Personally it doesn't bother me. I am someone who grew up in an era where penalties were rarely called, especially the ticky tack BS that is called in today's NFL (aka NBA with pads). I like my games to be decided by the players not the refs.
Madden NFL 15 Continues A Long Tradition of No Penalties
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
Personally it doesn't bother me. I am someone who grew up in an era where penalties were rarely called, especially the ticky tack BS that is called in today's NFL (aka NBA with pads). I like my games to be decided by the players not the refs. -
Re: Madden NFL 15 Continues A Long Tradition of No Penalties
So you grew up in the late 1800's? lol. Penalties have been a big part of Football all through the Super Bowl era. There may be more illegal contact or PI penalties called now than 20 years ago but, it's not some new modern idea. It's fine if it doesn't bother you but, no penalties just isn't a football sim.Comment
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I think penalties need to be in the game. There is almost no pass interference, and when I've seen it its been a n o-line on a WR (haven't figured how that happens). I would like to see the ability to alter the frequency and type of penalty. How about late hits? It would encourage those really good players to be more precise in their moves. allowing sliders would let crappy players like myself make it a little easier, or harder.
I like the idea of connecting it to AWR. Less awareness = more likely to jump offsides, or hit a guy late. Higher AWR, less likely to do stupid stuff.Comment
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They don't get it at EA. Never have. Lack of penalties is the single biggest reason why games have to be shortened in length....just way too much scoring. It's not QBs that are too accurate, WRs that don't drop passes or that there are very few punts. It's the fact that drives are NEVER derailed by penalty calls.Comment
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
Improper implementation of penalties in Madden are what I believe is hurting the gameplay and causing headaches of things like the sack issue and CPU QB play.
I have been messing with the penalty sliders a lot lately and have been finding encouraging results. Also a theory on how they currently work in this game. Again just a theory so don't bash me or say I am wrong because I know already I might be. Since we already know it is pointless to set them to try and get called I am focusing on removing the penalty aspect and fixing annoying gameplay issues so I enjoy it.
Penalty sliders control how frequently a penalty animation occurs. So for example, face mask at 65 you are more likely for a random face mask animation to trigger than at 50. Or holding clipping etc. Most of us already know that. There is a certain algorithm EA has that once it hits the animation is triggered it happens end of play. This is what can cause weird animation warps and results as they can happen mid animation and "warp". These penalties I like to refer to as trigger penalties (Holding, Clipping, Face Mask, False Start) because you can actually set how frequently you want these animations to occur, not get called but occur. So I think you can mess with and set these however you like for what you want them to do.
The other penalties I like to refer to as thinking penalties. These change how the AI think and react and also still trigger animations. So for example roughing the passer, when a AI defender is barreling at the QB it now has to take in account of getting called for late hit on the passer and again if EA algorithm hits the right number roughing passer is called. This penalty depending on where it is set lowers or increases a defenders aggressiveness when pass rushing. The same thing happens with roughing kicker and punter. It can change how aggressive the punt and kick rushing are.
With these thinking penalties, I have set them to 0 which is off meaning they cannot occur at all. This removes the AI thinking they are going to get called for a penalty and just letting the AI play out naturally. This works the biggest for Intentional Grounding, the CPU AI with this penalty off so far since I have been messing with it just naturally reacts to their ratings and tendencies.
The penalties I don't understand yet are the Interference penalties, they 100% make the AI think but don't really trigger animations. I turned them to 0 as well for messing around noticed some more fluid coverage animations but want to make sure not placebo and test some more.
Again this may all be wrong and I may just be expieriencing placebo with the big changes to gameplay but I really think that a lot of gameplay issues happen in regards to penalties. Until EA fixes the way penalties work with gameplay and sliders and animations I think it is the best choice just to eliminate them from the equation set good sliders and have the best gameplay minus the penalties. Yes this may be an immersion killer but I will take better gameplay.Comment
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People can't tolerate a good sim football game. People rather have unrealistic gameplay for actually having fun. Sad but its true, that's why people buy it every year. Even though the game is football, it still lacks a real sim.Comment
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Madden NFL 15 Continues A Long Tradition of No Penalties
Improper implementation of penalties in Madden are what I believe is hurting the gameplay and causing headaches of things like the sack issue and CPU QB play.
I have been messing with the penalty sliders a lot lately and have been finding encouraging results. Also a theory on how they currently work in this game. Again just a theory so don't bash me or say I am wrong because I know already I might be. Since we already know it is pointless to set them to try and get called I am focusing on removing the penalty aspect and fixing annoying gameplay issues so I enjoy it.
Penalty sliders control how frequently a penalty animation occurs. So for example, face mask at 65 you are more likely for a random face mask animation to trigger than at 50. Or holding clipping etc. Most of us already know that. There is a certain algorithm EA has that once it hits the animation is triggered it happens end of play. This is what can cause weird animation warps and results as they can happen mid animation and "warp". These penalties I like to refer to as trigger penalties (Holding, Clipping, Face Mask, False Start) because you can actually set how frequently you want these animations to occur, not get called but occur. So I think you can mess with and set these however you like for what you want them to do.
