I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • Kfran746
    Rookie
    • Mar 2016
    • 32

    #166
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

    Originally posted by mrprice33
    The ratings have an impact on how much you're penalized for not executing the new mechanic perfectly. I think it also impacts certain timing windows.

    Ratings also come into play with the new kick blocking mechanic. It's easier with elite players than it is with lower-rated guys.
    not sure if you can answer this but in hindsight it sounds like we actually have to try and sign good kickers as opposed to the past where we just didnt care if they had bad accuracy but good power. i like the sound of that.

    Comment

    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #167
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

      Originally posted by 2_headedmonster
      Based on the answers, a "ask me almost anything" thread might have been just a tad premature.


      "Ask me things based on this very narrow set of criteria" just didn't have the same ring to it.

      Comment

      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #168
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything

        Originally posted by Sheen_O_Mack
        In previous Maddens there was a "Cover 2 Buc" play call. In the current game all MLBs play the cover 2 as if they are in a Tampa 2 scheme.



        Did they bring back a Tampa 2 play and adjust the normal cover 2 to actually play like cover 2?



        As I typed this I started doubting you can answer at this time, if not ill hit you up after the blogs are released.


        This is something I'll have to check on when I get the retail build. I really have no idea.

        What I'll do when I get retail is open a new thread and collect questions, then I'll answer them when EA access drops.

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        • mrprice33
          Just some guy
          • Jul 2003
          • 5986

          #169
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything

          Originally posted by tgiordano
          Is there a new scoreboard overlay , it's been the same the last 2 maddens?


          [emoji87][emoji87][emoji87][emoji87][emoji87][emoji87][emoji87][emoji87][emoji87][emoji87]

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          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #170
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything

            Originally posted by dxyyz1
            I dont know if you got to play the game on high difficulties or not but was offense noticeably harder to play. I would expect with the new defensive changes you shouldnt get away with stuff you did in previous maddens.


            The new zones will certainly take some adjusting to for players.

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            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #171
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

              I'm updating the first post with all my answers so far. Please read it before asking questions.

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              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #172
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                Originally posted by Junior Moe
                This is more my thing: I don't like the concept of pressing certain buttons for RAC/spec catch and possession. I want the WR, depending on AWR/attributes to instinctively know what to do. If I hit Y with Megatron in a situation where there should be a possession catch then he should do it; regardless. Because its Megatron. Same as if I press Y in double coverage with Travis Benjamin; he shouldn't even attempt a spectacular catch. Just stick a hand out or just let it sail by. I want the players to govern these things, not us.


                Yeah, but technically this already exists - don't press ANY button and your WR will do what he's supposed to do. I love the new button additions because I want to control this. It's an interesting fine line, I suppose any sports game has to figure out - how much/when do we give control to player to control outcome vs when/how do we let ratings dictate outcome. For me, I certainly want ratings to dictate whether or not my WR makes a catch or not, but for me, I want to be the decision maker. I simply canNOT stand it when a WR doesn't have the presence of mind to get their feet in bounds in previous maddens. When, I clearly realize an opportunity for getting 2 feet in bounds, but the CPU AI does not. I WANT to control this. I MUST be allowed to control this. Lol. But, again, really, their implementation allows for both our preferences. I can choose the catch I want the WR to attempt, and the ratings will dictate success/failure. But, if u simply want ratings to dictate CHOICE by the WR, simply don't press any button, and it should play out that way.

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                • catcher_0_3
                  Rookie
                  • May 2011
                  • 449

                  #173
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                  Have there been any changes with the depth charts? Maybe bringing back formation specific subs?

                  Also as far as gap control goes, have they implemented the differences in style of a 1 gap play or a 2 gap?
                  Last edited by catcher_0_3; 05-16-2016, 09:23 AM.

                  Comment

                  • Ueauvan
                    MVP
                    • Mar 2009
                    • 1625

                    #174
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                    formation subs is my question however on Special teams. in m16 and prior, i manually update fb#1 to be my fastest te/hb who isnt a starter and can tackle and has some toughness, te#2 is a fast mlb, lolb#2 is a fast lber, mlb#2 is not my mlber#2 but a fast lber, rolb#2 same as lolb#2, cb#3/4/fs#2/ss#2 are fast

                    you are likely to not be able to answer a formation subs, but it is linked to STs

                    ps i liked madden 08 on PC , then again i use coach mode

                    pps given runners are being prompted (to read between the lines) is there a similar mechanic for those of us that like being a defender rather than those on offence

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                    • StL_RamZ
                      Pro
                      • Mar 2011
                      • 720

                      #175
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                      Ok so with this "tier" system and since its rating & animation based I would assume a 80-89 rating is a different "tier" from a 90-99 rating And I'm also assuming there's 3 tiers

                      0-79 ok jukes animations
                      80-89 good jukes animation
                      90-99 great jukes animations

                      So only these "tier" animations will play out with the certain ratings

                      With this said there really woundnt be a separation from 80 to a 89 or 90 to a 99 when there should be,

                      This is just speculation and this might be answered when the gameplay blogs come out

                      Comment

                      • SolidSquid
                        MVP
                        • Aug 2014
                        • 3159

                        #176
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                        Originally posted by StL_RamZ
                        Ok so with this "tier" system and since its rating & animation based I would assume a 80-89 rating is a different "tier" from a 90-99 rating And I'm also assuming there's 3 tiers

                        0-79 ok jukes animations
                        80-89 good jukes animation
                        90-99 great jukes animations

                        So only these "tier" animations will play out with the certain ratings

                        With this said there really woundnt be a separation from 80 to a 89 or 90 to a 99 when there should be,

                        This is just speculation and this might be answered when the gameplay blogs come out
                        Good point. Would be annoying to see my 25 juke guard pick up a fumble and be able to make the same moves as my 79 juke HB.

                        I don't have big hopes for the tier system this year but I think in the next 2 years they will make it so you really feel the difference between players

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #177
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                          Originally posted by SolidSquid
                          Good point. Would be annoying to see my 25 juke guard pick up a fumble and be able to make the same moves as my 79 juke HB.

                          I don't have big hopes for the tier system this year but I think in the next 2 years they will make it so you really feel the difference between players
                          Yeah it will be interesting to see what it looks like. I'm not sure what to expect but I believe mrprice said that higher ratings make more moves available and I think that's a good idea to take not just with ballcarrier mechanics but with something like pass rush moves too. You have tiers of moves with varying degrees of success and effectiveness and the higher rated the player is in a given category the better his default move is as well as the chances that he performs one of those moves and a lower rated player has a worse default move and can't even perform the higher tier moves.

                          This is something I hope they do end up applying to pass rush down the line where you have all these different animations for each move that creates a different amount of push or leverage gained and based on how good your rusher is versus the OL's ratings deteremines how things play out.

                          Comment

                          • CJALPO20
                            Just started!
                            • Feb 2015
                            • 2

                            #178
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                            Any news about the aggressive catch cheese ??? have tuned them down..

                            Comment

                            • dk6663
                              Rookie
                              • Jul 2002
                              • 224

                              #179
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                              Originally posted by JayD
                              Not sure if you can answer this but figured I would try; is Mercedes Benz stadium (Atlanta) in Madden 17
                              I Hope so !!

                              Comment

                              • SportsGamer94
                                Banned
                                • Jul 2015
                                • 343

                                #180
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                                Will pass rushers attempt to strip the ball from Qb's? Are bobbled catches in?

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