Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

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  • K22
    Rookie
    • Mar 2004
    • 224

    #16
    Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

    Originally posted by Red467Doby
    I wanted to share my research and observations for gameplay and sliders in the past couple months in Franchise Mode. All the games have been played in slow sim Cpu vs Cpu on a PS5, so if you are looking for Player vs Cpu sliders you are in the wrong place. I am taking statistics from 172 games with every team that were all slow simmed, so it is a pretty good sample size. Read below to see my reasoning and explanations for the following settings.


    League Settings
    Skill Level = Pro
    Game Style = Simulation
    Superstar Abilities = off
    Progressive Fatigue = on
    Practice Injury = on
    Minimum Roster Size = 53 (may want to consider bumping this up since the computer doesn’t sign new players when placing a player on injured reserve)
    Quarter Length = 15 minutes
    Accelerated Clock = on
    Minimum Play Clock Time = 10 seconds

    League Sliders (only CPU Skill matters)
    QB Accuracy = 50
    Pass Blocking = 47
    WR Catching = 36
    Run Blocking = 25
    Fumbles = 36
    Pass Defense Reaction Time = 100
    Interceptions = 55
    Pass Coverage = 100
    Tackling = 38

    Special Teams sliders don’t have any affect in slow sim in franchise mode. This is a flaw that we need to get EA to fix.

    Injuries = 10
    Fatigue = 100
    Min Player Speed Threshold = 100
    Offside = 99
    False Start = 50 (At 99 there were too many)
    Holding = 99
    Face Mask = 99
    Defensive PI = 99
    Offensive PI = on
    Kick Catch Interference = on
    Illegal Block in the Back = 99
    Intentional Grounding = on
    Roughing Passer = 50 (This is right on)
    Roughing Kicker = on (I have seen the kicker roughed or ran into plenty of times and it doesn’t get called)
    Running Into the Kicker = on
    Illegal Contact = on


    Auto Subs (Sub in/Sub out)

    QB 60/80
    HB 84/85
    WR 74/75
    FB/TE 74/85
    OL 60/80
    DT 82/85
    DE 80/85
    LB 78/85
    CB 76/85
    S 74/85

    Any setting left out is not important in my opinion and can be user preference.

    Breaking Down the Sliders

    Skill Level and Min Player Speed Threshold

    The game difficulty and player speed were important to get right so I am starting here. I started on All-Pro based on other people’s suggestions, but even my wife thought the players looked funny when running downfield, they looked like there were moving too fast and very gamy. Going into to practice mode, you can actually test players speed by running fly routes when controlling the QB. Place the ball on your own 10 yard line, hike the ball and let them run past the 50 before taking a dive with your QB. Go to instant replay and record the 40 time with your phone.

    In Pro Skill Level with a Min Player Speed Threshold of 0

    When you turn the game down to Pro difficulty the player strides when running look normal. Tyrek Hill, the fastest player in the game with 99 speed 99 acceleration ran a 4.34 40-yard dash. Wearing pads and a helmet and not running in a perfect straight line that is about as close as you can get to the real thing. SO then I took the ratings for the slowest player in the league and edited a tight end on my roster. Then I substituted him into the wide receiver position and recorded his 40 time. He ran an abysmal 10.2 second 40. The slowest players in the NFL are the lineman and the slowest lineman runs about a 6.6 second 40.

    I then tried the same thing with a Min Player Speed Threshold of 100. Tyrek Hill ran the same time but the slowest lineman ran a 7.2 second 40. Right on the mark with pads, helmet, and not running a straight line. So that is how I achieved a speed parity of 100.

    Quarter Length, accelerated clock, minimum play clock, and injury slider.

    Let’s face it, injuries are not right in a played game. The injuries tend to favor only a few positions, mainly lineman. And another flaw that I noticed is the clock stoppage on an injury. In the NFL the only time the game clock stops on injury is in the last two minutes of each half. Otherwise, the game clock resumes once the player is off the field and the offense is in the huddle. If you have the injury slider turned up you are going to get way more stopped clocks and too many total plays with 15 minute quarters.

    The best way I have found to get injuries is to use these methods explained in other threads on these forums here and here. You can simply super fast sim a week here and there by taking control of a team before the game and Play the Moment with the injury slider at 100. This works for getting a good distribution of injuries and is what I use now. I do leave the game injury slider at 10 just to get the occasional injury throughout the game. And the number of plays is right with a 10 second minimum play clock. Plus, you get the occasional delay of game penalty when the quarterback tries to motion a player and doesn’t get the snap in time.

    Run/Pass Ratio

    This is determined by the gameplan in the playbook. The default playbooks predominantly call too many pass plays. In fact, the only playbooks that have the correct run and pass ratio are TEN, BAL, SF, and LAC when comparing them to their NFL teams for the 2023 season. The only way to get the other teams right is to edit their playbook’s gameplan and save it as a custom playbook. Then you have to use the Play the Moment trick described here along with the two controllers to set that custom playbook for the CPU team. I have created new custom offensive run-balanced playbooks for each team and shared them online. Search for user thirteensunrays.

