I kind of feel like we're having two different threads, here. One is the "I'm throwing a boatload of interceptions" conversation. The other is "the interceptions I'm throwing are wildly unrealistic" conversation.
Those two have some crossover. You're going to throw fewer picks if you throw to safety routes, yes. But safety routes aren't magically immune from ridiculous plays by defenders, and there's a key problem right now that effectively every ball that a defender gets a hand on turns into an interception.
EA put a lot of marketing into new WR/DB interactions that play out dynamically, and I have effectively seen none of these in something like 6 or 7 games because when I throw the ball, it's either to a receiver who is wide open, or it's a defensive back jumping a route and making an interception on the fly. Even in a context where throwing a jump ball makes sense (Chase Claypool 1-1, for instance), I'm either getting an uncontested catch or it's an interception. There's no jockeying or contact, it's just one clear outcome or the other, nothing in between.
I think it's kind of important not to lose that there's a real issue here where the game is playing way differently than it seems like it's intended. NFL throwing windows are supposed to be small. If the intended way to pass is to never throw the ball to someone who's even vaguely covered, well that's how you go 25-26 for 480 yards and 5 TDs every game, where the incompletion is either a throwaway or a pick when you forced a bad pass. That isn't how the game should play! I should be able to throw to a guy in man coverage who has two steps on his defender and not have the outcome be either my guy catching it or their guy catching it. Right now, that's not happening. It's a real problem.
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