FIX: Setting Up A 32 Team OFFLINE CFM Instructions

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  • deywallkr38
    Rookie
    • Dec 2015
    • 24

    #466
    Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

    I want to say thanks for the sliders set. The games I have played have been very realistic. I haven't tried to play a game with 2 teams I control in my cfm because I'm afraid the game will freeze on the loading screen like before. I wish I could control all 32 but until I get the internet and get the patch I can't play with two teams I control

    Comment

    • deywallkr38
      Rookie
      • Dec 2015
      • 24

      #467
      Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

      I want to say thanks for the sliders set. The games I have played have been very realistic. I haven't tried to play a game with 2 teams I control in my cfm because I'm afraid the game will freeze on the loading screen like before. I wish I could control all 32 but until I get the internet and get the patch I can't play with two teams I control

      Comment

      • deywallkr38
        Rookie
        • Dec 2015
        • 24

        #468
        Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

        I started a offline cfm after I went through and selected all 32 teams I made roster adjustments etc from there I saved it then I tried to play a preseason game using the chiefs vs the cardinals. Once I selected to play the game it just froze on the spinning football loading. It has happened several times now. So I started a new cfm with only a few teams and it plays but still worried what's going to happen when there's a game that I control both teams

        Comment

        • RogueHominid
          Hall Of Fame
          • Aug 2006
          • 10900

          #469
          Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

          Originally posted by woodjer
          So now that I'm seeing that Owner mode is working better, I'm thinking about switching over from Coach mode. A few questions:

          1) What do I lose by going to Owner vs. Coach?
          2) If I just retire the existing coaches (all real except my own), they'll stay with the team still, right?
          3) There is no "easy button" way to do this, is there? I think I'll have to just retire/rejoin all 32 teams but would love to not do that...

          Thanks for any answers.
          There is something you lose as being an owner, I found out.

          As 32-coaches, you can set both the scheme and individual player type settings to maximize their OVR and all your settings will stick,

          As an owner, you can change your coach's base O and D types, but you can't set the individual player types to maximize their OVR and have those settings stick. They revert to whatever the default position preference for your coach is according to the game programming.

          So to me, you lose the ability to customize schemes and that's been proven to have a direct impact on ratings and game play.

          Consequently, the gains of owner mode are not enough to outweigh the loss of customizability w/r/t schemes and player types.

          There's no good reason this should be so; it seems to be a case of simple neglect or sloppy work setting up the Owner/Coach relationship in CFM.

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21790

            #470
            Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

            Originally posted by Trojan Man
            There is something you lose as being an owner, I found out.

            As 32-coaches, you can set both the scheme and individual player type settings to maximize their OVR and all your settings will stick,

            As an owner, you can change your coach's base O and D types, but you can't set the individual player types to maximize their OVR and have those settings stick. They revert to whatever the default position preference for your coach is according to the game programming.

            So to me, you lose the ability to customize schemes and that's been proven to have a direct impact on ratings and game play.

            Consequently, the gains of owner mode are not enough to outweigh the loss of customizability w/r/t schemes and player types.

            There's no good reason this should be so; it seems to be a case of simple neglect or sloppy work setting up the Owner/Coach relationship in CFM.
            I have had zero issues setting player types in the coaches menu under schemes in owner mode.

            Enlighten me.

            I have a mix of owners and coaches in year 3 of my 32 team CFM.
            Now Playing on PS5:
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            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10900

              #471
              Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

              Originally posted by Armor and Sword
              I have had zero issues setting player types in the coaches menu under schemes in owner mode.

              Enlighten me.

              I have a mix of owners and coaches in year 3 of my 32 team CFM.
              I just tried to set up a new 32-team Owner CFM, offline, and I went in to start customizing the player types per the schemes revelation info.

              I went in to SEA as Paul Allen, for example, and was able to edit Pete Carroll's base D scheme from Attacking 43 to Base 43.

              I then went in to change the QB type from Mobile to Balanced and when I exited the coach scheme screen, I noticed that the QB scheme had reverted to Mobile.

              I tried to optimize each position according to my chart for that team, and every time I exited the coach scheme screen, it reverted to a default setting.

              I tried with multiple teams as owners, going into the coach scheme section, optimizing, and exiting. Each time I got a reversion.

              I'm not sure why that would be, but that's what happened to me.

              Comment

              • mpd3892
                Rookie
                • Aug 2005
                • 494

                #472
                Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                Originally posted by Trojan Man
                I just tried to set up a new 32-team Owner CFM, offline, and I went in to start customizing the player types per the schemes revelation info.

                I went in to SEA as Paul Allen, for example, and was able to edit Pete Carroll's base D scheme from Attacking 43 to Base 43.

                I then went in to change the QB type from Mobile to Balanced and when I exited the coach scheme screen, I noticed that the QB scheme had reverted to Mobile.

                I tried to optimize each position according to my chart for that team, and every time I exited the coach scheme screen, it reverted to a default setting.

