Cfm drafts where almost all players suck?

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  • NDAlum
    ND
    • Jun 2010
    • 11453

    #76
    Re: Cfm drafts where almost all players suck?

    Originally posted by cityofchampions
    You may not see it, but but a lot of us do.


    Sent from my iPhone using Tapatalk
    I see what you're saying but don't agree with it.

    Originally posted by cityofchampions
    I said it before, and I will say it again, I am tired of having my experience dictated by other people.


    Sent from my iPhone using Tapatalk
    In this thread there is a clear divide. It's a subjective opinion on the matter all around and no matter what there is going to be a group that doesn't like the setup. I personally didn't like the higher OVR draft classes.

    I don't like my experience dictated by other people but I don't let it ruin the game for me. For example I much preferred the kicking out of the box in this game. A certain demographic of the Madden world complained to the point where I feel FG's are far too easy. So I feel you there as my experience was 100% altered by people complaining about an issue I didn't believe existed.

    Originally posted by mavfan21
    See, this doesn't work though. I can still out draft the CPU every draft. I am better at scouting and filling my teams needs. I don't cheese or cheat. I draft for realism. I go and edit 1-2 players on each CPU team draft class just so they don't cut most of their class. I NEVER edit my own players (except for age, which I do for the CPU as well).

    Don't get me started on how poorly the CPU develops talent.

    The CPU needs those higher rated players to keep pace with me. I HATE having the best roster in the league by year 3, every time. Those default classes prevented that as the CPU had better luck.

    By year 5-6 I am cutting guys that will be starters for CPU teams because they have whole units that are below 75 OVR. Some teams don't have an OL over 80.
    I want the CPU AI to be improved as badly as anyone. Last cycle I would actually draft for all 32 teams. I might end up doing it again this year, or at least the teams in my division and the top 5 picks or so.

    Free agency, contracts, the draft...the CPU AI is just flat out bad.

    I still think that with higher OVR's in the draft class the user is still at an advantage. Is it possibly a more pronounced advantage with lower OVR's? It could be. I just don't feel it is.

    I admittedly handcuff myself though through house rules to try and make it more fair. If I were to utilize the game prep and get golds every week and make a couple trades to pick up a couple picks where I have a better success rate on landing good players then yea I would easily see huge advantages and likely ruin the competitiveness of the CFM.
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    • shipfb21
      Rookie
      • Apr 2013
      • 27

      #77
      Re: Cfm drafts where almost all players suck?

      This is for all the people who do not like the new draft classes. Most of the posts refer to how easy it is to build the best roster in the league within 3 years. That's with the old draft classes. Maybe nerfed down classes will make it harder to build a dominant team. Just give them a chance, play 5 or 10 seasons before making a judgement. Cuz from what I've been reading, with the old draft classes, people dominate the league anyway, so why not give the new classee a shot.

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      • ksnyder5282
        Rookie
        • Sep 2016
        • 38

        #78
        Re: Cfm drafts where almost all players suck?

        Originally posted by shipfb21
        This is for all the people who do not like the new draft classes. Most of the posts refer to how easy it is to build the best roster in the league within 3 years. That's with the old draft classes. Maybe nerfed down classes will make it harder to build a dominant team. Just give them a chance, play 5 or 10 seasons before making a judgement. Cuz from what I've been reading, with the old draft classes, people dominate the league anyway, so why not give the new classee a shot.
        In year 9 of my cfm I have been to 5 straight super bowls winning 4. On the old classes. I had three drafts where almost all my picks were quick, superstar or stud normals. It gets boring fast, and is not they way things happen irl. So I find myself changing teams, or starting over entirely out of boredom. I have considered simulating every other pick or only making three selections myself on the draft. Its fun at first, but gets boring quickly.


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        • cityofchampions
          Rookie
          • Aug 2016
          • 106

          #79
          Cfm drafts where almost all players suck?

          Originally posted by ksnyder5282
          In year 9 of my cfm I have been to 5 straight super bowls winning 4. On the old classes. I had three drafts where almost all my picks were quick, superstar or stud normals. It gets boring fast, and is not they way things happen irl. So I find myself changing teams, or starting over entirely out of boredom. I have considered simulating every other pick or only making three selections myself on the draft. Its fun at first, but gets boring quickly.


