Besides WR/DB interactions, what other gameplay improvements are you hoping to see?

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  • FaceMask
    Banned
    • Oct 2013
    • 847

    #91
    Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

    Originally posted by bringbacksimfootball

    Forget fundamental football, sim, whatever, those are major quality standard issues that any game should be criticized for.

    Further, if reviewers aren't holding Madden to the very standards that Madden team themselves are claiming to be producing, then you've just identified another issue with many of these reviews that extend beyond just the concept of simulation.
    I agree. It's to the point that you have to start questioning integrity. I don't get into the whole "he got paid for his review" witch hunt, but c'mon here. You read some of these reviews for Madden and every part of it is sparkling with zero balance.

    The same media ripped The Order 1886 to pieces and then incinerated those pieces. It was/is a mediocre game for sure, but a VERY technically sound game, and yet Madden--a game that has all kinds of technical issues that are real gamekillers--gets a pass on those to such a level that they don't even get mentioned in the reviews? And then Madden gets a 90+ rating by some of them? It's utterly laughable.

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    • FaceMask
      Banned
      • Oct 2013
      • 847

      #92
      Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

      Originally posted by zoom zoom
      What's funny is that video shows exactly why catering to sim gamers is a east of time. It looks bad, but it's a case of ratings determining success and failure, overriding stick control. THAT'S sim gameplay. And most people hate it.
      That video demonstrates a poor representation of physics and positional recognition. Ratings should have nothing to do with that, but supposing it did, then you'd just throw that on the heap. It wouldn't be the heap itself since the physics and positioning issues are clearly shown there.

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      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #93
        Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

        Originally posted by bringbacksimfootball
        In fact, if I recall correctly, one Gamespot or IGN personality (can't remember which off-hand) was reamed (and rightfully so) for saying Madden 25 was "too realistic". The point here is that many of the reviewers think they ARE reviewing the game based a lot on Madden's supposed realism, however their understanding of how that actually lines up with real football is totally disconnected which makes their claim ridiculous, bolstered by the praise of aspects of the game that aren't realistic at all but are actually more arcade.
        I don't remember the context of that quote either - I do remember the quote - but if it was saying that Madden was focusing on realism to the point of being completely closed off to a new player, that's a completely valid criticism. Again, I don't remember the context, however, and I can easily see why that quote would get put to task on this forum.

        While I agree that sim is not the main thing the average Madden consumer is buying the game for, I do think that even though they might not be sim heads and can't articulate in detail the fundamental football issues to the degree a sim player does, they to still recognize many of Madden's glaring issues as well.

        Take this video for example:



        ^ The guy screaming in that video is not a sim player. But even he can see glaring issues like this and how they wreck the game. How can he not? These ridiculous things are not simply anomalies in Madden, they happen ALL the time. So say you're a person reviewing this game; should you just ignore all of that, give the game a 95 and pretend like none of that matters? The number of things that went wrong on just that one play is ludicrous and it's a type of thing common in this game.
        As a person with an opinion about video games, I dismiss this video by saying "it's an organic video game, **** happens". A player made a stupid catch. It happens. Ask David Tyree.

        If I were a project manager at Tiburon responsible for prioritizing bugs for my dev team to correct, this wouldn't register as a technical issue on the level of, say, a hard crash, inability to access a game's online features, rendering problems (such as severely deformed model geometry or a shader returning all-black; not just "the lighting looks a bit off"), save data corruption, or purchased Ultimate Team content disappearing. It just doesn't. It's a game balance issue at best and is hardly a high-priority bug, if even a bug at all.

        if reviewers aren't holding Madden to the very standards that Madden team themselves are claiming to be producing
        It's not a reviewer's job to do that. A video game critic's job is to know their audience, educate them about his/her experience with a game with a special eye to features and criticisms that specific audience will care about, and make a recommendation. If the company is making repeated egregious errors or consumer-harmful decisions - for example, the general trend of overly buggy AAA video game releases in 2014, or (a more specific issue) how Warner Brothers Interactive implements DLC / micro transactions in an abusive way in its Batman: Arkham games and recently Mortal Kombat X - then yeah the critic should absolutely report on that. Madden's 1:1 authenticity with real-life football simply doesn't register on the scale of problems in the video game industry worth talking about.

