Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

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  • Gambo
    Rookie
    • Apr 2017
    • 266

    #196
    Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

    Originally posted by jsteele14

    These sliders are sensitive. It is almost like it is unnoticeable for long stretches (50 to 34) and then dramatic (34 to 29).
    It doesn't surprise me actually. I've been modding some other games for the past year or so (after a long hiatus) and though they are all different the systems they use boil down to the same thing. Sliders generally change some weight factor (slider) that is multiplied against a base factor (game level). Since they often use multipliers they act on a pretty steep bell curve resulting on steep drop offs in either direction when you get to a certain point. The fact that some sliders work on a 5 increment scale and others on 100...and some on a 300 for that matter show the level of sensitivity involved for each.

    Of course this is theoretical but when tweaking the sliders I really think you have to hone in on an acceptable point and tweak in variables even smaller than 5. Once you see the drop off you've pretty much reached the end of the viable area for tweaking on that slider's curve. With penalties at increments of 5 I think that's why you don't see much different between, say 70 and 100. It's a simpler formula that doesn't do much.

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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15344

      #197
      Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

      Originally posted by Gambo
      Made some tweaks and played some more. Split the difference on v1 and v2 for User QBacc, and CPU coverage and react time. I loved pass coverage at 90. Just enough to get guys tailing the receiver without being able to jump the route. Some nice reach in front knockdowns on crossers. I’m done for the night but reaction time was a bit too low at 50. Gonna try 55 to get smaller gaps in zone coverage.

      I also tried accuracy at 10 and it’s a bit too pin point still. I think if I put that back to 5 and get the right setting for reaction time the lower accuracy with coverage at 90 will lead to natural interceptions on bad throws.

      I think I’m close to having something that works for me…until EA messes something up with a patch lol.
      To save you some testing time leave QBA at 5 and bump reaction time to 75

      QBA at 5 or lower has been the stable on Pro for years.

      Going from 50-55 on Pro the higher thresholds can't be like the lower thresholds below 50.

      You won't see much difference in 5 point increments from 50-55 as you would from 5-10
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      • C0883R
        Pro
        • Sep 2017
        • 816

        #198
        Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

        For the people playing Offense only on slow sim do you input the cpu defense sliders for the human to?

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        • Jay773
          Rookie
          • Sep 2016
          • 22

          #199
          Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

          Hey Armor, your set plays beautifully! Thanks for the hard work. I was wondering, will you be maintaining this set through updates or sticking with the base release?

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          • vertman
            MVP
            • Feb 2003
            • 1009

            #200
            Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

            This may be a dumb question . Armor or KSU Owls, what does the number next to pass / fail mean? 15,20, 42, 64,95 Ect.


            Sent from my iPhone using Operation Sports
            Purple people eaters

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            • KSUowls
              All Star
              • Jul 2009
              • 5882

              #201
              Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

              Originally posted by vertman
              This may be a dumb question . Armor or KSU Owls, what does the number next to pass / fail mean? 15,20, 42, 64,95 Ect.


              Sent from my iPhone using Operation Sports
              Those were the randomly generated values of a sample roll that I did for all potential instances (they would change every time since you would need to roll each time you decided to kick).

              So, for example in the in the OP:
              41- 45 Yards; 80%; 18; Pass

              This means that if the field goal range is 41-45 Yards then there is an 80% chance that a kick would be made successfully. A random roll was done which in this case resulted in a value of 18 which falls between the 80% threshold (anything 80 or less), which means it's a Pass and you're allowed to make a successful field goal try.

              In the one next to it:
              A field goal distance of 37-40 Yards, there is an 85% chance to successfully kick it. However, in this case our random roll was a 95, and so it's outside of our "success rate" and it's a Fail or a Miss.

              Hope that helps.

