Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

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  • Red467Doby
    Rookie
    • Mar 2010
    • 74

    #46
    Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

    Originally posted by thebest625
    If you use these to watch a user vs CPU watch, does it use the cpu skills for your team? If not, can you just mirror the settings to user skills or is there something else that should be used instead for user skills?


    If you are spectating in slow sim than both teams use the cpu slider. But it doesn’t hurt to set both user and cpu the same.


    Sent from my iPhone using Operation Sports

    Comment

    • Red467Doby
      Rookie
      • Mar 2010
      • 74

      #47
      Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

      Originally posted by BustinLoose
      Are the 1st page sliders compatable with playing on PC?


      I would imagine that they are, but I don’t have the pc version. Maybe some other pc users can chime in here.


      Sent from my iPhone using Operation Sports

      Comment

      • Cornfedsonic
        Rookie
        • Sep 2022
        • 7

        #48
        Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

        Just started my slow sim franchise with the Steelers! Excited to try this out. What are your XP sliders?

        Comment

        • Cornfedsonic
          Rookie
          • Sep 2022
          • 7

          #49
          Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

          So I've played 2 games with the Texans just to see and both games the Texans destroyed the colts and the Bengals? Not sure how much testing was done, but that seems very unlikely? Can I ask what your results were when you slo simmed your games?

          Comment

          • BustinLoose
            Rookie
            • Mar 2004
            • 302

            #50
            Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

            Anybody? PC compatable?

            Comment

            • Red467Doby
              Rookie
              • Mar 2010
              • 74

              #51
              Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

              Originally posted by Cornfedsonic
              So I've played 2 games with the Texans just to see and both games the Texans destroyed the colts and the Bengals? Not sure how much testing was done, but that seems very unlikely? Can I ask what your results were when you slo simmed your games?


              The sliders don’t favor user or computer controlled teams if you were playing true slow Sim mode. If that’s the case, and the Texans are doing well, then I wouldn’t be complaining too much! I’ve played two seasons for 2023 and got completely different results in each season. I think there’s other factors in play with how teams do besides ratings.


              Sent from my iPhone using Operation Sports

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              • Red467Doby
                Rookie
                • Mar 2010
                • 74

                #52
                Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                Originally posted by Cornfedsonic
                Just started my slow sim franchise with the Steelers! Excited to try this out. What are your XP sliders?


                For XP sliders I use ambrosia’s I think. Seems to be the most popular here.


                Sent from my iPhone using Operation Sports

                Comment

                • Spudbox65
                  Rookie
                  • Aug 2021
                  • 206

                  #53
                  Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                  How many HB receptions per game are you getting? I can’t figure out how to effect this stat. HB seems to account for 20% of completions, I’m trying to get this number closer to 15%.

                  Comment

                  • Red467Doby
                    Rookie
                    • Mar 2010
                    • 74

                    #54
                    Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                    Originally posted by Spudbox65
                    How many HB receptions per game are you getting? I can’t figure out how to effect this stat. HB seems to account for 20% of completions, I’m trying to get this number closer to 15%.


                    I was checking that frequently and The halfback targeting is realistic, you can change your gameplan for your own team to reduce that.


                    Sent from my iPhone using Operation Sports

                    Comment

                    • papabear318
                      Rookie
                      • Jul 2011
                      • 3

                      #55
                      Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                      Using these sliders for pc madden 23, amazing games i been having. Im 5-4 as texans rn. Ty for the sliders

                      Comment

                      • papabear318
                        Rookie
                        • Jul 2011
                        • 3

                        #56
                        Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                        Had to lower the roughing the passer slider from 99 to 50 cuz everytime qb was touched it was flagged. There was 5 roughing passer flags in one drive. Lol. So i put it on 50. Only change i did for 23 madden on pc. Runs so great!!

                        Comment

                        • Decent at Best
                          Rookie
                          • May 2020
                          • 462

                          #57
                          Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                          Originally posted by papabear318
                          Had to lower the roughing the passer slider from 99 to 50 cuz everytime qb was touched it was flagged. There was 5 roughing passer flags in one drive. Lol. So i put it on 50. Only change i did for 23 madden on pc. Runs so great!!
                          He has RTP at 50 in his OP.