        Madden Team is the one making the claims of sim and best ever, etc. not us. It would be entirely different if Madden Team were saying "This is an arcade game" or "Our goal isn't authentic simulation of pro football", but they say just the opposite, and because of that, they create and set the expectation.
        Madden is the most realistic Gen-8 football game available by default by virtue of being the only one available. Beyond that I'm not partaking in this discussion again because I'm not employed by Tiburon's marketing department and don't really care how they market their game. I'm buying it anyway because I enjoy their product, so I don't need to be marketed to.
        Last edited by Hooe; 05-25-2015, 01:51 PM. Reason: grammar

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        • blockdownkickout
          Banned
          • Apr 2015
          • 201

          #94
          Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

          Originally posted by Godgers12
          I want lob streaks to actually take skill to pull off, with the new controls for "air supremacy" I have hopes, some skill will be evolved.

          I get wanting skill. But it should be the skill of the WR vs the CB. Not user vs user. Madden making the game user vs user is why it's unrealistic In the first place. It should be on play calls and decision making. Zone coverage guys should only be able to cover one guy instead of two. Defense reaction time to the ball in the air needs to be better. No defender in the NFL is able to stop covering the person they're covering and cover the ball once thrown.


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          • blockdownkickout
            Banned
            • Apr 2015
            • 201

            #95
            Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

            When I say unrealistic. I'm not referring to graphics. Honestly madden 10 had good enough graphics to hold me forever. I just want the game played like actual football. I want run Blitzes to actually stop the run. I want to be able to defend certain plays WITHOUT user control on defense. If you're running 4 verts. A coaches reaction is cover four. But if you throw it at the right time on the CPU. You'll complete it. I just don't think the whole game should be dominated by USER TACKLES, USER PICS, and USER DEFENSE. Just fix it EA


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            • blockdownkickout
              Banned
              • Apr 2015
              • 201

              #96
              Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

              Just would like to have an advantage mainly because I was an assistant in a RNS offensive scheme. And I should be able to beat kids who run PA post every play.


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              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #97
                Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                Originally posted by blockdownkickout
                When I say unrealistic. I'm not referring to graphics. Honestly madden 10 had good enough graphics to hold me forever. I just want the game played like actual football. I want run Blitzes to actually stop the run. I want to be able to defend certain plays WITHOUT user control on defense. If you're running 4 verts. A coaches reaction is cover four. But if you throw it at the right time on the CPU. You'll complete it. I just don't think the whole game should be dominated by USER TACKLES, USER PICS, and USER DEFENSE. Just fix it EA


                Sent from my iPhone using Tapatalk
                This is what I've been preaching for idk how long, but it's been brought to my attention again and again offline vs cpu players like myself are not who the game is made for. It's for user vs user that's why stick skills are all that matter, that's why every QB basically plays the same. The worst part is though I can only control on defender at a time. So while I can take away a go route by usering a safety there's nothing I can do about my MLB not reacting to a pass thrown right in front of his face.

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                • blockdownkickout
                  Banned
                  • Apr 2015
                  • 201

                  #98
                  Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                  Closing statement. Football
                  Knowledge should trump user skill. But it doesn't


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                  • Greenblood60
                    Rookie
                    • May 2014
                    • 132

                    #99
                    Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                    Originally posted by jpdavis82
                    I understand where you're coming from, but there has to be more to it than that. The game has to be fundamentally right from a football standpoint too, and getting it right visually is just a part of the equation.
                    Getting player movement right is a significant part of the equation, which I'm not willing to part with anymore, and eliminating shifting, warping, and uninterruptable (and repetitive) animations , all of which is part of player movement, will improve the game from a football stand point.

