I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • muckcity
    MVP
    • Dec 2009
    • 2265

    #541
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    So does anyone have an idea on when the next blog is coming out?

    Comment

    • SportsGamer94
      Banned
      • Jul 2015
      • 343

      #542
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      When running in the open field do ball carriers turn their head to look behind them or beside them for pursuing defenders? Do the stiff arm attempts work with consistency now?
      Last edited by SportsGamer94; 05-23-2016, 01:44 PM.

      Comment

      • jpdavis82
        All Star
        • Sep 2005
        • 8793

        #543
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Originally posted by muckcity
        So does anyone have an idea on when the next blog is coming out?


        No but Rex did say they have 3 more gameplay blogs to release. Zones, ball physics and ??? Maybe Marc's favorite new feature?!?

        Comment

        • Allball76
          Rookie
          • Jun 2015
          • 512

          #544
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Originally posted by jpdavis82
          No but Rex did say they have 3 more gameplay blogs to release. Zones, ball physics and ??? Maybe Marc's favorite new feature?!?
          I wish it was a surprise but its probably special teams .

          Comment

          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #545
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            Originally posted by SportsGamer94
            When running in the open field do ball carriers turn their head to look behind them or beside them for pursuing defenders? Do the stiff arm attempts work with consistency now?
            No/not sure, still being tuned.

            Comment

            • strawberryshortcake
              MVP
              • Sep 2009
              • 2438

              #546
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Might as well toss this into the bucket of questions: Have you noticed if players still tackle with limp arms?

              Players would tilt their head upwards, with their arms hanging by their sides, stick their chest out and runs into the ball carrier, hoping their chest and abdominal midsection is enough to make the tackle. Classic example seen with player #39 (the middle guy).

              Has any one person even mentioned this to the developers? Do we know why this happens? Why aren't player "subconsciously" more "aware" of their arm position so to speak?

              To zoom in: hit the following two keyboard keys: Ctrl +
              Fixes
              NBA2k Defense AI,Footplant, Gameplay
              MLB Show Pitching/throwing
              Madden/Live Animations Walking, Throwing

              Comment

              • mrprice33
                Just some guy
                • Jul 2003
                • 5986

                #547
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Ragdoll gonna ragdoll. You want a videogame approach to real physics? It's that


                Sent from my iPhone using Tapatalk

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                • dsk1317
                  Rookie
                  • Jun 2013
                  • 204

                  #548
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  You can't run rip/liz cover 3 versus a 3×1 set, so I hope EA has added mable to adjust to trips.

                  Comment

                  • Senator Palmer
                    MVP
                    • Jul 2008
                    • 3314

                    #549
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Originally posted by dsk1317
                    You can't run rip/liz cover 3 versus a 3×1 set, so I hope EA has added mable to adjust to trips.
                    This was tweeted to Clint Oldenburg back in December. He wasn't definitive, but the reply was there was a good chance it would make it in.
                    "A man can only be beaten in two ways: if he gives up, or if he dies."

                    Comment

                    • strawberryshortcake
                      MVP
                      • Sep 2009
                      • 2438

                      #550
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Originally posted by mrprice33
                      Ragdoll gonna ragdoll. You want a videogame approach to real physics? It's that


                      Sent from my iPhone using Tapatalk
                      I know you're not going to be able to give an in depth answer, so it's more of me putting my thoughts out there not really expecting an answer. Just thinking with my thoughts out loud so to speak.

                      Just trying to get an understanding for why it happens and why it doesn't happen. Something in the programming language is likely telling player X to tackle with his arms whereas that same code doesn't register with player Y in Z situation. What's the difference between a player that does tackle with his arms/hands (because you do frequently see tackles with arm involvement) versus ones that tackles only with chest/abs/upper torso? Is the code signaling players to reach with their appendages "lost" because the sequence or player proximity fails to trigger "arm reach?"

                      If majority of the time players limp tackles, then I could understand the idea of "ragdoll being ragdoll," but the thing is that "when" it happens isn't ever clearly defined. Where's the threshold for the action potential?