    Fatigue and Sub in / Sub Out

    With progressive fatigue on and a fatigue slider at 100 and higher than default auto subs, I am not seeing players sit the second half very often. It is usually only on a Thursday night game or games where the previous workload was just too much. I like the rotation with the settings that I have, even later in the season when progressive fatigue kicks in. The CPU teams due a good job managing practice reps.

    Gameplay Sliders

    Another reason I like the Pro setting, is that the most important slider, QB accuracy is perfect at 50. And most of the other sliders aren’t to far off 50. With the exception of Pass Coverage and Def Reaction Time.

    QB Accuracy

    Like I said before QB accuracy is right on at 50. The play calling in Madden is a little different than the NFL. You get less swing passes and wr screens in Madden and more balls thrown downfield than in the NFL. This leads to a little higher Yards per Catch and lower completion percentage.

    QBA%
    SIM 64.14%
    NFL 64.78%

    Yards Per Pass Attempt
    SIM 7.21
    NFL 7.10

    Yards Per Catch
    SIM 11.24
    NFL 10.96

    Pass Blocking

    This one has taken me the longest to nail down and I am still testing it. At 43 I was getting too many sacks which is shown below. I am now at 47. I use sack percentage, not number of sacks, that way it depends on the number of pass attempts.

    SACK%
    SIM 7.20%
    NFL 6.21%

    WR Catching

    I have been at 36 for a while now. It leads to the occasional wide open drop and makes it more difficult to catch in coverage. I have tested at 35 and it leads to too many open drops.

    DROP%
    SIM 6.85%
    NFL 6.77%

    Run Blocking

    To determine the right run block slider you need to determine how many yards the runners are getting before a defender makes contact. You can do this by subtracting the total rushing yards from the yards after contact per attempt.

    Yards Before Contact/ATT
    SIM 2.49
    NFL 2.48

    Fumbles

    I am almost positive the tackle slider also affects the number of fumbles, the higher the tackle slider the higher the fumble chance. This took a while to get the right balance. The number you see below was at a fumble setting of 34, I just recently raised it to 36. I noticed the offensive players sometimes don’t go for the ball, giving the defense a better chance at recovery and even a scoop and score. It is better to have less fumbles to even this out.

    FUM
    SIM 1.26
    NFL 1.20

    Pass Defense Reaction Time

    The name of this slider is deceiving. It should be called defense reaction time. Because it effects the running game too. This slider basically controls how quickly the defense reacts to all plays. In previous testing I had this set as low as 15 with the run block at 0. On run plays the average yards before contact were too high with the former setting. I increased the number and realized that this was affecting the run game. This must be set at maximum in pro so that the defenders react to the pass and run as they should.

    Pass Coverage

    In pro skill lever this slider must be set at max to get the proper coverage. Although the pass defense percentage is lower in this Simulation vs the NFL, I think that it because of the way the stat is recorded. There are times when a pass broken up by the defender contacting the receiver and the defender doesn’t get credited for the pass defense.

    Receiving Yards after Catch
    Sim 3.82
    NFL is around 4

    Pass Defense Percentage
    SIM 7.24%
    NFL 8.96%

    Interceptions

    Occasionally you have the 5-interception game with this slider here. In my testing there were three quarterbacks who had 5 picks. They were elite quarterbacks, which is not very realistic. Josh Allen, Jalen Hurst, and Patrick Mahomes. But the average is right on.

    Sim 2.36%
    NFL 2.35%

    Tackling

    There is only one statistic that I use to determine the tackle slider. Yards after contact. Luckily the game does a good job of tracking this as you can see with the next generation stats popup in game. The average below was with the tackle slider at 37, so I bumped it to 38.

    Yards after contact/ATT
    Sim 1.88
    NFL 1.85
    Hi there,

    I was wondering if you've tried these on Play Now mode ?
    I've tried cdcool's sliders (with a few tweaks of my own), but always end up with inconsistant results...
    Also, if these were to work on Play Now, would you select a team at the 'Team selection' menu, or put the controller in the middle and start with no teams selected?

    I'm at work right now, but can't wait to have your feedback so I can give these a try

    Comment

    • Red467Doby
      Rookie
      • Mar 2010
      • 74

      #17
      Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

      Originally posted by DHarvey21
      Trying to implement the custom playbooks using the play now work around on PS5, but the opposing team is glitching out and not showing up. Any fix?
      You have to use the play the moments hack which I posted a link in my first post to a discussion on how to do it.

      Comment

      • Red467Doby
        Rookie
        • Mar 2010
        • 74

        #18
        Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

        Originally posted by Big Bankhead
        Superstar abilities are definitely a problem for this game. When you slow the game down and carefully watch, those abilities alter the animations of the surrounding players. User rushing offensive linemen with abilities showed me earlier that the game manipulates thing so those players will win their matchups. It’s frustrating losing control of your players because of those darn things
        Exactly. The superstars are already highly rated so why do they need more abilities?

