maxed out RTP and Holding (thanks to KingV2K3 and Kchuskey again!) is the key to fixing the sacks issue, and from my perspective, if these averages hold out for four more games, the problem is solved, at least for me.

                              Hope this also helps others.

                              And I use 50 threshold, btw.

                              Comment

                              • xzghdfyj
                                Just started!
                                • Oct 2014
                                • 4

                                #105
                                Re: offline CFM users only, post your sack numbers

                                I had 37 sacks with Telvin Smith ROLB. I developed him into a beast though, and it's hard not to get sacks with a LB with 90 speed.

                                Comment

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