Always going to depend on what the content is but at this point it would be a hard no.
I always look at what has happened to a game like CoD and don't want to see that happen to Madden. Back before microtransactions took over you'd have games on 2-year dev cycles with 16 maps and upwards of 40 weapons at launch. Circle back to today and those games are now on a 3-year dev cycle and launching with 12 maps and just over 30 weapons at release. And then on top of that these games are also launching without standard features that have been in the game for years prior and don't end up making it in until months into the games lifespan. Meanwhile, a month or two into the game they're pushing out content updates with a couple game altering weapons alongside hundreds of worthless camos and other items of undeniably poor quality to dilute the pool and make the chances of getting anything of any kind of value more unlikely.
So Madden could introduce something like a team relocation package DLC for CFM and come up with new uniforms, custom stadiums, etc. and charge for it and no matter what, people are going to buy it. But then what happens? Does that money go back into actually making CFM better and more in-depth? Or does it come back around the next year to making new flashier uniforms and bigger better stadiums to encourage more people to buy those?
They're going to follow the money. Then maybe a couple years down the road they're removing the current options to relocate and forcing you to buy these packages if you want to relocate. It's a slippery slope and Madden, and specifically CFM, is no where near the quality level for me to want to see that kind of thing happen. Most of what I want in CFM isn't anything "extra," it's more of following the basic model of the actual NFL that I feel like should be standard for any NFL franchise mode so if they tried to get me to pay for that, especially with the current state that CFM is in, I'd have a good laugh and happily keep my money.
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