The other penalties I like to refer to as thinking penalties. These change how the AI think and react and also still trigger animations. So for example roughing the passer, when a AI defender is barreling at the QB it now has to take in account of getting called for late hit on the passer and again if EA algorithm hits the right number roughing passer is called. This penalty depending on where it is set lowers or increases a defenders aggressiveness when pass rushing. The same thing happens with roughing kicker and punter. It can change how aggressive the punt and kick rushing are.
With these thinking penalties, I have set them to 0 which is off meaning they cannot occur at all. This removes the AI thinking they are going to get called for a penalty and just letting the AI play out naturally. This works the biggest for Intentional Grounding, the CPU AI with this penalty off so far since I have been messing with it just naturally reacts to their ratings and tendencies.
The penalties I don't understand yet are the Interference penalties, they 100% make the AI think but don't really trigger animations. I turned them to 0 as well for messing around noticed some more fluid coverage animations but want to make sure not placebo and test some more.
Again this may all be wrong and I may just be expieriencing placebo with the big changes to gameplay but I really think that a lot of gameplay issues happen in regards to penalties. Until EA fixes the way penalties work with gameplay and sliders and animations I think it is the best choice just to eliminate them from the equation set good sliders and have the best gameplay minus the penalties. Yes this may be an immersion killer but I will take better gameplay.
Tried to Private Message u..I have to agree with ur thought on IG slider at 0..it's been a world of difference be interested to here what else u found out..it appears us Eagles fans continue to prove we are smarter then others lol. Thanks Joe
Sent from my iPhone using TapatalkRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
Tried to Private Message u..I have to agree with ur thought on IG slider at 0..it's been a world of difference be interested to here what else u found out..it appears us Eagles fans continue to prove we are smarter then others lol. Thanks Joe
Sent from my iPhone using TapatalkComment
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Why would anyone want randomness in a competitive game? Makes no sense. If people want to run their franchise with penalties, that's on them. But why would you want to play against someone and lose or win based off of some random penalty?
I think EA should work on fixing the penalty system for non-competitive players, but for tournament players and competitive online play, there should be no penalties that are outside of the user's control.For Madden Tips and Other Awesomeness, CLICK HERE!! to check my YouTube Channel
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
All Madden needs to do is copy EA's NHL series and add a 0 to 100 "discipline" rating for every player.
In EA NHL, the discipline rating controls how likely an AI-controlled player is to commit a penalty.Comment
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
So you grew up in the late 1800's? lol. Penalties have been a big part of Football all through the Super Bowl era. There may be more illegal contact or PI penalties called now than 20 years ago but, it's not some new modern idea. It's fine if it doesn't bother you but, no penalties just isn't a football sim.
Imagine a Madden game like the Pittsburgh/Arizona SB where you gout screwed out of a win by the ref's. Imagine a game where the opposing WR falls on his own and you are called for a pass interference. Imagine a game like last years Pats/Panthers where your WR is bear hugged in the endzone on the final play and there is no call. That would be true sim and everyone here would be crying all day long about the game cheating and the game being broken. No one here really wants a true life sim, they want certain aspects of it but not all.Last edited by Sheba2011; 11-09-2014, 12:05 AM.Comment
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
Why would anyone want randomness in a competitive game? Makes no sense. If people want to run their franchise with penalties, that's on them. But why would you want to play against someone and lose or win based off of some random penalty?
I think EA should work on fixing the penalty system for non-competitive players, but for tournament players and competitive online play, there should be no penalties that are outside of the user's control.Comment
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
Everyone is allowed to have an opinion. Just because it doesn't follow the status quo doesn't mean it's right or wrong. Personally I don't enjoy penalties in the game. It doesn't make me any less of a "sim" player. I like skill to determine who wins a game not penalties. And actually it is a new "modern era" of football. In this era DB's arent allowed to so much as breathe on opposing WR's without it being a penalty. Defensive players can't touch the QB without it being a penalty. This is the Roger Goodell era where he wants games to be as highest scoring as possible. The best way to do that is give teams free yardage like a 5 yard penalty (incidental contact) wiping out a 4th and 40.
Imagine a Madden game like the Pittsburgh/Arizona SB where you gout screwed out of a win by the ref's. Imagine a game where the opposing WR falls on his own and you are called for a pass interference. Imagine a game like last years Pats/Panthers where your WR is bear hugged in the endzone on the final play and there is no call. That would be true sim and everyone here would be crying all day long about the game cheating and the game being broken. No one here really wants a true life sim, they want certain aspects of it but not all.
I wouldn't mind seeing something like that every once in awhile, but, to each their own.
Penalties are part of the NFL game, no reason why they can't be a part of a NFL video game.
I hope you don't mean skill relating to the fastest fingers in the west, ie thumb jockey.
I've been harping on this for several years, if others feel the same way, it's not too late to throw in the towel. A year ago last November, Rex Dickson mentioned if PI wasn't in this years game, it might be in 16.Last edited by roadman; 11-09-2014, 01:23 AM.Comment
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties
Similar to the Fail Mary a few years ago. That game was dictated by replacement refs.
I wouldn't mind seeing something like that every once in awhile, but, to each their own.
Penalties are part of the NFL game, no reason why they can't be a part of a NFL video game.
I hope you don't mean skill relating to the fastest fingers in the west, ie thumb jockey.
I've been harping on this for several years, if others feel the same way, it's not too late to throw in the towel. A year ago last November, Rex Dickson mentioned if PI wasn't in this years game, it might be in 16.Comment
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