Cfm drafts where almost all players suck?

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  • cityofchampions
    Rookie
    • Aug 2016
    • 106

    #31
    Re: Cfm drafts where almost all players suck?

    Originally posted by wellred
    All the nerfed draft classes really accomplish is a watered down unrealistic talent pool, cpu teams that struggle to reach 75 ovr team ratings, and a significant advantage to user teams who can already do plenty of unbalancing actions like stockpiling mass exp through game planning and greater draft and team building insights. This change was intended to make it harder on the user in franchise? lol really? Does this not take into account that the majority of your cpu competition are fielding glorified practice squads 10-15 years down the track or what? It was a toatally unnecessary change that has drastic consequences down the track for cpu teams.

    People were reporting op draft classes as an issue less than a week after the game came out. It was a consequence of players simming 10 years ahead and glancing at the ovr rating of players at certain positions and then whining about it. This does not qualify as indepth analysis or even solid reasoning, it's just a knee jerk reaction to a single observable element of franchise that to be perfectly honest is mostly meaningless and has been preached as such on this website many many times over in as many years. In short, the lone criteria used as the reasoning for making this change, ovr rating, has been deemed almost uniformly irrelevant by sim gamers in this community in the past.


    So to summarize, no the changes do not make cfm more difficult. No, the reasoning used really had nothing to do with simulation gameplay, they were based entirely on a single arbritary rating of very questionable relevance, and that is why now cpu teams down the track will be uniformly garbage and why salaries across the board will plummett during the same time frame rather than rise as they would with the previous draft classes. Because someone on this forum or reddit thought there were too many 80 ovr+ QBs. Right.


    Exactly. Finally somebody understands.


    Sent from my iPhone using Tapatalk

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    • ajra21
      MVP
      • Oct 2011
      • 2170

      #32
      Re: Cfm drafts where almost all players suck?

      Originally posted by Mackie011
      Hey guys I had an offline franchise before the patch. The first hear draft seemed pretty good. The second year draft was abysmal. After the first round guys were gone majority of the projected guys remaining were undrafted or 6th-7th round after you scout them fully. Same story for the third year which was post patch.


      I am wondering if that is by design or did I get unlucky and will restarting my franchise mode again fix this? I play offline mode because I like to use custom rosters with a few created players.


      Thanks!
      i had the opposite with a new CFM i started. first year sucked, second year was much better.

      have also simmed a bunch years to see what the classes look like. more random, more realistic. much better.

      Comment

      • ajra21
        MVP
        • Oct 2011
        • 2170

        #33
        Re: Cfm drafts where almost all players suck?

        Originally posted by ranger91
        It's not about being difficult, it's about keeping the league balanced. By year 5 of your league you shouldn't have 10 Aaron Rodgers type QBs, or a league where every starter is 85+, etc.
        completely agree.

        Comment

        • ajra21
          MVP
          • Oct 2011
          • 2170

          #34
          Re: Cfm drafts where almost all players suck?

          Originally posted by underdog13
          Not sure how having tons of 80+ ovr rookies is realistic.
          yep. for me, you should only have two or three of those per year. maybe even that is too much at times.

          Comment

          • ajra21
            MVP
            • Oct 2011
            • 2170

            #35
            Re: Cfm drafts where almost all players suck?

            Originally posted by CM Hooe
            Starting this year, Tiburon has telemetry tools in place to review the ratings balance of franchises over time - per-rating per-position - to ensure that the gameplay balance of a single franchise instance does not fundamentally shift over time.

            The most recent change to draft class balance decreased the overall talent level of the incoming rookies on the whole as they found that the ratings floor of leagues per-position was increasing over time.
            interesting. good info, thanks.

            Comment

            • ajra21
              MVP
              • Oct 2011
              • 2170

              #36
              Re: Cfm drafts where almost all players suck?

              Originally posted by Old Man Nathy
              Yeah the post tuning update draft classes are a lot more stingy when it comes to top prospects. Some classes there are only about 20 or so players about 75 OVR in the entire class. That said, I've had other classes that were much stronger with about 35 players over 75.
              Originally posted by timhere1970
              I am liking the new classes. I don't take anybody prior to fourth round so I don't have to get rid of great players to draft players. I just had a draft where I was disappointed in what I got. Got a bunch of players that will struggle to stick around and a few with the physical tools to develop into nice players. I seem to be angry during the draft and happy during the season. happy not to let 7 to 8 95 plus players go every year only to develop the next generation all into super stars. I want struggle in my franchise.
              me too. far tougher. in past years, drafting good players, letting them develop & then starting them was too easy. cap management was too easy because of this.

              right now, i know i have to hit on my first two pick to ensure i get someone good. after that is a min-crapshoot.

              just like it should be.

              this change is a fundamental shift in madden towards the more realistic draft scenario. previously, if a guy wasn’t in the 70s, i suspect many people ignored them. now, you need to shift you understanding. getting a 68 OVR in round five is simply better than getting a 71 in the second. not cos o how they play but as a reflection of value. people need to actually understand that almost no teams in real life have players in the 80s at all positions. having a bunch of mid 70s vets (not developing rooks) on a SB winning team

              equally, there are plenty of high 60 & low 70 rated UDFA after the draft for you to pick up & develop.