                I tried with multiple teams as owners, going into the coach scheme section, optimizing, and exiting. Each time I got a reversion.

                I'm not sure why that would be, but that's what happened to me.
                Same thing has happened to me as what's happening to Trojan Man.

                Comment

                • RogueHominid
                  Hall Of Fame
                  • Aug 2006
                  • 10900

                  #473
                  Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                  Now here's a nutso thing.

                  I did several different kinds of tests.

                  I created new CFMs as an owner. I created new CFMs as a coach, then retired and entered as an owner. I went into my existing coach CFMs and retired certain coaches and replaced them with owners.

                  In each case, any changes made from within an owner mode to a coach player scheme did not save, but rather reverted to the pre-programmed default preferences for that coach.

                  Then I got an idea. I fired my coach, hired a new one, fired the new one, and re-hired the original coach.

                  After doing that, I was able to manipulate player scheme types and have the changes stick. Odd, right.

                  Even stranger was the fact that when I loaded my newly re-hired original coach, the player scheme types that I had tried to edit were "remembered" and correctly installed.

                  The example I'll use is the Bears.

                  I went in as the owner and changed Fox's QB, HB, and FB to Balanced. I exited and re-entered, and the preferences reverted to Strong Arm, One Cut (I think), and Blocking, or whatever his pre-sets are.

                  After seeing that my changes were reverting to the game's pre-sets, I fired Fox, hired a fake guy, fired him, and re-hired Fox.

                  Then when I went into this coaching preferences to edit to my optimization chart, I see "Balanced," "Balanced," and "Balanced" for QB, HB, and FB.

                  So somehow through the firing and re-hiring, the game remembered whatever changes I was making that weren't sticking visually and had now decided to represent them visually in the coaching schemes section.

                  So it's like the changes stuck under the hood but did not show the first time I did the edits. The problem is that I was also not seeing the changes in OVR when I was getting the reversions to pre-set player scheme types.

                  So it appears there's a workaround, but the workaround is that you have to fire and re-hire every coach to get a fully manipulatable set of player scheme types.

                  There's no way I could make this stuff up. I'm glad not everyone is having this problem, but I think it's odd.

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21790

                    #474
                    Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                    Originally posted by Trojan Man
                    Now here's a nutso thing.

                    I did several different kinds of tests.

                    I created new CFMs as an owner. I created new CFMs as a coach, then retired and entered as an owner. I went into my existing coach CFMs and retired certain coaches and replaced them with owners.

                    In each case, any changes made from within an owner mode to a coach player scheme did not save, but rather reverted to the pre-programmed default preferences for that coach.

                    Then I got an idea. I fired my coach, hired a new one, fired the new one, and re-hired the original coach.

                    After doing that, I was able to manipulate player scheme types and have the changes stick. Odd, right.

                    Even stranger was the fact that when I loaded my newly re-hired original coach, the player scheme types that I had tried to edit were "remembered" and correctly installed.

                    The example I'll use is the Bears.

                    I went in as the owner and changed Fox's QB, HB, and FB to Balanced. I exited and re-entered, and the preferences reverted to Strong Arm, One Cut (I think), and Blocking, or whatever his pre-sets are.

                    After seeing that my changes were reverting to the game's pre-sets, I fired Fox, hired a fake guy, fired him, and re-hired Fox.

                    Then when I went into this coaching preferences to edit to my optimization chart, I see "Balanced," "Balanced," and "Balanced" for QB, HB, and FB.

                    So somehow through the firing and re-hiring, the game remembered whatever changes I was making that weren't sticking visually and had now decided to represent them visually in the coaching schemes section.

                    So it's like the changes stuck under the hood but did not show the first time I did the edits. The problem is that I was also not seeing the changes in OVR when I was getting the reversions to pre-set player scheme types.

                    So it appears there's a workaround, but the workaround is that you have to fire and re-hire every coach to get a fully manipulatable set of player scheme types.

                    There's no way I could make this stuff up. I'm glad not everyone is having this problem, but I think it's odd.
                    Ahhhh I have not checked to see if they revert. If they do.....oh well I will just keep playing the way I have which has been fine.
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • deywallkr38
                      Rookie
                      • Dec 2015
                      • 24

                      #475
                      Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                      Hey armor and sword maybe you can help. I used your slider sets and they're awesome. My problem is I tried to control all 32 teams but if I try to play a game with 2 teams I control the game won't load. It will just stay on the loading screen with the spinning football. I love offline cfm but I can't use every team. Do I need to put the opposite team on auto pilot? If you can help please

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21790

                        #476
                        Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                        Originally posted by deywallkr38
                        Hey armor and sword maybe you can help. I used your slider sets and they're awesome. My problem is I tried to control all 32 teams but if I try to play a game with 2 teams I control the game won't load. It will just stay on the loading screen with the spinning football. I love offline cfm but I can't use every team. Do I need to put the opposite team on auto pilot? If you can help please

                        That was a bug from M15 but I have not had that issue at all with M16

                        You can't have 2 controllers active so make sure only one controller is active when you play 32 team CFM!