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              • Gambo
                Rookie
                • Apr 2017
                • 266

                #202
                Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                Originally posted by C0883R
                For the people playing Offense only on slow sim do you input the cpu defense sliders for the human to?
                No, go to CDcools sliders and at the bottom of the post there’s NG sliders. (QBacc 12?) Use those for human defense and computer offense.

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                • vertman
                  MVP
                  • Feb 2003
                  • 1009

                  #203
                  Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                  Originally posted by KSUowls
                  Those were the randomly generated values of a sample roll that I did for all potential instances (they would change every time since you would need to roll each time you decided to kick).



                  So, for example in the in the OP:

                  41- 45 Yards; 80%; 18; Pass



                  This means that if the field goal range is 41-45 Yards then there is an 80% chance that a kick would be made successfully. A random roll was done which in this case resulted in a value of 18 which falls between the 80% threshold (anything 80 . or less), which means it's a Pass and you're allowed to make a successful field goal try.



                  In the one next to it:

                  A field goal distance of 37-40 Yards, there is an 85% chance to successfully kick it. However, in this case our random roll was a 95, and so it's outside of our "success rate" and it's a Fail or a Miss.



                  Hope that helps.


                  Got it. Thank you for the explanation ! I will be using this in my franchise. Appreciate your contribution to this forum


                  Sent from my iPhone using Operation Sports
                  Purple people eaters

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                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21780

                    #204
                    Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                    Week 5 tonight!!! Jets week…..time to get back on track.




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                    • cuppylove
                      Rookie
                      • Aug 2004
                      • 130

                      #205
                      Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                      Wow, these sliders. I just played the first two games of the Steelers season with them. Game 1, lost to the Bengals 31-17. Burrows to Chase all game. I didn't have an answer. Game 2, 45-42 shootout with the Pats. I won on a last second FG.

                      Had a blast in both games. The game plays super fair. No super human interceptions. Instead, I'm able to make open throws and get punished for mistakes. It's so much fun. Stars play like stars.

                      Thank you so much for your work on these sliders, Armor + crew!
                      Addicted to ballin', I have to get my ends.

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                      • minges
                        Banned
                        • Dec 2006
                        • 176

                        #206
                        Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                        Great sliders, still seeing so many interceptions. Every QB throws at least 1-2 per game either while playing or Super Simming. It’s close to a game killer

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                        • thelegitgoat
                          Rookie
                          • Mar 2012
                          • 281

                          #207
                          Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                          I’m going to wait on a patch to fix the interceptions. I’ll just finish out my chise on the show till then.


                          Sent from my iPhone using Operation Sports

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                          • MasonOS95
                            Rookie
                            • Jan 2012
                            • 526

                            #208
                            Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                            Played 3-4 games with these and man it’s been fun… and Atlanta can’t make a tackle to save our lives [emoji23]


                            Sent from my iPhone using Operation Sports
                            PSN: The_Mayor95

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                            • evictor_7
                              Rookie
                              • Aug 2019
                              • 42

                              #209
                              Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                              Originally posted by MasonOS95
                              Played 3-4 games with these and man it’s been fun… and Atlanta can’t make a tackle to save our lives [emoji23]


                              Sent from my iPhone using Operation Sports


                              I was going to say maybe the tackling is a little too low? In open space, I can’t wrap these guys up, they bounce off me like mad!

                              I’m playing as the Lions…. I know that has something to do with it too [emoji23]




                              Sent from my iPhone using Operation Sports

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                              • MasonOS95
                                Rookie
                                • Jan 2012
                                • 526

                                #210
                                Re: Armor & Swords Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

                                Originally posted by evictor_7
                                I was going to say maybe the tackling is a little too low? In open space, I can’t wrap these guys up, they bounce off me like mad!

                                I’m playing as the Lions…. I know that has something to do with it too [emoji23]




                                Sent from my iPhone using Operation Sports


                                Akers went for 170+ on me and Chubb is unstoppable


                                Sent from my iPhone using Operation Sports
                                PSN: The_Mayor95

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