Question: would you pay extra for enhanced CFM?

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  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #31
    Re: Question: would you pay extra for enhanced CFM?

    Always going to depend on what the content is but at this point it would be a hard no.

    I always look at what has happened to a game like CoD and don't want to see that happen to Madden. Back before microtransactions took over you'd have games on 2-year dev cycles with 16 maps and upwards of 40 weapons at launch. Circle back to today and those games are now on a 3-year dev cycle and launching with 12 maps and just over 30 weapons at release. And then on top of that these games are also launching without standard features that have been in the game for years prior and don't end up making it in until months into the games lifespan. Meanwhile, a month or two into the game they're pushing out content updates with a couple game altering weapons alongside hundreds of worthless camos and other items of undeniably poor quality to dilute the pool and make the chances of getting anything of any kind of value more unlikely.

    So Madden could introduce something like a team relocation package DLC for CFM and come up with new uniforms, custom stadiums, etc. and charge for it and no matter what, people are going to buy it. But then what happens? Does that money go back into actually making CFM better and more in-depth? Or does it come back around the next year to making new flashier uniforms and bigger better stadiums to encourage more people to buy those?

    They're going to follow the money. Then maybe a couple years down the road they're removing the current options to relocate and forcing you to buy these packages if you want to relocate. It's a slippery slope and Madden, and specifically CFM, is no where near the quality level for me to want to see that kind of thing happen. Most of what I want in CFM isn't anything "extra," it's more of following the basic model of the actual NFL that I feel like should be standard for any NFL franchise mode so if they tried to get me to pay for that, especially with the current state that CFM is in, I'd have a good laugh and happily keep my money.

    Comment

    • goalieump413
      Stay thirsty my friends
      • Apr 2010
      • 488

      #32
      Re: Question: would you pay extra for enhanced CFM?

      Originally posted by roll2tide

      ...EA Sports does not now, and has not for quite some time, made a football game that is designed to replicate the NFL. Let me say that again. EA Sports makes a football game. It is licensed by the NFL. It does not, however, make a serious attempt to replicate the NFL as it pertains to playing, coaching, GM'ing, or being an owner.

      MUT does not replicate the NFL. It is a money generator that essentially allows you to rent trading cards and play football with them.

      Online H2H with its arcade mode draws players who primarily look to use unrealistic exploits to win games. The style of play and the mindset of the players in line with MUT. It's about arcade football, but not a realistic NFL experience.

      Most on this forum are looking for an experience patterned on the actual NFL. Madden is not going to be that experience...
      In response to this claim, why I generally agree with, I suspect the NFL finds favor with this game design philosophy. They don't want any competition. The NFL shield is a sacred trademark which, even the beloved Madden video game, cannot hope to replicate. This may be the reason for, or the validation for, the business decisions EA has made to 'fantasize' the title. Realism must be found in the real NFL, not in a video game.

      If it sounds like I'm bandwagoning the conspiracy theory stuff, maybe I am. But again, since money talks, EA would listen if enough solo, offline, CFM players stood up and demanded that they take their money. If EA has determined that CFM players are yesterday's money, and MUT is today's money, well, it's still money!

      Comment

      • BadAssHskr
        XSX
        • Jun 2003
        • 3511

        #33
        Re: Question: would you pay extra for enhanced CFM?

        How much is an xbox one x game gonna cost?

        Anyhow yeah i would. Id also pay for uniforms, equipment, etc if it pertained.

        I have other hobbies, and you can spend thousands on aftermarket parts not included in the kit, why should this be different theese days?
        Last edited by BadAssHskr; 09-17-2017, 12:38 AM.
        "Not the victory but the action. Not the goal but the game. In the deed the glory."

        Comment

        • jb12780
          Hall of Fame
          • Oct 2008
          • 10665

          #34
          Re: Question: would you pay extra for enhanced CFM?

          Don't give them ideas.


          Sent from my iPhone using Tapatalk
          GT:jb12780
          PSN:jb12780

          Comment

          • goalieump413
            Stay thirsty my friends
            • Apr 2010
            • 488

            #35
            Re: Question: would you pay extra for enhanced CFM?

            Originally posted by jb12780
            Don't give them ideas.


            Sent from my iPhone using Tapatalk
            You have uncovered my hidden agenda!

            Comment

            • Other Guy
              MVP
              • Jul 2004
              • 1585

              #36
              Re: Question: would you pay extra for enhanced CFM?

