Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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  • 4thQtrStre5S
    MVP
    • Nov 2013
    • 3051

    #481
    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

    Currently in my second CPU v CPU est game...I have Eli Manning's pass accuracy, short, medium, deep, all at 63...I have Robert Griffin's at 62...

    It is at the end of the 3rd quarter, All-Pro, default settings across the board and Eli Manning has a completion percent of 63.6%, and Griffin III has a completion percent of 60.0%...

    Conclusion up to this point is still, attributes are wrong, and to rectify them, the attributes must merely be adjusted in accordance with real statistics...

    As before, I have stated 40 times are generally correct; the issue is the 10 yard and 20 yard splits..Acceleration is off...If I remember correctly, NFL players reach top speed at about 20 yards, while Madden players seem to reach top speed around the 5 yard mark..

    EDIT: Here is a link to Acceleration tests in Madden by DCEBB2001:

    Last edited by 4thQtrStre5S; 05-19-2015, 03:39 PM.

    Comment

    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #482
      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

      Trying to get link to work:

      http://www.operationsports.com/forum...incorrect.html

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #483
        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

        Originally posted by kjcheezhead
        I agree. I guess I quoted you more to show I was commenting on this train of thought vs agreeing or disagreeing with you.

        I'd like to see qb play in madden something like pitching in the Show, where user control allows you to pick a corner of the strike zone, but ratings determine how well you hit your spot. Not necessarily remove user control, just put more using the qb and a lot less on usering the intended wrs.

        Options are great but I'm not sure how that would work in this case. Going from tethered passing to route based passing would involve changing the wrs responsiveness, as well as the ball trajectories. Basically the entire passing game. It's really an either or to me and they've already said these new controls are just a layer on the existing system so I don't think it'll be the route based I'm hoping for but that's what I'd like to see.
        Yeah man, it all comes back to there still seeming to be very little fundamental change, if any at all, to the way Madden plays. I still recall last gen/360/PS3 when "dev time" wasn't the main excuse/reason given, lack of RAM/power on those consoles was. A narrative was presented back then that once Madden transitioned to more powerful consoles the possibilities and potential for what would be done where virtually endless. Yet here we are, going into the third edition of Madden on those touted consoles, yet at its' core, as far as we know for certain right now today, Madden is still Madden.

        For example, sure they added things like True Step, OL/DL logic, Run Free, Living Worlds and now touting WR/DB interaction this year but that's all seemingly be layered onto the same football flawed foundation from we don't know how far back. They tried to expand True Step to all 22 players which would have constituted a fundamental change, that was unsuccessful, they still haven't been able to untie the OL/DL, Living Worlds hasn't been able to fundamentally change the sidelines/crowds, commentary is still pretty much the same, signature run/passing styles still have trigger issues, player ratings still seem to lack any kind of animation tier depth and now we have to wonder if the ball has been untethered on passes.

        If when we see Madden 16 player movement is drastically different then we've ever seen in Madden before, ie realistic, then that will be the first time in a decade I've seen anything fundamentally change, if not then all this stuff likely winds up being more of the same.

        Comment

        • MissionMaximus
          Banned
          • Oct 2007
          • 551

          #484
          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

          Originally posted by PSUEagle
          RE: debate on randomness and making player attributes matter

          I think we need to accept that when a user plays with a player they'll largely determine said player(s) effectiveness in game. Whether I play with Aaron Rodgers or Blake Bortles I'll still pass the ball well because I'm good at reading coverage quickly and knowing where to go with the ball against any look.

          What's more important over the long run IMO is giving users more tools on defense. I'll never expect to stone someone who's good at the game. What I don't want is a game like we've had forever that forces you to bend over backwards to stop certain passing plays people figure out that abuse the AI consistently.
          This sums up what Madden is and why it will never be a true simulation of the NFL. Stick Skills trumps everything.


          Also from Big Fn Deals link posted about Madden 09 with Ian Cummings.
          Q&A
          >Has anything been done to basically rely on my stick skills rather than player ratings? (IanCummingsFriend)

          >I would guess Madden always has been about 75%/25% stick skill vs. ratings. (Ian Cummings)

          They need 2 sets of Tuner Sets.
          1 set for tournament/head to head players and a 2nd set for true simulation players. This would give everyone what they want.
          Last edited by MissionMaximus; 05-19-2015, 11:42 PM.

