Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More - Patch Notes

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22923

    #196
    Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

    Originally posted by MizzouRah
    Thank you.. the issue was they were 'slightly fatigued', which you could see certain players doing that tired animation on the field and then were eventually subbed out for backups.

    Doesn't seem like it's completely fixed to me with what you're saying, but I do I have it on in my latest CFM, which I'm only in Week 2 so far.

    As a human player, I just split reps or go strictly backups when I get later in the season and definitively prior to a playoff game.

    I'm using the Broncos, so there is no chance we are making the playoffs, so I'll take a look at the CPU teams in the playoffs and then either leave it on for season 2 or just turn it off for good.

    Thanks again for the testing!
    There was a healthy amount of the two green fatigue types. Some guys were the type that said it did not impact their gameday performance and others were fatigued enough to be impacted.

    I looked through another 3-4 teams after making this post, then went through the stat leaders on the season checking the top 5ish in passing, rushing, and receiving yards and I did come across Gus Edwards being in the yellow instead of the green.

    Not sure if it is any better or not after this patch.
    “No one is more hated than he who speaks the truth.”


    ― Plato

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    • Hockeystatic
      Rookie
      • Aug 2005
      • 85

      #197
      Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

      I really hope they fix the drops. I'm averaging like 10 drops a game with catching at 51 and it feels ridiculous. I'd almost feel better if they started switching from counting knockouts as drops and counted them as pass breakups instead.

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22923

        #198
        Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

        Originally posted by Hockeystatic
        I really hope they fix the drops. I'm averaging like 10 drops a game with catching at 51 and it feels ridiculous. I'd almost feel better if they started switching from counting knockouts as drops and counted them as pass breakups instead.
        Knockouts get counted as drops too frequently, I agree with that. I haven't experienced too many drops on default 50 on All Madden. Do you ever use the Conservative catch type, especially when contact is going to happen?

        Sent from my SM-S901U using Tapatalk
        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • Hockeystatic
          Rookie
          • Aug 2005
          • 85

          #199
          Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

          Originally posted by canes21
          Knockouts get counted as drops too frequently, I agree with that. I haven't experienced too many drops on default 50 on All Madden. Do you ever use the Conservative catch type, especially when contact is going to happen?

          Sent from my SM-S901U using Tapatalk
          I don't manually switch to receiver when I play, I let the AI choose. Unless that is not how it is supposed to work? If not, I've been playing the game wrong for a decade.

          Comment

          • canes21
            Hall Of Fame
            • Sep 2008
            • 22923

            #200
            Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

            Originally posted by Hockeystatic
            I don't manually switch to receiver when I play, I let the AI choose. Unless that is not how it is supposed to work? If not, I've been playing the game wrong for a decade.
            Pretty much ever since they introduced the ability to select your catch type it has been in a state where the user WR's will always make a Run After Catch catch type unless the user throws a high ball, then the WR will use an aggressive catch. The user WR's will never try to make a conservative catch attempt on their own no matter what.

            It's odd because the CPU WR's have the ability to use all 3 catch types no matter the type of throw the CPU WR makes.

            My recommendation would be to start selecting the catch type while the ball is in the air. Depending on the console you're on A/X is Conservative, B/O is a Run After Catch, and Y/Triangle is the Aggressive Catch.

            You just have to tap the button when the ball is in the air to have the WR make that catch type, but you can also hold it. Neither require you to take over control of the WR, they will still route to the ball on their own. It took me some time to get used to passing this way because I've always been the type of player to not user catch or switch on defense, but this one actually makes sense to user since the CPU also uses all 3 catch types.
            “No one is more hated than he who speaks the truth.”


            ― Plato

            Comment

            • MizzouRah
              All Star
              • Jul 2002
              • 8539

              #201
              Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

              Originally posted by canes21
              There was a healthy amount of the two green fatigue types. Some guys were the type that said it did not impact their gameday performance and others were fatigued enough to be impacted.

              I looked through another 3-4 teams after making this post, then went through the stat leaders on the season checking the top 5ish in passing, rushing, and receiving yards and I did come across Gus Edwards being in the yellow instead of the green.

              Not sure if it is any better or not after this patch.
              Thanks, I think I'll just leave it off for good.

              Comment

              • cch99
                MVP
                • May 2003
                • 1543

                #202
                Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

                Originally posted by MizzouRah
                Thanks, I think I'll just leave it off for good.


                IMO When they made progressive fatigue they needed to redo the entire fatigue and auto sub system. I don’t even get the point of progressive fatigue the way they’ve implemented it. It should cause players to sub out more, have some effect on ratings and increase injury risk and maybe penalty chance. I know it effects ratings but the problem with keeping the existing auto sub system is that because they can never recover to full energy at some point during a game they never come back in because they can’t hit the threshold to sub back in. And they’ve kept muting the effects so now what’s even the point. They basically made it so the CPU guys are barely fatigued anyway to probably fix the disappearing issue.

                If they were going to keep the same sub system what they should have done is allow players to fully recover in game but the more season fatigue they have the higher their game fatigue multiplier is. So they would sub out more but not disappear. As it is now the regular game fatigue isn’t enough which is why the backups so rarely get in due to players getting tired.

                On paper progressive fatigue is a great idea. Just seems to me they built it on top of this foundation that isn’t right or they can’t figure out how to implement it correctly.

                I know I’ve read that the auto-subs and fatigue used to work much better. Somewhere along the line it got messed up and is another mechanic they’ve never gone back into fix.


                Sent from my iPhone using Operation Sports

                Comment

                • Detroit Tigers
                  MVP
                  • Mar 2018
                  • 1376

                  #203
                  Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

                  Originally posted by cch99
                  I’ve read that the auto-subs and fatigue used to work much better.
                  Meh. I don’t think they’ve ever worked correctly, and the disappearing players thing has been around forever too, including in the NCAA games.

                  Vibes like one of those things that they just don’t ever look at. And to add progressive fatigue over top the old system without ever fixing it (or even adjusting it) is a bizarre and glaring oversight.
                  Just one man’s opinion.
                  I don’t actually care about any of this.

                  Comment

                  • NYJin2011tm
                    MVP
                    • Oct 2011
                    • 2762

                    #204
                    Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

                    Going way back here but fatigue and subs in Madden 2005 were pretty good. Even on default RB would rotate out pretty regularly if you ran a lot. Not sure about 2006 but by 2007 it started not working as good as was in 2005.

                    Comment

                    • Bootzilla
                      MVP
                      • Jul 2002
                      • 1433

                      #205
                      Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

                      I know this is a small thing, but EA misses details with the generated draft classes. For some reason all of the WRs and CBs have loose jersey sleeves. There are a couple of guys (Tyreek Hill, Jalen Ramsey) that wear loose jersey sleeves but the majority wear tight. If 90% of players wear tight sleeves why would the generated players all have them loose? Also, how many players still wear the Peyton Manning, Larry Fitzgerald style revolution helmets? Too many players are equipped with helmets no one wears anymore like revo and revo speed when most have moved to the speed flex. You'd think it would be easy enough to just look at what players wear and apply it to the generated classes.

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