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                    • booker21
                      MVP
                      • Jun 2003
                      • 4928

                      #100
                      Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                      Originally posted by jpdavis82
                      I just had this discussion with someone the other day and I don't know why but I'm seeing all of those things in my CFM right now. I just played a game last night and Cassell(CPU)threw 4-5 inaccurate passes, one into the ground, and threw 2-3 away. I play default all-pro, he was 16/27.
                      These happens once per 6 or 7 games, the rest of the games are point pin accurate.
                      English, is not my first language.

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                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8793

                        #101
                        Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                        Originally posted by booker21
                        These happens once per 6 or 7 games, the rest of the games are point pin accurate.
                        I've seen it happen in 6 of my 10 games in this CFM, it happened in games 2-4, so that's 3 times in a row. Again I'm playing on all-pro default. If you generate a decent pass rush consistently, it seems to happen more often. I average around 6 sacks per game, usually 2-3 with DE, 1 with DT, 2 with OLBs

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                        • The JareBear
                          Be Good To One Another
                          • Jul 2010
                          • 11560

                          #102
                          Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                          Originally posted by jpdavis82
                          I've seen it happen in 6 of my 10 games in this CFM, it happened in games 2-4, so that's 3 times in a row. Again I'm playing on all-pro default. If you generate a decent pass rush consistently, it seems to happen more often. I average around 6 sacks per game, usually 2-3 with DE, 1 with DT, 2 with OLBs
                          In your eyes could the mechanic still be improved upon or do you feel it is working as intended, based on what you've seen in your games.

                          If I still had M15 on my ps4 I would test default all pro but I don't feel like DLing it again
                          "Successful people do not celebrate in the adversity or misfortune of others."

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                          • DeuceDouglas
                            Madden Dev Team
                            • Apr 2010
                            • 4297

                            #103
                            Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                            Originally posted by jpdavis82
                            I've seen it happen in 6 of my 10 games in this CFM, it happened in games 2-4, so that's 3 times in a row. Again I'm playing on all-pro default. If you generate a decent pass rush consistently, it seems to happen more often. I average around 6 sacks per game, usually 2-3 with DE, 1 with DT, 2 with OLBs
                            I think it's a difference between All-Pro and All-Madden. I played games last year on 3 accuracy for the CPU and most games they'd be around 70-80% but then there'd be a game every once in a while where a QB would end up being horrible for pretty much the entire game. And then the same would go for every once in a while guys like Austin Davis just going lights out and being like 23/24 for the game.

                            I think All-Madden created the majority of the issues because everything seems like it was all or nothing. Their QB would only miss by 20 yards or not at all. User coverage would either not cover anyone most of the time or completely blanket them and then the absurd number of sacks was the obvious issue as well.

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                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8793

                              #104
                              Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                              Originally posted by The JareBear
                              In your eyes could the mechanic still be improved upon or do you feel it is working as intended, based on what you've seen in your games.

                              If I still had M15 on my ps4 I would test default all pro but I don't feel like DLing it again
                              I would say it works about 60-65% of the time as it should, I'd like to see that number closer to 85-90% of the time. There's always anomalies in sports, but it should happen more frequently yes.

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                              • booker21
                                MVP
                                • Jun 2003
                                • 4928

                                #105
                                Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                                Originally posted by jpdavis82
                                I've seen it happen in 6 of my 10 games in this CFM, it happened in games 2-4, so that's 3 times in a row. Again I'm playing on all-pro default. If you generate a decent pass rush consistently, it seems to happen more often. I average around 6 sacks per game, usually 2-3 with DE, 1 with DT, 2 with OLBs

                                6 sacks per game. Oh yeah. I remember why I stopes playing madden 15.




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                                English, is not my first language.

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