              Originally posted by roll2tide
              Here's something I wish everyone understood and admitted out loud:

              EA Sports does not now, and has not for quite some time, made a football game that is designed to replicate the NFL. Let me say that again. EA Sports makes a football game. It is licensed by the NFL. It does not, however, make a serious attempt to replicate the NFL as it pertains to playing, coaching, GM'ing, or being an owner.


              EA intentionally makes the game they make.
              I totally agree with what you're saying, and it leads to me to one simple question. Why? Why does the EA feel like the game needs to be "arcadey" to draw in and keep customers? FIFA (basketball on grass) is guilty of this too. I watch 2K18, and it looks damn close to NBA play. I pop in The Show, and I get really good simulation baseball. I don't think these games are losing customers for being too sim. Maybe I'm wrong.

              I get that there are people who do want that non-sim, arcade, fantasy football type game, but that's what options and sliders are for. If someone wants to throw for 500 yards a game, let them turn down sliders. If they don't want penalties killing their drives, let them turn them off. Hell, make all that stuff presets in the Arcade play style. The game shouldn't be built to cater to the arcade crowd, forcing sim players to perpetually adjust sliders. The game should replicate the real NFL, and let the arcade players tinker it to their liking.

              In regards to the poll, there's no way I'd pay extra for features which should already be in CFM anyway. No chance at all. If that ever happened, I'd boycott the game entirely.

              Comment

              • servo75
                Pro
                • Jun 2008
                • 803

                #37
                Re: Question: would you pay extra for enhanced CFM?

                Originally posted by goalieump413
                Simple question: If EA told all the sim players that it's working on a DLC to improve and enhance CFM, would you pay for it? Say $10 or so?

                Not trying to throw more wood on the fire here, but MUT players don't seem to mind. How about sim players?
                Need more specifics. For 16% price increase it better be a pretty good enhancement. Customized uniforms with importable graphics, custom schedules.
                ---------------------------------------------------------------------
                The difference between a successful person and others is not a lack of strength, not a lack of knowledge, but rather a lack of will." - Vince Lombardi

                Comment

                • adembroski
                  49ers
                  • Jul 2002
                  • 5825

                  #38
                  Re: Question: would you pay extra for enhanced CFM?

                  Nah. If they hadn't let me go, I'd have designed the CFM ya'll dream of. See, I know math, it's pretty cool. Makes it so progression works (see Madden 12 progression, that's all me). Once a single jerk with no understanding of basic math decides you're a threat, you're screwed.

                  If there's an engineer or two who can crack this CFM save and get it reloaded (******* checksum), let me know. We can create the best damn franchise mode ever made.
                  Last edited by adembroski; 09-17-2017, 06:05 AM.
                  There are two types of people on OS: Those who disagree with me, and those who agree.

                  The first kind is wrong. The second is superfluous.

                  The only difference between reality and fiction is that fiction needs to be credible.
                  -Mark Twain.

                  Comment

                  • toastysausage
                    Rookie
                    • Aug 2015
                    • 48

                    #39
                    Re: Question: would you pay extra for enhanced CFM?

                    If, I had to shill out extra money for better CFM, it would need to be at least 10x better than what any other game has ever had combined.

                    Comment

                    • howboutdat
                      MVP
                      • Nov 2012
                      • 1908

                      #40
                      Re: Question: would you pay extra for enhanced CFM?

                      Originally posted by DeuceDouglas

                      I always look at what has happened to a game like CoD and don't want to see that happen to Madden. Back before microtransactions took over you'd have games on 2-year dev cycles with 16 maps and upwards of 40 weapons at launch. Circle back to today and those games are now on a 3-year dev cycle and launching with 12 maps and just over 30 weapons at release. And then on top of that these games are also launching without standard features that have been in the game for years prior and don't end up making it in until months into the games lifespan. Meanwhile, a month or two into the game they're pushing out content updates with a couple game altering weapons alongside hundreds of worthless camos and other items of undeniably poor quality to dilute the pool and make the chances of getting anything of any kind of value more unlikely.

                      So Madden could introduce something like a team relocation package DLC for CFM and come up with new uniforms, custom stadiums, etc. and charge for it and no matter what, people are going to buy it. But then what happens? Does that money go back into actually making CFM better and more in-depth? Or does it come back around the next year to making new flashier uniforms and bigger better stadiums to encourage more people to buy those?

