I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #76
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

    Originally posted by jpdavis82
    How hard was it to block a fg kick or punt? Could you set kickoff coverages in the subs?


    Sent from my iPhone using Tapatalk


    The blocking is still being tuned so what I played is probably not going to be representative of retail.

    Not sure on the second one.

    Comment

    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #77
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

      Originally posted by Senator Palmer
      Did you run any play-action? If so, what were your results as far as pass protection?


      Probably going to have to wait for a gameplay blog to answer this one.

      Comment

      • strawberryshortcake
        MVP
        • Sep 2009
        • 2438

        #78
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything

        Originally posted by mrprice33
        I can only answer things in objective terms. Unfortunately this is an impression, so I can't answer it. When I can, I will definitely give my opinion.

        I'm guessing the following could possibly be answered with an objective response considering it's human anatomy and kinesiology . I kind of doubt it's been addressed based on the mini teaser (player models still have protruding knees, bent legs while walking, basically an indication of tight hamstrings, which ultimately affects explosiveness off the blocks), but I would like to know if there were any group discussions about Madden 17 and if anyone talked about their existing player models and movements, and what the future holds for this particular aspect of the game.

        http://www.operationsports.com/forum...ding-knee.html

        Spoiler
        Fixes
        NBA2k Defense AI,Footplant, Gameplay
        MLB Show Pitching/throwing
        Madden/Live Animations Walking, Throwing

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        • mrprice33
          Just some guy
          • Jul 2003
          • 5986

          #79
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything

          So, the way these events typically go is that we are given a bit of direction on what we should be looking for and where we should focus our efforts. Usually we are looking first at the current year's game, trying to find issues of tuning and testing of new features (I spent sooooo much time messing with pattern matching, kicking, etc). Secondly, we're looking at things that can be implemented for the next title or in a patch for the current one.

          Something like what you're talking about requires the player models to be completely reworked, which is honestly beyond the scope of these events. It's just one of those things where everyone knows it's weird, but there's nothing we're going to be able to say that's going to be actionable without a serious commitment.

          So no, it didn't really come up. The art department is not really a part of these events.


          Sent from my iPhone using Tapatalk

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          • Sheen_O_Mack
            Rookie
            • Apr 2012
            • 175

            #80
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything

            Are all defenses using pattern matching on every zone play or do some plays utilize spot dropping?

            It would be nice to have the option

            Thanks for taking time to answer all these questions.
            I <3 Football

            Comment

            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #81
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

              Originally posted by Sheen_O_Mack
              Are all defenses using pattern matching on every zone play or do some plays utilize spot dropping?



              It would be nice to have the option



              Thanks for taking time to answer all these questions.


              I'm 99% sure both types of approaches are in the game.

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8793

                #82
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                Has a solution to slow down people from relying on aggressive catch arrived?


                Sent from my iPhone using Tapatalk

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                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #83
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                  Originally posted by mrprice33
                  I'm 99% sure both types of approaches are in the game.

                  I would hope and expect that if spot dropping is still there that it has been reworked so that none of the underneath defenders still stand around and guard an empty area with no receiver within 20 yards or them.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

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                  • mrprice33
                    Just some guy
                    • Jul 2003
                    • 5986

                    #84
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                    Originally posted by jpdavis82
                    Has a solution to slow down people from relying on aggressive catch arrived?


                    Sent from my iPhone using Tapatalk


                    Can't answer that

                    Comment

                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #85
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                      Originally posted by jfsolo
                      I would hope and expect that if spot dropping is still there that it has been reworked so that none of the underneath defenders still stand around and guard an empty area with no receiver within 20 yards or them.


                      I think the logic is reworked, but I didn't test this thoroughly.

                      Comment

                      • Tatupu_64
                        Rookie
                        • Dec 2008
                        • 252

                        #86
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                        Since you can't really answer many game play questions.... (understandably)

                        -Do they have half sleeves in game now?



                        -Are player models the same as last year?

                        -Is spectacular catch as effective?

                        Comment

                        • iNolaNightmare
                          Rookie
                          • Sep 2012
                          • 276

                          #87
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                          I really hope you can answer the above question about half sleeves cause it's something I really want to know as well. I'm not even a big equipment junkie but those are so common in the league today that the game looks weird without them.

                          Comment

                          • DeuceDouglas
                            Madden Dev Team
                            • Apr 2010
                            • 4297

                            #88
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                            Originally posted by iNolaNightmare
                            I really hope you can answer the above question about half sleeves cause it's something I really want to know as well. I'm not even a big equipment junkie but those are so common in the league today that the game looks weird without them.
                            The answer is yes and no. There's an option for a one arm sleeve it appears but the actual shooting sleeve or half sleeve, they're a full arm sleeve just on one arm. But what you see pictured isn't in the game.

                            Last edited by DeuceDouglas; 05-15-2016, 11:37 AM.

                            Comment

                            • tmac747
                              Rookie
                              • Jan 2011
                              • 486

                              #89
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                              1. are able to customize in cfm like nba2k offers? (like names,positin,numbers,attributes and traits)
                              2. are the legendary coaches playbooks back in?
                              3.are you able to customize draft?
                              Last edited by tmac747; 05-15-2016, 11:38 AM.

                              Comment

                              • Allball76
                                Rookie
                                • Jun 2015
                                • 512

                                #90
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                                what's the breakdown of the new tier system ? Dose a avg player still feel to close to a elite player? In each tier are there certain animation they get or tied too the tier's ?

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