                      Again, not really expecting any answer, more of me throwing my thoughts out there, and more of me wondering if there's any type of resolution the developers may have up their sleeves ...
                      Fixes
                      NBA2k Defense AI,Footplant, Gameplay
                      MLB Show Pitching/throwing
                      Madden/Live Animations Walking, Throwing

                      Comment

                      • dsk1317
                        Rookie
                        • Jun 2013
                        • 204

                        #551
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        Originally posted by Senator Palmer
                        This was tweeted to Clint Oldenburg back in December. He wasn't definitive, but the reply was there was a good chance it would make it in.
                        Thanks for the info, appreciate it!

                        Comment

                        • Gridiron
                          Banned
                          • Jun 2008
                          • 418

                          #552
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          Originally posted by mrprice33
                          Ragdoll gonna ragdoll. You want a videogame approach to real physics? It's that


                          Sent from my iPhone using Tapatalk
                          Since you put it that way, the non-real-time physics was a better approach since this was never an issue when that was the chief system.

                          I was against real-time physics in football back when people lost their minds over BackBreaker and I'm against it now. It's only hurt the game and you can find countless videos showing the ridiculous outcomes real-time physics has caused. So many new problems got introduced by adding RTP, issues that can't be fixed just because of how RTP works.

                          I'll take well done standard motion capture over what was nothing more than a passing fad in football games any day. I'm tired of flailing limbs and folding bodies. I'm tired of all the silly looking outcomes that happen because RTP has to play out.

                          It was a nice idea, but it didn't work, it died right in front of us, and we're just dragging a dead carcass now.

                          Comment

                          • OhMrHanky
                            MVP
                            • Aug 2012
                            • 1898

                            #553
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            Originally posted by Gridiron
                            Since you put it that way, the non-real-time physics was a better approach since this was never an issue when that was the chief system.



                            I was against real-time physics in football back when people lost their minds over BackBreaker and I'm against it now. It's only hurt the game and you can find countless videos showing the ridiculous outcomes real-time physics has caused. So many new problems got introduced by adding RTP, issues that can't be fixed just because of how RTP works.



                            I'll take well done standard motion capture over what was nothing more than a passing fad in football games any day. I'm tired of flailing limbs and folding bodies. I'm tired of all the silly looking outcomes that happen because RTP has to play out.



                            It was a nice idea, but it didn't work, it died right in front of us, and we're just dragging a dead carcass now.


                            Ouch. Gawd, I know I am in the minority, but man, I really enjoyed how madden 13 played with what I assume was a mostly or exclusive RTP engine. To clarify, I liked the way it PLAYED, meaning, during gameplay, I loved what I saw. Now, right AFTER the play, there were rag doll issues and limbs flailing. But, actual gameplay was fantastic. I literally saw new animations every single game. Every tackle, legit, did look different, and this added so much more realism for me. Again, the weird pileups after the tackles was awkward, and I thought that THAT was what they would work on going forward. I was extremely disappointed with 25 that it went back to some canned, some RTP. I think I watched an interview with Rex explaining the difficulties without canned animations, and I understand what they may be and understand they gotta do what they gotta do. But, in theory, if u could create a 'perfect' RTP engine, u would create the best football game ever (or BBall, or soccer, etc). By 'perfect', I, of course, mean no 'flailing limbs', etc.


                            Sent from my iPhone using Tapatalk

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                            • BezO
                              MVP
                              • Jul 2004
                              • 4414

                              #554
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              mrprice33,

                              Any significant improvement to blocking animations? For example, is there engaged player mobility... engaged players moving laterally (and vertically) on tosses, stretch plays, returns?

                              New block types were mentioned (step, reach, etc.). Lateral movement was mentioned. But no mention of engaged players moving laterally.
                              Shout out to The Watcher! Where you at bruh?

                              Comment

                              • mrprice33
                                Just some guy
                                • Jul 2003
                                • 5986

                                #555
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                Originally posted by BezO
                                mrprice33,



                                Any significant improvement to blocking animations? For example, is there engaged player mobility... engaged players moving laterally (and vertically) on tosses, stretch plays, returns?



                                New block types were mentioned (step, reach, etc.). Lateral movement was mentioned. But no mention of engaged players moving laterally.


                                I believe so. Stretch plays looked totally different. I wasn't looking for the specific reason, but I have to think this is why.


                                Sent from my iPhone using Tapatalk

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