          Sent from my LGL33L using Tapatalk


          Exactly. Most of the people here saying this, HAVE played several seasons, that is why they are saying it is ruining the balance more than it is helping it. Look I'm sorry, I am not trying to force my playstyle on everybody else, but the nerf was wrong. I don't mind increased difficulty when it makes since and it is not over done, but here, it just does not make since except to a small group of people. You know l there are certain points where majority does need to rule.


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          • ksnyder5282
            Rookie
            • Sep 2016
            • 38

            #80
            Re: Cfm drafts where almost all players suck?

            Originally posted by cityofchampions
            Exactly. Most of the people here saying this, HAVE played several seasons, that is why they are saying it is ruining the balance more than it is helping it. Look I'm sorry, I am not trying to force my playstyle on everybody else, but the nerf was wrong. I don't mind increased difficulty when it makes since and it is not over done, but here, it just does not make since except to a small group of people. You know l there are certain points where majority does need to rule.


            Sent from my iPhone using Tapatalk
            Here is another thing I am noticing. Even using an xp slider set that used to provide balance. My rookie quarterback had 33,000+ xp after week 17. I progress every 4 weeks, I progress only awareness to a certain point(80th for starters, 70 for depth players) and auto progress everything else. My rookie went from a solid 81 to a 93. Maybe the need should have been on xp for awards and pro bowls.

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            • cityofchampions
              Rookie
              • Aug 2016
              • 106

              #81
              Cfm drafts where almost all players suck?

              Originally posted by ksnyder5282
              Here is another thing I am noticing. Even using an xp slider set that used to provide balance. My rookie quarterback had 33,000+ xp after week 17. I progress every 4 weeks, I progress only awareness to a certain point(80th for starters, 70 for depth players) and auto progress everything else. My rookie went from a solid 81 to a 93. Maybe the need should have been on xp for awards and pro bowls.

              Sent from my LGL33L using Tapatalk


              NO, we do not need nerfs to xp AGAIN. You do not have to auto develop or spend all of the xp.


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              • ksnyder5282
                Rookie
                • Sep 2016
                • 38

                #82
                Re: Cfm drafts where almost all players suck?

                Maybe soon we will have to actually develope these guys like real life. Practice, group meetings and endless hours of film study. No more xp at all.

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                • ajra21
                  MVP
                  • Oct 2011
                  • 2170

                  #83
                  Re: Cfm drafts where almost all players suck?

                  Originally posted by NDAlum
                  I don't buy the "the new draft classes ruin the CPU talent" because it's no different than before. The only difference is now we, the user, have a smaller talent pool to draft from. We can't snag as many instant starter types in the draft.

                  For those of us who implement house rules and do everything we can to not take advantage of the CPU, I think it's a better system.

                  There are many on OS who want to just have a fun CFM where they try and get the best team as possible and don't mind if they directly or indirectly take advantage of the CPU AI. Trading has been proven to be too easy. Guys will pick up FA's and flip them for picks. They will sign all of the best FA's and stack their roster.

                  The only real way to have a "fair" CFM is to implement rules to handcuff yourself. It's doesn't really matter what the CFM rookies are rated.

                  Also, they gave us the ability to edit all players and their ratings. It's there if you choose to utilize it.

                  I know I'm going to edit all rookies to 22 years old MAX because I think they put too many 23+ guys in. I would prefer to not edit this stuff but I want it changed and I have the ability to do it, so I'm going to.
                  agree with both of these things. house rules are vital, otherwise my team is out of control pretty soon.

                  have been editing down player ages for sometime now.

                  Originally posted by BleedGreen710
                  Completely agree with this. Spot on!

                  I love the new draft classes. Couldn't stand the old ones.
                  we’re clearly in the same place.

                  Comment

                  • ajra21
                    MVP
                    • Oct 2011
                    • 2170

                    #84
                    Re: Cfm drafts where almost all players suck?

                    Originally posted by cityofchampions
                    I said it before, and I will say it again, I am tired of having my experience dictated by other people.
                    i’m a little confused. who is “dictating” your playing experience?

                    Comment

                    • ajra21
                      MVP
                      • Oct 2011
                      • 2170

                      #85
                      Re: Cfm drafts where almost all players suck?

