I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #361
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    Originally posted by SolidSquid
    I don't believe they untethered the ball from the receiver, to say there is still no route based passing in the game. They just gave the ball actual physics instead of having the animations decide what the ball does.
    Those are two separate things though Squid, RBP and untethering ball. The ball can be untethered or have no path scripting, yet still there be no RBP. That would just mean the ball is independent but there is no specific system to target a point in the route vs targeting the receiver. So as I understand it, the ball is supposed to be untethered now but we can still only target the receiver or their proximity when passing.

    Comment

    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #362
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      Originally posted by Big FN Deal
      Those are two separate things though Squid, RBP and untethering ball. The ball can be untethered or have no path scripting, yet still there be no RBP. That would just mean the ball is independent but there is no specific system to target a point in the route vs targeting the receiver. So as I understand it, the ball is supposed to be untethered now but we can still only target the receiver or their proximity when passing.


      I don't think the ball physics engage until the ball makes contact with something. Everything prior to that I believe is the same.

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #363
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Originally posted by mrprice33
        This, to my understanding, is correct. It's not 100% physics based the way the game itself isn't 100% physics based. There are physics influencing parts of it but the underlying ball mechanics are not completely redone.
        I'll try harder, lol. This is what I am asking about/referring to, especially the bold, can you give examples of that?:

        For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

        Since the ball is reacting to more objects, there are more drops for receivers in traffic, and initiating a possession catch in traffic (and alternately not doing run-after-catch in traffic) is more important.

        Comment

        • SeaTownGamer
          MVP
          • Jul 2015
          • 1551

          #364
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          I hope they fix those cheesy A gap blitz which is almost unstoppable last year

          Comment

          • SolidSquid
            MVP
            • Aug 2014
            • 3159

            #365
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            Originally posted by Big FN Deal
            Those are two separate things though Squid, RBP and untethering ball. The ball can be untethered or have no path scripting, yet still there be no RBP. That would just mean the ball is independent but there is no specific system to target a point in the route vs targeting the receiver. So as I understand it, the ball is supposed to be untethered now but we can still only target the receiver or their proximity when passing.
            i always understood "tethering" to mean the ball is thrown to a receiver not a route. So if your guy is running a flag and you throw the ball too soon it's still being thrown at the wr, where if you threw the ball too soon in RBP the receiver would simply have no chance to get to it or would have to haul *** to catch up to it.

            I think the term untethered here simply means the ball acts independently from animations. So in madden 16 there was that one pass break up animation that would ALWAYS send the ball 5 yards into the air hanging waiting to be picked off. Now when that animation plays the ball will react differently every time.

            I don't know if I'm really understanding your question though.

            Comment

            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #366
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Originally posted by Big FN Deal
              I'll try harder, lol. This is what I am asking about/referring to, especially the bold, can you give examples of that?:



              For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.



              Since the ball is reacting to more objects, there are more drops for receivers in traffic, and initiating a possession catch in traffic (and alternately not doing run-after-catch in traffic) is more important.





              Oh OK. Yeah, I saw things like the ball interacting with an arm between a receiver's hands and things like that. Just to be clear again the physics don't start until there's contact with something in the game world though, so there are certain things and situations that still won't happen with this system.

              You won't see things like juggling catches or the ball popping out and the receiver catching it against his leg or anything like that. Although I did see a LB tip a ball in the air and pick it which was cool.

              Comment

              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #367
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Originally posted by Big FN Deal
                I'll try harder, lol. This is what I am asking about/referring to, especially the bold, can you give examples of that?:

                For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

                Since the ball is reacting to more objects, there are more drops for receivers in traffic, and initiating a possession catch in traffic (and alternately not doing run-after-catch in traffic) is more important.

                I think price means the ball interacts with body parts in traffic now. It won't phase through a defenders chest/arm/hands so the receiver can catch it.

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5986

                  #368
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  Originally posted by SolidSquid
                  i always understood "tethering" to mean the ball is thrown to a receiver not a route. So if your guy is running a flag and you throw the ball too soon it's still being thrown at the wr, where if you threw the ball too soon in RBP the receiver would simply have no chance to get to it or would have to haul *** to catch up to it.



                  I think the term untethered here simply means the ball acts independently from animations. So in madden 16 there was that one pass break up animation that would ALWAYS send the ball 5 yards into the air hanging waiting to be picked off. Now when that animation plays the ball will react differently every time.



                  I don't know if I'm really understanding your question though.


                  Right, though certain animations still may produce a certain result more often than others (like a downward swat compared to an upward one)

                  Comment

                  • SolidSquid
                    MVP
                    • Aug 2014
                    • 3159

                    #369
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Originally posted by mrprice33
                    Oh OK. Yeah, I saw things like the ball interacting with an arm between a receiver's hands and things like that. Just to be clear again the physics don't start until there's contact with something in the game world though, so there are certain things and situations that still won't happen with this system.

                    You won't see things like juggling catches or the ball popping out and the receiver catching it against his leg or anything like that. Although I did see a LB tip a ball in the air and pick it which was cool.
                    This was 2 separate animations though right? It was a tip animation then a pick animation? Or was it just a tip catch animation that's uninterruptible?

                    Comment

                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #370
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      2 separate animations. Another player could have caught it off the tip, from either team


                      Sent from my iPhone using Tapatalk

                      Comment

                      • SolidSquid
                        MVP
                        • Aug 2014
                        • 3159

                        #371
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        Quick question about the tackle battle and how it's tied to ratings, does the tackle battle happen randomly? Or is it say there's an 88 tackle linebacker taking on a 86 truck RB so boom tackle battle?

                        I guess what I'm asking is are the battles random or do ratings determine when they happen?

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #372
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          On dropped passes to receivers does the ball still hit their hands like bricks and fall straight to the ground or can it go through the hands and off shoulder pads and such?

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #373
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            I do know the battles are limited to 1-on-1 standing tackles and that they don't happen every time even on those situations. I'm not 100% sure what triggers them within those certain parameters.

                            The good thing is they can tune how often they play out, how tight the timing window is, etc, so if they are supposed to happen with players within a certain range, they can tighten or loosen that range if necessary.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • mrprice33
                              Just some guy
                              • Jul 2003
                              • 5986

                              #374
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              Originally posted by DeuceDouglas
                              On dropped passes to receivers does the ball still hit their hands like bricks and fall straight to the ground or can it go through the hands and off shoulder pads and such?


                              On straight drops without defender interaction it's mostly the former.

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8793

                                #375
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                Originally posted by DeuceDouglas
                                On dropped passes to receivers does the ball still hit their hands like bricks and fall straight to the ground or can it go through the hands and off shoulder pads and such?


                                I think the Game Informer article touched on this

                                Comment

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