the CPU doesn't progress players based on scheme
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FRANCHISE OVERHAULED
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Re: the CPU doesn't progress players based on scheme
Every player had a "potential" rating, which wasn't exactly a hard cap on the rating, but effectively was.
Players were divided into 3 categories; progress, plateau, and regress. Typically progress was the players in their 1st 3 years, regress was 32 or older (this varied by position).
At the end of a season, you were ranked according to certain criteria within your position and assigned a percentile score.
For players in progress category, it looked as follows;
NewOVR = OldOVR + ( Percentile * ( Potential - OldOVR ) )
The great thing about this formula is you might only hit 25% of it year 1, but then you have a great year in the 2nd year and make it all up. It was really dynamic and because it was a linear percentile (we used the potential rating to make sure the distribution was right), it seemed like a player had a chance to reach his potential.
The formula for the others were basically the same but was altered to have people in plateau simply go up or down by 0-3 points per year, and regression would only stay the same or go down.
There were definitely weaknesses with this, and it's very passive, but it could be fit into a system with strategic development through practices and coaching staffs too. You can create almost any system to feed into what percentile rank players get. The idea is this system produces results that work, regardless of what data you feed it to create those results.Last edited by adembroski; 08-09-2018, 11:46 PM.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
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