                        I have a feeling that is you problem.
                        Now Playing on PS5:
                        CFB 26 Hurricanes/Fresno State Year 2
                        MLB The Show 25 - 2025 Yankees Year 1
                        MLB The Show 25 1985 Yankees Year 1
                        Oblivion Remaster



                        Follow me on Twitch
                        https://www.twitch.tv/armorandsword

                        Comment

                        • deywallkr38
                          Rookie
                          • Dec 2015
                          • 24

                          #477
                          Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                          Actually I only have one controller it still will freeze even though I have done everything like initialize my ps4 again started the cfm over etc... Could it be the disc? I have gotten 2 bad disc from GameStop already

                          Comment

                          • deywallkr38
                            Rookie
                            • Dec 2015
                            • 24

                            #478
                            Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                            Should I take my copy back and buy a new one? This is the third copy I've gotten from gamestop the first two was brand new with burns on the disc this one is used

                            Comment

                            • NFCastle
                              MVP
                              • Sep 2011
                              • 1096

                              #479
                              Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                              Originally posted by Trojan Man
                              Now here's a nutso thing.

                              I did several different kinds of tests.

                              I created new CFMs as an owner. I created new CFMs as a coach, then retired and entered as an owner. I went into my existing coach CFMs and retired certain coaches and replaced them with owners.

                              In each case, any changes made from within an owner mode to a coach player scheme did not save, but rather reverted to the pre-programmed default preferences for that coach.

                              Then I got an idea. I fired my coach, hired a new one, fired the new one, and re-hired the original coach.

                              After doing that, I was able to manipulate player scheme types and have the changes stick. Odd, right.

                              Even stranger was the fact that when I loaded my newly re-hired original coach, the player scheme types that I had tried to edit were "remembered" and correctly installed.

                              The example I'll use is the Bears.

                              I went in as the owner and changed Fox's QB, HB, and FB to Balanced. I exited and re-entered, and the preferences reverted to Strong Arm, One Cut (I think), and Blocking, or whatever his pre-sets are.

                              After seeing that my changes were reverting to the game's pre-sets, I fired Fox, hired a fake guy, fired him, and re-hired Fox.

                              Then when I went into this coaching preferences to edit to my optimization chart, I see "Balanced," "Balanced," and "Balanced" for QB, HB, and FB.

                              So somehow through the firing and re-hiring, the game remembered whatever changes I was making that weren't sticking visually and had now decided to represent them visually in the coaching schemes section.

                              So it's like the changes stuck under the hood but did not show the first time I did the edits. The problem is that I was also not seeing the changes in OVR when I was getting the reversions to pre-set player scheme types.

                              So it appears there's a workaround, but the workaround is that you have to fire and re-hire every coach to get a fully manipulatable set of player scheme types.

                              There's no way I could make this stuff up. I'm glad not everyone is having this problem, but I think it's odd.
                              I just made a 32 owner to test this. I had the same problem with changes reverting. Heres how I fixed it lol
                              1. Saved the gam
                              2. Exited franchise.
                              3. Reloaded franchise
                              4. Now my changes stick.

                              For some reason the before you save/exit the franchise after creating it, you'll have to revert issue. Hope that helps.
                              *AKA NFC3PO on the Madden Modding Discord*

                              Comment

                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21790

                                #480
                                Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

                                I have updated my slider thread with my 32 team control methodology to address coach firings etc for those that have been following that thread.

                                So here is my process if coaches are fired.


                                1) Retire the coach (for example Rex Ryan get's fired from Buffalo)

                                2) Create a new owner character and use the real life owner of the bills

                                3) Set that team to Auto Pilot and add 20MM in new funds if they start with 10MM and add 30MM if they start with 0 otherwise they will have only 10MM or 0 in funds and cannot resign and go after free agents in the off season.

                                When you do this Rex Ryan will again be available to hire in the coaching pool and when you set a team up with owner mode and auto pilot they will hire a new staff automatically.

                                Right now in year three 65% of my league is owners and the other 35% are coaches who still have their original out of the box job. I actually find 32 team owner mode to be much more user friendly. And here is why.

                                1) You get full control over any team. And can relocate teams and create even deeper story-lines if like me you go at least 5-6 years deep in your CFM.

                                2) You can do everything a coach can plus set prices, upgrade or build a new stadium etc.

                                3) You will get a real coaching carousel and see how things shake out by letting the CPU for the other 31 teams do their thing.

                                4) You can still step in and set depth charts, cut players, resign, etc etc for any or all teams.

                                You basically have total control and get the entire Madden 16 CFM experience with the ability to change whatever you want or do nothing at all.
                                Now Playing on PS5:
                                CFB 26 Hurricanes/Fresno State Year 2
                                MLB The Show 25 - 2025 Yankees Year 1
                                MLB The Show 25 1985 Yankees Year 1
                                Oblivion Remaster



                                Follow me on Twitch
                                https://www.twitch.tv/armorandsword

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