                      Originally posted by mavfan21
                      See, this doesn't work though. I can still out draft the CPU every draft. I am better at scouting and filling my teams needs. I don't cheese or cheat. I draft for realism. I go and edit 1-2 players on each CPU team draft class just so they don't cut most of their class. I NEVER edit my own players (except for age, which I do for the CPU as well).

                      Don't get me started on how poorly the CPU develops talent.

                      The CPU needs those higher rated players to keep pace with me. I HATE having the best roster in the league by year 3, every time. Those default classes prevented that as the CPU had better luck.

                      By year 5-6 I am cutting guys that will be starters for CPU teams because they have whole units that are below 75 OVR. Some teams don't have an OL over 80.
                      can i suggest letting the CPU pick some players for you? i’m three seasons in and i have a 86 OVR team which is the 11th best in the league.

                      on every madden, you've needed house rules. M17 is no different.

                      Comment

                      • ajra21
                        MVP
                        • Oct 2011
                        • 2170

                        #86
                        Re: Cfm drafts where almost all players suck?

                        Originally posted by Sturzinator
                        Are you manually assigning XP for your players?

                        Using auto progress really helps to maintain the parity between user and CPU player development.

                        Customizing the XP system (ala Tdawg's thread) helps as well.
                        good thinking. might try doing that.

                        Comment

                        • ajra21
                          MVP
                          • Oct 2011
                          • 2170

                          #87
                          Re: Cfm drafts where almost all players suck?

                          Originally posted by ksnyder5282
                          In year 9 of my cfm I have been to 5 straight super bowls winning 4. On the old classes. I had three drafts where almost all my picks were quick, superstar or stud normals. It gets boring fast, and is not they way things happen irl. So I find myself changing teams, or starting over entirely out of boredom. I have considered simulating every other pick or only making three selections myself on the draft. Its fun at first, but gets boring quickly.
                          i only scout for the first two rounds now & pretty much let the CPU make my picks following that round. only scout players who match my archetypes.

                          Originally posted by ksnyder5282
                          Here is another thing I am noticing. Even using an xp slider set that used to provide balance. My rookie quarterback had 33,000+ xp after week 17. I progress every 4 weeks, I progress only awareness to a certain point(80th for starters, 70 for depth players) and auto progress everything else. My rookie went from a solid 81 to a 93. Maybe the need should have been on xp for awards and pro bowls.
                          getting the right XP sliders are crucial.

                          Comment

                          • ksnyder5282
                            Rookie
                            • Sep 2016
                            • 38

                            #88
                            Re: Cfm drafts where almost all players suck?

                            Any suggestions on xp sliders?

                            Sent from my LGL33L using Tapatalk

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                            • ajra21
                              MVP
                              • Oct 2011
                              • 2170

                              #89
                              Re: Cfm drafts where almost all players suck?

                              i use tdawg's and have no complaints. i have made a couple of slight adjustments to them but they are really good.

                              Comment

                              • cityofchampions
                                Rookie
                                • Aug 2016
                                • 106

                                #90
                                Cfm drafts where almost all players suck?

                                Originally posted by ajra21
                                i’m a little confused. who is “dictating” your playing experience?


                                People's incessant complaining, causing them to unnecessarily nerf draft classes, making the running game unnecessarily harder, and constantly screwing with the deep passing game ever since madden 16, is dictating my playing experience. Especially now considering the fact that I have the digital version, and I can't even delete the patch, Because the digital versions game data comes pre-updated to the current version which means even if I delete it and reinstall it, I'm forced to play with the patch.

                                I'm just getting tired of people's incessant complaining about "realism" in a video game, a work of fiction.

                                The fact of the matter is this game isn't exactly like NBA 2k's my league, and while franchise mode is obviously better than it has been in a few years, there is still not a whole lot of user control outside of the typical gameplay sliders, and now being able to freely edit players.

                                If Madden's developers are going to do things like this then they need to either stop forcing people to play with the patches if you have the digital version, and you know just in general, and add more sliders so that the user can have more control, that way if people don't want to play with unnecessarily nerfed draft classes, they don't have to, and they need to make the gameplay sliders work better, because if the sliders and ratings matter, then I shouldn't have a hard time running the ball, with my 99 overall HB, with mid to upper 90s individual ratings across the board, period.


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                                Last edited by cityofchampions; 10-13-2016, 09:01 AM.

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