                          Sent from my SM-A146U using Operation Sports mobile app

                          Comment

                          • Cornfedsonic
                            Rookie
                            • Sep 2022
                            • 7

                            #58
                            Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                            Originally posted by Red467Doby
                            I wanted to share my research and observations for gameplay and sliders in the past couple months in Franchise Mode. All the games have been played in slow sim Cpu vs Cpu on a PS5, so if you are looking for Player vs Cpu sliders you are in the wrong place. I am taking statistics from 172 games with every team that were all slow simmed, so it is a pretty good sample size. Read below to see my reasoning and explanations for the following settings.


                            League Settings
                            Skill Level = Pro
                            Game Style = Simulation
                            Superstar Abilities = off
                            Progressive Fatigue = on
                            Practice Injury = on
                            Minimum Roster Size = 53 (may want to consider bumping this up since the computer doesn’t sign new players when placing a player on injured reserve)
                            Quarter Length = 15 minutes
                            Accelerated Clock = on
                            Minimum Play Clock Time = 10 seconds

                            League Sliders (only CPU Skill matters)
                            QB Accuracy = 50
                            Pass Blocking = 47
                            WR Catching = 36
                            Run Blocking = 25
                            Fumbles = 36
                            Pass Defense Reaction Time = 100
                            Interceptions = 55
                            Pass Coverage = 100
                            Tackling = 38

                            Special Teams sliders don’t have any affect in slow sim in franchise mode. This is a flaw that we need to get EA to fix.

                            Injuries = 10
                            Fatigue = 100
                            Min Player Speed Threshold = 100
                            Offside = 99
                            False Start = 50 (At 99 there were too many)
                            Holding = 99
                            Face Mask = 99
                            Defensive PI = 99
                            Offensive PI = on
                            Kick Catch Interference = on
                            Illegal Block in the Back = 99
                            Intentional Grounding = on
                            Roughing Passer = 50 (This is right on)
                            Roughing Kicker = on (I have seen the kicker roughed or ran into plenty of times and it doesn’t get called)
                            Running Into the Kicker = on
                            Illegal Contact = on


                            Auto Subs (Sub in/Sub out)

                            QB 60/80
                            HB 84/85
                            WR 74/85
                            FB/TE 74/85
                            OL 60/80
                            DT 82/85
                            DE 80/85
                            LB 78/85
                            CB 76/85
                            S 74/85

                            Any setting left out is not important in my opinion and can be user preference.

                            Breaking Down the Sliders

                            Skill Level and Min Player Speed Threshold

                            The game difficulty and player speed were important to get right so I am starting here. I started on All-Pro based on other people’s suggestions, but even my wife thought the players looked funny when running downfield, they looked like there were moving too fast and very gamy. Going into to practice mode, you can actually test players speed by running fly routes when controlling the QB. Place the ball on your own 10 yard line, hike the ball and let them run past the 50 before taking a dive with your QB. Go to instant replay and record the 40 time with your phone.

                            In Pro Skill Level with a Min Player Speed Threshold of 0

                            When you turn the game down to Pro difficulty the player strides when running look normal. Tyrek Hill, the fastest player in the game with 99 speed 99 acceleration ran a 4.34 40-yard dash. Wearing pads and a helmet and not running in a perfect straight line that is about as close as you can get to the real thing. SO then I took the ratings for the slowest player in the league and edited a tight end on my roster. Then I substituted him into the wide receiver position and recorded his 40 time. He ran an abysmal 10.2 second 40. The slowest players in the NFL are the lineman and the slowest lineman runs about a 6.6 second 40.

                            I then tried the same thing with a Min Player Speed Threshold of 100. Tyrek Hill ran the same time but the slowest lineman ran a 7.2 second 40. Right on the mark with pads, helmet, and not running a straight line. So that is how I achieved a speed parity of 100.

                            Quarter Length, accelerated clock, minimum play clock, and injury slider.