          Comment

          • Hjkflannel
            Rookie
            • Sep 2010
            • 40

            #485
            "go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’"

            I don't really understand this, it sounds very gamey. I mean a reciever is just trying to catch the ball right? If its delivered on the mark he will catch it in stride, if its away from him he will have to catch it in an aggressive way. How would it work if you pressed agressive catch on a screen play?

            Comment

            • Junior Moe
              MVP
              • Jul 2009
              • 3856

              #486
              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

              I would really love to see these items from NHL 16 implemented into Madden 16:

              Unrivaled Game Day Authenticity

              NHL 16 brings the game to life with distinct arena atmospheres, the most realistic players yet, and a story-driven commentary package to pull you into the energy of the game like never before.

              Distinct Team Arena Atmosphere

              Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

              Story Driven Commentary

              Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

              Superstar Authenticity

              Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.

              Comment

              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #487
                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                And so....LET THE GAMES BEGIN!!!


                Sent from my iPhone using Tapatalk
                Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                or Tiktok https://www.tiktok.com/@shaunh741

                Comment

                • PSUEagle
                  Rookie
                  • May 2012
                  • 43

                  #488
                  Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                  Originally posted by SolidSquid
                  It's the catch 22 with not just madden but sports games in general. User Control vs Ratings. While I understand everything you said I don't agree with it. When I play nba2k I'm forced to tailor my game plan to the pieces I have on the court based on ratings. If I'm Clippers I'm pounding the ball inside and throwing lobs, looking for JJ to hit those 3s and using CP3 in the pick and roll. I shouldn't be able to shoot 3s all day with Griffin and Deandre bc I'm able to hit the perfect release. When I play the show I don't pinch hit for the pitcher and leave the batter in to pitch the next half inning, why? Bc even if I get a perfect release he's still gonna get torn up.

                  In madden if I'm playing as the Jags i should know/expect Bortles to have a couple bad throws. So I would tailor my game plan to that by maybe limiting his attempts or not throwing certain routes.

                  Like you said some qbs do things better than others but it's not reflected very well if at all in madden.
                  Madden and FIFA are the only sports games I've ever really played, and the latter was so brief I can't really give an educated opinion on it.

                  My point is relative only to playing QB. I think ratings and differentiation should play a much larger role everywhere else in the context of what you can and can't do on offense/defense. Like with your point about using the Clippers' bigs and trying to run a 4 out offense with Deandre in the corner: you're 100% right it shouldn't work (and from what you're telling me that game does a good job reflecting that, which is awesome).

                  In that same vein, I would argue that ratings, physical ability, and skills should determine what linemen and skill guys can and can't do in Madden. For instance, I shouldn't be able to line up a blocking TE like Brent Celek and have him beat a CB on a slant 100% of the time: he's not physically capable of doing it IRL, and it should be the same way in Madden. The inverse is true with a "TE" like Jimmy Graham: asking him to block a 7 Tech in the run game is suicide: the Saints almost always ran away from him or put him in a wing position when they ran the ball with him on the field. Right now WR's/TE's/RB's mostly play the same sans speed, and that really detracts from the overall experience.

                  Same thing applies to linemen: someone with a powerful bull rush like Suh should play differently and have different capabilities than a penetrator like Gerald McCoy.

                  I'm a Sim guy that wants the game to move further in that direction, but once again my only point is that QB play is an entirely different animal from everything else IMO. The real life reasons some guys suck are completely fixable in the context of a user controlling them, and short of turning the game into Head Coach 2016 and having the CPU throw the ball for you, that's ultimately going to determine whether you throw the ball well.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #489
                    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                    Originally posted by Junior Moe
                    I would really love to see these items from NHL 16 implemented into Madden 16:

                    Unrivaled Game Day Authenticity

                    NHL 16 brings the game to life with distinct arena atmospheres, the most realistic players yet, and a story-driven commentary package to pull you into the energy of the game like never before.

                    Distinct Team Arena Atmosphere

                    Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

                    Story Driven Commentary

                    Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

                    Superstar Authenticity

                    Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
                    The last two in reality dont work as well as advertised. The commentary and pregame elements in NHL 15 are pretty repetitive and are pretty much Doc and Eddie repeating one of 3 pregame intros. Also its just the real Doc and Eddie in front of a green screen and it looks pretty poor.

                    Enhanced facial features are pretty much useless for a game with helmets that cover the majority of the player's face. I'm not saying that it wouldnt be cool to add but I think there are way more important things to add before this.

                    Now the game day authenticity and stadium atmosphere is something that should be added now. There is no reason that the crowd reactions, chants and everything else in NHL and FIFA cant be added to Madden.

