How did this become a thread about equipment.
CFM Rookies Not Adjusted To Stock Player Scale (EA Is Investigating)
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Re: CFM rookies not adjusted to Stock Player Scale
Thanks Rex.Last edited by bucky60; 08-19-2015, 11:22 AM.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
There is definitely no guarantee this will end up being in some sort of Day 1 patch; if they address it I'd say it'll be in a patch anywhere between 1-2 months after release. Either way, we'll be lucky if they even get around to giving it a look. I appreciate them acknowledging it though. Hopefully that means good things for CFM's future.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
There is definitely no guarantee this will end up being in some sort of Day 1 patch; if they address it I'd say it'll be in a patch anywhere between 1-2 months after release. Either way, we'll be lucky if they even get around to giving it a look. I appreciate them acknowledging it though. Hopefully that means good things for CFM's future.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
Yep, I echo this. I had an offline one last year waiting on that dumb stats patch, but I have vowed to do it online this year; simming is ridiculously faster and the patches go live there more quickly it seems.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
Awesome. Definitely looking forward to the response.NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: CFM rookies not adjusted to Stock Player Scale
sorry never done it , got no clue how that works, all i know is my guys aint trying to wait no 2 months to hope this gets patched to start our cfm and none of them want to "restart" after 2 months in. IF this even gets patched this year, which i kinda doubt.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
Man, folks see the ratings every year and fly off the deep end if it a certain rating doesn't measure up "visual wise" to their expectation, the game is labeled broke!!! lol
The game is not even out yet, and folks are screaming for a "patch" based off of what they "visually" seen in a video or screenshot.
The fact is, if/when something is tinkered with in Madden, another area is "always" affected and usually in a negative way.
There are a lot of CFM variables that "will" affect generated player ratings that are not being considered in the discussion...
-Scheme will alter those ratings
-Confidence will alter those ratings
-Goals will alter those ratings
-Those ratings will be altered by "Stamina" rating/settings during gameplay.
Folks are locked in on the "Speed" rating, esp for WR, when "Route Running" determines how much separation the WR will have, not "Speed".
-I believe the WR in the pic the WR had a "58" Route Run and a low Release.
Those are the ratings that matter for a WR.
That WR will be lucky to get open with such a low Route Run.
As far as the "DAC", an 80 vs 67.
Do we really believe that Madden has been programmed so that such a small disparity will be evident in throw accuracy?
Come on now!!!
The fix is simple for those that this bothers!!!
Role up your sleeves and bump up your default roster to the levels you desire.
Problem solved!!!
But to entice the Dev's to go in alter without putting in the time to test for "negative" impacts in other areas, is asking for trouble.
I'm just saying, let's wait and get the game in our hands and see what the community can/will do first, before we throw out "Broke" and "Patch"!!!
Been down this road many times, and we ended up with more/greater problems.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
I can't remember the last time a dev has been so hands on with the sim community. We really appreciate it Rex, keep up the good work.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
khaliib, or we can let Rex look into this and determine whether this is a problem or not.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
Offline, no clue.Comment
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Re: CFM rookies not adjusted to Stock Player Scale
Man, folks see the ratings every year and fly off the deep end if it a certain rating doesn't measure up "visual wise" to their expectation, the game is labeled broke!!! lol
The game is not even out yet, and folks are screaming for a "patch" based off of what they "visually" seen in a video or screenshot.
The fact is, if/when something is tinkered with in Madden, another area is "always" affected and usually in a negative way.
There are a lot of CFM variables that "will" affect generated player ratings that are not being considered in the discussion...
-Scheme will alter those ratings
-Confidence will alter those ratings
-Goals will alter those ratings
-Those ratings will be altered by "Stamina" rating/settings during gameplay.
Folks are locked in on the "Speed" rating, esp for WR, when "Route Running" determines how much separation the WR will have, not "Speed".
-I believe the WR in the pic the WR had a "58" Route Run and a low Release.
Those are the ratings that matter for a WR.
That WR will be lucky to get open with such a low Route Run.
As far as the "DAC", an 80 vs 67.
Do we really believe that Madden has been programmed so that such a small disparity will be evident in throw accuracy?
Come on now!!!
The fix is simple for those that this bothers!!!
Role up your sleeves and bump up your default roster to the levels you desire.
Problem solved!!!
But to entice the Dev's to go in alter without putting in the time to test for "negative" impacts in other areas, is asking for trouble.
I'm just saying, let's wait and get the game in our hands and see what the community can/will do first, before we throw out "Broke" and "Patch"!!!
Been down this road many times, and we ended up with more/greater problems.
Having a dev tell you they will pass it along and get eyes on the issue is absolutely a positive step, and I won't view it any differently than that.Comment
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