                            Let’s face it, injuries are not right in a played game. The injuries tend to favor only a few positions, mainly lineman. And another flaw that I noticed is the clock stoppage on an injury. In the NFL the only time the game clock stops on injury is in the last two minutes of each half. Otherwise, the game clock resumes once the player is off the field and the offense is in the huddle. If you have the injury slider turned up you are going to get way more stopped clocks and too many total plays with 15 minute quarters.

                            The best way I have found to get injuries is to use these methods explained in other threads on these forums here and here. You can simply super fast sim a week here and there by taking control of a team before the game and Play the Moment with the injury slider at 100. This works for getting a good distribution of injuries and is what I use now. I do leave the game injury slider at 10 just to get the occasional injury throughout the game. And the number of plays is right with a 10 second minimum play clock. Plus, you get the occasional delay of game penalty when the quarterback tries to motion a player and doesn’t get the snap in time.

                            Run/Pass Ratio

                            This is determined by the gameplan in the playbook. The default playbooks predominantly call too many pass plays. In fact, the only playbooks that have the correct run and pass ratio are TEN, BAL, SF, and LAC when comparing them to their NFL teams for the 2023 season. The only way to get the other teams right is to edit their playbook’s gameplan and save it as a custom playbook. Then you have to use the Play the Moment trick described here along with the two controllers to set that custom playbook for the CPU team. I have created new custom offensive run-balanced playbooks for each team and shared them online. Search for user thirteensunrays.

                            Fatigue and Sub in / Sub Out

                            With progressive fatigue on and a fatigue slider at 100 and higher than default auto subs, I am not seeing players sit the second half very often. It is usually only on a Thursday night game or games where the previous workload was just too much. I like the rotation with the settings that I have, even later in the season when progressive fatigue kicks in. The CPU teams do a good job managing practice reps.

                            Gameplay Sliders

                            Another reason I like the Pro setting, is that the most important slider, QB accuracy is perfect at 50. And most of the other sliders aren’t to far off 50. With the exception of Pass Coverage and Def Reaction Time.

                            QB Accuracy

                            Like I said before QB accuracy is right on at 50. The play calling in Madden is a little different than the NFL. You get less swing passes and wr screens in Madden and more balls thrown downfield than in the NFL. This leads to a little higher Yards per Catch and lower completion percentage.

                            QBA%
                            SIM 64.14%
                            NFL 64.78%

                            Yards Per Pass Attempt
                            SIM 7.21
                            NFL 7.10

                            Yards Per Catch
                            SIM 11.24
                            NFL 10.96

                            Pass Blocking

                            This one has taken me the longest to nail down and I am still testing it. At 43 I was getting too many sacks which is shown below. I am now at 47. I use sack percentage, not number of sacks, that way it depends on the number of pass attempts.

                            SACK%
                            SIM 7.20%
                            NFL 6.21%

                            WR Catching

                            I have been at 36 for a while now. It leads to the occasional wide open drop and makes it more difficult to catch in coverage. I have tested at 35 and it leads to too many open drops.

                            DROP%
                            SIM 6.85%
                            NFL 6.77%

                            Run Blocking

                            To determine the right run block slider you need to determine how many yards the runners are getting before a defender makes contact. You can do this by subtracting the total rushing yards from the yards after contact per attempt.

                            Yards Before Contact/ATT
                            SIM 2.49
                            NFL 2.48

                            Fumbles

                            I am almost positive the tackle slider also affects the number of fumbles, the higher the tackle slider the higher the fumble chance. This took a while to get the right balance. The number you see below was at a fumble setting of 34, I just recently raised it to 36. I noticed the offensive players sometimes don’t go for the ball, giving the defense a better chance at recovery and even a scoop and score. It is better to have less fumbles to even this out.

                            FUM
                            SIM 1.26
                            NFL 1.20

                            Pass Defense Reaction Time

                            The name of this slider is deceiving. It should be called defense reaction time. Because it effects the running game too. This slider basically controls how quickly the defense reacts to all plays. In previous testing I had this set as low as 15 with the run block at 0. On run plays the average yards before contact were too high with the former setting. I increased the number and realized that this was affecting the run game. This must be set at maximum in pro so that the defenders react to the pass and run as they should.

