I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • SolidSquid
    MVP
    • Aug 2014
    • 3159

    #31
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

    Originally posted by jfsolo
    I like these two things. He can't give an impression, so it may just be me injecting my own feelings onto the statements, but I get the feeling, just like with the guys on the radio show the other day, that they really, really like what's been done this year.
    Yea i def like what I'm hearing, also it will come down to seeing and feeling once the game releases. I'm sure things will have to be tuned and patched but if they come close to the mark on the initial release this might be the madden we've been waiting for since 2008

    Comment

    • ajra21
      MVP
      • Oct 2011
      • 2170

      #32
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

      so far, everything i've read is very promising.

      Comment

      • howboutdat
        MVP
        • Nov 2012
        • 1908

        #33
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything

        Originally posted by SolidSquid
        Yea i def like what I'm hearing, also it will come down to seeing and feeling once the game releases. I'm sure things will have to be tuned and patched but if they come close to the mark on the initial release this might be the madden we've been waiting for since 2008
        I really wish EA would find a way around this. Like bringing back communities would help.

        1- Offer a patch ( for those who dont like realness in the game) and the option not take that 1 patch as well.

        2- break people off in two seprate community types Unpatched / Patched ( this is to keep from pointing out like Sim vs Lobby stigmas )

        3- Let the group of people who like the work they put into making it more realistic , play all their games in that one "community" where people could even have their own seprate community , but like normal going to H2H in any mode, would pair you only with those who optioned out of that patch, and same for those who optioned to take the patch.


        Just seems like to me that is a way to appease both sides here, and let them play other like minded individuals. As well as other reasons i want to see communities come back.
        Yup, i said it !



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        • SportsGamer94
          Banned
          • Jul 2015
          • 343

          #34
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything

          The cpu kick returners, to they still down the ball every time single time when its kicked a certain distance in the end zone?

          Comment

          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #35
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything

            Originally posted by SolidSquid
            Hmm can you say if your 2 favorite additions are related to gameplay or presentation or what? Lol


            I'm speaking specifically about the experience of playing the game, be it gameplay, presentation, etc. There are 2 things that they haven't talked about at all that we all raved about. Of course, your feeling on them may be different than mine but there are definitely things to come.

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            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #36
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

              Originally posted by adub88
              With the the new ball carrier loco do running animations look more relalistic? As in they look like they're springting and they carrier the ball the right way? The running animations although improved in 16 still have a ways to go.


              I can't really answer this.

              I have an hour until my next flight. Hit me with questions!

              Comment

              • mrprice33
                Just some guy
                • Jul 2003
                • 5986

                #37
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                Originally posted by SportsGamer94
                The cpu kick returners, to they still down the ball every time single time when its kicked a certain distance in the end zone?


                I did not test this.

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21555

                  #38
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                  Originally posted by howboutdat
                  1- Offer a patch ( for those who dont like realness in the game) and the option not take that 1 patch as well.
                  I'm pretty sure that first-party restrictions prevent anyone who wants to play Madden online in any capacity (even just to talk to the EA servers for roster updates) from rolling back a patch. Probably a non-starter.

                  Beyond that, let's keep this thread focused on Q&A with Mr Price and not wishlist items please.

                  Comment

                  • mrprice33
                    Just some guy
                    • Jul 2003
                    • 5986

                    #39
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                    Originally posted by howboutdat
                    I really wish EA would find a way around this. Like bringing back communities would help.



                    1- Offer a patch ( for those who dont like realness in the game) and the option not take that 1 patch as well.



                    2- break people off in two seprate community types Unpatched / Patched ( this is to keep from pointing out like Sim vs Lobby stigmas )



                    3- Let the group of people who like the work they put into making it more realistic , play all their games in that one "community" where people could even have their own seprate community , but like normal going to H2H in any mode, would pair you only with those who optioned out of that patch, and same for those who optioned to take the patch.





                    Just seems like to me that is a way to appease both sides here, and let them play other like minded individuals. As well as other reasons i want to see communities come back.


                    I'm sorry, but none of this will ever happen. Online infrastructure is delicate enough as it is, and they'll never split the player base like that.

                    Comment

                    • dbkaeoz33
                      Rookie
                      • May 2006
                      • 47

                      #40
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                      Does awareness play a factor in gap assignments? Or can any player of any rating control a gap without issue?? In other words, will my back up, 65 overall NT control their assigned gap with the same success as a high rated player like Aaron Donald?
                      Last edited by dbkaeoz33; 05-14-2016, 01:42 PM.

                      Comment

                      • mrprice33
                        Just some guy
                        • Jul 2003
                        • 5986

                        #41
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                        Originally posted by dbkaeoz33
                        Does awareness play a factor in gap assignments? Or can any player of any rating control a gap without issue?? In other words, will my back up, 65 overall NT control their assigned gap with the same success as a high rated player like Aaron Donald?


                        Ratings definitely do play a part, but I don't think awareness is as important as you'd think. I didn't do any specific comparisons between players as it relates to gap control but I imagine block shed, strength, speed and play rec play more of a role.

                        Comment

                        • SportsGamer94
                          Banned
                          • Jul 2015
                          • 343

                          #42
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                          Another one of my gameplay peeves in Madden is that juke moves and stiff arms are not that effective. This resulted in people using the spin move for their primary juke move in 16. One-on-one situations are too canned resulting in a tackle if contact is made during a juke move even when the defender and ball carrier momentum is going opposite directions. Are the jukes and stiff arms more effective in 17? I want to get to the point where making contact with a defender while juking doesn't automatically result in a tackle.
                          Last edited by SportsGamer94; 05-14-2016, 02:01 PM.

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                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #43
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                            Originally posted by SportsGamer94
                            Another one of my gameplay peeves in Madden is that juke moves and stiff arms are not that effective. This resulted in people using the spin move for their primary juke move in 16. One-on-one situations are too canned resulting in a tackle if contact is made during a juke move even when the defender and ball carrier momentum is going opposite directions. Are the jukes and stiff arms more effective in 17? I want to get to the point where making contact with a defender while juking doesn't automatically result in a tackle.


                            I'll be able to talk about this more when they get more in depth about the tiered system. Some of these moves are more or less effective depending on the tier of ball carrier.

                            Comment

                            • Godgers12
                              MVP
                              • Dec 2012
                              • 2265

                              #44
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                              1. Can you elaborate on franchise some? 45 man gameday rosters, waivers, RFA, practice squads, formation subs, new scouting system? Any of those make it in? Or just say the ones that didn't make the cut.

                              2. They said they added more trick plays on ST, can you elaborate? Are there trick plays on kickoffs and PR's as well? Also, did they add any new trick plays to offense?


                              3. How steep is the learning curve? I hate relearning what works and what doesn't. Crosses, drags, and post/corners are a huge part of my offense.


                              4. Is the ice the kicker the same as it was in NCAA where the meter is frozen over, and does the clutch trait counter i?


                              5. Speaking of the meter, how hard is it really? Will we finally see people missing chip shots on occasion? And did they make accuracy matter, so even if you perfect the meter, but have a crap K you can still miss?


                              6. In your opinion is running easier, harder or thE same as 16?


                              7. What kind of new plays will we see on offense?
                              Last edited by Godgers12; 05-14-2016, 02:09 PM.
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                              • kse79x
                                Rookie
                                • Jan 2015
                                • 114

                                #45
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                                How's the menus? Different? Smoother ?

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