        Comment

        • Red467Doby
          Rookie
          • Mar 2010
          • 74

          #19
          Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

          Originally posted by K22
          Hi there,

          I was wondering if you've tried these on Play Now mode ?
          I've tried cdcool's sliders (with a few tweaks of my own), but always end up with inconsistant results...
          Also, if these were to work on Play Now, would you select a team at the 'Team selection' menu, or put the controller in the middle and start with no teams selected?

          I'm at work right now, but can't wait to have your feedback so I can give these a try
          Yes you can! In fact I just simulated a few of the nfl playoff games with these sliders in watch mode. If you want to use custom playbooks then you have to have two controllers and two profiles, move one controller to each side, select the playbooks and start the game with a user on each side. Then when you start the game go to the game menu options and select sides, move both controllers back to the middle. If you want to just use the default playbook then all you have to do is start the game with the one controller in the middle. A warning will pop up and ask if you want to watch game, blah, blah, blah. Just confirm by selecting ok.

          Comment

          • RobotRosKO
            Rookie
            • Dec 2016
            • 276

            #20
            Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

            If you want kickoff returns, you need to lower the power on all kickers because the wind effects kickoffs,sliders do nothing on fg or kickoffs. But then add power to the sliders on field goal power to compensate for the lower rating for kick power(for kickoffs).

            Am I wrong, I have never seen any sliders effect the fg or kickoff, just the wind has effects. On punts, I never get bothered enough on them to notice if sliders work there or not. But on fg/kickoffs since madden 17 notice absolutely nothing works.

            Comment

            • Red467Doby
              Rookie
              • Mar 2010
              • 74

              #21
              Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

              Originally posted by RobotRosKO
              If you want kickoff returns, you need to lower the power on all kickers because the wind effects kickoffs,sliders do nothing on fg or kickoffs. But then add power to the sliders on field goal power to compensate for the lower rating for kick power(for kickoffs).



              Am I wrong, I have never seen any sliders effect the fg or kickoff, just the wind has effects. On punts, I never get bothered enough on them to notice if sliders work there or not. But on fg/kickoffs since madden 17 notice absolutely nothing works.


              Special teams sliders don’t work in franchise cpu vs cpu.


              Sent from my iPhone using Operation Sports

              Comment

              • NoelVerden
                Rookie
                • Jun 2017
                • 16

                #22
                Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                Anyone else seeing a lot more fumbles after the update a couple days ago? Seems like every game has at least 4 now

                Comment

                • Red467Doby
                  Rookie
                  • Mar 2010
                  • 74

                  #23
                  Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                  Originally posted by NoelVerden
                  Anyone else seeing a lot more fumbles after the update a couple days ago? Seems like every game has at least 4 now


                  I have only played one game since the update and had one fumble.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • NoelVerden
                    Rookie
                    • Jun 2017
                    • 16

                    #24
                    Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                    Originally posted by Red467Doby
                    I have only played one game since the update and had one fumble.


                    Sent from my iPhone using Operation Sports
                    It's probably just because I'm playing as the Bears then. Or just confirmation bias.

                    Comment

                    • Red467Doby
                      Rookie
                      • Mar 2010
                      • 74

                      #25
                      Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                      Originally posted by NoelVerden
                      It's probably just because I'm playing as the Bears then. Or just confirmation bias.


                      Haha. Yep, I just played a second game and there was one fumble between both teams.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Ericolis
                        Rookie
                        • Oct 2019
                        • 43

                        #26
                        Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                        I just finished a season with your slider set.
                        Very Good Sir!!!
                        Thanks again for sharing


                        Sent from my iPhone using Operation Sports

                        Comment

                        • Red467Doby
                          Rookie
                          • Mar 2010
                          • 74

                          #27
                          Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                          Originally posted by Ericolis
                          I just finished a season with your slider set.
                          Very Good Sir!!!
                          Thanks again for sharing


                          Sent from my iPhone using Operation Sports


                          Awesome. Do you mind sharing your player and team stats?


                          Sent from my iPhone using Operation Sports

                          Comment

                          • Pmat34
                            Rookie
                            • Nov 2020
                            • 8

                            #28
                            Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                            Great set. Seeing things with these sliders I haven't seen with many others. Kick ret

                            Comment

                            • Pmat34
                              Rookie
                              • Nov 2020
                              • 8

                              #29
                              Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                              Great set. Seeing things with these sliders I haven't seen with many others. Kick and punt returns for touchdowns, and the Chargers relocating to LONDON in season 3 of my franchise.

                              Comment

                              • alecmc20
                                Banned
                                • Oct 2013
                                • 37

                                #30
                                Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                                just want to say that these are very solid sliders - switched from default pro with some fatigue/threshold tweaks a couple games before I finished my season and I'm pretty happy with that decision, the games have been varied and interesting to watch

                                Comment

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