                      They're going to follow the money. Then maybe a couple years down the road they're removing the current options to relocate and forcing you to buy these packages if you want to relocate. It's a slippery slope
                      and Madden, and specifically CFM, is no where near the quality level for me to want to see that kind of thing happen. Most of what I want in CFM isn't anything "extra," it's more of following the basic model of the actual NFL that I feel like should be standard for any NFL franchise mode so if they tried to get me to pay for that, especially with the current state that CFM is in, I'd have a good laugh and happily keep my money.
                      Yes , this is the thing all the people saying its simple just give us unis, stadiums, etc simple things for us to buy to put money back into cfm...... it will be great.....

                      But the reality it , its not going to be. Just what you mentioned above is proof positive, once you allow micros in , thats what happens.As so many love to point out , they are a business trying to make money ( like somehow they are not making a killing on madden already). What i find funny is, these same people must think making the unis, stadiums and everything else they put into a cfm micro packaging is free, but its is going to guess what.... cost them more money in dev of CFM . As you pointed out, if they see people spend on it, then they will keep spending more money to add new things to try to get you to buy. Its a never ending cycle once you open that door.

                      Not to mention over time that price will rise. Originally micros were coming out as 5-10$ things, then 15 , now season passes of 50-60. People are very short minded in wishing this on CFM, and the only thing it will make better is , more options of things to buy in CFM. If they are making as much money right now as they are off madden, what makes you think giving them 10 million more( thats not even like 5-6 months of MUT income) will really improve CFM that much? They still only have 1 year ( not even that ) to make it for next year. The extra money will go into funding more options to buy in CFM not making new features that work properly at launch. But if you guys want to wish on that purple unicorn , riding on a rainbow, then by all means go for it, but just know you were warned of what would happen if you open that door.
                      Last edited by howboutdat; 09-17-2017, 10:08 AM.
                      Yup, i said it !



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                      Comment

                      • Nza
                        MVP
                        • Jan 2004
                        • 3437

                        #41
                        Re: Question: would you pay extra for enhanced CFM?

                        Originally posted by Other Guy
                        I totally agree with what you're saying, and it leads to me to one simple question. Why? Why does the EA feel like the game needs to be "arcadey" to draw in and keep customers?
                        I think Madden is in a unique position of having risen to iconic status early in its life, before the technology could really faithfully power the complex AI and physics of American Football. It filled a need for a hugely popular sport in the US and a moderately popular sport in other countries, but it had to resort to a somewhat vague abstraction of the real sport due to technology limitations, and probably other limitations (how long has Madden really had football experts involved in the development process?). Nonetheless the game became complex enough that its yearly release schedule would not allow for complete rewrites, so assumptions made 5 iterations ago persisted, shortcuts and hacks never seemed to reach the top of the priority list, and it all became part of the Madden brand of football.

                        Gamers - lots of them - then came to know this abstraction of the NFL as a variation of the sport that could only exist virtually, but with all the trademarks they're used to, and may arguably be Madden fans before NFL fans. Fast forward to today, and now EA's own branch of the NFL is too ingrained to risk losing.
                        Last edited by Nza; 09-18-2017, 08:15 AM.

                        Comment

                        • SteelD34KC
                          Banned
                          • Aug 2016
                          • 762

                          #42
                          Re: Question: would you pay extra for enhanced CFM?

                          I voted no. But now thinking about it.

                          How about this. Give us the option to change the CPU playbooks as we enter a game, like we can with uniforms.

                          Just that I would pay 10 bucks for.

                          Comment

                          • cable guy
                            MVP
                            • Jul 2005
                            • 3275

                            #43
                            Re: Question: would you pay extra for enhanced CFM?

                            Originally posted by toastysausage
                            If, I had to shill out extra money for better CFM, it would need to be at least 10x better than what any other game has ever had combined.
                            That's just it. For me it would have to be big time upgrades to gameplay and CFM. I'm talking all those wishlists and ideas all of my fellow OSr's have. Some great ideas out there. Yeah add all that. I'm in. I'd pay extra for the hands down greatest Madden game ever

                            Do I want all that stuff without paying extra. Of course I do.

                            Sent from my SM-G900V using Tapatalk

                            Comment

                            • Shogunreaper
                              Rookie
                              • Nov 2016
                              • 339

                              #44
                              Re: Question: would you pay extra for enhanced CFM?

                              how about i pay less and they remove all the **** i don't use?


                              Or i pay based on the amount of work went into what i use the most.

                              Comment

                              • amp87
                                Rookie
                                • Nov 2015
                                • 30

                                #45
                                Re: Question: would you pay extra for enhanced CFM?

                                What's would we be paying $59-79 for each year then?
                                Updated rosters and play now lol no thanks.

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