I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #436
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    Originally posted by jpdavis82
    Do the new ball physics mean that wind affects the ball on pass plays now?


    Sent from my iPhone using Tapatalk
    No. Ball physics only get "activated" when the ball makes contact with something.

    Comment

    • TheBleedingRed21
      Game Dev
      • Oct 2010
      • 5071

      #437
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      Originally posted by mrprice33
      I believe ratings tie into blocking kicks, yes.

      I'm not sure if there's a penalty window for lesser-rated kickers when it comes to the specialty punts.
      If ratings matter for blocking kicks, surely we can set our special teams squad, if not, it's kind of a mute point for ratings to matter if it's randomly chosen.
      PSN: TheBleedingRed21
      Twitch: http://www.twitch.tv/TheBleedingRED21_OS

      Comment

      • khaliib
        MVP
        • Jan 2005
        • 2884

        #438
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Originally posted by jpdavis82
        Do the new ball physics mean that wind affects the ball on pass plays now?


        Sent from my iPhone using Tapatalk
        The culprit of this is the "Throws Tight Spirals" Trait.
        When off, there is an impact (within CFM, not Play Now) on throws dependant upon wind strength.

        The inaccuracy is more straight lined though vs the curvature that's seen on kicks.
        They just need to tune to have curvature like on kicks.

        But then again, you know how folks get when an uncontrolled user variance is injected into their gameplay!!!

        By the first couple of altered throws, it's "broke", "buggy" or "poorly implemented".

        Never mind their QB with 85 THP is throwing with a 12mph crosswind. lol

        Comment

        • kyle81
          Rookie
          • Jun 2009
          • 105

          #439
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Does you know if these gap assignments affect pass rushing or blitzing in any way?? Does this give Dlinemen pass rush lanes now?? Hopefully it makes end contain a thing.

          Thanks senior price

          Comment

          • Mattanite
            MVP
            • Sep 2015
            • 1716

            #440
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            It was mentioned in another post there are no bobble snaps on special teams, are there bad snaps on offence at least? If so, is there a long snapping attribute?
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            • Aggies7
              All Star
              • Jan 2005
              • 9495

              #441
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              From what I took from blog, now when QB gets hit in throwing motion, there is a chance the ball goes up in air instead of just straight into ground like the past.
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              • sebennayx
                Rookie
                • Apr 2010
                • 167

                #442
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                When playing as a defender, does the fake out animation trigger for user players who are squaring up on the ball carrier?

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5986

                  #443
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  Originally posted by sebennayx
                  When playing as a defender, does the fake out animation trigger for user players who are squaring up on the ball carrier?


                  I think the window is a lot smaller but I don't know for sure that it's eliminated completely. Will be looking to test this on retail.

                  Comment

                  • Crunky
                    MVP
                    • May 2009
                    • 1170

                    #444
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Does the game have in pocket QB evade moves?

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                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #445
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Can you describe icing the kicker mechanics (if any)?

                      Is it just cosmetic?
                      Does it make the accuracy meter smaller or just cover it in ice like NCAA?
                      If it's not cosmetic, are veteran kickers or kickers with better ratings less susceptible to being iced?

                      Comment

                      • TheBleedingRed21
                        Game Dev
                        • Oct 2010
                        • 5071

                        #446
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        Originally posted by DeuceDouglas
                        Can you describe icing the kicker mechanics (if any)?

                        Is it just cosmetic?
                        Does it make the accuracy meter smaller or just cover it in ice like NCAA?
                        If it's not cosmetic, are veteran kickers or kickers with better ratings less susceptible to being iced?
                        It'd be cool to see it shake or pulse. Something to make it hard to land the line perfectly. Please elaborate if possible me price! Thanks man.
                        PSN: TheBleedingRed21
                        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                        Comment

                        • mrprice33
                          Just some guy
                          • Jul 2003
                          • 5986

                          #447
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          I can't talk about in-pocket QB moves or ice the kicker yet. Sorry guys.

                          I have a lot of info about kicking to share once I'm able, though.

                          Comment

                          • Godgers12
                            MVP
                            • Dec 2012
                            • 2265

                            #448
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            Have they added any new player traits? One in particular I'd like to see is a hard count trait, think Aaron Rodgers, his hard count is so good I jump offsides on my couch. Defensive and other offensive traits are also a must.

                            Also, does length matter this year for OL and DL, or can I get away with starting 6'3" LT's again?
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                            • mrprice33
                              Just some guy
                              • Jul 2003
                              • 5986

                              #449
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              Originally posted by Godgers12
                              Have they added any new player traits? One in particular I'd like to see is a hard count trait, think Aaron Rodgers, his hard count is so good I jump offsides on my couch. Defensive and other offensive traits are also a must.

                              Also, does length matter this year for OL and DL, or can I get away with starting 6'3" LT's again?
                              Can't answer any of that stuff.

                              Comment

                              • 4thQtrStre5S
                                MVP
                                • Nov 2013
                                • 3051

                                #450
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                A Hard Count trait would be nice - I can seeing it affecting both offense and defense..As in the A. Rodgers, example above - Rodgers does a hard count a lot, yet the Offensive line rarely jumps, and the defense is more likely to jump; many quarterbacks do not have this ability..

                                So essentially the Hard Count trait would protect the offensive line from jumping as often based on the likelihood that they practice it more often, and a defense would be just a little more likely to jump; maybe just as much as one extra time a game.

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