I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #331
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    Originally posted by jfsolo
    Did you try to freelance with defensive players, i.e., have players completely ignore their assignment, to see if it caused major problems for the defense. I don't even play H2H, but I would love it if Users had to stop playing hero ball on defense and actually follow their assignment.
    Originally posted by mrprice33
    I definitely saw some situations where I played force wrong and let a guy get outside of me and he was gone.
    Originally posted by Big FN Deal
    One of my peeves in Madden has been how any User defenders can ad lib like Troy Polamalu, with little to no consequences, regardless of their players assignment/responsibility within the play called.

    Do these changes potentially effect that in anyway and if so, how?

    Edit: Just saw jfsolo asked something similar but I would still like further clarification if possible.
    My guess is that price just made some mistakes in reading or executing and got beat, but I have to believe that if people were to play in the traditional "run all over the field" Madden style that they will fail miserably. If not, then all of what they've implemented is just for naught.

    On paper, Madden has a chance to be a fundamentally different game now, but Users must be allowed to crash and burn if they don't play with discipline and good decision making.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • Kwarren3
      Rookie
      • Dec 2013
      • 189

      #332
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

      Originally posted by SincerelYourz
      screw it, i'll spill the beans:


      1) multiple broadcast teams
      2) deeper espn integration
      3) return of superstar mode
      4) team builder + stadium editor
      5) formation subs + defensive assignments
      6) nfl combine drills


      biggest one of them all:

      7) return of real draft classes
      It's very cruel to tease us like that.

      Comment

      • jpdavis82
        All Star
        • Sep 2005
        • 8793

        #333
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Mr Price was one of your favorite features the new ball physics mentioned here? http://www.gameinformer.com/games/ma...-and-more.aspx


        Sent from my iPhone using Tapatalk

        Comment

        • mrprice33
          Just some guy
          • Jul 2003
          • 5986

          #334
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Originally posted by jpdavis82
          Mr Price was one of your favorite features the new ball physics mentioned here? http://www.gameinformer.com/games/ma...-and-more.aspx


          Sent from my iPhone using Tapatalk
          THAT'S ONE!

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8793

            #335
            I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            Originally posted by mrprice33
            THAT'S ONE!


            Ok now tell us about it then lol. This is HUGE IMO.

            Comment

            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #336
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Originally posted by StL_RamZ
              Most likely the window is ratings based.

              Comment

              • mrprice33
                Just some guy
                • Jul 2003
                • 5986

                #337
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Originally posted by jpdavis82
                Ok now tell us about it then lol. This is HUGE IMO.
                Some sequences I saw:

                Defender punches out a fumble from the back right, ball flies forward and left into arms of DB who catches it and returns it for a TD.

                Pass over the middle is not caught by WR but tipped in air, other WR catches it on a full dive.

                QB gets hit as he throws, ball comes out rotating on its side axis, pops up in the air, pick.

                QB passes, tipped at line by d lineman, pops in air, pick.

                RB has ball stripped, turns head to locate it, dives on it, pushes it away, kicked and then recovered by offense.

                And so. Much. More.

                Comment

                • RyanLaFalce
                  MVP
                  • Apr 2009
                  • 2337

                  #338
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  Originally posted by mrprice33
                  Some sequences I saw:



                  Defender punches out a fumble from the back right, ball flies forward and left into arms of DB who catches it and returns it for a TD.



                  Pass over the middle is not caught by WR but tipped in air, other WR catches it on a full dive.



                  QB gets hit as he throws, ball comes out rotating on its side axis, pops up in the air, pick.



                  QB passes, tipped at line by d lineman, pops in air, pick.



                  RB has ball stripped, turns head to locate it, dives on it, pushes it away, kicked and then recovered by offense.



                  And so. Much. More.


                  I love you

                  Comment

                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #339
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    How's the kick meter?
                    Button presses not analog sticks, I hope?
                    Are punts similar to a golf game where you choose your shot/kick type prior to the snap?
                    Do backspin punts naturally have less power versus normal punts?
                    Does the CPU take advantage of this or do they still boom punts straight through the goal posts with no regard for human life?

                    Comment

                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #340
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Originally posted by DeuceDouglas
                      How's the kick meter?
                      Button presses not analog sticks, I hope?
                      Are punts similar to a golf game where you choose your shot/kick type prior to the snap?
                      Do backspin punts naturally have less power versus normal punts?
                      Does the CPU take advantage of this or do they still boom punts straight through the goal posts with no regard for human life?
                      Kick meter is 3 taps of the A/X button. No lag online as the simulation is done on the local console, ratings determine impact of inaccuracy, difficulty speeds up meter and makes penalties higher.

                      Yes
                      Yes
                      The CPU takes advantage of all its tools.

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #341
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        Originally posted by mrprice33
                        Kick meter is 3 taps of the A/X button. No lag online as the simulation is done on the local console, ratings determine impact of inaccuracy, difficulty speeds up meter and makes penalties higher.

                        Yes
                        Yes
                        The CPU takes advantage of all its tools.
                        This is absolutely great. One last question, does the accuracy portion of the meter vary based on ratings? Or is every kicker's accuracy portion the same and lower accuracy ratings just impacts that more?

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #342
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          No bobbled snaps can happen during special teams plays
                          And does this mean there are bobbled snaps on normal plays?

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #343
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            Originally posted by DeuceDouglas
                            This is absolutely great. One last question, does the accuracy portion of the meter vary based on ratings? Or is every kicker's accuracy portion the same and lower accuracy ratings just impacts that more?
                            AFAIK it's the latter but that is subject to change.

                            Comment

                            • Aggies7
                              All Star
                              • Jan 2005
                              • 9495

                              #344
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              Originally posted by DeuceDouglas
                              And does this mean there are bobbled snaps on normal plays?

                              You interpreted that the same way I did, had me thinking the same thing.
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                              Comment

                              • mrprice33
                                Just some guy
                                • Jul 2003
                                • 5986

                                #345
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                Originally posted by DeuceDouglas
                                And does this mean there are bobbled snaps on normal plays?
                                I don't think so. I think that's just poorly worded.

                                Comment

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