                    Comment

                    • redsox4evur
                      Hall Of Fame
                      • Jul 2013
                      • 18169

                      #490
                      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                      Originally posted by Junior Moe
                      Superstar Authenticity

                      Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
                      [/I]
                      Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
                      Follow me on Twitter

                      Comment

                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #491
                        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                        Originally posted by PSUEagle
                        .....My point is relative only to playing QB. I think ratings and differentiation should play a much larger role everywhere else in the context of what you can and can't do on offense/defense. Like with your point about using the Clippers' bigs and trying to run a 4 out offense with Deandre in the corner: you're 100% right it shouldn't work (and from what you're telling me that game does a good job reflecting that, which is awesome)......

                        I'm a Sim guy that wants the game to move further in that direction, but once again my only point is that QB play is an entirely different animal from everything else IMO. The real life reasons some guys suck are completely fixable in the context of a user controlling them, and short of turning the game into Head Coach 2016 and having the CPU throw the ball for you, that's ultimately going to determine whether you throw the ball well.
                        I'm just not understanding, in the context of being in favor of User limitations for the other in-game positions/players, why not QB too. The User inherently overrides certain aspects on any player they control in Madden, with regard AI/decision making and vision, so again, not seeing why when User controlling a QB why things like (AWR/DPP/THP/Pass accuracy) should be overridden when the User has no inherent control over them. (To be clear, I keep including "awareness" because imo it should represent an in-game QB's composure and have some modifying effect on their ability to execute, whether that's the case or not currently in Madden). Point being though, there is no User control mechanic to determine how accurate an in-game QB's pass is, to determine their passing mechanics/arm strength or compose them mentally, so those things are handled by ratings, when possible.

                        All that aside, simply put, it's like you're saying there is no such thing as pass accuracy, among other things, when a User is controlling an in-game QB or that all the elements that make up pass accuracy are manually controlled when the User is the QB so accuracy ratings shouldn't matter, both of which are flawed, imo. Again, pass accuracy/ball placement is more than just reading a defense and identifying a spot, for example Chad Pennington would read a defense and identify a spot/window but could have difficulty getting the ball there due to arm strength, Jeff George could drop a deep ball on target with ease but overthrow a 5 yd out, Payton Manning can read defenses like the Sunday paper but got knocked down/rattled against the Seahawks that year so his passes were off.

                        Going back to your original point, about there needing to be the ability for Manziel and Rodgers to play the same way under User control, you are of course entitled to your preference, all I'm saying is there isn't anything sim/realistic about it though.

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21554

                          #492
                          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                          Originally posted by redsox4evur
                          Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
                          To be fair, playoff beards are cool.

                          Comment

                          • charter04
                            Tecmo Super Bowl = GOAT
                            • May 2010
                            • 5740

                            #493
                            Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                            Originally posted by 4thQtrStre5S
                            Currently in my second CPU v CPU est game...I have Eli Manning's pass accuracy, short, medium, deep, all at 63...I have Robert Griffin's at 62...

                            It is at the end of the 3rd quarter, All-Pro, default settings across the board and Eli Manning has a completion percent of 63.6%, and Griffin III has a completion percent of 60.0%...

                            Conclusion up to this point is still, attributes are wrong, and to rectify them, the attributes must merely be adjusted in accordance with real statistics...

                            As before, I have stated 40 times are generally correct; the issue is the 10 yard and 20 yard splits..Acceleration is off...If I remember correctly, NFL players reach top speed at about 20 yards, while Madden players seem to reach top speed around the 5 yard mark..

                            EDIT: Here is a link to Acceleration tests in Madden by DCEBB2001:

                            https://www.operationsports.com/foru...incorrect.html
                            You are right. Changing the ratings works. I did this for Madden 13-15. I like to make Short acc higher though and just average the 3 to get the total. like if a QB is at 66% Short 80, Med 66, Deep 54. Something like that.
                            www.twitch.tv/charter04

                            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                            Comment

                            • redsox4evur
                              Hall Of Fame
                              • Jul 2013
                              • 18169

                              #494
                              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                              Originally posted by CM Hooe
                              To be fair, playoff beards are cool.
                              Oh yea no doubt, I like a playoff beard as much as the next guy. But not as back of the box feature.
                              Follow me on Twitter

                              Comment

                              • SolidSquid
                                MVP
                                • Aug 2014
                                • 3159

                                #495
                                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                                Originally posted by redsox4evur
                                Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
                                Authenticity is what it is.

                                Comment

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