              Comment

              • cityofchampions
                Rookie
                • Aug 2016
                • 106

                #37
                Re: Cfm drafts where almost all players suck?

                Originally posted by ajra21
                yep. for me, you should only have two or three of those per year. maybe even that is too much at times.


                Exactly, FOR YOU. This is the problem, most of us don't share your opinions.


                Sent from my iPhone using Tapatalk

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                • cityofchampions
                  Rookie
                  • Aug 2016
                  • 106

                  #38
                  Cfm drafts where almost all players suck?

                  Originally posted by ranger91
                  It's not about being difficult, it's about keeping the league balanced. By year 5 of your league you shouldn't have 10 Aaron Rodgers type QBs, or a league where every starter is 85+, etc.


                  Yea, in YOUR opinion. Here is the problem, it is not balanced when the majority of the CPU controlled teams suck, and you can easily shred them, because they only have one or two decent players.


                  Sent from my iPhone using Tapatalk
                  Last edited by cityofchampions; 10-11-2016, 11:15 AM.

                  Comment

                  • cityofchampions
                    Rookie
                    • Aug 2016
                    • 106

                    #39
                    Cfm drafts where almost all players suck?

                    Originally posted by ajra21
                    me too. far tougher. in past years, drafting good players, letting them develop & then starting them was too easy. cap management was too easy because of this.



                    right now, i know i have to hit on my first two pick to ensure i get someone good. after that is a min-crapshoot.



                    just like it should be.



                    this change is a fundamental shift in madden towards the more realistic draft scenario. previously, if a guy wasn’t in the 70s, i suspect many people ignored them. now, you need to shift you understanding. getting a 68 OVR in round five is simply better than getting a 71 in the second. not cos o how they play but as a reflection of value. people need to actually understand that almost no teams in real life have players in the 80s at all positions. having a bunch of mid 70s vets (not developing rooks) on a SB winning team



                    equally, there are plenty of high 60 & low 70 rated UDFA after the draft for you to pick up & develop.


                    You mean just like you think it should be. Just because you think it should be like that does not mean everybody else does.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • ajra21
                      MVP
                      • Oct 2011
                      • 2170

                      #40
                      Re: Cfm drafts where almost all players suck?

                      Originally posted by cityofchampions
                      Exactly, FOR YOU. This is the problem, most of us don't share your opinions.
                      ummm, ok, relax. it's ok.

                      from what i've read plenty of people prefer it like this.

                      Comment

                      • ajra21
                        MVP
                        • Oct 2011
                        • 2170

                        #41
                        Re: Cfm drafts where almost all players suck?

                        Originally posted by cityofchampions
                        You mean just like you think it should be. Just because you think it should be like that does not mean everybody else does.
                        and you mean it should be like how you think it should be like.

                        right?

                        Comment

                        • cityofchampions
                          Rookie
                          • Aug 2016
                          • 106

                          #42
                          Re: Cfm drafts where almost all players suck?

                          Originally posted by ajra21
                          ummm, ok, relax. it's ok.



                          from what i've read plenty of people prefer it like this.


                          From what I have read on this as well as other forums, people prefer it the way it was


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                          • cityofchampions
                            Rookie
                            • Aug 2016
                            • 106

                            #43
                            Cfm drafts where almost all players suck?

                            Originally posted by ajra21
                            and you mean it should be like how you think it should be like.

                            right?



                            I think it should be the way it was, because from what I have read as I said in the other post I just made, the only people that really had a problem with the draft classes were people who were playing online franchises.

                            I saw very few people that played solely off-line franchise, that had any kind of real problem with it.


                            Sent from my iPhone using Tapatalk

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                            • DerkontheOS
                              MVP
                              • Jul 2009
                              • 3136

                              #44
                              Re: Cfm drafts where almost all players suck?

                              They tuned the draft classes too match the rookies on the stock rosters.... What is wrong with that?

                              Comment

                              • DerkontheOS
                                MVP
                                • Jul 2009
                                • 3136

                                #45
                                Re: Cfm drafts where almost all players suck?

                                If they give us draft class sliders then everyone would be happy.

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