                            Pass Coverage

                            In pro skill lever this slider must be set at max to get the proper coverage. Although the pass defense percentage is lower in this Simulation vs the NFL, I think that it because of the way the stat is recorded. There are times when a pass broken up by the defender contacting the receiver and the defender doesn’t get credited for the pass defense.

                            Receiving Yards after Catch
                            Sim 3.82
                            NFL is around 4

                            Pass Defense Percentage
                            SIM 7.24%
                            NFL 8.96%

                            Interceptions

                            Occasionally you have the 5-interception game with this slider here. In my testing there were three quarterbacks who had 5 picks. They were elite quarterbacks, which is not very realistic. Josh Allen, Jalen Hurst, and Patrick Mahomes. But the average is right on.

                            Sim 2.36%
                            NFL 2.35%

                            Tackling

                            There is only one statistic that I use to determine the tackle slider. Yards after contact. Luckily the game does a good job of tracking this as you can see with the next generation stats popup in game. The average below was with the tackle slider at 37, so I bumped it to 38.

                            Yards after contact/ATT
                            Sim 1.88
                            NFL 1.85


                            So is this all luck? I've been using different sliders in multiple franchises just kinda seeing. And these ones are the most interesting, is your results just a percentage? Like no matter the rusher, they will win xx% of the time? Or if a 95 TJ Watt will win more vs a ,68 LT? I'm just curious?

                            Comment

                            • Decent at Best
                              Rookie
                              • May 2020
                              • 462

                              #59
                              Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                              Originally posted by Cornfedsonic
                              So is this all luck? I've been using different sliders in multiple franchises just kinda seeing. And these ones are the most interesting, is your results just a percentage? Like no matter the rusher, they will win xx% of the time? Or if a 95 TJ Watt will win more vs a ,68 LT? I'm just curious?
                              I haven't used these, can't say I have, although they do look interesting. I'm here solely to answer your question on pass rush. TJ Watt will still win vs different rated Olineman as he should. Take into account hes using average.

                              He's using Rush % because sometimes, definitely in this case, absolute raw numbers can become deceiving.

                              Team A rushing the throw/sacking the QB 8 times against the Bucs (leader of pass % attempts per game last year) vs doing the same against the Bears (bottom of the league in the same category) is two different things. Not even considering the talent of the offensive line, the Bucs were throwing it 10+ times more PER GAME than the Bears were thus giving pass rushers 10+ more chances to get to the QB. That's why it's best to use a per percent basis with these things. So, instead of basing off how many times they got to them, you base it off what percent of passing attempts they got to them.

                              Sent from my SM-A146U using Operation Sports mobile app

                              Comment

                              • Cornfedsonic
                                Rookie
                                • Sep 2022
                                • 7

                                #60
                                Re: Finding the Optimal Simulation Sliders Cpu vs Cpu Watch Mode

                                Originally posted by Decent at Best
                                I haven't used these, can't say I have, although they do look interesting. I'm here solely to answer your question on pass rush. TJ Watt will still win vs different rated Olineman as he should. Take into account hes using average.

                                He's using Rush % because sometimes, definitely in this case, absolute raw numbers can become deceiving.

                                Team A rushing the throw/sacking the QB 8 times against the Bucs (leader of pass % attempts per game last year) vs doing the same against the Bears (bottom of the league in the same category) is two different things. Not even considering the talent of the offensive line, the Bucs were throwing it 10+ times more PER GAME than the Bears were thus giving pass rushers 10+ more chances to get to the QB. That's why it's best to use a per percent basis with these things. So, instead of basing off how many times they got to them, you base it off what percent of passing attempts they got to them.

                                Sent from my SM-A146U using Operation Sports mobile app


                                I just see so many different outcomes with these sliders, commanders I recently used the defensive line couldn't get to the other QB, and henicke by week 11 was a superstar development, was absolutely balking out, just didn't make sense in any way, but tj Watt will have 4 sacks a games and Kenny plays like absolute crap...

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